Optimizing 2D Graphics and Animation Performance
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Apple Software Design Guidelines
Apple Software Design Guidelines May 27, 2004 Java and all Java-based trademarks are Apple Computer, Inc. trademarks or registered trademarks of Sun © 2004 Apple Computer, Inc. Microsystems, Inc. in the U.S. and other All rights reserved. countries. OpenGL is a trademark of Silicon Graphics, No part of this publication may be Inc. reproduced, stored in a retrieval system, or transmitted, in any form or by any means, PowerPC and and the PowerPC logo are mechanical, electronic, photocopying, trademarks of International Business recording, or otherwise, without prior Machines Corporation, used under license written permission of Apple Computer, Inc., therefrom. with the following exceptions: Any person Simultaneously published in the United is hereby authorized to store documentation States and Canada. on a single computer for personal use only Even though Apple has reviewed this manual, and to print copies of documentation for APPLE MAKES NO WARRANTY OR personal use provided that the REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THIS MANUAL, documentation contains Apple's copyright ITS QUALITY, ACCURACY, notice. MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. AS A RESULT, THIS The Apple logo is a trademark of Apple MANUAL IS SOLD ªAS IS,º AND YOU, THE PURCHASER, ARE ASSUMING THE ENTIRE Computer, Inc. RISK AS TO ITS QUALITY AND ACCURACY. Use of the ªkeyboardº Apple logo IN NO EVENT WILL APPLE BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, (Option-Shift-K) for commercial purposes OR CONSEQUENTIAL DAMAGES without the prior written consent of Apple RESULTING FROM ANY DEFECT OR may constitute trademark infringement and INACCURACY IN THIS MANUAL, even if advised of the possibility of such damages. -
Kinect in Mac: QC and Processing
Kinect in Mac: Quartz Composer and Processing A brief tutorial by NIRTeam @ TEI Crete Contents ● Using Quartz Composer with Kinect ● Using Processing programming language with kinect ● 3D scanning using Kinect Quartz Composer (QC) ● Node-based visual programming language used mainly for processing and rendering graphics. ● Included in the Xcode developer tools package by Apple ● Quartz Composer uses OpenGL (including GLSL), OpenCL, Core Image, Core Video, JavaScript, and other technologies to build an API and a developer tool Data types inside QC Boolean - a boolean value, 0 or 1 Index - a positive integer between 0 and 2147483647 Number - a double precision floating point number String - a unicode string Color - an RGBA or CMYK quartet, or a Grayscale value Image - a 2D image of arbitrary (possibly infinite) dimensions Structure - a named or ordered collection of objects, including nested structures Virtual - any of the above Mesh - a collection of vertices, and per-vertex normals, texture coordinates, and colors in 3-space. Interaction - a valueless type used to associate user input with user-interactive elements of the composition. QC Programming QC Programming = connecting different nodes (Patches). QC Patches The patches are divided into three categories: 1. “Providers” 2. “Processors” 3. “Consumers” QC resources - http://kineme.net/ - http://quartzcomposer.com/compositions - http://www.quartzcompositions.com/ - http://guides.macrumors.com/Quartz_Composer Kinect & QC Kineme KinectTools plugin http://kineme.net/KinectTools Synapse plugin http://synapsekinect.tumblr.com/ v002 open Kinect example http://kineme.net/forum/Discussion/Programming/v002OpenKinectBeta Quartz-Composer-Open-Kinect-Plugin https://github.com/stoulouse/Quartz-Composer-Open-Kinect-Plugin UIO Kinect with TUIO client QC Plugin https://code.google.com/p/tuiokinect/ http://prdownloads.sourceforge.net/reactivision/TUIO_Quartz-1.4.zip?download Tryplex Toolkit http://code.google.com/p/tryplex/ Kinect & QC: Kineme KinectTools plugin ● Retrieves color and depth image data from the Kinect. -
Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
Mac OS X: an Introduction for Support Providers
Mac OS X: An Introduction for Support Providers Course Information Purpose of Course Mac OS X is the next-generation Macintosh operating system, utilizing a highly robust UNIX core with a brand new simplified user experience. It is the first successful attempt to provide a fully-functional graphical user experience in such an implementation without requiring the user to know or understand UNIX. This course is designed to provide a theoretical foundation for support providers seeking to provide user support for Mac OS X. It assumes the student has performed this role for Mac OS 9, and seeks to ground the student in Mac OS X using Mac OS 9 terms and concepts. Author: Robert Dorsett, manager, AppleCare Product Training & Readiness. Module Length: 2 hours Audience: Phone support, Apple Solutions Experts, Service Providers. Prerequisites: Experience supporting Mac OS 9 Course map: Operating Systems 101 Mac OS 9 and Cooperative Multitasking Mac OS X: Pre-emptive Multitasking and Protected Memory. Mac OS X: Symmetric Multiprocessing Components of Mac OS X The Layered Approach Darwin Core Services Graphics Services Application Environments Aqua Useful Mac OS X Jargon Bundles Frameworks Umbrella Frameworks Mac OS X Installation Initialization Options Installation Options Version 1.0 Copyright © 2001 by Apple Computer, Inc. All Rights Reserved. 1 Startup Keys Mac OS X Setup Assistant Mac OS 9 and Classic Standard Directory Names Quick Answers: Where do my __________ go? More Directory Names A Word on Paths Security UNIX and security Multiple user implementation Root Old Stuff in New Terms INITs in Mac OS X Fonts FKEYs Printing from Mac OS X Disk First Aid and Drive Setup Startup Items Mac OS 9 Control Panels and Functionality mapped to Mac OS X New Stuff to Check Out Review Questions Review Answers Further Reading Change history: 3/19/01: Removed comment about UFS volumes not being selectable by Startup Disk. -
Mac OS X and PDF: the Real Story
Mac OS X and PDF The Real Story Leonard Rosenthol Lazerware, Inc. Copyright©1999-2001, Lazerware, Inc. Overview •Mac OS X •PDF • Where’s the overlap? Copyright©1999-2001, Lazerware, Inc. You are here because… • You’re currently working with Mac OS and are interested in what Mac OS X brings to the table. • You’re curious about what Apple’s latest hype is all about. • You’re already awake and had to find something to kill time. • You’re a friend of mine and wanted to heckle Copyright©1999-2001, Lazerware, Inc. How I do things • You should all have copies of the presentation that you received when you walked in. • There is also an electronic copy of this presentation (PDF format, of course!) on my website at http://www.lazerware.com/ • I’ve left time at the end for Q&A, but please feel free to ask questions at any time! Copyright©1999-2001, Lazerware, Inc. Mac OS X Overview Copyright©1999-2001, Lazerware, Inc. Darwin • “Core OS” (Kernel) – Solid Unix foundation • FreeBSD 3.2 & Mach 3.0 • Memory protection, preemptive multitasking, etc. – High performance I/O • Firewire, USB, etc. • Open source Copyright©1999-2001, Lazerware, Inc. Graphics •Quartz – Adobe Imaging Model (PDF) • Includes full anti-aliasing and opacity/transparency • OpenGL – Industry standard 3D engine used by Quake & Maya • QuickTime Copyright©1999-2001, Lazerware, Inc. Graphics Demos - Quartz Copyright©1999-2001, Lazerware, Inc. Graphics Demos – OpenGL Copyright©1999-2001, Lazerware, Inc. Application Frameworks • Classic – Compatibility “box” for existing Mac OS applications. • Carbon – Modern versions of Mac OS applications prepared for Mac OS X. -
Interactive Music Visualization – Implementation, Realization and Evaluation MASTER DISSERTATION
DM DM Interactive Music Visualization – Implementation, Realization and Evaluation MASTER DISSERTATION Nome Autor do Marco Filipe Ganança Vieira MASTER IN INFORMATICS ENGINEERING Interactive Music Visualization – Implementation, Interactive Music Visualization Realization and Evaluation Marco Filipe Ganança Vieira September | 2012 Nome do Projecto/Relatório/Dissertação de Mestrado e/ou Tese de Doutoramento | Nome do Projecto/Relatório/Dissertação de Mestrado e/ou Tese DIMENSÕES: 45 X 29,7 cm NOTA* PAPEL: COUCHÊ MATE 350 GRAMAS Caso a lombada tenha um tamanho inferior a 2 cm de largura, o logótipo institucional da UMa terá de rodar 90º , para que não perca a sua legibilidade|identidade. IMPRESSÃO: 4 CORES (CMYK) ACABAMENTO: LAMINAÇÃO MATE Caso a lombada tenha menos de 1,5 cm até 0,7 cm de largura o laoyut da mesma passa a ser aquele que consta no lado direito da folha. Interactive Music Visualization – Implementation, Realization and Evaluation MASTER DISSERTATION Marco Filipe Ganança Vieira MASTER IN INFORMATICS ENGINEERING ORIENTAÇÃO Mon-Chu Chen Abstract This thesis describes all process of the development of music visualization, starting with the implementation, followed by realization and then evaluation. The main goal is to have to knowledge of how the audience live performance experience can be enhanced through music visualization. With music visualization is possible to give a better understanding about the music feelings constructing an intensive atmosphere in the live music performance, which enhances the connection between the live music and the audience through visuals. These visuals have to be related to the live music, furthermore has to quickly respond to live music changes and introduce novelty into the visuals. -
Mac OS X for UNIX Users the Power of UNIX with the Simplicity of Macintosh
Mac OS X for UNIX Users The power of UNIX with the simplicity of Macintosh. Features Mac OS X version 10.3 “Panther” combines a robust and open UNIX-based foundation with the richness and usability of the Macintosh interface, bringing UNIX technology Open source, standards-based UNIX to the mass market. Apple has made open source and standards a key part of its foundation strategy and delivers an operating system built on a powerful UNIX-based foundation •Based on FreeBSD 5 and Mach 3.0 • Support for POSIX, Linux, and System V APIs that is innovative and easy to use. • High-performance math libraries, including There are over 8.5 million Mac OS X users, including scientists, animators, developers, vector/DSP and PowerPC G5 support and system administrators, making Mac OS X the most widely used UNIX-based desktop • Optimized X11 window server for UNIX GUIs operating system. In addition, Mac OS X is the only UNIX-based environment that •Open source code available via the natively runs Microsoft Office, Adobe Photoshop, and thousands of other consumer Darwin project applications—all side by side with traditional command-line, X11, and Java applications. Standards-based networking For notebook computer users, Mac OS X delivers full power management and mobility •Open source TCP/IP-based networking support for Apple’s award-winning PowerBook G4. architecture, including IPv4, IPv6, and L2TP/IPSec •Interoperability with NFS, AFP, and Windows (SMB/CIFS) file servers •Powerful web server (Apache) •Open Directory 2, an LDAP-based directory services -
Trine University Information Technology Department Service Level Agreement
TRINE UNIVERSITY INFORMATION TECHNOLOGY DEPARTMENT SERVICE LEVEL AGREEMENT EFFECTIVE DATE: August 6, 2012 SERVICE PROVIDER: Information Technology and Academic Technology Employees CUSTOMER: Trine University Administration and Faculty TYPE OF SERVICE: Technology Service and Support SCOPE: The I.T. Help Desk is the central point of contact for all service requests. Services provided: 1. Equipment (PC’s, printers, phones, etc.) and software moves, adds, or changes.* 2. Service requests such as user ID and password creation, phone and voice mail setup, creation of network folders, report requests, and assistance with Jenzabar, PowerFaids, Moodle, Microsoft Office or any other approved software. 3. Correction of problems or defects associated with any technology or telecommunications service. 4. Consulting and instruction associated with the use of technology. * See Appendix 1 for a list of Trine University standard hardware and software. Technology that competes or conflicts with these standards is not supported. Support Process: 1. A ticket is recorded for all requests with an email confirmation sent to the customer. 2. Tickets are resolved on first contact whenever possible, or assigned to the appropriate specialist. 3. Tickets status is monitored for adherence to service goals. 4. For services that require advance scheduling, customers are contacted to determine a suitable date and time. 5. Problem resolution is documented and communicated to customers verbally and/or via email. 6. Service metric reports are generated and shared with I.T. Sub-Committees. HOURS OF SERVICE: 7:00 a.m. to 7:00 p.m., Monday through Friday during the academic year (8:00 a.m. to 5:00 p.m. -
Io4: Training Materials (27/04/2018)
IO4: TRAINING MATERIALS (27/04/2018) _____________________________________________________________________________ SUMMARY Partners responsible for modules (UA, UNITS, UAM, Utopian, UAB) were requested to suggest training materials for their respective modules and indicate if they would need help to develop some training materials. UAB merged all the information and identified issues for discussion. Feed-back from all partners was gathered online, and UAB created the revised version below, which will be used as a guiding document when developing training materials. Adaptations can be made when actually developing the content. Please notice that proposed tasks can be re-used as assessments. Also notice that the order of the tasks can be changed. _____________________________________________________________________________ ADLAB PRO / Audio Description: A Laboratory for the Development of a New Professional Profile Project number: 2016-1-IT02-KA203-024311 | www.adlabproject.eu Contact: Elisa Perego | [email protected] | +39 040 5587620 MODULE 1. RESPONSIBLE: University of Antwerp Introductory video by RTV SLO, assisted by the module responsible. 1. Audiovisual texts (LO1, LO2, LO3) a. Reading list by UA. b. Core video by UA. c. Additional video 1 by UA. 5-minute video clip without AD. They will ask permission to VRT to use one clip from one of their productions without AD and minimal Dutch dialogue (can be subtitled into English). Help from partners will be sought by UA. d. Task 1 by UA. Multiple choice. e. Task 2 by UA. Read a list of references on multimodality in AV texts (Chaume, Zabalbeascoa, others). Then, watch a video clip and analyse the various multimodal interactions. f. Task 3 by UA. -
Color Management with Mac OS X Tiger Technology Tour December 2005 Technology Tour 2 Color Management with Mac OS X Tiger
Color Management with Mac OS X Tiger Technology Tour December 2005 Technology Tour 2 Color Management with Mac OS X Tiger Contents Page 3 Introduction Page 4 The ColorSync Foundation ICC Color Profile Color Management Module Rendering Intent ColorSync Utility Page 12 Color Workflow: Capture Image Capture Images without Profiles Page 15 Color Workflow: Edit Calibrating and Profiling Your Display Communicating Consistent Color Converting to a Preferred Color Space Page 17 Color Workflow: Output Sharing Virtual Color Proofs Checking Color with Print Preview PDF and PostScript Support Using Quartz Filters Workflow Considerations for Output Page 23 Color Workflow: Automation Image Events Automating Color Management Tasks with AppleScript Simplifying Automation Using Automator Page 26 Summary Page 27 Resources Technology Tour 3 Color Management with Mac OS X Tiger Introduction Color has the ability to communicate, to please, to excite, and to engage. Color makes a difference—often a dramatic difference—in your photographs, your graphics, and your layouts. Getting color right early in the workflow, and keeping it right to the end, is increasingly critical in the fast-paced, deadline-driven digital world. Yet photographers and designers are frequently dismayed when they print an image and the color is wildly different from expectations. These disruptive surprises can cost time and money and cause delivery delays and disappointed clients. Color is an elusive phenomenon. Say “red,” and you’re describing a sensation that your eyes and brain associate with a certain wavelength of light. But exactly how “red” is the red? Computers use numbers to more precisely define color; for example, Red 255, Green 0, Blue 0 is a ratio of numbers that describes the maximum “red” in a digital file. -
Using Core Image on Ios and Mac OS X
Using Core Image on iOS and Mac OS X Session 422 David Hayward Advanced Imaging Team These are confidential sessions—please refrain from streaming, blogging, or taking pictures 1 What We Will Discuss Today • Introducing Core Image on iOS 5 ■ Key concepts ■ Basic architecture ■ Classes and API ■ Platform specifics • Using Core Image in iOS ■ Initializing a CIImage ■ Filtering a CIImage ■ Rendering through a CIContext • Image analysis 2 Introducing Core Image in iOS 5 3 Basic Concept Filters perform per pixel operations on an image Sepia Filter Original Result The final result is a new image 4 Basic Concept Filters can be chained together Hue Sepia Contrast Adjust Filter Filter Filter Original Result This allows for complex effects 5 Basic Concept Filters chains are concatenated Hue Sepia Contrast Adjust Filter Filter Filter Original Result This eliminates intermediate buffers 6 Basic Concept Filters chains are optimized Color Color Sepia Matrix Matrix Filter Filter Filter Original Result This further improves performance 7 Basic Concept Filters chains are optimized Color Sepia Matrix Filter Filter Original Result This further improves performance 8 Basic Architecture Applications Core Graphics Core Video ImageIO ... Built-in Filters ... Core Image Runtime GPU Rendering CPU Rendering OpenGL ES 2.0 LibDispatch 9 Core Image Classes • CIFilter ■ A mutable object that represents an effect ■ Has image or numeric input parameters ■ Produces one output image based on current inputs • CIImage ■ An immutable object that represents the recipe for an image ■ Can represent a file from disk or the output of a CIFilter • CIContext ■ A object through which Core Image draw results ■ Can be based on on CPU or GPU 10 CIContext CPU vs. -
Exercise 3 Identification of Rocks and Soil Materials
EXERCISE 3 IDENTIFICATION OF ROCKS AND SOIL MATERIALS INTRODUCTION This is the second lab designed to familiarize you with common materials naturally occurring in the Earth. The elements present in the Earth are organized into mineral grains, which are themselves aggregated into rocks. An ability to recognize minerals and rocks is basic to many activities in exploration, development and engineering, and we will ask you to utilize the skills you develop in this lab for subsequent lab exercises in this course. To prepare for this lab you should have read the appropriate sections on rocks and minerals in your text. Be sure to bring your textbook with you to lab for reference. In lab you will learn to identify common rock- forming minerals by their physical properties, and then you will learn to recognize common rocks. BACKGROUND INFORMATION ROCK IDENTIFICATION BY MINERAL COMPOSITION AND TEXTURE Rocks are mixtures of minerals, held together by relatively weak bonds between individual mineral grains or in some cases by cementing materials, which act like glue. Rocks can be classified based on their chemical compositions (observed as the types and proportions of minerals present), or based upon the processes by which they formed (observed as the size, shape and orientation of the mineral grains, or texture of the rock). Classification Classification of rocks is based on origin: Igneous rocks are formed by solidification of magma/lava (freezing) or by accumulation of fragments ejected during volcanic eruptions. Sedimentary rocks are formed by the deposition and subsequent aggregation of rock or mineral fragments produced by erosion and transported by gravity, wind, ice or water.