Exercise 3 Identification of Rocks and Soil Materials

Total Page:16

File Type:pdf, Size:1020Kb

Exercise 3 Identification of Rocks and Soil Materials EXERCISE 3 IDENTIFICATION OF ROCKS AND SOIL MATERIALS INTRODUCTION This is the second lab designed to familiarize you with common materials naturally occurring in the Earth. The elements present in the Earth are organized into mineral grains, which are themselves aggregated into rocks. An ability to recognize minerals and rocks is basic to many activities in exploration, development and engineering, and we will ask you to utilize the skills you develop in this lab for subsequent lab exercises in this course. To prepare for this lab you should have read the appropriate sections on rocks and minerals in your text. Be sure to bring your textbook with you to lab for reference. In lab you will learn to identify common rock- forming minerals by their physical properties, and then you will learn to recognize common rocks. BACKGROUND INFORMATION ROCK IDENTIFICATION BY MINERAL COMPOSITION AND TEXTURE Rocks are mixtures of minerals, held together by relatively weak bonds between individual mineral grains or in some cases by cementing materials, which act like glue. Rocks can be classified based on their chemical compositions (observed as the types and proportions of minerals present), or based upon the processes by which they formed (observed as the size, shape and orientation of the mineral grains, or texture of the rock). Classification Classification of rocks is based on origin: Igneous rocks are formed by solidification of magma/lava (freezing) or by accumulation of fragments ejected during volcanic eruptions. Sedimentary rocks are formed by the deposition and subsequent aggregation of rock or mineral fragments produced by erosion and transported by gravity, wind, ice or water. Some sedimentary rocks may also form by precipitation of minerals from the dissolved elements present primarily in seawater. Metamorphic rocks are formed when existing sedimentary or igneous rocks are subjected to changes (primarily increases) in temperature, pressure or stress, which cause the mineral grains originally present to reorient, recrystallize or be replaced by new minerals, stable under the new conditions. Igneous rocks are composed of hard minerals (H ≈ 6-7), primarily feldspar, sometimes quartz, and a dark mafic mineral, either olivine, pyroxene, hornblende or biotite (the only soft mineral in igneous rocks). Mineral grains usually have good crystal shapes, and different mineral types are randomly distributed through the rock, not in layers. Grain size is quite variable. Sedimentary rocks are aggregates of transported particles or chemical precipitates composed of calcite, dolomite or gypsum. Some may contain fossils. Clastic sedimentary rocks are composed primarily of quartz, feldspar and clay minerals. The mineral grains are often rounded, and dark minerals are rare. Sedimentary rocks often have conspicuous layering, or bedding. Metamorphic rocks may be distinguished by their foliation, which is a parallel alignment of platy mica grains or of light and dark layers. When pure quartz or pure calcite rocks are metamorphosed the mineral grains become coarse and polygonal in shape giving the rock a “sugary” texture. ROCK IDENTIFICATION Igneous Rocks Igneous rocks are classified by grain size and composition. When magma freezes quickly, which happens in extrusive (volcanic) environments, the crystals grow rapidly from many nuclei, resulting in a very fine- grained (grains too small to see) rock. When magma cools below the surface (intrusive environment) heat is lost slowly and fewer nuclei develop, so the rock is more coarse-grained. Rocks with large minerals in a finer, matrix are called porphyritic and are classified as if they were all fine-grained. The composition of igneous rocks ranges from mafic to felsic. Mafic rocks are high in Fe and Mg, and hence contain large amounts of the dark-colored igneous minerals (olivine, pyroxene, amphibole and biotite) and plagioclase feldspar. Felsic rocks have low Fe and Mg and high Si, K and Na. They are rich in quartz and potassium feldspar and hence are light colored. Igneous rocks can have any possible composition between these extremes and those that are mid-way between are said to be intermediate. Specific rock names depend on how felsic or mafic a rock is and whether it is fine or coarse. The compositional variable is determined by the ratio of plagioclase feldspar to potassium feldspar, or more simply, by the amount and type of mafic minerals. Table 4—Igneous Rock Classification Chart Felsic Intermediate Mafic Ultramafic Quartz is present little or no Quartz no Quartz present more K-spar than Plagioclase is the only Plagioclase much more Plagioclase feldspar Minerals than K-spar [may be mafic minerals mafic mineral is mafic minerals are only none] Pyroxene [Augite] and Biotite [5-10%] Olivine Olivine (>20%) mafic mineral is and Amphibole Pyroxene [Hornblende] (10- 20%) Coarse > 1 GRANITE DIORITE GABBRO PERIDOTITE mm Fine < 1 RHYOLITE ANDESITE BASALT rare mm Porphyritic Porphyritic Porphyritic Andesite Porphyritic Basalt rare Rhyolite 1. Select a rock sample from the igneous rock trays and record its number in Table 5. 2. Describe the texture and minerals in the rock. 3. Using Table 4, identify and name the rock. 4. When you return the rock to its proper tray, note variations among the other specimens. Table 5--Igneous Rocks Sample Texture Minerals Felsic, Intermed- iate, or Mafic Rock Name Origin Metamorphic Rocks Metamorphic rocks are classified mainly on their texture – whether or not foliation, a 2- dimensional fabric, developed in response to high pressures. Table 6—Metamorphic Rock Identification Chart Texture Minerals Rock Precursor light and dark layers Gneiss shale/granite visible mica grains Schist shale Foliated too fine grained to see, but Phyllite shale shiny too fine grained to see, dull Slate shale good parallel fracture all amphibole and plagioclase Amphibolite basalt/andesite all calcite or dolomite Marble limestone Not-Foliated all quartz Quartzite sandstone 1. Select a rock specimen and determine if it is foliated or not. 2. Describe texture and mineral composition and size, and record in Table 7. 3. Use Table 6 to name the rock, and note its probable precursor. 4. Repeat for other metamorphic rocks. Table 7--Metamorphic Rocks Sample Texture Minerals Rock Name Precursor Sedimentary Rocks Sedimentary rocks occur in two general types, clastic and chemical. Clastic sedimentary rocks are composed of fragments of preexisting rocks produced when aggregates of particles (sediments) deposited by wind or water at the earth's surface are transformed into rock as the particles become bound together over time. Clastic sedimentary rocks are classified based on the dominant size of particles in them. Chemical sedimentary rocks form when elements dissolved in water precipitate to form mineral crystals. The precipitation can occur when the concentration of the dissolved element is increased through evaporation of the water, causing it to become saturated with particular minerals. This process is important for depositing gypsum and halite from seawater. Other chemical sediments are accumulations of either calcite or quartz secreted by organisms, primarily as shells. This process is important in producing limestone, dolomite and chert. Coal is a direct accumulation (much compressed) of organic material that escaped decomposition. 1. Select a sedimentary rock specimen and describe its characteristics in Table 8. 2. Refer to Table 9 to help you name the rock. 3. Repeat for other sedimentary rocks. Table 8--Sedimentary Rocks Sample Grain Size Minerals Chemical or Clastic Rock Name You will encounter most of the rocks you have just learned in subsequent field exercises. As time permits now, review the main characteristics of each. Notes: Table 9—Classification of sedimentary rocks. Clastic Sedimentary Rocks SEDIMENT SIZE ROCK NAME COMPOSITION/EXAMPLE GRAVEL Sediment mostly quartz, feldspar, and rock Boulder > volleyball fragments Cobble > baseball CONGLOMERATE Pebble > BB Ex. Quartz pebble > 2 mm conglomerate < 2 mm SAND Sediment mostly quartz, feldspar, coarse and clay minerals medium SANDSTONE Ex. Quartz Sandstone fine Ex. Arkose Sandstone > 1/16 mm can see (quartz and abundant feldspar) < 1/16 mm MUD can’t see MUDSTONE Sediment mostly clay minerals (nonfissile, compact) and very fine quartz, feldspar, and calcite silt SHALE Cannot identify minerals without microscope clay (fissile – splits easily) Chemical Sedimentary Rocks COMPOSITION ROCK NAME COMPOSITION/COMMENTS CaCO3 Grains are mostly fragments of calcareous Calcite LIMESTONE (containing calcite) shells mostly shallow marine CaMg(CO3)2 DOLOMITE Altered and recrystallized limestone; mostly Dolomite (or dolostone) shallow marine SiO2 CHERT Often secondary, forming at surface; some deep Microcrystalline silica (and OPAL) marine deposits CaSO4•2H2O GYPSUM Inorganic chemical precipitate, from evaporation Gypsum of seawater NaCl SALT Inorganic chemical precipitate, from evaporation Halite of seawater Organic carbon COAL Black, shiny, low density; mostly remains of swamp and marsh plants HOMEWORK EXERCISE Print out the Soil Worksheet form, which is the second item listed for this week’s lab on the website. Now that you are an expert in using topographic maps, you should be able to find your way around the Golden area using a topographic map. Your TA will give you a topographic map of the Golden area. On that map a specific site is marked with large “X”. Your homework exercise is use the map to go to the site marked “X”. At that site you will see landmarks described on the map (such as nearby buildings, trees, etc.). You can walk to most of the sites, but many of them are easier to get to by driving at least part of the way. If you do not have a car, tell your TA and he or she will give you a map with a site that is closer to campus and hence easier to walk to. When you get to your site, answer the site question that is on your map and write this answer on the bottom of page 1 of your soil worksheet. Bring a spoon, knife or some other small digging instrument with you to the sample site.
Recommended publications
  • Kinect in Mac: QC and Processing
    Kinect in Mac: Quartz Composer and Processing A brief tutorial by NIRTeam @ TEI Crete Contents ● Using Quartz Composer with Kinect ● Using Processing programming language with kinect ● 3D scanning using Kinect Quartz Composer (QC) ● Node-based visual programming language used mainly for processing and rendering graphics. ● Included in the Xcode developer tools package by Apple ● Quartz Composer uses OpenGL (including GLSL), OpenCL, Core Image, Core Video, JavaScript, and other technologies to build an API and a developer tool Data types inside QC Boolean - a boolean value, 0 or 1 Index - a positive integer between 0 and 2147483647 Number - a double precision floating point number String - a unicode string Color - an RGBA or CMYK quartet, or a Grayscale value Image - a 2D image of arbitrary (possibly infinite) dimensions Structure - a named or ordered collection of objects, including nested structures Virtual - any of the above Mesh - a collection of vertices, and per-vertex normals, texture coordinates, and colors in 3-space. Interaction - a valueless type used to associate user input with user-interactive elements of the composition. QC Programming QC Programming = connecting different nodes (Patches). QC Patches The patches are divided into three categories: 1. “Providers” 2. “Processors” 3. “Consumers” QC resources - http://kineme.net/ - http://quartzcomposer.com/compositions - http://www.quartzcompositions.com/ - http://guides.macrumors.com/Quartz_Composer Kinect & QC Kineme KinectTools plugin http://kineme.net/KinectTools Synapse plugin http://synapsekinect.tumblr.com/ v002 open Kinect example http://kineme.net/forum/Discussion/Programming/v002OpenKinectBeta Quartz-Composer-Open-Kinect-Plugin https://github.com/stoulouse/Quartz-Composer-Open-Kinect-Plugin UIO Kinect with TUIO client QC Plugin https://code.google.com/p/tuiokinect/ http://prdownloads.sourceforge.net/reactivision/TUIO_Quartz-1.4.zip?download Tryplex Toolkit http://code.google.com/p/tryplex/ Kinect & QC: Kineme KinectTools plugin ● Retrieves color and depth image data from the Kinect.
    [Show full text]
  • Mac OS X: an Introduction for Support Providers
    Mac OS X: An Introduction for Support Providers Course Information Purpose of Course Mac OS X is the next-generation Macintosh operating system, utilizing a highly robust UNIX core with a brand new simplified user experience. It is the first successful attempt to provide a fully-functional graphical user experience in such an implementation without requiring the user to know or understand UNIX. This course is designed to provide a theoretical foundation for support providers seeking to provide user support for Mac OS X. It assumes the student has performed this role for Mac OS 9, and seeks to ground the student in Mac OS X using Mac OS 9 terms and concepts. Author: Robert Dorsett, manager, AppleCare Product Training & Readiness. Module Length: 2 hours Audience: Phone support, Apple Solutions Experts, Service Providers. Prerequisites: Experience supporting Mac OS 9 Course map: Operating Systems 101 Mac OS 9 and Cooperative Multitasking Mac OS X: Pre-emptive Multitasking and Protected Memory. Mac OS X: Symmetric Multiprocessing Components of Mac OS X The Layered Approach Darwin Core Services Graphics Services Application Environments Aqua Useful Mac OS X Jargon Bundles Frameworks Umbrella Frameworks Mac OS X Installation Initialization Options Installation Options Version 1.0 Copyright © 2001 by Apple Computer, Inc. All Rights Reserved. 1 Startup Keys Mac OS X Setup Assistant Mac OS 9 and Classic Standard Directory Names Quick Answers: Where do my __________ go? More Directory Names A Word on Paths Security UNIX and security Multiple user implementation Root Old Stuff in New Terms INITs in Mac OS X Fonts FKEYs Printing from Mac OS X Disk First Aid and Drive Setup Startup Items Mac OS 9 Control Panels and Functionality mapped to Mac OS X New Stuff to Check Out Review Questions Review Answers Further Reading Change history: 3/19/01: Removed comment about UFS volumes not being selectable by Startup Disk.
    [Show full text]
  • Mac OS X and PDF: the Real Story
    Mac OS X and PDF The Real Story Leonard Rosenthol Lazerware, Inc. Copyright©1999-2001, Lazerware, Inc. Overview •Mac OS X •PDF • Where’s the overlap? Copyright©1999-2001, Lazerware, Inc. You are here because… • You’re currently working with Mac OS and are interested in what Mac OS X brings to the table. • You’re curious about what Apple’s latest hype is all about. • You’re already awake and had to find something to kill time. • You’re a friend of mine and wanted to heckle Copyright©1999-2001, Lazerware, Inc. How I do things • You should all have copies of the presentation that you received when you walked in. • There is also an electronic copy of this presentation (PDF format, of course!) on my website at http://www.lazerware.com/ • I’ve left time at the end for Q&A, but please feel free to ask questions at any time! Copyright©1999-2001, Lazerware, Inc. Mac OS X Overview Copyright©1999-2001, Lazerware, Inc. Darwin • “Core OS” (Kernel) – Solid Unix foundation • FreeBSD 3.2 & Mach 3.0 • Memory protection, preemptive multitasking, etc. – High performance I/O • Firewire, USB, etc. • Open source Copyright©1999-2001, Lazerware, Inc. Graphics •Quartz – Adobe Imaging Model (PDF) • Includes full anti-aliasing and opacity/transparency • OpenGL – Industry standard 3D engine used by Quake & Maya • QuickTime Copyright©1999-2001, Lazerware, Inc. Graphics Demos - Quartz Copyright©1999-2001, Lazerware, Inc. Graphics Demos – OpenGL Copyright©1999-2001, Lazerware, Inc. Application Frameworks • Classic – Compatibility “box” for existing Mac OS applications. • Carbon – Modern versions of Mac OS applications prepared for Mac OS X.
    [Show full text]
  • Color Management with Mac OS X Tiger Technology Tour December 2005 Technology Tour 2 Color Management with Mac OS X Tiger
    Color Management with Mac OS X Tiger Technology Tour December 2005 Technology Tour 2 Color Management with Mac OS X Tiger Contents Page 3 Introduction Page 4 The ColorSync Foundation ICC Color Profile Color Management Module Rendering Intent ColorSync Utility Page 12 Color Workflow: Capture Image Capture Images without Profiles Page 15 Color Workflow: Edit Calibrating and Profiling Your Display Communicating Consistent Color Converting to a Preferred Color Space Page 17 Color Workflow: Output Sharing Virtual Color Proofs Checking Color with Print Preview PDF and PostScript Support Using Quartz Filters Workflow Considerations for Output Page 23 Color Workflow: Automation Image Events Automating Color Management Tasks with AppleScript Simplifying Automation Using Automator Page 26 Summary Page 27 Resources Technology Tour 3 Color Management with Mac OS X Tiger Introduction Color has the ability to communicate, to please, to excite, and to engage. Color makes a difference—often a dramatic difference—in your photographs, your graphics, and your layouts. Getting color right early in the workflow, and keeping it right to the end, is increasingly critical in the fast-paced, deadline-driven digital world. Yet photographers and designers are frequently dismayed when they print an image and the color is wildly different from expectations. These disruptive surprises can cost time and money and cause delivery delays and disappointed clients. Color is an elusive phenomenon. Say “red,” and you’re describing a sensation that your eyes and brain associate with a certain wavelength of light. But exactly how “red” is the red? Computers use numbers to more precisely define color; for example, Red 255, Green 0, Blue 0 is a ratio of numbers that describes the maximum “red” in a digital file.
    [Show full text]
  • Core Graphics and Opengl ES Dr
    Core Graphics and OpenGL ES Dr. Sarah Abraham University of Texas at Austin CS329e Spring 2020 Core Graphics ✤ Apple’s vector-drawing framework ✤ Previously known as Quartz or Quartz2D ✤ Includes handling for: ✤ Geometric data such as points, vectors, shapes etc ✤ Functions for rendering pixels to screen Vector Drawings ✤ Vectors defined mathematically (rather than by pixel) ✤ Allows for continuous scaling and additional manipulation ✤ More robust than bitmap (raster) graphics ✤ Built from geometric primitives like points, lines, curves, and shapes ✤ Points define lines and curves, lines and curves define shapes etc Vector Example Vectorization vs Rasterization ✤ Vector Advantages: ✤ Infinite scaling (not resolution dependent) ✤ Smaller file size ✤ Used most frequently for line-art with flat, uniform coloring ✤ Logos, letterhead, fonts etc ✤ Bitmap Advantages: ✤ Capture gradations and complex composition ✤ A lot of detail at high resolution ✤ Used most frequently for graphics used “at-resolution” ✤ Photographs, scanned artwork, pixel-based art etc Using Computer Graphics ✤ Graphics libraries require a graphics context ✤ Graphics context describes the “state” of world in which you are drawing 1. User tells graphics context how and where to draw 2. User specifies what to draw 3. Graphic context draws according to specification What does the Graphics Context need to know? ✤ Graphic context identifies draw destination, coordinate system ✤ Destination can be screen, printer, PDF file, etc ✤ Graphics context maintains global information about current
    [Show full text]
  • Opengl 4.6 (Core Profile)
    The OpenGL R Graphics System: A Specification (Version 4.6 (Core Profile) - October 22, 2019) Mark Segal Kurt Akeley Editor (version 1.1): Chris Frazier Editor (versions 1.2-4.6 ): Jon Leech Editor (version 2.0): Pat Brown Copyright c 2006-2019 The Khronos Group Inc. All Rights Reserved. This specification is protected by copyright laws and contains material proprietary to Khronos. Except as described by these terms, it or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast or otherwise exploited in any manner without the express prior written permission of Khronos. This specification has been created under the Khronos Intellectual Property Rights Policy, which is Attachment A of the Khronos Group Membership Agreement available at www.khronos.org/files/member agreement.pdf. Khronos grants a con- ditional copyright license to use and reproduce the unmodified specification for any purpose, without fee or royalty, EXCEPT no licenses to any patent, trade- mark or other intellectual property rights are granted under these terms. Parties desiring to implement the specification and make use of Khronos trademarks in relation to that implementation, and receive reciprocal patent license protection under the Khronos IP Policy must become Adopters and confirm the implementa- tion as conformant under the process defined by Khronos for this specification; see https://www.khronos.org/adopters. Khronos makes no, and expressly disclaims any, representations or warranties, ex- press or implied, regarding this specification,
    [Show full text]
  • Quartz Programming Guide for Quickdraw Developers
    Quartz Programming Guide for QuickDraw Developers 2006-09-05 Even though Apple has reviewed this document, APPLE MAKES NO WARRANTY OR Apple Computer, Inc. REPRESENTATION, EITHER EXPRESS OR © 2004, 2006 Apple Computer, Inc. IMPLIED, WITH RESPECT TO THIS DOCUMENT, ITS QUALITY, ACCURACY, All rights reserved. MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. AS A RESULT, THIS DOCUMENT IS PROVIDED “AS IS,” AND No part of this publication may be YOU, THE READER, ARE ASSUMING THE reproduced, stored in a retrieval system, or ENTIRE RISK AS TO ITS QUALITY AND transmitted, in any form or by any means, ACCURACY. mechanical, electronic, photocopying, IN NO EVENT WILL APPLE BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, recording, or otherwise, without prior OR CONSEQUENTIAL DAMAGES written permission of Apple Computer, Inc., RESULTING FROM ANY DEFECT OR INACCURACY IN THIS DOCUMENT, even if with the following exceptions: Any person advised of the possibility of such damages. is hereby authorized to store documentation THE WARRANTY AND REMEDIES SET on a single computer for personal use only FORTH ABOVE ARE EXCLUSIVE AND IN and to print copies of documentation for LIEU OF ALL OTHERS, ORAL OR WRITTEN, EXPRESS OR IMPLIED. No Apple dealer, agent, personal use provided that the or employee is authorized to make any documentation contains Apple’s copyright modification, extension, or addition to this notice. warranty. Some states do not allow the exclusion or The Apple logo is a trademark of Apple limitation of implied warranties or liability for Computer, Inc. incidental or consequential damages, so the above limitation or exclusion may not apply to Use of the “keyboard” Apple logo you.
    [Show full text]
  • Optimizing 2D Graphics and Animation Performance
    Optimizing 2D Graphics and Animation Performance Session 506 Tim Oriol Mike Funk These are confidential sessions—please refrain from streaming, blogging, or taking pictures Agenda Overview of topics for this session • Supporting Retina Display • Optimizing 2D graphics (Quartz 2D + Core Animation) • Identify and fix common Retina Display pitfalls • Using CGDisplayStream to get real-time display updates Prerequisites What you should know • Core Animation framework • Quartz 2D drawing techniques • Basic knowledge of UIView and NSView What Changes with Retina Displays? Retina Displays Today’s Retina Displays have 4x the pixels of previous displays Points Versus Pixels What’s the point • Points have nothing to do with typographer’s “points” • Points are logical coordinates • Pixels are actual device display coordinates • One point is not always equal to one pixel • The “scale factor” is the number of pixels per point • Use points with Quartz 2D, UIKit, AppKit, and Core Animation Retina Displays Set up your scale factor • Set the contentsScale property of layers that you would like to provide high-resolution content • Text, shapes, Quartz 2D drawing, and any layers that you have provided high-resolution images as content • UIKit/AppKit will set the appropriate contentsScale for layers they create layer.contentsScale = [UIScreen mainScreen].scale; Retina Displays Set up your scale factor • The CGContext provided to you via CALayer’s drawInContext will be set up correctly according to its contentsScale property • Any CGContextBitmap you create
    [Show full text]
  • Chapter 17 Performance and Debugging
    Chapter 17 Performance and Debugging The purpose of this chapter is to help you understand and address many of the issues that affect the graphics performance of your applications. It also provides tips on how to debug your drawing when things aren’t working as you expect. Performance is a dynamic topic. Many of the areas discussed in this chapter evolve and change with each major release of Mac OS X. To understand perfor- mance, simply reading this chapter isn’t enough. You need to keep up to date with information as it becomes available from Apple. The Apple Developer Con- nection website and the references at the end of this chapter will help you get the latest information about how to improve not only graphics performance but overall application performance as well. Optimizing Performance There are many aspects to achieving excellent performance with drawing code, some of which are related to the system and some of which are under your con- trol. The Quartz Compositor, Quartz object and memory management, and per- formance measurement are all key to understanding graphics performance. The Quartz Compositor (which is part of the Mac OS X windowing system) determines how drawing appears in windows on the display. As you’ve seen, cre- ating and managing Quartz objects is a key aspect of Quartz programming. By understanding the Quartz memory management and object model, you can ben- efit from any caching of those objects Quartz performs and avoid creating mem- ory leaks or other memory problems. Performance measurement helps you to 593 594 Chapter 17 Performance and Debugging better understand how your code works and to identify places where the code could be optimized.
    [Show full text]
  • Xserve Technology Overview January 2008 Technology Overview  Xserve
    Xserve Technology Overview January 2008 Technology Overview Xserve Contents Page 4 Introduction Page 5 Product Overview Key Features Page 7 Performance Overview Java Server Performance Processor Performance Memory Performance Storage Performance File Server Performance Page 1 Quad-Core Intel Xeon Processors Enhanced Intel Core Microarchitecture 12MB On-Die L2 Cache Dual Independent System Buses Reduced Idle Power High-Performance Floating-Point Division Enhanced 128-Bit SSE4 SIMD Engine Page 14 High-Bandwidth Server Architecture Dual Independent 1600MHz Frontside Buses Advanced FB-DIMM Memory Technology High-Performance PCI Express Expansion Industry-Standard Connectivity Page 18 Flexible Storage Options SATA Drive Technology SAS Drive Technology Apple Drive Modules Software and Hardware RAID Options Fibre Channel Page 22 Integrated Lights-Out Remote Management Anywhere, Anytime Monitoring and Control Dedicated Monitoring Hardware Server Monitor Software Innovative Remote Management Apple Remote Desktop Technology Overview Xserve Page 6 Mac OS X Server v10.5 Leopard UNIX Certified Foundation Optimized for Multicore Intel Processors 64-Bit Computing Advanced Networking Architecture Comprehensive Built-in Services Powerful Workgroup Management Services Innovative Collaborative Services Software Development with Xcode 3 Page 1 Service, Support, and Training Options AppleCare Premium Service and Support Plan AppleCare Service Parts Kit Apple Maintenance Program Mac OS X Server Software Support Training and Certification Programs Page 33
    [Show full text]
  • Inside Mac OS X: System Overview Is Intended for Anyone Who Wants to Develop Software for Mac OS X
    Inside Mac OS X System Overview July 2002 Apple Computer, Inc. and TrueType are trademarks of THE WARRANTY AND REMEDIES SET © 2000–2002 Apple Computer, Inc. Apple Computer, Inc., registered in FORTH ABOVE ARE EXCLUSIVE AND All rights reserved. the United States and other countries. IN LIEU OF ALL OTHERS, ORAL OR WRITTEN, EXPRESS OR IMPLIED. No No part of this publication may be Carbon, Quartz, and Velocity Engine Apple dealer, agent, or employee is reproduced, stored in a retrieval are trademarks of Apple Computer, authorized to make any modification, system, or transmitted, in any form or Inc. extension, or addition to this warranty. by any means, mechanical, electronic, Enterprise Objects, Enterprise Objects photocopying, recording, or Framework, NeXT, Objective-C, and Some states do not allow the exclusion or otherwise, without prior written OpenStep are registered trademarks limitation of implied warranties or permission of Apple Computer, Inc., of NeXT Software, Inc., registered in liability for incidental or consequential with the following exceptions: Any the United States and other countries. damages, so the above limitation or person is hereby authorized to store Java and all Java-based trademarks exclusion may not apply to you. This documentation on a single computer are trademarks or registered warranty gives you specific legal rights, for personal use only and to print trademarks of Sun Microsystems, and you may also have other rights which copies of documentation for personal Inc., in the United States and other vary from state to state. use provided that the documentation countries. contains Apple’s copyright notice. Netscape Navigator is a trademark of The Apple logo is a trademark of Netscape Communications Apple Computer, Inc.
    [Show full text]
  • Quicktime Movie Playback Programming Guide
    QuickTime Movie Playback Programming Guide 2005-08-11 Simultaneously published in the United Apple Computer, Inc. States and Canada. © 2005 Apple Computer, Inc. Even though Apple has reviewed this document, All rights reserved. APPLE MAKES NO WARRANTY OR REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THIS No part of this publication may be DOCUMENT, ITS QUALITY, ACCURACY, MERCHANTABILITY, OR FITNESS FOR A reproduced, stored in a retrieval system, or PARTICULAR PURPOSE. AS A RESULT, THIS transmitted, in any form or by any means, DOCUMENT IS PROVIDED “AS IS,” AND mechanical, electronic, photocopying, YOU, THE READER, ARE ASSUMING THE ENTIRE RISK AS TO ITS QUALITY AND recording, or otherwise, without prior ACCURACY. written permission of Apple Computer, Inc., IN NO EVENT WILL APPLE BE LIABLE FOR with the following exceptions: Any person DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES is hereby authorized to store documentation RESULTING FROM ANY DEFECT OR on a single computer for personal use only INACCURACY IN THIS DOCUMENT, even if and to print copies of documentation for advised of the possibility of such damages. personal use provided that the THE WARRANTY AND REMEDIES SET FORTH ABOVE ARE EXCLUSIVE AND IN documentation contains Apple’s copyright LIEU OF ALL OTHERS, ORAL OR WRITTEN, notice. EXPRESS OR IMPLIED. No Apple dealer, agent, or employee is authorized to make any The Apple logo is a trademark of Apple modification, extension, or addition to this Computer, Inc. warranty. Some states do not allow the exclusion or Use of the “keyboard” Apple logo limitation of implied warranties or liability for (Option-Shift-K) for commercial purposes incidental or consequential damages, so the above limitation or exclusion may not apply to without the prior written consent of Apple you.
    [Show full text]