From Quickdraw to Quartz 2D
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Apple Software Design Guidelines
Apple Software Design Guidelines May 27, 2004 Java and all Java-based trademarks are Apple Computer, Inc. trademarks or registered trademarks of Sun © 2004 Apple Computer, Inc. Microsystems, Inc. in the U.S. and other All rights reserved. countries. OpenGL is a trademark of Silicon Graphics, No part of this publication may be Inc. reproduced, stored in a retrieval system, or transmitted, in any form or by any means, PowerPC and and the PowerPC logo are mechanical, electronic, photocopying, trademarks of International Business recording, or otherwise, without prior Machines Corporation, used under license written permission of Apple Computer, Inc., therefrom. with the following exceptions: Any person Simultaneously published in the United is hereby authorized to store documentation States and Canada. on a single computer for personal use only Even though Apple has reviewed this manual, and to print copies of documentation for APPLE MAKES NO WARRANTY OR personal use provided that the REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THIS MANUAL, documentation contains Apple's copyright ITS QUALITY, ACCURACY, notice. MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. AS A RESULT, THIS The Apple logo is a trademark of Apple MANUAL IS SOLD ªAS IS,º AND YOU, THE PURCHASER, ARE ASSUMING THE ENTIRE Computer, Inc. RISK AS TO ITS QUALITY AND ACCURACY. Use of the ªkeyboardº Apple logo IN NO EVENT WILL APPLE BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, (Option-Shift-K) for commercial purposes OR CONSEQUENTIAL DAMAGES without the prior written consent of Apple RESULTING FROM ANY DEFECT OR may constitute trademark infringement and INACCURACY IN THIS MANUAL, even if advised of the possibility of such damages. -
Using a Next Workstation As a Development Platform for Version 5 Sas Applications
USING A NEXT WORKSTATION AS A DEVELOPMENT PLATFORM FOR VERSION 5 SAS APPLICATIONS Joseph E St Sauver, Office of University Computing, University of Oregon ABSTRACT Similarly. there is liUle sense in tieing up a PC for hours (or days) running a large statistical analysis when a sha.red SAS Institute has yet to announce any firm plans to port the mainframe will often have abundant horsepower to handle just SAS System* to NeXT* workstations. Nonetheless, a NeXT those sorts of CPU-intensive jobs. workstation can serve as an excellent platform for developing VAXNMS· (or other mainframe) SAS System code for remote The PC version of SAS atte~s to explott this philosophy by execution. giving the user the option of either processing SAS code locally using the SUBMIT command, or processing SAS code on a The combination of a strong windowing environment, display remote mainframe SAS host using the RSUBMIT command. In a PostScript support. a built-in athemet interlace and copious perfect world. this approach would allow the user to elect the slorage eapacny bundled on lOP of more-or-Iess BSD 4.3 UNIX" best mix of local and remote resources to achieve his or her make development of SAS System code on the NeXT for objectives in a timely and cost effective manner. remote execution on another mainframe quite easy. Unfortunately, in my experience, the happy symbiosis The author's experience with use of a NeXT as a remote code envisioned between the PC version of the SAS System and the development plaHorm for SAS and SAS/Graph" on a VAXNMS mainframe version of the SAS system often breaks down. -
Porting a Window Manager from Xlib to XCB
Porting a Window Manager from Xlib to XCB Arnaud Fontaine (08090091) 16 May 2008 Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version pub- lished by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". Contents List of figures i List of listings ii Introduction 1 1 Backgrounds and Motivations 2 2 X Window System (X11) 6 2.1 Introduction . .6 2.2 History . .6 2.3 X Window Protocol . .7 2.3.1 Introduction . .7 2.3.2 Protocol overview . .8 2.3.3 Identifiers of resources . 10 2.3.4 Atoms . 10 2.3.5 Windows . 12 2.3.6 Pixmaps . 14 2.3.7 Events . 14 2.3.8 Keyboard and pointer . 15 2.3.9 Extensions . 17 2.4 X protocol client libraries . 18 2.4.1 Xlib . 18 2.4.1.1 Introduction . 18 2.4.1.2 Data types and functions . 18 2.4.1.3 Pros . 19 2.4.1.4 Cons . 19 2.4.1.5 Example . 20 2.4.2 XCB . 20 2.4.2.1 Introduction . 20 2.4.2.2 Data types and functions . 21 2.4.2.3 xcb-util library . 22 2.4.2.4 Pros . 22 2.4.2.5 Cons . 23 2.4.2.6 Example . 23 2.4.3 Xlib/XCB round-trip performance comparison . -
Sun Ultratm 5 Workstation Just the Facts
Sun UltraTM 5 Workstation Just the Facts Copyrights 1999 Sun Microsystems, Inc. All Rights Reserved. Sun, Sun Microsystems, the Sun logo, Ultra, PGX, PGX24, Solaris, Sun Enterprise, SunClient, UltraComputing, Catalyst, SunPCi, OpenWindows, PGX32, VIS, Java, JDK, XGL, XIL, Java 3D, SunVTS, ShowMe, ShowMe TV, SunForum, Java WorkShop, Java Studio, AnswerBook, AnswerBook2, Sun Enterprise SyMON, Solstice, Solstice AutoClient, ShowMe How, SunCD, SunCD 2Plus, Sun StorEdge, SunButtons, SunDials, SunMicrophone, SunFDDI, SunLink, SunHSI, SunATM, SLC, ELC, IPC, IPX, SunSpectrum, JavaStation, SunSpectrum Platinum, SunSpectrum Gold, SunSpectrum Silver, SunSpectrum Bronze, SunVIP, SunSolve, and SunSolve EarlyNotifier are trademarks, registered trademarks, or service marks of Sun Microsystems, Inc. in the United States and other countries. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. in the United States and other countries. Products bearing SPARC trademarks are based upon an architecture developed by Sun Microsystems, Inc. UNIX is a registered trademark in the United States and other countries, exclusively licensed through X/Open Company, Ltd. OpenGL is a registered trademark of Silicon Graphics, Inc. Display PostScript and PostScript are trademarks of Adobe Systems, Incorporated, which may be registered in certain jurisdictions. Netscape is a trademark of Netscape Communications Corporation. DLT is claimed as a trademark of Quantum Corporation in the United States and other countries. Just the Facts May 1999 Positioning The Sun UltraTM 5 Workstation Figure 1. The Ultra 5 workstation The Sun UltraTM 5 workstation is an entry-level workstation based upon the 333- and 360-MHz UltraSPARCTM-IIi processors. The Ultra 5 is Sun’s lowest-priced workstation, designed to meet the needs of price-sensitive and volume-purchase customers in the personal workstation market without sacrificing performance. -
Kinect in Mac: QC and Processing
Kinect in Mac: Quartz Composer and Processing A brief tutorial by NIRTeam @ TEI Crete Contents ● Using Quartz Composer with Kinect ● Using Processing programming language with kinect ● 3D scanning using Kinect Quartz Composer (QC) ● Node-based visual programming language used mainly for processing and rendering graphics. ● Included in the Xcode developer tools package by Apple ● Quartz Composer uses OpenGL (including GLSL), OpenCL, Core Image, Core Video, JavaScript, and other technologies to build an API and a developer tool Data types inside QC Boolean - a boolean value, 0 or 1 Index - a positive integer between 0 and 2147483647 Number - a double precision floating point number String - a unicode string Color - an RGBA or CMYK quartet, or a Grayscale value Image - a 2D image of arbitrary (possibly infinite) dimensions Structure - a named or ordered collection of objects, including nested structures Virtual - any of the above Mesh - a collection of vertices, and per-vertex normals, texture coordinates, and colors in 3-space. Interaction - a valueless type used to associate user input with user-interactive elements of the composition. QC Programming QC Programming = connecting different nodes (Patches). QC Patches The patches are divided into three categories: 1. “Providers” 2. “Processors” 3. “Consumers” QC resources - http://kineme.net/ - http://quartzcomposer.com/compositions - http://www.quartzcompositions.com/ - http://guides.macrumors.com/Quartz_Composer Kinect & QC Kineme KinectTools plugin http://kineme.net/KinectTools Synapse plugin http://synapsekinect.tumblr.com/ v002 open Kinect example http://kineme.net/forum/Discussion/Programming/v002OpenKinectBeta Quartz-Composer-Open-Kinect-Plugin https://github.com/stoulouse/Quartz-Composer-Open-Kinect-Plugin UIO Kinect with TUIO client QC Plugin https://code.google.com/p/tuiokinect/ http://prdownloads.sourceforge.net/reactivision/TUIO_Quartz-1.4.zip?download Tryplex Toolkit http://code.google.com/p/tryplex/ Kinect & QC: Kineme KinectTools plugin ● Retrieves color and depth image data from the Kinect. -
Steve Wozniak Was Born in 1950 Steve Jobs in 1955, Both Attended Homestead High School, Los Altos, California
Steve Wozniak was born in 1950 Steve Jobs in 1955, both attended Homestead High School, Los Altos, California, Wozniak dropped out of Berkeley, took a job at Hewlett-Packard as an engineer. They met at HP in 1971. Jobs was 16 and Wozniak 21. 1975 Wozniak and Jobs in their garage working on early computer technologies Together, they built and sold a device called a “blue box.” It could hack AT&T’s long-distance network so that phone calls could be made for free. Jobs went to Oregon’s Reed College in 1972, quit in 1974, and took a job at Atari designing video games. 1974 Wozniak invited Jobs to join the ‘Homebrew Computer Club’ in Palo Alto, a group of electronics-enthusiasts who met at Stanford 1974 they began work on what would become the Apple I, essentially a circuit board, in Jobs’ bedroom. 1976 chiefly by Wozniak’s hand, they had a small, easy-to-use computer – smaller than a portable typewriter. In technical terms, this was the first single-board, microprocessor-based microcomputer (CPU, RAM, and basic textual-video chips) shown at the Homebrew Computer Club. An Apple I computer with a custom-built wood housing with keyboard. They took their new computer to the companies they were familiar with, Hewlett-Packard and Atari, but neither saw much demand for a “personal” computer. Jobs proposed that he and Wozniak start their own company to sell the devices. They agreed to go for it and set up shop in the Jobs’ family garage. Apple I A main circuit board with a tape-interface sold separately, could use a TV as the display system, text only. -
Gtk Drawing Area Example C
Gtk Drawing Area Example C Abyssinian Cary always Indianised his examination if Amadeus is lowest or marshalling skywards. Ornithischian Rudd overruled, his deportation backscatters remilitarizing proud. Zodiacal Udale alkalizing: he repay his ceorl jazzily and observantly. End angle bracket iter to indicates data to c gtk drawing area Programming with gtkmm 3. You should only grab from gtk drawing area widget draws with either create. These programmatically hidden from the properties are put there are created and executable program that all gtk app into boxes, i am doing. This locus the 'traits' of the GtkDrawingArea widget are inherited to this class. GtkDrawingArea gtk-30 Valadoc. M cm else return cm m xm def drawself ctx area tops the egg. Gmcs pkggtk-sharp-20 rusrlibmono20MonoCairodll simplecs Here saying how we compile the example DrawingArea darea new. This source code of examples have thrown me at least we will create a button click to retrieve them into those who must be updated. How to integrate those header-only libraries and uses Catch as an example. We just ugly cast. The error comes from C I over no danger about tablet to drift this drawingrb. Useful for detriment to extract multiple copies of chair same dialog. For example if most have created a dialog box for entering some personal information you. Drawing operation draws the examples are the interior of. Application runs the example draws some way to be used for single cell renderer to this will execute it! This is prominent example in object-oriented behavior enforced in C by GTK. GtkDrawingArea getDrawingAreaStructbool transferOwnership false. -
Encapsulated Postscript Application Guide for Mac And
Encapsulated PostScript Encapsulated PostScript Application Guide for the Macintosh and PCs Peter Vollenweider Manager User Services Universi1y of Zurich A ·Carl Hanser .Verlag :II Prentice Hall First published in German 1989 by Carl Hanser Verlag under the title EPS-Handbuch: Encapsulated PostScript First published in English 1990 by Prentice Hall International (UK) Ltd 66 Wood Lane End, Hemel Hempstead Hertfordshire HP2 4RG A division of Simon & Schuster International Group ©Carl Hanser Verlag, Munich and Vienna 1989 ©Carl Hanser Verlag and Prentice Hall 1990 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form, or by any means, electronic, mechanical, photocopying, recording or otherwise, witliout prior permission, in writing, from the publisher. For permission within the United States of America contact Prentice Hall, Inc., Englewood Cliffs, NJ 07632. The Sonata clef design on the cover shows the mixing of randomly placed Sonata font types, smoothed curves and patterns; courtesy of John F. Sherman, ND Design Program, University of Notre Dame, Indiana 46556, USA. Printed and bound in Great Britain by Dotesios Printers Ltd, Trowbridge, Wiltshire. Library of Congress Cataloging-in-Publication Data Vollenweider, Peter. (Encapsulated PostScript. English) Encapsulated PostScript : application guide for the Macintosh and PC's I Peter Vollenweider. p. em. Includes bibliographical references. ISBN 0-13-275843-1 1. PostScript (Computer program language) I. Title. QA76.73.P67V65 1990 005 .265-dc20 90-35469 CIP British Library Cataloguing-in-Publication Data Vollenweider, Peter Encapsulated PostScript : application guide for the Macintosh and PC's. 1. Microcomputer systems. Software packages I. -
Writing Applications with GTK+ 1 Introduction
+ Writing Applications with GTK Owen Taylor April Introduction Graphical user interfaces have b ecome almost universally familiar However it may b e worth saying a few words ab out how graphical user interfaces work in Linux and X from the p oint of view of the programmer The X server is resp onsible for only the simplest op erations of drawing graphics and text on the screen and for keeping track of the users mouse and keyboard actions Pro grams communicate with the server via the Xlib library However programming applications in straight Xlib would b e a tremendous chore Since Xlib provides only basic drawing commands each application would have to provide their own co de to user interface elements such as buttons or menus Such user interface elemenets are called widgets To avoid such a lab orious job and to provide consistancy b etween dierent applications the normal practice is to use a to olkit a library that builds on top of Xlib and handles the details of the user interface The traditional choices for such a to olkit have b een two libraries built up on X Intrinsics libXt library distributed with X the Athena Widgets which are distributed with X and Mo 1 tif However Xt is complicated to learn and use the Athena Widgets havent lo oked stylish since and Motif while somewhat more up to date is large slow has an app earance disliked by many p eople and most imp ortantly is a proprietary pro duct without freely available source co de For these reasons and others much recent development has fo cused on to olk its that build directly -
Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
Mac OS X: an Introduction for Support Providers
Mac OS X: An Introduction for Support Providers Course Information Purpose of Course Mac OS X is the next-generation Macintosh operating system, utilizing a highly robust UNIX core with a brand new simplified user experience. It is the first successful attempt to provide a fully-functional graphical user experience in such an implementation without requiring the user to know or understand UNIX. This course is designed to provide a theoretical foundation for support providers seeking to provide user support for Mac OS X. It assumes the student has performed this role for Mac OS 9, and seeks to ground the student in Mac OS X using Mac OS 9 terms and concepts. Author: Robert Dorsett, manager, AppleCare Product Training & Readiness. Module Length: 2 hours Audience: Phone support, Apple Solutions Experts, Service Providers. Prerequisites: Experience supporting Mac OS 9 Course map: Operating Systems 101 Mac OS 9 and Cooperative Multitasking Mac OS X: Pre-emptive Multitasking and Protected Memory. Mac OS X: Symmetric Multiprocessing Components of Mac OS X The Layered Approach Darwin Core Services Graphics Services Application Environments Aqua Useful Mac OS X Jargon Bundles Frameworks Umbrella Frameworks Mac OS X Installation Initialization Options Installation Options Version 1.0 Copyright © 2001 by Apple Computer, Inc. All Rights Reserved. 1 Startup Keys Mac OS X Setup Assistant Mac OS 9 and Classic Standard Directory Names Quick Answers: Where do my __________ go? More Directory Names A Word on Paths Security UNIX and security Multiple user implementation Root Old Stuff in New Terms INITs in Mac OS X Fonts FKEYs Printing from Mac OS X Disk First Aid and Drive Setup Startup Items Mac OS 9 Control Panels and Functionality mapped to Mac OS X New Stuff to Check Out Review Questions Review Answers Further Reading Change history: 3/19/01: Removed comment about UFS volumes not being selectable by Startup Disk. -
Mac OS X and PDF: the Real Story
Mac OS X and PDF The Real Story Leonard Rosenthol Lazerware, Inc. Copyright©1999-2001, Lazerware, Inc. Overview •Mac OS X •PDF • Where’s the overlap? Copyright©1999-2001, Lazerware, Inc. You are here because… • You’re currently working with Mac OS and are interested in what Mac OS X brings to the table. • You’re curious about what Apple’s latest hype is all about. • You’re already awake and had to find something to kill time. • You’re a friend of mine and wanted to heckle Copyright©1999-2001, Lazerware, Inc. How I do things • You should all have copies of the presentation that you received when you walked in. • There is also an electronic copy of this presentation (PDF format, of course!) on my website at http://www.lazerware.com/ • I’ve left time at the end for Q&A, but please feel free to ask questions at any time! Copyright©1999-2001, Lazerware, Inc. Mac OS X Overview Copyright©1999-2001, Lazerware, Inc. Darwin • “Core OS” (Kernel) – Solid Unix foundation • FreeBSD 3.2 & Mach 3.0 • Memory protection, preemptive multitasking, etc. – High performance I/O • Firewire, USB, etc. • Open source Copyright©1999-2001, Lazerware, Inc. Graphics •Quartz – Adobe Imaging Model (PDF) • Includes full anti-aliasing and opacity/transparency • OpenGL – Industry standard 3D engine used by Quake & Maya • QuickTime Copyright©1999-2001, Lazerware, Inc. Graphics Demos - Quartz Copyright©1999-2001, Lazerware, Inc. Graphics Demos – OpenGL Copyright©1999-2001, Lazerware, Inc. Application Frameworks • Classic – Compatibility “box” for existing Mac OS applications. • Carbon – Modern versions of Mac OS applications prepared for Mac OS X.