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- CSCW Mixed Reality Games Ver 3
- Juselius, 2017
- Low-Cost and Home-Made Immersive Systems
- On Pervasive Computing and Mixed Reality
- Khronos Template 2015
- This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century by Jane Evelyn Mcgonigal BA
- Khronos Cross-Platform Standards Update Vulkan, Anari, Openxr, Gltf and Opencl
- First Steps Towards Live-Action Virtual Reality Games
- Architectonics of Game Spaces. the Spatial Logic of the Virtual and Its Meaning for the Real 2019
- Pervasive Games: Bringing Computer Entertainment Back to the Real World
- Art and Research Juried Exhibitions, Screenings and Other Curated
- Exergames: Bewegungsfördernde Digitale Bildschirmspiele?
- Games Over a Distance: Playing Together Although Apart Using Exertion Interfaces
- A Ubiquitous Mobile Edutainment Application for Learning Science T
- A Pervasive Game to Promote Social Offline Interaction
- 3D Standards for a Hyperconnected World Neil Trevett Khronos President [email protected]|@Neilt3d
- ISSUE 108, Jan 2014
- Transactionsofthedigitalgamesr
- Exploring the Edge of the Magic Circle: Defining Pervasive Games Markus Montola University of Tampere Game Research Lab
- Fallbox: a Computer Game with Natural Interaction Through Head Tracking
- Title: “If It's in the Game, It's in the Game”: an Analysis of the Football Digital Game and Its Players Name: Steven Craig Conway
- Exogenesis an Alternate Reality Game Study
- Exploring Extended Reality with ILLIXR
- Understanding Pervasive Games Through Gameplay Design Patterns Staffan Björk1,2, Johan Peitz1,2
- Rede Schouten
- Supergaming!Supergaming! Ludicludic Networkingnetworking && Massivelymassively Collaborativecollaborative Playplay
- Pervasive Game Design
- ABSTRACT Hulsey, Nathan Lamar. for Play
- BRINGING REALITY CLOSER to GAMERS Zdenko Mago
- Serious Games for Health and Medicine. a Cardiopulmonary Resuscitation (Cpr) Case Study
- The Gameful Museum: Developing a Location-Based Game Design Framework for Engagement and Motivation Sofia Romualdo De Carvalho
- Khronos Template 2015
- Virtual World, Defined from a Technological Perspective
- Pervasive Gaming: from Special to Mundane
- Open Standards for Cross-Platform Gaming, Virtual & Augmented Reality