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Outlast
Threat Simulation in Virtual Limbo Preprint
Repositorium Für Die Medienwissenschaft
Evolution of the Youtube Personas Related to Survival Horror Games
Analysis of Gender and Queer Representation in Outlast II Margret
Markedness, Gender, and Death in Video Games
Fig. 1: the Cartoony, In-Game Graphics. Fig. 2: a More Lifelike, Pre-Rendered Cutscene
6 Making Let's Plays Watchable: an Interactional Approach to Gaming
Department of English and American Studies English
Formalising Suspense from Immersive Environments
Representation of the Serial Killer in United States Popular Culture
Page 1 Campaign Critique #1 Entry Name: Red Barrels: the Underscares – the Outlast 2 Companion Diaper Kickstarter Project Agen
Evaluasi Gameplay Pada Game Dreadout Dan Outlast 2 Menggunakan Metode Heuristic for Evaluating Playability Abimanyu Prayuda I
Temática ISSN 1807-8931
Gaming As a Social Construct: Towards a Framework for Player Socialization in Massive Multiplayer Online Videogames
Lifting the Lid on Video Games
Game Production Studies Production Game
Evaluating Player Immersion in Survival Horror Video Game Design 1
HP Lovecraft's Literary" Supernatural Horror" in Visual Culture
Top View
(12) Patent Application Publication (10) Pub. No.: US 2012/0052930 A1 Mcgucken (43) Pub
Creating Critical Gameplay
The Independent Games Movement As Resistance To