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Mixed reality game
Tesis Doctoral
A Literature Review Abstract Using the Alternate Reality Game (ARG)
Research Article Kioskar: an Augmented Reality Game As a New Business Model to Present Artworks
Movement Empowerment in Mixed-Reality Trampoline Games
Pervasive Gameflow Identifying and Exploring the Mechanisms of Player Enjoyment in Pervasive Games
Creating a PDF Document Using Pdflatex
Does Augmented Reality Affect Sociability, Entertainment
Pokémon GO: a Pervasive Game and Learning Community
Evaluating Display Modalities Using a Mixed Reality Game
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A Technocultural Ethnography of Pervasive Gaming Dan Dixon
Preprinttouch-Less Interactive Augmented Reality Game on Vision Based Wearable Device
Improving the User Knowledge and User Experience by Using Augmented Reality in a Smart City Context
The Effect of Surroundings on Gaming Experience
A Mobile AR Application for Exergaming
How Physical Control Methods Make Games Fun
On Pervasive Computing and Mixed Reality
Augmented Reality Game Control of Handy Devices Using a Triaxial Accelerometer and an Electronic Compass
Top View
2084 – Safe New World: Designing Ubiquitous Interactions
Supporting Mobile Mixed-Reality Experiences
An Overview of Location-Based Game Authoring Tools for Education
What Is Mixed Reality?
Tesis Doctoral
The Chongchong Step Master Game for Gait and Balance Training
FSKTM 2018 37 IR.Pdf
1 Mobile Mixed Reality/Augmented Reality Games Use Case 2
Spellbound: an Activity-Based Outdoor Mobile Multiplayer Game Misha
How to Download Voltron to Your Pc How to Download Voltron to Your Pc
Guidelines for Designing Augmented Reality Games
A Location-Based Augmented Reality Mobile Game Goes Mainstream
Collaborative Mixed Reality Games
Requirements for Mixed-Reality Game Applications
A Framework for Usability Evaluation of Mobile Mixed Reality Games
Transactionsofthedigitalgamesr
Exploring the Edge of the Magic Circle: Defining Pervasive Games Markus Montola University of Tampere Game Research Lab
An Analysis of the Educational Potential of Augmented Reality
Narrative Structure in Trans-Reality Role- Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games
Soundpark: Exploring Ubiquitous Computing Through a Mixed Reality Multi-Player Game Experiment
Design for Emergence: Experiments with a Mixed Reality Urban Playground Game
The Magic Lens
An Ethnographic Research on Pokémon Go and Ingress in Istanbul
Research on Scene Features of Mixed Reality Game Based on Spatial Perception–Focused on " the Fragment" Case Study
Understanding the Exergame User Experience: Users' Motivation
Identity, Safety, and Information Management Within Communities of Practice in Location-Based Augmented Reality Games: a Case Study of Ingress Completed Research
Mixed-Reality Gaming and Click-Through Model in the Real World
Mixed Reality Gaming for Older Powered Chair Users: a Human Factors Model of Well-Being and Engagement
Designing Engaging Experiences with Location-Based Augmented Reality Games for Urban Tourism Environments
A Case for Design Patterns Supporting the Development of Mobile Mixed
Development of a Web Based Interface for Game-Masters of Pervasive Games
UI Design Für Android Apps
Clouds-Based Collaborative and Multi-Modal Mixed Reality for Virtual Heritage
Appealing to Empathy in a Persuasive Mixed Reality Game