Designing Engaging Experiences with Location-Based Augmented Reality Games for Urban Tourism Environments
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Tesis Doctoral
De lo virtual a lo físico: expandiendo las fronteras entre arte y vida a través de los juegos digitales emersivos Samuel Gallastegui González Directora de tesis: Cristina Miranda de Almeida de Barros Programa de doctorado: Investigación y Creación en Arte 2006/2008 Tesis presentada y defendida en 2016 Departamento de Arte y Tecnología Universidad del País Vasco - Euskal Herriko Unibertsitatea iii Agradecimientos Han pasado muchos años desde que apareció en mi mente la primera intuición de lo que iba a ser esta tesis. Desde entonces, el proceso ha sido largo e intermitente, pero en él he contado, por suerte, con la compañía de Cristina Miranda de Almeida, que además de ser una gran amiga, es una profesional brillante que siempre me ha proporcionado las indicaciones precisas para orientarme en lo más oscuro y frondoso del bosque de ideas. Me siento muy agradecido por los consejos acertadísimos, la inspiración continua y la libertad intelectual que me ha dado para realizar esta tesis. Quiero dar las gracias, también, a otros académicos que han aportado al proceso: a la profesora de la Universitat Politècnica de València Mau Monleón, por haber organizado una conferencia para dar a conocer Hey Planet!; a los profesores de la Universidad del País Vasco – Euskal Herriko Unibetsitatea Rafa Calderón, Juan Crego, Ander González, Rita Sixto y Patxi Urquijo, que me cedieron su espacio lectivo para divulgar Hey Planet! entre los alumnos; a Josu Rekalde, Catedrático de Bellas Artes, por sus aportaciones conceptuales; y a Benjamín Tejerina, Catedrático de Sociología, por su valiosa contribución a la confección del cuestionario. Debo agradecer a los miembros de Arsgames la experiencia lúdica que compartimos en las calles de Madrid, la cual me ayudó a sintetizar y encauzar muchas ideas de esta tesis doctoral. -
A Literature Review Abstract Using the Alternate Reality Game (ARG)
Alternate Reality Game in Education: A Literature Review Xiao Hu1 Hongzhi Zhang Zane Ma Rhea Faculty of Education, Monash University, Melbourne Abstract Using the Alternate Reality Game (ARG) game type to improve non-game products is more and more popular in the 21st century. However, as an important field of ARG implementation, the usage of ARG in education area is still at its early stage. This paper seeks to provide an overview of current research about the implementation of ARG in the educational field, as well as make a general conclusion of how ARG techniques can benefit the education context. The authors undertook a literature review that systematically examined the general development trend of educational ARG implementation from the perspectives of timeline and by field of education. By bringing together previously separate and disparate literature, this paper contributes to providing new understanding of this emergent area of gamification research. In the final section, we discuss our findings and propose some challenges to be faced in the future for gamificatiojn in general and for the AGR game type in particular. Key words Alternate Reality Game (ARG), educational ARG, gamification Introduction Gamification is a newly emerging area of academic research. The term first appears in 2008, and then shows a widespread adoption after 2012 (Dicheva et al., 2015). As a newly emerging research topic, the development of gamification theories are still occurring. In fields such as business, education, and public service, gamification is being regarded as an effective tool to reinforce participants’ motivation, and to improve productivity. However, as the development of gamification is still in its infancy, it is necessary for researchers to have an awareness of the larger picture of the evolution of gamification. -
Fact Sheet: Benefits of Hawaii's Tourism Economy
Fact Sheet: Benefits of Hawai‘i’s Tourism Economy Hawai‘i Tourism Industry in 20191 Tourism is the largest single source of private capital for Hawai‘i’s economy. In 2019, Hawai‘i’s tourism economy has recorded. Visitor Spending: $17.75 billion (+1.4%, +$244.4 million YOY versus 20182). Statewide: $48.6 million in average visitor spending daily: • O‘ahu: $22.4 million per day • Maui: $14.0 million per day • Island of Hawai‘i: $6.4 million per day • Kaua‘i: $5.2 million per day State Tax Revenue: $2.07 billion (+1.4%,+$28.5 million YOY versus 2018). Visitor Arrivals: 10,424,995 (+5.4% YOY versus 2018). On any given day were 249,000 visitors in the Hawaiian Islands. Jobs supported: 216,000 Air Seats: 13,619,349 (+2.9% YOY versus 2018). Opportunities for Continued Growth Increased arrivals during shoulder periods: April-May and October-November. Renovations, upgrades to Hawai‘i’s tourism product (hotels, attractions, natural resources). Increased distribution of visitors to the neighbor islands. TAT Collections FY 2018 TAT Distribution FY 2019 TAT Distribution ($ millions) ($ millions) Convention Convention Center Enterprise Center Enterprise Special Fund, Special Fund, Tourism $16.5 Tourism Special $26.5 Special Fund, Department of Fund, $82.0 $79.0 Land and Natural Department of Resources, Land and Natural $3.0 Resources, General Fund, $3.0 General Fund, Counties, $103.0 $315.2 Counties, $103.0 $340.0 Turtle Bay Conservation Turtle Bay Easement Conservation Fund, $1.5 Easement Fund, $1.5 Mass Transit Mass Transit Special Fund, Special Fund, $23.6 $57.4 FY 2017: The state collected $508.38 million in transient accommodations tax (TAT=9.25%). -
Oil Shale Economics Existing Analyses Do Not Measure Impacts of Commercial Development Adequately
Oil Shale Economics Existing Analyses Do Not Measure Impacts of Commercial Development Adequately Is oil shale economically viable? Even the federal government does not know. And yet, in making the case for accelerated commercial development of oil shale and tar sands resources in Colorado, Utah, and Wyoming, President Bush’s Departments of Energy (DOE) and the Interior (DOI) pointed to a range of macroeconomic, socioeconomic, and consumer benefi ts that would result. However, a close review of data and existing studies reveals far diff erent conclusions. What’s at Stake? Environmental quality is a As Colorado’s Governor, Bill Ritt er, has argued, oil shale critical economic force in leasing on top of the “existing network of energy develop- oil shale country and the environmental amenities provid- ment and changing land uses will put more pressure on an ed by public lands are an important economic driver. Areas already fragile ecosystem and public temperament.” proposed for oil shale development overlap with tourism, agriculture, and recreational opportunities. Older workers Th e federal and retirees, who are drawn to the region because of its What’s the Problem? government environment and quality of life, bring with them invest- has a poor understanding of the economic and socio- ment, retirement, and other non-employment income. economic impacts of commercial oil shale development. Despite DOI’s att empt to address the information defi cit What’s at Risk? Water demands for shale through the federal RD&D program, there are inextricable development will come at questions that need to be answered regarding how industrial the expense of local farms and ranches. -
Qualicum Beach Retail and Tourism Gap and Opportunity Analysis
Qualicum Beach Retail and Tourism Gap and Opportunity Analysis May 2009 Prepared for: Town of Qualicum Beach By: Coriolis Consulting Corp. RETAIL AND TOURISM GAP AND OPPORTUNITY ANALYSIS Table of Contents 1.0 Introduction ............................................................................................................ 1 2.0 Retail and Service Market Analysis ...................................................................... 2 2.1 Qualicum Beach’s Role in the Regional Retail and Service Market ................. 2 2.2 Trade Area Population Trends and Projections ................................................. 2 2.2.1 Existing Population and Recent Trends ................................................... 2 2.2.2 Population Projections ............................................................................. 4 2.3 Retail and Service Market Conditions in Qualicum Beach ................................ 4 2.3.1 Types of Businesses ............................................................................... 4 2.3.2 Vacancy .................................................................................................. 5 2.3.3 Recent Development ............................................................................... 6 2.3.4 Commercial Character ............................................................................. 6 2.3.5 Demand for Retail and Service Floor Space ............................................ 6 2.4 Economic Viability of Retail Development ........................................................ -
Future Strategies for Promoting Tourism and Petroleum Heritage in Khuzestan Province, Iran
Future strategies for promoting tourism and petroleum heritage in Khuzestan Province, Iran Sahar Amirkhani, Neda Torabi Farsani and Homa Moazzen Jamshidi Abstract Sahar Amirkhani and Purpose – Industrial tourism not only strives to preserve industrial heritage, but can also be a strategy for being Neda Torabi Farsani are both familiar with the history of industry and attracting tourists to new destinations. This paper examines the issue of based at the Department of promoting petroleum industrial tourism in the case of Khuzestan, Iran. The research aims at determining Museum and Tourism, Art appropriate strategies for promoting petroleum industrial tourism. University of Isfahan, – Design/methodology/approach The data were analysed through a strengths, weaknesses, opportunities, Isfahan, Iran. and threats (SWOT) model. Homa Moazzen Jamshidi is Findings – The results revealed the competitive strategy as the best. Lastly, strategies such as: concentric based at the Department of diversification, joint venture strategy, conglomerate diversification and horizontal diversification were proposed Economics and Arts as key solutions. The results support the view that establishing an exploratory ecomuseum in the territory of Entrepreneurship, Art Khuzestan Province can be a suitable concentric diversification strategy towards petroleum industrial sustainable tourism in the future. University of Isfahan, Originality/value – The main originality of this paper includes linking tourism with the petroleum (oil and natural Isfahan, Iran. gas) industry -
BLAST THEORY Bibliography
BLAST THEORY bibliography Books and Catalogues 2013 Eds. Michael Salmond, Gavin Ambrose, The Fundamentals of Interactive Design, 2013, pp. 169 (AVA Publishing, London) Eds. Regine Buschauer, Katharine S. Willis, Locative Media, 2013, pp. 277-278 (Transcript, Bielefeld) 2012 Eds. Julia Noordegraaf, Cosetta G. Saba, Barbara Le Maitre, Vinzenz Hediger, Preserving and Exhibiting Media Art: Challenges and Perspectives, 2012, pp. 16, 124, 149-158, 166-168, 187, 189, 195 (Amsterdam University Press, Netherlands) 2011 Alf Chang, ‘A Machine to See With’, Cross:: Digital Art Festival Taipei 2011, 2011, pp.38-39, [Department of Cultural Affairs, Taipei, Taiwan] Eric Gordon and Adriana de Souza e Silva, Net Locality; why Location Matters in a Networked World, 2011, pp.52, 68- 70, 100, 150 [Wiley Blackwell, Chichester, UK] Eds. Ulla Autenrieth, Andreas Blättler, Regine Buschauer, Doris Gassert, ‘Ulrike and Eamon Compliant – Mobile Phone Game on Identity’, Dis Connecting Media: Technik, Praxis und Ästhetik des Telefons: Vom Festnetz zum Handy, 2011, pp. 117-126 (Christoph Merian Verlag, Basel, Switzerland) Eds. Josef Bairlein, Christopher Balme, Jörg von Brincken, Wolf-Dieter Ernst, Meike Wagner, ‘Matt Adams in Gespräch: Technology, Politics, and Interactive Experiences’, Netzkulturen: kollektiv, kreativ, performativ, 2011, pp. 199-214 (epodium, Munich, Germany) Steve Benford and Gabriella Giannachi, ‘Performing Mixed Reality’, 2011 (The MIT Press, Cambridge, Massachusetts, US) Patric Crogan, ‘Gameplay mode: War, Simulation, And Technoculture’, 2011, pp. 153-154 (University of Minnesota Press, Minneapolis, US) Larissa Hjorth, ‘Urban Gaming –Stadt als transmedialer Spielplatz’ (City as transmedia Playground), Stadt Bauwelt, June, 2011, pp.48-48 (DE) Eds. Jonathan Pitches and Sita Popat, ‘Interactivity and the work of Blast Theory: Matt Adams in conversation with Alice O’Grady’, Performance Perspectives: A Critical Introduction, 2011, pp. -
Facilitating Music Tourism for Scotland's
Facilitating Music Tourism for Scotland’s Creative Economy AHRC Creative Economy Engagement Fellowship Report Dr Matthew Ord Dr Adam Behr Contents Table of Contents Acknowledgements ................................................................................................................... i List of Abbreviations ............................................................................................................... ii Executive Summary ............................................................................................................... iii Summary of Key findings .............................................................................................................. iii Key recommendations ..................................................................................................................... v Further research .............................................................................................................................. vi Introduction: music tourism in Scotland ............................................................................... 1 What is music tourism? What is a music tourist? ........................................................................... 3 Methodology ................................................................................................................................... 4 Chapter 1. Connecting music and tourism: knowledge and networks ............................... 5 Introduction .................................................................................................................................... -
SOUVENIR MARKETING in TOURISM RETAILING SHOPPER and RETAILER PERCEPTIONS by KRISTEN K
SOUVENIR MARKETING IN TOURISM RETAILING SHOPPER AND RETAILER PERCEPTIONS by KRISTEN K. SWANSON, B.S., M.S. A DISSERTATION IN CLOTHING, TEXTILES, AND MERCHANDISING Submitted to the Graduate Faculty of Texas Tech University in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY Approved Accepted August, 1994 1 o t.i.H" ^b^/ •b C'J ® 1994 Kristen Kathleen Swanson ACKNOWLEDGEMENTS The researcher would like to thank Dr. Patricia Horridge, advisor and friend, for her guidance and support at Texas Tech University. Dr. Horridge continually gives of herself to encourage and inspire her students. Additionally, this researcher would like to thank Dr. Claud Davidson, Dr. linger Eberspacher, Dr. Lynn Huffman, and Dr. JoAnn Shroyer for allowing this exploratory research to take place, and keep the study grounded. Each committee member took time to listen, evaluate and strengthen this study. Thank you to Tom Combrink, Arizona Hospitality Research and Resource Center, Northern Arizona University, for assisting with the statistical analysis. Further, this researcher would like to thank all of the graduate students who came before her, for it is by their accomplishments and mistakes that the present study was enhanced. The researcher would like to thank her husband James Power, her parents Richard and Bonnie Swanson, and Bill and Ruby Power, and special friends Chris and Judy Everett for their constant support in accomplishing this study and the degree which comes with the work. 11 TABLE OF CONTENTS ACKNOWLEDGEMENTS ii ABSTRACT vii LIST OF TABLES ix CHAPTER L INTRODUCTION 1 Theoretical Framework 2 Statement of Problem 3 Purposes of the Study 6 Research Objectives and Questions 7 Research Objectives 7 Research Questions 8 Limitations 9 Definition of Terms 9 II. -
Blast Theory: Intermedial Performance Praxis and the Generative Conditions for Performance Subjectivity
Blast Theory: Intermedial Performance Praxis and the Generative Conditions for Performance Subjectivity J. Luis Manuel Campos In Submission for the Degree of Doctorate in Philosophy The Royal Central School of Speech and Drama University of London, 2014 1 Dedication This manuscript is dedicated to my late grandmother, Dolores, and late aunt, Rosario, who continue to guide me with their courageous spirits. 2 Declaration of Plagiarism I hereby declare that the work contained in this thesis is my own and that all sources have been properly referenced. Signature: London, 22nd August 2014. 3 Acknowledgments My deepest gratitude is for Dr. Tony Fisher, my first supervisor, for his unique and unrelenting vision and for being an extremely generous and supportive individual. You have been an exemplary participant subject to this research event and I cannot thank you enough for your belief in the project. You are here between the words. I would also like to thank Dr. Zachary Dunbar who took over the role of my second supervisor in the middle of the project for all his support and continual inspiration. Thank you for your generous contributions of ideas, practical scholarship, emotional support and energy. Thanks are also due to my colleague and friend Dr. Experience Bryon for her frank and honest words of wisdom throughout this process. I have learnt so much from you. I would like to express my gratitude to Professor Andy Lavender for all his support, supervision and advice during the early stages of this research. Also, I am grateful to Professor Robin Nelson who made innumerable suggestions on the final stages of this project without which this thesis would not be what it is today. -
Blast Theory Biography Our History
Blast Theory biography Blast Theory is renowned internationally as one of the most adventurous artists’ groups using interactive media, creating groundbreaking new forms of performance and interactive art that mixes audiences across the internet, live performance and digital broadcasting. Led by Matt Adams, Ju Row Farr and Nick Tandavanitj, the group’s work explores the social and political aspects of technology. Drawing on popular culture and games, the work often blurs the boundaries between the real and the fictional. Blast Theory is based in Brighton, UK. Our history Early works such as Gunmen Kill Three (1991), Chemical Wedding (1994) and Stampede (1994) drew on club culture to create multimedia performances – often in unusual spaces such as film studios and accompanied by bands and DJs – that invited participation. The crime reconstruction installation Invisible Bullets (1994) was first shown at the Fete Worse Than Death in Hoxton. Something American (1996) treated the USA as the Wild West, quoting freely from Hollywood films on a billboard sized projection screen. 1997 was a major step forward: a nine month residency at Künstlerhaus Bethanien in Berlin coincided with a proposed performance called Succumbing suddenly shifting to become Kidnap (1998), in which two members of the public were kidnapped as part of a lottery and the resulting event was streamed online. Desert Rain (1999), a large scale installation, performance and game using virtual reality marks the first output of our collaboration with the Mixed Reality Lab at the University of Nottingham. An Explicit Volume (2001) is an interactive installation using page-turners to control nine pornographic books and is part of a sequence of works that use found imagery and/or sexual material such as Choreographic Cops In A Complicated World (2000) and Viewfinder (2001). -
Full Bio 100821
BIOGRAPHY Blast Theory creates interactive art to explore social and political questions, placing audience members at the centre of our work. Led by Matt Adams, Ju Row Farr and Nick Tandavanitj, the group creates interactive art drawing on popular culture, performance, technology and games, the work often blurs the boundaries between the real and the fictional. In virtual and physical spaces from pubs, canals and abandoned warehouses to libraries, museums and apps – we go to unexpected places to make our work accessible to everyone. Blast Theory is based in Brighton, UK. Our History Blast Theory are known internationally as one of the most adventurous artists’ groups using interactive media, creating groundbreaking new forms of performance and interactive art that mixes audiences across the internet, live performance and digital broadcasting. The group’s work explores interactivity and the social and political aspects of technology. Early works such as Gunmen Kill Three (1991), Chemical Wedding (1994) and Stampede (1994) drew on club culture to create multimedia performances – often in unusual spaces such as film studios and accompanied by bands and DJs - that invited participation. The crime reconstruction installation Invisible Bullets (1994) was first shown at the Fete Worse Than Death in Hoxton. Something American (1996) treated the USA as the Wild West, quoting freely from Hollywood films on a billboard sized projection screen. In 1997 a nine month residency at Künstlerhaus Bethanien in Berlin produced Safehouse (1997) and Kidnap (1998), in which two members of the public were kidnapped as part of a lottery and the resulting event was streamed online. Desert Rain (1999), a large scale installation, performance and game using virtual reality marks the first output of our collaboration with the Mixed Reality Lab at the University of Nottingham.