Evaluating Display Modalities Using a Mixed Reality Game Hitesh Nidhi Sharma,1 Zachary O. Toups,1 Igor Dolgov,2 Andruid Kerne,3 Ajit Jain3 1Play & Interactive Experiences for Learning Lab, Dept. Computer Science, New Mexico State University 2Perception, Action, & Cognition in Mediated Artificial & Natural Environments Lab, Dept. Psychology, New Mexico State University 3Interface Ecology Lab, Dept. Computer Science & Engineering, Texas A&M University
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[email protected] (a) (b) (c) hint destination current overall waypoints time photographic clue photographic clue progress indicator progress indicator remaining elapsed Figure 1. The PhotoNav game user interface, showing player progress along a course, guided by a hint photographic clue to a destination photographic clue. UI components populate the bottom. The current progress indicator shows the advancement of a player toward the current waypoint. The overall progress indicator shows progression along all the waypoints. In: (a) the player starts at the first waypoint (7 waypoints remain), (b) the player moves from 2nd to the 3rd waypoint (5 waypoints remain), (c) the player continuing progression nearing the current destination (5 waypoints remain). ABSTRACT INTRODUCTION We design and study a mixed reality game, PhotoNav, to inves- Handheld displays, in the form of smartphones and gaming tigate wearable computing display modalities. We study game devices, are common in many parts of the world; wrist-worn play, varying display modality: head-mounted, handheld, and and head-mounted displays (HMDs) have begun to proliferate. wrist-worn. PhotoNav requires the player to split attention Open questions remain about the ability of wearable computers between the physical world and display by using geotagged to enhance performance, improve situation awareness, and photographs as clues for navigation.