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Linden Lab
A Cross-Case Analysis of Possible Facial Emotion Extraction Methods That Could Be Used in Second Life Pre Experimental Work
2. Virtual Worlds and Education 8
Second Life Creator Linden Lab Laying Off Staff 9 June 2010
Metaverse Roadmap Overview, 2007. 2007
Virtual Worlds Players – Consumers Or Citizens? Edina Harbinja University of Strathclyde, Glasgow, United Kingdom,
[email protected]
Second Life Taskforce Recommendations Item #29 YALSA Board of Directors Meeting ALA Annual Conference, Anaheim June 26 – July 2, 2008
Opensimulator and Unity As a Shared Development Environment
Second Life® – an Opportunity for Virtual Support and Education
Second Life and Other Virtual Worlds: a Roadmap for Research Brian E
Is There a Second Life for Trademarks in Second Life®? by Sally M
Is Business Ready for Second Life
PRELIMINARY EXPERIMENTS of Opensim PER- Formance Evaluation for Virtual DESIGN Studios 1. Introduction in the Field of Architect
Defamation in Virtual Worlds Bettina M
Therapeutic Walks in Virtual Nature
Securities Regulation in a Virtual World
VISITING SECOND LIFE's VIRTUAL WORLD Introduction
It's Time for a Second Life
Realvr – the Next Really Big Thing
Top View
Lab Still Silent on Ebay L$ 'Ban'
Ethics & Virtual Worlds Second Life As a Case Study
Technology Reality
Investing in Ephemeral Virtual Worlds an Educational Perspective
Finland Second Life
It's Time for a Second Life Resources Dedicated to the Virtual World
Putting a Second Life “Metaverse” Skin on Learning Management Systems
Copyright in Second Life
3D Virtual Worlds and the Metaverse: Current Status and Future Possibilities
In the Field of Architectural Design Education, There Have Been
Virtual Environments Chapter 1 3
Alexandria - a Virtual Repository of Knowledge
In Second Life
The Fizzy Experiment: Second Life, Virtual Property and a 1L Property Course, 24 Santa Clara High Tech
Second Life - a New Dimension for Trademark Infringement
Trademark Arbitration: a First Rate Change for a Second Life Future
Tycoons Buy in to New Virtual Banks 10 May 2007
Extending the Classroom Through Second Life
Virtual Copyright: the Applicability and Ownership of Copyright in <I
Mental Health Practitioners Perceptions' of Presence in A
Cyber SWAC Beginners Guide to Experiencing the Arts in Second Life
Privacy in the Metaverse Regulating a Complex Social Construct in a Virtual World
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Trademark Law and the Repercussions of Virtual Property (Irl)'
Design, Development, and Evaluation of Learning Games and an Interactive Science Lab
LINDEN LAB IS DEVELOPING the NEXT.Pdf
Journalism in Second Life Bonnie Brennen Marquette University,
[email protected]
Table of Contents Conference Schedule~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Front Fold-Out
2020 Reports by Electronic Service Providers (ESP)
Enhancing the Learning of Chinese with Second Life
TAXING VIRTUAL WORLDS: Can the IRS Pawn You?
Ethics of Internet Commerce: Conducting Business in Second Life Executive Summary
Fully Established Because They Liked the Way the Logos Looked
I, Avatar: the Culture and Consequences of Having a Second Life
By Amy E. Bivins Copyright©2008 by the Bureau of National Affairs
User-Generated Content and Virtual Worlds
Virtual Reality As a Promising Tool Supporting Oncological Treatment in Breast Cancer
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Linden Labs Second Life: Understanding the Business Model and Sources of Commercial and Social Success Or Decline of Second Life
Ready Lawyer One: Legal Issues in the Innovation of Virtual Reality
Contractual Communities: Effective Governance of Virtual Worlds 605
Eros Complaint
Second Life in Education: the Case of Commercial Online Virtual Reality Applied to Teaching and Learning
How to Use Second Life and Resources
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