Supply Chain and Information Systems Publications Supply Chain and Information Systems 3-2008 Second Life and Other Virtual Worlds: A Roadmap for Research Brian E. Mennecke Iowa State University,
[email protected] David McNeill IBM Corporation Matthew aG nis IBM Corporation Edward M. Roche Columbia Institute for Tele-Information David A. Bray Emory University See next page for additional authors Follow this and additional works at: http://lib.dr.iastate.edu/scm_pubs Part of the Management Information Systems Commons The ompc lete bibliographic information for this item can be found at http://lib.dr.iastate.edu/ scm_pubs/15. For information on how to cite this item, please visit http://lib.dr.iastate.edu/ howtocite.html. This Article is brought to you for free and open access by the Supply Chain and Information Systems at Iowa State University Digital Repository. It has been accepted for inclusion in Supply Chain and Information Systems Publications by an authorized administrator of Iowa State University Digital Repository. For more information, please contact
[email protected]. Second Life and Other Virtual Worlds: A Roadmap for Research Abstract Virtual worlds like Second Life are becoming important tools for, among other activities, socialization, social networking, entertainment, collaboration, and business development. These environments offer information systems researchers a unique opportunity to study how these environments are built and managed by operators, how they are used and misused by users, and the impact that they have on users, communities, organizations, and societies at large. This paper summarizes the discussion of this topic that was presented at the ICIS 2007 panel entitled “Second Life and other Virtual Worlds: A Roadmap for Research.” The ap per provides an introduction to this topic and offers a roadmap for research on virtual worlds based on insights offered by several academics and practitioners who are actively involved in building, managing, and using virtual worlds.