Contents

Table of Contents Conference Schedule~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~front fold-out

USC Conference Hosts~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1

Conference Activities Special Conference Activities~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3 Horizon Project Navigator~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4 Conference Links and Technology~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5 Plenary Sessions~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7

NMC Photo Safari 2010~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13

Preconference Workshops~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14 Breakout Sessions Thursday, June 10~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 21 Friday, June 11~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 44 Saturday, June 12~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 70

Posters and Interactives~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 75

Five Minutes of Fame~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 81

NMC Member Institutions~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 85

Conference Sessions and Tracks~~~~~~~~~~~~~~~~~~~~~~~~~ back fold-out

Map~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ back fold-out

Key to Icons:  Ticket Required  Hands On Session  Bring Your Own Laptop

NMC 2010 Summer Conference i June 8-12, 2010 Los Angeles, California CONFERENCE SCHEDULE 5:30–7:00 pm Free Time Immersive Studio Workshop TUESDAY, JUNE 8 7:00–10:00 pm Live Music and Dancing at the House of Blues in Anaheim 12:00–1:00 pm Registration/Information Desk Open Downtown Disney® District  Cash Bar Center Lounge

1:00 –10:00 pm Immersive Studio Workshop  Summer Conference FRIDAY, JUNE 11 South Lounge 8:00 am–5:45 pm Registration/Information Desk Open Center Lounge Preconference Workshops WEDNESDAY, JUNE 9 8:00 –9:00 am Continental Breakfast 8:00 am–7:00 pm Registration/Information Desk Open South Exhibit Hall Center Lounge 9:00–10:15 am NMC Town Hall Meeting 8:00 –9:00 am Continental Breakfast (Provided only to morning Workshop Attendees) Center Ballroom South Ballroom A 9:00–10:15 am Conference Sessions 9:00 am–12:00 pm Morning Preconference Workshops  10:15–10:30 am Break 9:00 am–4:00 pm All Day Preconference Workshops  10:30–11:45 am Conference Sessions 12:00–1:00 pm Lunch (Provided only to all day Workshop Attendees) 11:45 am–1:15 pm Lunch (provided) South Ballroom A South Exhibit Hall 1:00–4:00 pm Afternoon Preconference Workshops  1:15–2:30 pm Conference Sessions 4:00–6:00 pm Free Time 2:30–2:45 pm Break 6:00–8:00 pm Corporate Partner Showcase and Opening Reception  Cash Bar 2:45–4:00 pm Conference Sessions Magic Kingdom Ballroom 2 and 3 4:00–4:30 pm Refreshment Break 8:00 pm Night on Your Own South Exhibit Hall 4:30–5:45 pm Plenary Session/Five Minutes of Fame Summer Conference THURSDAY, JUNE 10 Center Ballroom 5:45 pm Night on Your Own 8:00 am–5:45 pm Registration/Information Desk Open Center Lounge 8:00 –9:00 am Continental Breakfast Summer Conference SATURDAY, JUNE 12 South Exhibit Hall 8:00 am–12:00 pm Registration/Information Desk Open 9:00–10:15 am Opening Plenary Session Center Lounge Center Ballroom 8:00 –9:00 am Continental Breakfast 10:15–10:30 am Break South Exhibit Hall 10:30–11:45 am Conference Sessions 9:00–10:15 am Conference Sessions 11:45 am–1:15 pm Lunch (on your own) 10:15–10:30 am Break 1:15–2:30 pm Conference Sessions 10:30–11:45 am Closing Plenary Session and Center of Excellence Awards 2:30–2:45 pm Break Center Ballroom 2:45–4:00 pm Conference Sessions 11:45 am Conference Adjourns 4:00–5:30 pm Poster and Interactive Sessions Refreshment Break South Exhibit Hall CONFERENCE SESSIONS AND TRACKS

Immersive Studio Workshop TUESDAY AND WEDNESDAY, JUNE 8–9 Summer Conference FRIDAY, JUNE 11 (CONTINUED)

NMC Photo Safari 2010 - Experience Disney 1:15–2:30 pm Conference Sessions 1:00–10:00 pm Photography at Disneyland®  South Lounge NEW MEDIA Communicate to Collaborate: Standardizing Printing (Day 1 - Tuesday) AND LEADERSHIP in Campus Labs Room C 9:00 am–12:00 pm Photography Post Production Lab  Room I NEW MEDIA Re-Tooling Learning: Student Empowerment through Databases, (Day 2 - Wednesday) AND LEARNING Information Visualizations, and Nested Media Room B

TOOLS AND Power of 64-bit Video and Optimized Production Workflows Room H TECHNIQUES Preconference Workshops WEDNESDAY, JUNE 9 GarageBand Podcast for iWeb  Room G Learning and Teaching the Tools of the Animation Trade  Room I 9:00 am–12:00 pm Morning Preconference Workshops 2:45–4:00 pm Conference Sessions Final Cut Pro Overview  Room G FEATURED SESSION The Mobile Horizon: A Panel Discussion North Ballroom B Hack Your Syllabus: Hands-on Remixing  Room D 9:00 am–4:00 pm All Day Preconference Workshop EMERGING Social Media in the Curriculum: TECHNOLOGIES Degrees for Today’s Learners North Ballroom A Mobile Programming for Educators Room H NEW MEDIA Certifying Success: Standardizing Online Educator Excellence Room C 1:00–4:00 pm Afternoon Preconference Workshops  AND LEADERSHIP We Are All Cyborgs Room D Augmented Reality  Room I Editing Like a Pro with iMovie  Room G NEW MEDIA From Consumers to Creators - Student Produced AND LEARNING Educational Video Mashups Room J Learning from Telling Visual Stories  Room D SpaceCamp: Student Digital Media Workshops Room B Sceneplanning in a 3D Space  Room C TOOLS AND Best Practices in Education Room E TECHNIQUES Introduction to Final Cut Motion Effects and Filters  Room G Wednesday Opening Event Take Your Creativity to New Levels with Adobe Creative Suite 5 Design Premium Room H 6:00–8:00 pm Corporate Partner Showcase and Magic Kingdom Unleashing the Power of Media Composer  Room I Opening Reception  Cash Bar Ballroom 2 and 3 4:30–5:45 pm Plenary Session – Five Minutes of Fame Center Ballroom

Thursday Opening Event

9:00–10:15 am Opening Plenary Center Ballroom Summer Conference SATURDAY, JUNE 12 Keynote Presentation: Learning with Social Media: The Positive Potential of Peer Pressure and Messing Around Online 9:00–10:15 am Conference Sessions Mimi Ito, Cultural Anthropologist EMERGING Mobile Courseware for Students Room C TECHNOLOGIES

NEW MEDIA Project Management to Foster Creativity: AND LEADERSHIP Leading Media Development Room D Why You Need an Intern Room B

NEW MEDIA More than Chit Chat: Pecha Kucha and Faculty Development Room E AND LEARNING Tools for Educators, by Educators North Ballroom A

TOOLS AND Amplify the Awesome: Taking your TECHNIQUES Experience to the Next Level  Room J

10:30–11:45 am Closing Plenary and Center of Excellence Awards Center Ballroom Keynote Presentation: A New Culture of Learning John Seely Brown, Chief of Confusion CONFERENCE SESSIONS AND TRACKS TOOLS AND From iMovie to Final Cut  Room G TECHNIQUES Summer Conference THURSDAY, JUNE 10 Future of 3D Education Using Second Life Room C Leveraging Adobe SaaS Solutions for Campus-Wide 10:30–11:45 am Conference Sessions Collaboration and Productivity Room H FEATURED SESSION Institutional Implementations of New Media - Until We Have Faces: Video and Voice in Web-Based Beyond Ad-hoc Interventions North Ballroom B Document Critique  Room I SPECIAL SESSION NMC Member and Newcomer Orientation Center Ballroom 4:00–5:30 pm Posters and Interactives Session South Exhibit Hall DIGITAL LITERACIES Digitial Literacy: The State Of Play Room F Refreshment Break EMERGING Desktop Virtualization for the Real World Room D TECHNOLOGIES  Transformative Models for Contemporary Education North Ballroom A 7:00–10:00 pm Live Music and Dancing at the House of Blues in Anaheim Cash Bar and The Mourners: Tomb Sculptures from the Court of Burgundy Room E Summer Conference FRIDAY, JUNE 11 NEW MEDIA From Coast to Coast: Two Perspectives on the AND LEADERSHIP Future of Student-Focused Media Services Room C 9:00–10:15 am Plenary Session Center Ballroom NMC Town Hall Meeting: Commission on Standards and Excellence Rembrandt, Heist, Cold Case & Hot Web Site Room J Joan Getman, Commission Chair TOOLS AND Developing Online and Interactive Content with Larry Johnson, Rachel Smith, NMC TECHNIQUES Adobe Flash Catalyst - No Coding Required  Room I

Final Cut Studio Tips and Tricks  Room G 9:00–10:15 am Conference Sessions Second Life Horizons - Catching up with Another Year NEW MEDIA When Work Gives You Lemons, Make Strategy Room E of Virtual Worlds Room H AND LEADERSHIP NEW MEDIA SL Enterprise: The Next Generation Room D 1:15–2:30 pm Conference Sessions AND LEARNING FEATURED SESSION Video and Educational Design: TOOLS AND This Old New Media Center Room J TECHNIQUES The Future of Video in Learning North Ballroom B

DIGITAL LITERACIES Developing and Analyzing Multimodal Literacies Room F 10:30–11:45 am Conference Sessions FEATURED SESSION If You Build It, They (May) Come: EMERGING Introducing Horizon Project Navigator Room D Reflections on Educational Games North Ballroom B TECHNOLOGIES Pause The Prezi: Here Come The Tweets!  Room I DIGITAL LITERACIES Digital Literacies Beyond the Classroom Room F NEW MEDIA Challenge Based Research Room E AND LEADERSHIP EMERGING Lecture Capture Success Despite Limited Time, Teaching Future Faculty to Teach Effectively with Technology Room J TECHNOLOGIES Budget and Staff - and Naysayers Room H NEW MEDIA How a Virtual Learning Environment NMC and HP: The EdTech Innovators Awards Room D AND LEARNING Can (and should) Help Learners Room B

Leveraging New Media in a Writing Program: NEW MEDIA Connected Education for Deeper Context Room E AND LEADERSHIP Tools and Techniques for Teaching and Learning North Ballroom A It’s Not You, It’s Me: A Proposal for a Personal Learning Environment Room C TOOLS AND Adobe Acrobat Pro - The Essential Portfolio Tool for The End of Scarcity: Can We Handle It? Room J TECHNIQUES Enhancing Instruction, Collaboration, and Student Growth Room H NEW MEDIA Beyond Lectures: How to Re-Invent Your Online Delivery Room B Creating Multimedia Slideshows with Aperture  Room G AND LEARNING Using Games and Gaming in the Service of 2:45–4:00 pm Conference Sessions Teaching and Learning North Ballroom A FEATURED SESSION Faculty Development in New Media: TOOLS AND Creating Interactive Content for Multiple Screens The Seminar Experiment North Ballroom B TECHNIQUES with Adobe Creative Suite 5  Room I

DIGITAL LITERACIES Teaching in Virtual Worlds Room F Digital Photography Workflow with Aperture  Room G

EMERGING Digital Health North Ballroom A 11:45 am–1:15 pm Lunch (provided) South Exhibit Hall TECHNOLOGIES OpenCast Matterhorn Project - Lecture Capture for the Masses Room E 1:15–2:30 pm Conference Sessions

NEW MEDIA From Text to Time: Working with Libraries to Incorporate Media Room J FEATURED SESSION Law, Ethics and Chemical Contamination in Second Life North Ballroom B AND LEADERSHIP DIGITAL LITERACIES Digital Literacies: Some Conclusions (Unconference Style) Room F NEW MEDIA Evolution of a Digital Story Community of Practice Room B AND LEARNING Wisecracks Welcome: From Disruption to EMERGING 3-D Video Streaming: Next Generation of Online Video Experience Room E TECHNOLOGIES Discussion in an Age of Mobiles and Social Media Room D Launching 2010 Horizon Report - Iberoamerican Edition: Emerging Higher Education Horizons for Latin America, Portugal and Spain Room D The Video Essay North Ballroom A Thank You

The New Media Consortium University of Southern California

would like to thank Susan Metros, NMC Conference Co-Chair the hosts of the Professor, Associate Vice Provost and Deputy CIO for Technology-Enhanced Learning, Information Technology 2010 NMC Summer Services Conference Holly Willis, NMC Conference Co-Chair Director, Institute for Multimedia Literacy, School of Cinematic Arts

Lorenzo Bernardi, NMC Conference Technology Manager Multimedia Site Manager, Information Technology Services

Otto Khera Director, Center for Scholarly Technology, Information Technology Services

Virginia Kuhn Associate Director, Institute for Multimedia Literacy, School of Cinematic Arts

Marly Miller Program Manager, Center for Scholarly Technology, Information Technology Services

Willy Paredes, NMC Conference Technology Manager System Administrator, Institute for Multimedia Literacy, School of Cinematic Arts

Stacy Patterson Program Manager, Institute for Multimedia Literacy, School of Cinematic Arts

Gabe Peters-Lazaro, NMC Conference Technology Manager Multimedia Lab Manager, Institute for Multimedia Literacy, School of Cinematic Arts

Elizabeth Ramsey Program Manager, Institute for Multimedia Literacy, School of Cinematic Arts

NMC 2010 Summer Conference 1 Conference Activities Corporate Partner Showcase and Opening Reception

Wednesday, June 9 6:00–8:00 pm Magic Kingdom Ballroom 2 & 3 The 2010 NMC Summer Conference Opening Reception and Corporate Partner Showcase will kick off the conference and highlight the products and innovative thinking of the corporate partners of the NMC, as well as offer networking opportunities with other attendees. Each of the companies included in the exhibition are leaders committed to pushing the boundaries of teaching, learning, and creative expression. Since the NMC’s founding in 1993, its corporate partners have always been organizations deeply committed to the values of quality and innovation that characterize our academic membership. Be sure to join the NMC and corporate partners at this special event for good food, drinks and special prize drawings!  Cash Bar

Live Music and Dancing at the House of Blues in Anaheim

Thursday, June 10 7:00–10:00 pm House of Blues, Anaheim located in the Downtown Disney® District You don’t want to miss this fun event! Enjoy live music, dancing, snacks and drinks at the famous House of Blues in Anaheim, located in Downtown Disney® District within walking distance of the Disneyland® Hotel. While there is no charge for the ticket to enter, you must have obtained a ticket prior to Thursday at 12 noon.  Cash Bar

Second Life Help Desk

North Lounge Meet with the NMC Virtual Worlds team to discuss challenges you might be facing adjusting Second Life’s Viewer 2 to your curriculum, incorporating shared media, and any other new or old support issues. Chris and Beth will be available at the following specified hours to provide one-on- one, case-specific advice and solutions as well as to answer any questions you might have about Second Life or virtual worlds as learning tools in general. Christopher Holden, NMC Virtual Worlds; Beth Sachtjen, NMC Virtual Worlds Help Desk Hours Thursday, June 10 1:15–4:00 pm Friday, June 11 10:30–11:45 am, 1:15–4:00 pm Saturday, June 12 9:00–10:15 am

NMC 2010 Summer Conference 3 Conference Links and Technology

Conference Tech Tools http://www.nmc.org/2010-summer-conference/tech-tools

Pathable http://2010.nmc.org/

t Wit ter STream http://go.nmc.org/twitter-nmc2010

Flickr Photos http://go.nmc.org/flickr-nmc2010

USC Host Website http://nmc2010.usc.edu

Disneyland Website www.disneyland.com

NMC Going Green http://www.nmc.org/2010-summer-conference/nmc-green-efforts coming fall 2010! Tag! Geotag! Share Photos, Videos, Stories Our official tag for social media (photos in flickr, blog posts, hash tags in twitter) is nmc2010

NMC 2010 Summer Conference 5 Plenary Session

mimiito University of California Humanities Research Institute

Opening Plenary USC Welcome Video Elizabeth Garrett Vice President for Academic Planning and Budget; Frances R. and John J. Duggan Professor of Law, Policy Science and Public Policy Elizabeth Daley Steven J. Ross/Time Warner Professor and Dean, USC School of Cinematic Arts Ilee Rhimes Vice Provost for Information Technology Services and Chief Information Officer

Keynote Presentation Learning with Social Media: The Positive Potential of Peer Pressure and Messing Around Online Thursday, June 10 9:00–10:15 am Center Ballroom Today’s social media enables learners to connect with expert peers, learning resources, and online audiences. Whether it is gaming, sports, or fan fiction, kids are turning to the networked world for sources of knowledge and to engage with communities of interest. In our research, we found that social media can be a powerful driver of interest-driven, peer-based learning, but very few kids or educators were taking full advantage of this potential, particularly for academic learning. This talk will describe the key dynamics of informal and peer-based learning that are supported by today’s online environments, and how they can be applied to diverse learning goals.

Mimi Ito is a cultural anthropologist who studies new media use, particularly among young people in Japan and the US. Her research group at Keio University studies mobile technology use and recently completed a study with Peter Lyman and Michael Carter on a multi-year project on digital kids and informal learning, with support from the MacArthur Foundation. As part of this, she is doing case studies of anime fandoms in Japan and the English-speaking online world. She also edited a book for MIT Press with Daisuke Okabe and Misa Matsuda entitled Personal, Portable, Pedestrian: Mobile Phones in Japanese Life, and her book on children’s software, Engineering Play: A Cultural History of Children’s Software was published by MIT Press and released in fall of 2009, together with the book reporting on the digital youth project, Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media.

Mimi holds a doctorate in Anthropology and a doctorate in Education, both from Stanford. She has worked at the University of Southern California’s Annenberg Center, the Institute for Research on Learning, Xerox PARC, Tokyo University, the National Institute for Educational Research in Japan and Apple Computer. She is an Associate Researcher for the University of California Humanities Research Institute and a Visiting Associate Professor at the Graduate School of Media and Governance, Keio University, Japan.

ThurSDAY, JUNE 10 9:00–10:15 Pm 7 Plenary Session Notes townhallmeeting

A Conversation on Excellence With reflections by JoanG etman, Commission Chair, NMC Commission on Standards and Excellence Facilitated by Larry Johnson and Rachel Smith, NMC Friday, June 11 9:00–10:15 am Center Ballroom

This session brings to the collective NMC membership a series of discussions that began with the NMC Board of Directors, continued with the NMC’s Campus Leaders Advisory Board (C-LAB), and then started to become something very fresh and exciting with the inaugural meeting of the NMC Commission on Standards and Excellence that was held April 2010 in San Antonio, Texas.

In that intensive, three-day series of dialogs, key campus leaders drawn from a variety of institutions and interests explored the essence of new media, teased out essential qualities of its practice and teaching, and imagined a future for the field that would place a shared understanding of what excellence means and why it matters at the center of this fleet-footed family of disciplines.

That work, which capped nearly nine months of background research and preparation on the part of the NMC Board and staff, will be the focus of our collective conversation — a conversation that we hope will eventually engage the field at large as we come together to understand what it means to think of new media as a field, what values are inherent in the practice of new media, and what excellence means in this arena.

Join us as we start that journey here, with the NMC community, and help us to break new ground, establish common points of view, discover where we may diverge, and chart some of the next steps in defining excellence in our growing field.

to do:  evaluate session at http:/go.nmc.org/keynotes  tweet this session (#nmc2010)  tag this session (nmc2010)  blog this session

8 FriDAY, JUNE 11 9:00–10:15 am NMC 2010 Online Community: http://2010.nmc.org 9 PLENARY SESSION Notes

johnseelybrown University of Southern California to do:  evaluate session at http:/go.nmc.org/keynotes  tweet this session (#nmc2010)  tag this session (nmc2010)  blog this session

Center of Excellence Awards Presented by Larry Johnson, NMC Chief Executive Officer

Keynote Presentation A New Culture of Learning Saturday, June 12 10:30–11:45 am Center Ballroom

Might new media enable us to re-imagine Dewey for the 21st Century? Might there be a new epistemology at stake in so doing? We argue yes in both cases. The Dewey part is the easy part; the epistemological stance will turn on recognizing how new media enable us to shape context, not just content.

John Seely Brown is a visiting scholar and advisor to the Provost at University of Southern California and the Independent Co-Chairman of the Deloitte’s Center for the Edge. Prior to that he was the Chief Scientist of Xerox Corporation and the director of its Palo Alto Research Center (PARC) — a position he held for nearly two decades. While head of PARC, Brown expanded the role of corporate research to include such topics as the management of radical innovation, organizational learning, complex adaptive systems, and nano/mems technologies. He was a cofounder of the Institute for Research on Learning (IRL). His personal research interests include digital media/culture, cloud computing and new forms of communication and learning.

John — or as he is often called, JSB — is a member of the American Academy of Arts and Sciences, the National Academy of Education, a Fellow of the American Association for Artificial Intelligence and of AAAS and a Trustee of the MacArthur Foundation. He serves on numerous public boards (Amazon, Corning, and Varian Medical Systems) and private boards of directors. He has published over 100 papers in scientific journals and was awarded the Harvard Business Review’s 1991 McKinsey Award for his article, “Research that Reinvents the Corporation” and again in 2002 for his article “Your Next IT Strategy.” In 2004 he was inducted in the Industry Hall of Fame. With Paul Duguid he co-authored the acclaimed book The Social Life of Information (HBS Press, 2000) that has been translated into nine languages with a second edition in April 2002, and with John Hagel he co-authored the book The Only Sustainable Edge which is about new forms of collaborative innovation. He is currently working on two new books — The New Culture of Learning with Professor Doug Thomas at USC and The Power of Pull: How Small Moves, Smartly Made Can Set Big Things in Motion with John Hagel.

10 SaturDAY, JUNE 12 10:30–11:45 am NMC 2010 Online Community: http://2010.nmc.org 11 T wo-Day Immersive WORKSHOP NMC Photo Safari 2010 - Experience Disney

Bill Frakes Sports Illustrated Don Henderson Apple Inc. Photography at Disneyland® Tuesday, June 8 1:00– 10:00 pm South Lounge  Post Production Lab Wednesday, June 9 9:00 am– 12:00 pm Room I 

In this one-of-a-kind hands-on photo workshop led by Sports Illustrated staff photographer Bill Frakes and Don Henderson, learn valuable photography and storytelling techniques while exploring the wonderful world of Disneyland®. For this special workshop, Disney® has granted unprecedented access to the park and provided production assistants who will guide the group through the park. Park admission, refreshments and an exciting day of making images inside the Magic Kingdom are inclusive in the workshop fee. The workshop runs from 1:00-10:00 pm, with plenty of opportunities for breaks throughout the day. The day will conclude with an opportunity to photograph the fireworks from within the park.

The following morning will include a hands-on session with Aperture 3 working with the pictures created the previous day. Aperture is Apple’s powerful yet easy-to-use application for refining images and managing massive image libraries.

Bill Frakes is a Sports Illustrated Staff Photographer based in Florida and co-founder of the multimedia production company Straw Hat Visuals. Bill has worked in more than 125 countries for a wide variety of editorial and advertising clients, including Nike, Manfrotto, Coca Cola, Champion, Isleworth, Stryker, IBM, Nikon, Canon, Kodak, and Reebok. Editorially his work has appeared in virtually every major general interest publication in the world. Additionally he directs music videos and commercial television spots. Bill has received hundreds of national and international awards for his work including the World Press Photo Gold Medal and was a member of the Miami Herald Staff that won a Pulitzer Prize for Public Service. Don Henderson is the Senior Manager, Creative Expression for Apple Education. In his role, Don is responsible for creating programs and solutions that integrate Apple’s Digital Media Tools across the curriculum in both K12 and HiED. Don has presented keynotes and led workshops around the world which focus on creativity and learning. Don also works with educators and education leaders who are interested in creating programs focused on integrating media arts and communication technologies into their learning environments. Prior to joining Apple, Don was the Director of Educational and Library Technology for the Grossmont Union High School District in San Diego, California.

TueSDAY, JUNE 8 & WEDNESDAY, JUNE 9 13 PRECONFERENCE WORKSHOPS Notes Final Cut Pro Overview to do: Tom Wolsky Digital Media Academy  evaluate session at http:/go.nmc.org/precons Wednesday, June 9 9:00 am–12:00 pm Room G   tweet this session (#nmc2010)  tag this session (nmc2010) In this hands-on extended length workshop attendees will learn how to use Apple’s Final Cut Pro. Discover  blog this session its powerful editing tools, add transitions and titles, create simple animations, and share video for the web, mobile devices and DVD.

Hack Your Syllabus: Hands-on Remixing

Barbara Sawhill Oberlin College Bryan Alexander NITLE Jim Groom University of Mary Washington Wednesday, June 9 9:00 am–12:00 pm Room D 

This workshop is a hands-on hackathon, putting participants together with a crew of seasoned educators and educational technologists to explore the state of the art for using new media to enhance a curriculum. Course materials will be developed collaboratively, as participants learn about new and tried tools. The broader picture of drawing on technology to boost engagement will be featured throughout, relying on recent work in assessment and pedagogical reform. Educators should bring materials for a current class, along with an open mind and sense of adventure.

14 WEDNESDAY, JUNE 9 NMC 2010 Online Community: http://2010.nmc.org 15 PRECONFERENCE WORKSHOPS Notes Mobile Programming for Educators

Ruben Puentedura Hippasus Wednesday, June 9 9:00 am–4:00 pm Room H 

Academic uses of mobile devices are fairly ubiquitous. However, most uses focus on consuming content, rather than creating it. In this workshop, participants will learn to create iPhone mobile apps that encourage a broad range of creation and interaction without needing to know Objective-C. Participants familiar with some HTML, a bit of CSS, and the ability to paste in some JavaScript will benefit from this workshop. While writing code, attendees will explore ways of thinking about apps that can transform what happens inside and outside the classroom.

Augmented Reality

Craig Kapp College of New Jersey Wednesday, June 9 1:00–4:00 pm Room I 

Imagine being able to rotate around the solar system, navigate through a data set in 3D, and interact with a simulated ecosystem all in the palm of your hand. With augmented reality, it’s possible! Augmented reality (AR) is a technique through which 3D virtual objects can be overlaid onto the “real world” in real time, using nothing more than a home computer, a webcam and a printed symbol. In this session, attendees will explore various educational uses of augmented reality including scientific simulations, digital storytelling, assistive technology and data visualization. Participants will have the opportunity to interact live to do: with a number of augmented reality environments as well as learn how to begin to construct  evaluate session at http:/go.nmc.org/precons their own AR worlds using a variety of tools, such as Adobe Flash and the Zooburst 3D authoring  tweet this session (#nmc2010) environment.  tag this session (nmc2010)  blog this session

16 WEDNESDAY, JUNE 9 NMC 2010 Online Community: http://2010.nmc.org 17 PRECONFERENCE WORKSHOPS Notes Editing Like a Pro with iMovie to do: Beth Corwin Digital Media Academy  evaluate session at http:/go.nmc.org/precons Wednesday, June 9 1:00–4:00 pm Room G   tweet this session (#nmc2010)  tag this session (nmc2010) In this hands-on extended workshop, attendees will learn how the pros produce videos. Use iMovie’s new  blog this session tools to organize your clips, create professional style edits, and output to any format using iMovie ’09. The workshop will be taught by a former ABC News cameraperson and editor.

Learning from Telling Visual Stories

Bryan Alexander NITLE Joan Getman Cornell University Wednesday, June 9 1:00–4:00 pm Room D 

Is storytelling becoming an essential lifelong learning skill for graduates? Students have access to ever increasing amounts of information and resources: do visually literate learners have an advantage when it comes to peeling away layers, revealing patterns and conveying meaning quickly and effectively? Find out how visually literate storytellers can use the emerging multimedia and social media-based storytelling tools for assignments that strengthen other skills and literacies.

18 WEDNESDAY, JUNE 9 NMC 2010 Online Community: http://2010.nmc.org 19 PRECONFERENCE WORKSHOPS Thursday BREAKOUT SESSIONS Sceneplanning in a 3D Space Desktop Virtualization for the Real World Steven Martinez, Stacey Eberschlag Dustin Fennell, Lisa Young Toon Boom Animation, Inc. Maricopa Community Colleges Wednesday, June 9 1:00–4:00 pm Room D 10:30–11:45 am Room C  Desktop virtualization allows access to an entire information In this session, participants will learn how to set up system through a remote client device. It enhances institutional a scene in 3D space to create a multiplane or 3D set. education by eliminating dependence on traditional brick- Toon Boom is well known for its multiplane space, and-mortar computer labs; increasing the functionality of or Z-depth. In the multiplane, users can create mobile devices; fostering and supporting innovation; and providing anytime, anywhere, any backgrounds in several layers, spread them on the device access to technology. Scottsdale Community College, hosting the session, has successfully Z-axis, add depth, and then move the camera through leveraged desktop virtualization for an extended period to enhance teaching and learning while this environment to create an impressive perspective fostering innovation. illusion. Animate Pro brings a true 3D space where users can actually rotate a camera and layers on all axes. This permits users to perform a 360 degree rotation around the elements, create a floor, Developing Online and Interactive Content with and build sets. Adobe Flash Catalyst - No Coding Required

Professional Training Staff Adobe Systems, Inc. Room I  10:30–11:45 am Adobe Flash Catalyst is a game changer for education content creators. Attendees will learn how to create active buttons, scrolling text panels, video players, and more while creating an eLearning application that can be deployed on any website or LMS without writing code. Even better, the code generated from projects can be used by a Flash developer to take the project even further. Flash Catalyst is an entirely new way for anyone with a basic knowledge of Photoshop or Illustrator to enter the exciting world of interactive media design.

Digital Literacy: The State Of Play

Angela Thomas University of Tasmania Room F 10:30–11:45 am There is a pedagogic chasm between monomodal literacy practices of the past, which dominate most children’s school experience, and the multimodal, dynamic publishing practices that children increasingly perform with new media and online spaces. In order to develop a curriculum which maximizes the kind of learning that occurs outside of school, this session will draw from data collected across several case studies, including the implications each has for such pedagogy.

20 WEDNESDAY, JUNE 9 ThurSDAY, JUNE 10 21 Thursday BREAKOUT SESSIONS Notes Final Cut Studio Tips and Tricks

Tom Wolsky Digital Media Academy Room G  10:30–11:45 am In this hands-on session, learn some great tips and tricks from a pro for working with Final Cut Pro and see the latest features in this powerful suite of applications.

From Coast to Coast: Two Perspectives on the Future of Student-Focused Media Services

Chris Millet, Ryan Wetzel Pennsylvania State University Matt Frank University of Southern California Room C 10:30–11:45 am The Penn State Media Commons and USC’s iLab represent two highly successful student-focused media services that originated in two very different educational environments. This session will highlight the common and contrasting challenges between USC’s program, situated in the Annenberg School for Communication and Journalism, and Penn State’s service in the centralized Teaching and Learning with Technology unit. The presenters will discuss the unique strategies each institution utilizes to support these varying populations and share research results from a study on digital literacy.

Institutional Implementations of New Media - Beyond Ad-hoc Interventions Francisca Yonekura, Barbara Truman University of Central Florida North Ballroom B 10:30–11:45 am Accreditation agencies seek transformational learning initiatives that leverage learning technologies. Faculty need time, support, and tools. Students seek engagement. How to do: can impact be achieved in a large, decentralized university  evaluate session at http:/go.nmc.org/thursday-sessions on a shoestring budget with new media applications? Presenters will share how aligning their  tweet this session (#nmc2010) home-grown new media system enables scalable assessment for institutional initiatives such as  tag this session (nmc2010) information fluency and faculty development. Resolving identity management issues, course management system integration, technical support, infrastructure planning, overall support and  blog this session lessons learned will be discussed.

22 THURSDAY, JUNE 10 NMC 2010 Online Community: http://2010.nmc.org 23 Thursday BREAKOUT SESSIONS Notes NMC Member and Newcomer Orientation to do: Keene Haywood, Nancy Reeves NMC  evaluate session at http:/go.nmc.org/thursday-sessions Center Ballroom 10:30–11:45 am  tweet this session (#nmc2010) Join NMC staff for a discussion aimed at new NMC members and first time attendees of the conference. Learn tips on  tag this session (nmc2010) how to best engage and network with other attendees, learn  blog this session nmc how to take advantage of special hands-on lab sessions and secure tickets, and find out about special conference events you won’t want to miss! Also on the list are an overview of the many social networking aspects of the conference — and a preview of some of the NMC sessions, where you can meet the NMC leadership and learn what sorts of new projects and services are launching in 2010!

Rembrandt, Heist, Cold Case and Hot Web Site

Susan Walker University Room J 10:30–11:45 am In 1990, two men masquerading as police officers infiltrated Boston’s Isabella Stewart gardner Museum. They absconded with renowned works by Rembrandt and Vermeer. Arrests were never made, the art never recovered. This spring, Boston University journalism students collaborated with the Boston Herald newspaper to produce a multimedia, interactive, archival website about the theft. Session attendees will learn how students partnered with professionals to create a collaborative site designed to update and crack the cold case the FBI calls one of the top ten art crimes.

Second Life Horizons - Catching up with Another Year of Virtual Worlds

Christopher Holden, Beth Sachtjen NMC Room H 10:30–11:45 am The NMC Virtual Worlds team discusses the changes in the landscape of virtual worlds over the past year. Come to catch up on Viewer 2, shared media, Open Sim, some of our most recent projects and the techniques we used to create them, and what we can see for the future of virtual worlds from recent new feature anouncements by Linden Lab to the bigger picture.

24 THURSDAY, JUNE 10 NMC 2010 Online Community: http://2010.nmc.org 25 Thursday BREAKOUT SESSIONS Notes Transformative Models for Contemporary Education David Dwyer, Tara McPherson University of Southern California North Ballroom A 10:30–11:45 am Contemporary K-12 education must connect both with emerging technology and with 21st century literacy to provide students the skills needed for rhetoric, design, ethics, analysis, and entrepreneurship. This conversation between David Dwyer (Katzman-Ernst Chair in Educational Entrepreneurship, Technology and Innovation in USC’s Rossier School of Education) and Tara McPherson (editor of Vectors: Journal Culture and Technology in a Dynamic Vernacular and co-founder of the Center for Transformative Scholarship at USC) will be a dynamic investigation of the challenges and innovations in contemporary education.

Virtual Reality and The Mourners: Tomb Sculptures from the Court of Burgundy

Jared Bendis Case Western Reserve University Room E 10:30–11:45 am The ongoing expansion and renovation of the Musée des Beaux-Arts, Dijon created the opportunity for The Mourners: Tomb Sculptures from the Court of Burgundy to travel to the . Thirty-nine of the mourners were documented using high-resolution virtual reality object photography, resulting in over 14,000 images that were archived for aesthetic and scholarly exploration. This presentation outlines technical and pedagogical challenges of the project and showcases some of the final interactive media productions.

to do:  evaluate session at http:/go.nmc.org/thursday-sessions  tweet this session (#nmc2010)  tag this session (nmc2010)  blog this session

26 THURSDAY, JUNE 10 NMC 2010 Online Community: http://2010.nmc.org 27 Thursday BREAKOUT SESSIONS Notes Adobe Acrobat Pro – The Essential Portfolio Tool for Enhancing Instruction, Collaboration, and Student Growth to do: Steve Adler Adobe Systems, Inc.  evaluate session at http:/go.nmc.org/thursday-sessions John Ittelson California State University, Monterey Bay Room H 1:15–2:30 pm  tweet this session (#nmc2010) Adobe Acrobat is more than just a print tool. With Acrobat 9  tag this session (nmc2010) Pro and the free Acrobat.com site, students and faculty can  blog this session repurpose, collaborate, and share existing content to assemble dynamic interactive ePortfolios. With native support for Flash technologies and tight interaction with Acrobat.com site, Acrobat Professional integrates any type of content into a customizable integrative environment that can stand on its own or compliment existing systems. Join the presenters in an exploration of Acrobat’s value across the education landscape.

Challenge Based Research

Holly Ludgate, Roxanne De Leon, Sue Bedard Full Sail University Room E 1:15–2:30 pm Join us as we explore how innovative teachers employed action research and challenge-based learning methodologies in their classrooms over a span of 12 months. These projects yielded highly significant results, behavioral and data driven, both from students and teachers. These teachers are part of an online masters degree focusing on emergent media and immersive learning environments for learners of all ages. A partial requirement of this degree is to conduct an action research project as well as a challenge based-learning initiative.

Creating Multimedia Slideshows with Aperture

Don Henderson Apple Inc. Room G  1:15–2:30 pm In this hands-on session attendees will learn how to create multimedia shows by combining photos, video, titles, layered soundtracks and professionally designed themes.

28 THURSDAY, JUNE 10 NMC 2010 Online Community: http://2010.nmc.org 29 Thursday BREAKOUT SESSIONS Notes Developing and Analyzing Multimodal Literacies

Jen Scott Curwood, Damiana Gibbons University of Wisconsin, Madison Jessica Hammer Columbia University Kaitlin Heller University of Toronto Room F 1:15–2:30 pm This two-part presentation examines the texts, practices and technologies of digital game where players have successfully developed and deployed digital historical literacy. Additionally, presenters will discuss compromises to historical accuracy made during play, and how compromises affect formal academic settings. Part two examines a multimodal microanalysis used to study a digital poem produced by a gay second- generation Asian-American high school sophomore. Presenters will explain the use of this analytical tool in conjunction with new media texts and how teachers can assess multimodal counter-narratives.

How a Virtual Learning Environment Can (and should) Help Learners

Jeff Borden Pearson Room B 1:15–2:30 pm From simulation to collaborative environments, web-based instruction facilitates education across generations, gender, and learning preferences. Attendees will explore examples of specific practical strategies for both presentation and assessment in the classroom including: learning styles, generational learning theory, best practices in delivery, authentic task and assessment techniques, technology infusion (including social media), educational variance, and curriculum integration. Participants will leave this presentation with a list of web resources to use in the classroom.

Introducing Horizon Project Navigator

Larry Johnson, Alan Levine NMC Room D 1:15–2:30 pm In Fall 2010, the NMC will release Horizon Project Navigator as a new knowledge service for members and non-members alike. Navigator will build on and extend the work of the global to do: Horizon Project community, and is expressly designed for change agents on campuses who need a fast useful treasure  evaluate session at http:/go.nmc.org/thursday-sessions trove of timely, actionable knowledge on emerging technologies and their applications for  tweet this session (#nmc2010) teaching, learning, and scholarship. Join us for a behind-the-scenes look at the ideas supporting  tag this session (nmc2010) the platform, how we plan to implement them, and what Navigator will help you to do!  blog this session

30 THURSDAY, JUNE 10 NMC 2010 Online Community: http://2010.nmc.org 31 Thursday BREAKOUT SESSIONS Notes Leveraging New Media in a Writing Program: Tools and Techniques for Teaching and Learning to do: Kathi Berens, Mark Marino, Geoffrey Middlebrook,  evaluate session at http:/go.nmc.org/thursday-sessions Otto Khera University of Southern California North Ballroom A 1:15–2:30 pm  tweet this session (#nmc2010) The 2008 Horizon Report was correct in asserting that the  tag this session (nmc2010) academy is faced with a need to provide formal instruction  blog this session in how to create meaningful content with today’s tools. However, as a recent EDUCAUSE study found, students recognize technology is an enabler of learning when professors use it effectively, while poor use of technology detracts from the learning experience. This panel discusses successful deployments of technologies in the Writing Program at the University of Southern California in the areas of faculty- student conferencing, blog-based e-portfolios, and widget learning objects.

Pause The Prezi: Here Come The Tweets!

John Dailey Ball State University Room I  1:15–2:30 pm Prezi, an interactive web presentation tool, will be used to create a live presentation which will include ‘tweet breaks,’ or moments where all participants are invited to tweet using the same hashtag. Tweet breaks can engage the entire audience (or classroom full of students) throughout a lecture, bringing in a wealth of outside resources and giving each participant a voice, while at the same time keeping the group on track.

Teaching Future Faculty to Teach Effectively with Technology

Alan Wolf University of Wisconsin, Madison Room J 1:15–2:30 pm The Effective Teaching with Technology class was developed to provide future instructors with a foundation to become thoughtful practitioners in the use of technology in the classroom. This session discusses the development and evolution of the program, offers examples of student projects, and describes long-term results of the course. Attendees will brainstorm content and concepts of the course and how these might be adapted to their specific needs. Ideas will be gathered and shared at the session and beyond.

32 THURSDAY, JUNE 10 NMC 2010 Online Community: http://2010.nmc.org 33 Thursday BREAKOUT SESSIONS Notes Video and Educational Design: The Future of Video in Learning Wendy Shapiro, Sara Baber Case Western Reserve University North Ballroom B 1:15–2:30 pm This presentation explores the use of video in educational design. Presenters will explore student reflections, collaborations, projects and communications; provide examples demonstrating ways to add new functionality to existing tools; and offer ideas to tap into future developments in video. If it is to be used effectively in the classroom, video must be as easy to manipulate as text; students need to be able to highlight portions of video, and annotate it with text, audio, and video commentary.

to do:  evaluate session at http:/go.nmc.org/thursday-sessions  tweet this session (#nmc2010)  tag this session (nmc2010)  blog this session

34 THURSDAY, JUNE 10 NMC 2010 Online Community: http://2010.nmc.org 35 Thursday BREAKOUT SESSIONS Notes Digital Health to do: Marientina Gotsis, Maryalice Jordan-Marsh,  evaluate session at http:/go.nmc.org/thursday-sessions Glenn Clark University of Southern California North Ballroom A 2:45–4:00 pm  tweet this session (#nmc2010) Can online computer games encourage healthy human  tag this session (nmc2010) behaviors? Can immersive technology facilitate learning  blog this session for health-care professionals? Two USC projects explore the boundaries of gaming and virtual reality: the first, from the Schools of Cinematic Arts, Social Work, and Medicine, probes the effectiveness of mobile games and online social networks in promoting greater physical activity; the second is a School of Dentistry project that uses immersive environments to test student logic and decision-making skills with interactive virtual patients. Explore both projects with their creators and designers.

Evolution of a Digital Story Community of Practice

Beverly Bickel, William Shewbridge, Paul Iwancio University of Maryland, Baltimore County Room B 2:45–4:00 pm The UMBC digital storytelling community of practice began as a fledgling effort, but now supports multiple projects and an interest group of over 120 faculty and staff. Come see and hear how members are managing constrained budgets, larger classes and the growing interest in digital storytelling. Presenters will lead audience members in a discussion of best practices in developing diverse, multifaceted DS communities. The conversation will cover faculty motivation, successful assignments, assessment, lab support, research projects, cultural practices, and positioning DS projects vis-a-vis the university administration and mission.

Faculty Development in New Media: The Seminar Experiment

Gardner Campbell Baylor University North Ballroom B 2:45–4:00 pm Baylor University’s Academy for Teaching and Learning led an experimental faculty development seminar which immersed participants in the intellectual history of new media, encouraging them to use new and social media to extend their experience beyond the seminar itself. The goal was to help faculty be more thoughtful, effective, and courageous in their uses of new/social media by exploring them in the context of ideas that gave birth to the information age. This session analyzes the seminar’s design, recounts the experience, and reflects on lessons learned.

36 THURSDAY, JUNE 10 NMC 2010 Online Community: http://2010.nmc.org 37 Thursday BREAKOUT SESSIONS Notes From iMovie to Final Cut

Beth Corwin, Tom Wolsky Digital Media Academy Room G  2:45–4:00 pm In this hands-on session attendees will learn how to move from iMovie to Final Cut and how to start a movie in iMovie and then finish it in Final Cut for professional results. See the powerful, yet easy-to-use tools in both applications.

From Text to Time: Working with Libraries to Incorporate Media

Tom Bray University of Michigan Room J 2:45–4:00 pm The UM Library is developing a streamlined workflow for the acquisition and integration of time-based media, including larger files, multiple and derivative versions, and associated text or image files. This presentation covers issues such as storage, outsourcing, vendor selection, QA processing and access methods and clearances. Several projects will be reviewed, including global field recording for the EVIADA archive, material from the Voice of America tape library, and a collection of unique recordings made during Dr. Martin Luther King’s preparation for the March to Selma in the 1960’s.

Future of 3D Education Using Second Life

Terrence Cummings, Claudia Lamoreaux Linden Lab Room C 2:45–4:00 pm Over 700 educational institutions actively use Second Life to help students interact and engage more deeply in their educational development. 2010 is an evolutionary year for this to do: innovative, dynamic, and growing community. This session will  evaluate session at http:/go.nmc.org/thursday-sessions delve into the next generation of Second Life: shared media, Flash, interactive web, mesh, and  tweet this session (#nmc2010) more. Come behind the scenes, and see the future of student and faculty engagement through the  tag this session (nmc2010) lens of the immersive and engaging 3D web.  blog this session

38 THURSDAY, JUNE 10 NMC 2010 Online Community: http://2010.nmc.org 39 Thursday BREAKOUT SESSIONS Notes Leveraging Adobe SaaS Solutions for Campus-Wide Collaboration and Productivity to do: Professional Training Staff Adobe Systems, Inc.  evaluate session at http:/go.nmc.org/thursday-sessions Room H 2:45–4:00 pm  tweet this session (#nmc2010) The growing adoption of hosted applications for creating and sharing documents and content is dramatically shifting  tag this session (nmc2010) the way in which students learn and educators teach. New  blog this session collaboration and learning services redefine possibilities for faculty-to-student and peer-to-peer interactions across the campus. Join Adobe experts to explore the future of Software as a Service (SaaS) from Adobe with Acrobat.com and Buzzword as well as new online applications like Adobe Story and BrowserLab and learn more about how Adobe’s offerings for education are quickly evolving.

OpenCast Matterhorn Project - Lecture Capture for the Masses Todd Jensen, Bruce Sandhorst University of Nebraska, Lincoln Room E 2:45–4:00 pm OpenCast Matterhorn is a comprehensive community-source lecture-capture tool that includes a rich-media delivery and management system developed collaboratively by thirteen institutions from North America and Europe. The presenters will share their experiences as one of the lead institutions in this effort, describing the value and challenge of being part of a community source project, and will explain how other institutions might implement OpenCast Matterhorn.

Teaching in Virtual Worlds

Guy Merchant Sheffield Hallam University Ilaria Vanni University of Technology, Sydney Barbara Guzzetti Arizona State University Kathryn Pole Saint Louis University Room F 2:45–4:00 pm Part one of this three-part session, Virtual Worlds in School Settings, focuses on interaction; effectively using virtual classrooms; and making sense of the complex, fluid texts produced in these environments. Second Italy: Teaching International Studies in the , analyzes the dynamics of distant supervision in virtual worlds and how the design and tempo of virtual spaces affect learning processes. Teaching and Learning within Second Life: Using New Literacies, will investigate the teaching within Second Life; specifically, how instructors adapt teaching to accommodate new literacies.

40 THURSDAY, JUNE 10 NMC 2010 Online Community: http://2010.nmc.org 41 Thursday BREAKOUT SESSIONS Notes Until We Have Faces: Video and Voice in Web-Based Document Critique

Alexandra Fleur, Ashley Bradford CritiqueIt Room I  2:45–4:00 pm The presenters will review existing technologies commonly used in distance learning and introduce CritiqueIt, an application that uses rich media in both the synchronous and asynchronous environments to facilitate document critique. Session attendees will participate in exercises that demonstrate the powers and inherent limits in using only one medium (text, audio, video) or mode (synchronous, asynchronous) to deliver document critique while learning about tools to better facilitate this process.

Wisecracks Welcome: From Disruption to Discussion in an Age of Mobiles and Social Media

Kyle Bowen Purdue University Room D 2:45–4:00 pm Hotseat, a mobile application developed at Purdue University, takes advantage of the technology already present in the classroom (student laptops and mobiles) to connect students in discussion using Twitter, Facebook, or a mobile device. Learn how this tool was implemented by a wide variety of courses to lower the barriers to student participation in large lecture classrooms. Attendees should bring web-ready mobile devices to participate.

to do:  evaluate session at http:/go.nmc.org/thursday-sessions  tweet this session (#nmc2010)  tag this session (nmc2010)  blog this session

42 THURSDAY, JUNE 10 NMC 2010 Online Community: http://2010.nmc.org 43 Friday BREAKOUT SESSIONS Notes Second Life Enterprise: The Next Generation to do: Sue Shick, Carolina Perera Case Western Reserve University  evaluate session at http:/go.nmc.org/friday-sessions Room D 9:00–10:15 am  tweet this session (#nmc2010) Have you been curious about what Second Life Enterprise (SLE) has to offer? Sue Shick from Case Western Reserve University  tag this session (nmc2010) will reveal what her team has been doing behind the “garden  blog this session wall” for the past year. Come catch a glimpse of three projects that have benefited from this extra layer of privacy - for Health Care at the Cleveland Clinic, K-12 students from the Intergenerational School and listen to how Carolina Perera was able to provide a safe space for a politically vulnerable guest speaker in her Spanish for Lawyers class.

This Old New Media Center

Andy Rush University of Mary Washington Room J 9:00–10:15 am In tight budget times, new media centers need to provide free or inexpensive resources to help students and faculty create and post their digital projects — media centers for the Do-It-Yourselfer, if you will. This session will cover tools and techniques to quickly, efficiently, and cheaply publish digital media online. In addition to highlighting a low-cost WordPress multi-user installation and featuring UMWs Digital Media Cookbook site that offers recipes for managing, creating, and producing digital media, the presenter will share do-it-yourself secrets gleaned along the way.

When Work Gives You Lemons, Make Strategy

Al Gonzalez Cornell University Room E 9:00–10:15 am Innovative media systems can be the key to transitioning from reactive inefficiency to strategic resourcefulness. This presentation showcases how the Publications and Marketing (P&M) unit transitioned from an internal vendor model to a strategic media leader at Cornell University. The presenter will focus on the team’s leveraging of innovative web systems development as ongoing justification for campus-wide prioritization and a new media strategic plan. P&M is now leading the strategy to maximize limited resources and minimize redundant efforts.

44 FriDAY, JUNE 11 NMC 2010 Online Community: http://2010.nmc.org 45 Friday BREAKOUT SESSIONS Notes Beyond Lectures: How to Re-Invent Your Online Delivery

Pamela Kachka Pearson Room B 10:30–11:45 am Good pedagogy delivers content multiple ways to engage students and address different learning styles. Online learning, however, resides comfortably in lectures and discussion. This need not be the case: learn to add free and easy tools to online content delivery that will appeal to all students and address the needs of multi modal learners. Inspired by Alan Levine’s “50 Web 2.0 Ways to Tell a Story,” this session will explore a variety of current tools that transform lecture delivery into an interactive multimedia activity that will engage myriad learning styles.

Connected Education for Deeper Context

Holly Ludgate Full Sail University Room E 10:30–11:45 am This session explores how developing a completely project-based online curriculum and implementing simple synchronous techniques yielded remarkable results in student success and retention. Presenters will discuss findings of best practices in online education and how to harness the power of web-based tools. The overall scope of the accelerated online masters degree will be addressed, as will the tools that empower the educator, and the student, to achieve deeper connections in virtual education.

Creating Interactive Content for Multiple Screens with Adobe Creative Suite 5

Professional Training Staff Adobe Systems, Inc. Room I  10:30–11:45 am Flash Professional CS5 offers greater expressiveness, streamlined development, and the ability to deliver content to virtually any screen. In this hands on session attendees will to do: start with a blank page and within the hour will have a working mobile learning app that can be deployed to any device, LMS,  evaluate session at http:/go.nmc.org/friday-sessions or website that supports the Flash Player.  tweet this session (#nmc2010)  tag this session (nmc2010)  blog this session

46 FriDAY, JUNE 11 NMC 2010 Online Community: http://2010.nmc.org 47 Friday BREAKOUT SESSIONS Notes Digital Literacies Beyond the Classroom to do: Julia Gillen Lancaster University  evaluate session at http:/go.nmc.org/friday-sessions Gillian Andrews Columbia University Room F 10:30–11:45 am  tweet this session (#nmc2010) This two-part session examines digital literacy through a  tag this session (nmc2010) study conducted by the BBC, the News School Report, which  blog this session evaluated teenagers from schools across the UK as they produced authentic news articles, and through the study of The Media Show, a bi-weekly series of short videos which attempts to find common ground between critique and appreciation, lesson plans and online dialog. Attendees are invited to critique episodes, develop new ideas, and discuss the possibilities of engaging youth through viral media and social networks.

Digital Photography Workflow with Aperture

Don Henderson Apple Inc. Room G  10:30–11:45 am In this hands-on session attendees will learn how to import and edit your photos as well as create media rich slide shows which can be exported and shared using Aperture 3, Apple’s powerful yet easy-to-use application to showcase your photography.

The End of Scarcity: Can We Handle It?

Peter Smith Kaplan University John Ittelson California State University, Monterey Bay Room J 10:30–11:45 am Join session leaders in a discussion about the big picture policy implications of the new media revolution. Using Long Tail theory and Disruptive Technology assumptions, the session will explore the meaning and implications of abundance for higher education in content, access, learning support, and the entire teaching-learning endeavor. Session participants will develop a clear understanding of the larger context, and how they are all part of this new ecology of learning.

48 FriDAY, JUNE 11 NMC 2010 Online Community: http://2010.nmc.org 49 Friday BREAKOUT SESSIONS Notes If You Build It, They (May) Come: Reflections on Educational Games

Ruben Puentedura Hippasus North Ballroom B 10:30–11:45 am Given the opportunity, do students play educational games outside of class? The presenter discusses research which puts this question to the test. See how student choices are connected to their profiles as gamers, and what this means about selecting and designing games for education. Attendees will also hear about an Open Educational Resource project that provides necessary information to introduce educational games in different educational situations.

It’s Not You, It’s Me: A Proposal for a Personal Learning Environment

Marita Ljungqvist, Maria Hedberg Lund University Room C 10:30–11:45 am The majority of university students use web 2.0 applications to communicate, interact and collaborate with their peers; however, a recent study at Lund University in Sweden showed that many students are not using the university LMS/VLE for learning activities that involve collaboration and interaction. This session presents a proposal for a university-wide, yet personal, learning/teaching/research environment which can be tailored according to a user’s needs and preferences. The session will conclude with a discussion regarding the practicalities of using such an implementation in place of the traditional LMS/VLE.

Lecture Capture Success Despite Limited Time, Budget and Staff - and Naysayers

Helen Macfarlane, David Paul University of Colorado, Denver Room H 10:30–11:45 am In the face of challenges like restricted budgets, heavy staff workloads, quick turnaround requirements, and existing prejudices against making lectures readily available for later to do: consumption by students, the University of Colorado, Denver implemented a wildly successful lecture capture system that  evaluate session at http:/go.nmc.org/friday-sessions is now viewed an average of 10,000 minutes per day. This session looks at the process of rolling  tweet this session (#nmc2010) out the system from both academic and educational technology viewpoints, exploring reasons for  tag this session (nmc2010) faculty buy-in and other success factors.  blog this session

50 FriDAY, JUNE 11 NMC 2010 Online Community: http://2010.nmc.org 51 Friday BREAKOUT SESSIONS Notes NMC and HP: The EdTech Innovators Awards to do: Angela Smith HP  evaluate session at http:/go.nmc.org/friday-sessions Room D 10:30–11:45 am  tweet this session (#nmc2010) We are living in a world where change seems to be the only constant. Innovations in information technology continually  tag this session (nmc2010) change the way we live and work. Ministries of education,  blog this session schools and universities are struggling to stay on top of technological developments. HP and the NMC have teamed up to launch the HP EdTech Innovators Award, a technology grant that will showcase the work of innovators and provide them with the means to scale and replicate their best practices across education. Learn about this exciting program and other grant initiatives like the HP Catalyst Grant which HP recently launched for education institutions!

Using Games and Gaming in the Service of Teaching and Learning Peter Brinson, Susana Ruiz, Lucien Vattel University of Southern California North Ballroom A 10:30–11:45 am Both the pedagogy of game design and the use of game design as a form of pedagogy require careful planning for desired outcomes. This panel explores game design and pedagogy from three distinct perspectives, including the creation of a successful curriculum in game design (Interactive Media Division at USC); using serious gaming to promote critical thinking through play (Susana Ruiz’s work, such as Darfur Is Dying); and game design to support content-area learning among high school students using the gameDesk Program (USCs School of Engineering).

52 FriDAY, JUNE 11 NMC 2010 Online Community: http://2010.nmc.org 53 Friday BREAKOUT SESSIONS Notes 3-D Video Streaming: Next Generation of Online Video Experience

Kellie Welborn Indiana University Purdue University, Indianapolis Room E 1:15–2:30 pm In this session, the presenter will discuss a study on the latest on-demand and live 3-D video streaming technologies and demonstrate several types of 3-D video streaming systems and discuss the pros and cons of each. The audience will be provided special glasses to participate, and will discuss the significance of such 3-D video streaming technologies for medical, military, journalistic, entertainment, sports, and educational contexts.

Communicate to Collaborate: Standardizing Printing in Campus Labs Cathy O’Bryan, John Staley University of Wisconsin, Madison Room C 1:15–2:30 pm In 2008, the campus general-access labs (InfoLabs) at the University of Wisconsin required students to use seven different methods for pay-for-print services. Through careful collaboration, the InfoLabs were able to unite their disparate perspectives to: establish common requirements, select a printing management system, implement printing management, and organize a self-sustaining funding model. The InfoLabs Strategic Task Force plans to expand this printing system to other departments and will enable direct billing to student and departmental accounts to improve access to services.

Digital Literacies: Some Conclusions (Unconference Style)

Angela Thomas University of Tasmania Gillian Andrews, Jessica Hammer Columbia University Damiana Gibbons, Jen Scott Curwood University of Wisconsin, Madison Julia Gillen Lancaster University Barbara Guzzetti Arizona State University to do: Kaitlin Heller University of Toronto Guy Merchant Sheffield Hallam University  evaluate session at http:/go.nmc.org/friday-sessions Kathryn Pole Saint Louis University, Ilaria Vanni University of Technology, Sydney  tweet this session (#nmc2010) Room F 1:15–2:30 pm  tag this session (nmc2010) Join all presenters from the Digital Literacies joint sessions for the “unconference” conclusion of  blog this session these sessions. The discussion will include information regarding common themes and issues across all represented contexts, and the implications for an ideal educational future.

54 FriDAY, JUNE 11 NMC 2010 Online Community: http://2010.nmc.org 55 Friday BREAKOUT SESSIONS Notes GarageBand Podcast for iWeb to do: Beth Corwin Digital Media Academy  evaluate session at http:/go.nmc.org/friday-sessions Room G  1:15–2:30 pm  tweet this session (#nmc2010) In this hands-on session attendees will write, record, edit, and output a podcast ready for the web using Apple’s GarageBand  tag this session (nmc2010) and iWeb software. See how easy and fun creating a podcast  blog this session can be.

Launching 2010 Horizon Report: Iberoamerican Edition Iolanda Garcia, Begona Gros Universitat Oberta de Catalunya Larry Johnson NMC Room D 1:15–2:30 pm Attendees of this session will learn the story behind the 2010 Horizon Report: Iberoamerican Edition, which focuses on Latin America, Spain, and Portugal (also known as Iberoamerica). The Iberoamerican Edition highlights projects, trends, and challenges unique to these areas and is the first report for which the research was conducted entirely in a language other than English. The session will examine the approaches used to create the report, consider the unique attributes of Iberoamerican educational systems, and compare the findings to those of the 2010 Horizon Report.

Law, Ethics and Chemical Contamination in Second Life

Joan Getman Cornell University North Ballroom B 1:15–2:30 pm Uncertain consequences of TCE contamination threaten the citizens of South Hill, a neighborhood across town from Cornell University. Undergraduate students of both legal ethics and engineering spend a semester on South Hill — virtually, that is. Students role-play engineers, lawyers, and community members with agendas based on ethical issues from toxic tort cases. Students share the environment, documents and media but do not meet face-to-face. Find out how immersion in their roles and in the virtual world affects student perceptions of a complex situation that crosses boundaries of legal and engineering ethics.

56 FriDAY, JUNE 11 NMC 2010 Online Community: http://2010.nmc.org 57 Friday BREAKOUT SESSIONS Notes Learning and Teaching the Tools of the Animation Trade Steven Martinez, Stacey Eberschlag Toon Boom Animation, Inc. Room I  1:15–2:30 pm This workshop introduces tools of the animation trade used in The Princess and the Frog, The Simpsons, and Family Guy. This hands-on lab allows participants to see the storyboarding and animating software solutions in action. Attendees will learn how they can cover the entire animation production process, whether it is traditional, tradigital, or digital animation. Included is a presentation of useful learning curricula to highlight how easily these techniques can be integrated in the classroom.

Power of 64-bit Video and Optimized Production Workflows

Professional Training Staff Adobe Systems, Inc. Room H 1:15–2:30 pm Work with HD video as quickly and easily as SD thanks to the revolutionary new Mercury playback engine. Take full advantage of your 64-bit system and increase productivity with native 64-bit and gPU acceleration support. See results instantly when applying multiple color corrections and work natively with all of the latest DSLR camera formats. Write and collaborate on scripts at any time on nearly any -connected device. Enhance production with state-of-the-art metadata workflow. The future of professional video workflow is here.

Re-Tooling Learning: Student Empowerment through Databases, Information Visualizations, and Nested Media

Elizabeth Losh UC Irvine Jeremy Douglass UC San Diego Mark Marino University of Southern California Room B 1:15–2:30 pm This panel will discuss classroom case studies in which college to do: students explored roles as digital resource providers and information designers. The projects share a complementary  evaluate session at http:/go.nmc.org/friday-sessions interest of how students can project credibility by remixing existing content and presenting it to  tweet this session (#nmc2010) public audiences. Examples include a created database of electronic educational resources for a  tag this session (nmc2010) service learning project; time-based data visualizations using high performance computing and display technologies; and exploring and sharing with a broader networked public niche area of  blog this session expertise.

58 FriDAY, JUNE 11 NMC 2010 Online Community: http://2010.nmc.org 59 Friday BREAKOUT SESSIONS Notes The Video Essay to do: Michael Genzuk, David Zarazua, Rafael Angulo University of Southern California  evaluate session at http:/go.nmc.org/friday-sessions North Ballroom A 1:15–2:30 pm  tweet this session (#nmc2010) This session delves into the incorporation of video in course  tag this session (nmc2010) curricula to encourage student engagement, participation,  blog this session and reflection at the University of Southern California. Included in the discussion are video ethnographies from the Rossier School of Education documenting student and teacher profiles from area K-12 schools; School of Social Work documentaries chronicling student experiences in the field, focusing on the human stories behind the social services; and interviews with area residents, conducted and filmed entirely in Spanish by students of the language.

60 FriDAY, JUNE 11 NMC 2010 Online Community: http://2010.nmc.org 61 Friday BREAKOUT SESSIONS Notes Best Practices in Virtual World Education

Westley Field Skoolaborate Stacy Fox University of Kansas Amy Groves IBM Raady Hinrichs University of Washington Terrence Cummings, Claudia Lamoreaux Linden Lab Andrew Stricker US Air Force Room E 2:45–4:00 pm A mixed reality panel of experts will guide attendees on how to best leverage a 3D world to provide an immersive and fulfilling educational experience. Included in the discussion are practical concerns: where to start, how to convince skeptical administration to invest, and reports of student experiences. An innovative and experienced group of three dimensional educators will discuss engagement in 3D and demonstrate the best ways to evolve and enhance education within your organization using virtual world technology.

Certifying Success: Standardizing Online Educator Excellence

Bill Zobrist Pearson Room C 2:45–4:00 pm The role of the educator has undergone a paradigm shift, changing constantly to keep pace with mainstream acceptance of online teaching at primary, secondary, and post-secondary institutions. Educators, administrators, and educational organizations recognize the need to verify that pre-service teachers, traditional classroom teachers, and novice online teachers can succeed in myriad online learning environments. In this session, learn how certification of online teaching skills will address a growing market need and the desire of educators, administrators, and educational organizations to ensure quality online instruction.

From Consumers to Creators - Student Produced Educational Video Mashups Susan Simon, Sarah Tischer Scully Dartmouth College Room J 2:45–4:00 pm Video mashups can be a powerful approach to conceptualizing ideas. Students at Dartmouth have created original pieces of creative scholarship built on existing materials, while gaining to do: a better understanding of how media can be manipulated to  evaluate session at http:/go.nmc.org/friday-sessions make a strategic point. The presenters will explain how to support educational video mashups  tweet this session (#nmc2010) and the road blocks incurred by scaling up video mashups. They will also address the concerns of  tag this session (nmc2010) copyright and share examples from diverse assignments.  blog this session

62 FriDAY, JUNE 11 NMC 2010 Online Community: http://2010.nmc.org 63 Friday BREAKOUT SESSIONS Notes Introduction to Final Cut Motion Effects and Filters to do: Tom Wolsky Digital Media Academy  evaluate session at http:/go.nmc.org/friday-sessions Room G  2:45–4:00 pm  tweet this session (#nmc2010) In this hands-on session attendees will learn how easy it is to create simple animations using Final Cut motion properties and  tag this session (nmc2010) apply exciting animation effects using the application’s great  blog this session filters.

The Mobile Horizon: A Panel Discussion

Kyle Dickson Abilene Christian University Kyle Bowen Purdue University Shan Evans University of Texas, Austin Bryan Alexander NITLE North Ballroom B 2:45–4:00 pm New devices like Google’s Nexus One and Apple’s iPad extend previous conceptions of mobile computing. Now, as mobile computing becomes increasingly ubiquitous, campuses across the country are considering the challenges and opportunities of tapping “the phones in their pockets” as a learning platform. Five years after mobility first appeared in the 2006 Horizon Report, this panel will discuss the explosion of interest and innovation, as well as consider the promising directions for future work.

Social Media in the Curriculum: Degrees for Today’s Learners Melora Sundt, Karen North, Johanna Blakley University of Southern California North Ballroom A 2:45–4:00 pm Social media is a critical part of today’s professional communication tools palette. Discover the ways in which USC academic programs leverage social networking principles and technologies to shape the learning experience and foster critical engagement with social networks. This session showcases the fully online graduate program for teachers offered through the Rossier School of Education (MAT@USC), and the Annenberg Program for Online Communities (APOC), which prepares graduate students for a career in social media.

64 FriDAY, JUNE 11 NMC 2010 Online Community: http://2010.nmc.org 65 Friday BREAKOUT SESSIONS Notes SpaceCamp: Student Digital Media Workshops

Jennifer Sparrow, James Dustin, Carter Reed, Paul Hinson Virginia Tech Room B 2:45–4:00 pm SpaceCamp is a series of free workshops created, organized, and delivered by students at Virginia Tech’s InnovationSpace (a New Media Center). The InnovationSpace developed this program in response to increasing demand for student training. The low-cost, high-impact program allows larger groups of students to learn cutting- edge software. At the same time, the students who lead the sessions learn pedagogy, assessment, and real-life skills for training and professional development. Presenters will discuss the process behind planning, decision-making for content, the workshop curriculum, and the assessment of workshops. Take Your Creativity to New Levels with Adobe Creative Suite 5 Design Premium

Professional Training Staff Adobe Systems, Inc. Room H 2:45–4:00 pm Create content not only for print and web, but for any screen or any device. Explore creativity like never before with the unbelievable new creative features of Photoshop, Illustrator, and InDesign. Easily take content for print and move it to Web or Mobile using the very latest standards and technologies with Dreamweaver, Fireworks, and Flash. Create interactive content with the all-new Flash Catalyst.

Unleashing the Power of Media Composer

Professional Training Staff Avid Technology and Media Distributors Room I  2:45–4:00 pm Media Composer is today’s pre-eminent high speed video editing software, ideal for offline, file-based and mobile editing. Come and learn in a hands-on lab-style setting and see how to do: the newest version can take your editing skills to another level.  evaluate session at http:/go.nmc.org/friday-sessions Learn to directly access and edit RED files through AMA, without transcoding; work natively with  tweet this session (#nmc2010) QuickTime video formats, including Apple ProRes and H.264; edit video and audio by dragging and  tag this session (nmc2010) dropping elements in the timeline; and keep high-end finishing projects in-house while gaining great color precision with HD-RGB support (including dual-link I/O support with Nitris DX systems).  blog this session

66 FriDAY, JUNE 11 NMC 2010 Online Community: http://2010.nmc.org 67 Friday BREAKOUT SESSIONS Notes We Are All Cyborgs to do: Tom Haymes Houston Community College System  evaluate session at http:/go.nmc.org/friday-sessions Room D 2:45–4:00 pm  tweet this session (#nmc2010) All technologies include a human element. If the inter- relationship between humans and technologies is ignored  tag this session (nmc2010) or poorly implemented, the technology adoption will not  blog this session succeed. The presenter has developed a technology adoption paradigm called the Three Es. To be successful, a technology must be Evident to users, Easy to use, and Essential to their daily tasks. This session will introduce these concepts and serve as a brainstorming session on how to get user populations to make more effective use of technology.

68 FriDAY, JUNE 11 NMC 2010 Online Community: http://2010.nmc.org 69 Saturday BREAKOUT SESSIONS Notes Amplify the Awesome: Taking your Second Life Experience to the Next Level

Catherine Dutton Texas Woman’s University Room J  9:00–10:15 am This session provides information on how to take a Second Life platform to a beyond-basics level. The presenter will address intermediate tips and tricks discovered through experience and research to ensure an interactive classroom or successful event. Please note: Attendees will need to bring their own computers with Second Life installed.

Mobile Courseware for Students

Kyung Huh, Shan Evans University of Texas, Austin Room C 9:00–10:15 am Students at the University of Texas at Austin are now beginning to access some of their courseware applications on their smartphones and other mobile devices. Starting with the creation of MOCA, a polling application that was built by leveraging the infrastructure of an existing survey system, the eCIS (electronic Course Instructor Survey) and UTs Blackboard were subsequently optimized with mobile interfaces. The presenters will share details regarding the approach, timeline, implementation, impact, lessons learned, and future strategies. In addition to learning about the history of the project, attendees will be shown a demonstration of MOCA, with opportunities to participate.

More than Chit Chat: Pecha Kucha and Faculty Development

Cristina Lopez University of Minnesota Room E 9:00–10:15 am Pecha kucha presentations move quickly as presenters narrate twenty slides that are displayed for twenty seconds each. This presentation format is used in an event at UMN that informs to do: the audience about relevant topics in educational technology through concise, informative, and entertaining presentations.  evaluate session at http:/go.nmc.org/saturday-sessions Those who attend this session will learn about the event and its impact, as well as learning how to  tweet this session (#nmc2010) create effective pecha kucha presentations. Learning activities and educational materials will focus  tag this session (nmc2010) on image selection and crafting a narration for maximum effect.  blog this session

70 SaturDAY, JUNE 12 NMC 2010 Online Community: http://2010.nmc.org 71 Saturday BREAKOUT SESSIONS Notes Project Management to Foster Creativity: Leading Media Development to do: Megan Bell University of North Carolina at Chapel Hill  evaluate session at http:/go.nmc.org/saturday-sessions Room D 9:00–10:15 am  tweet this session (#nmc2010) Successful multimedia requires a management approach that allows for tasks to be planned and verified while higher  tag this session (nmc2010) education demands a flexible content approach allowing for  blog this session the pursuit of new ideas. With a proven project management framework, these seemingly disparate worlds can be meshed to create effective instructional media. Attendees receive lessons from a public university-based media production team, along with tools to find an individual balance of fostered creativity and managed projects. Materials are grounded in previous projects, research, and formal industry methodology.

Tools for Educators, by Educators

Steve Anderson University of Southern California North Ballroom A 9:00–10:15 am The gap between software developers and users is notoriously wide, but what happens when educators themselves become software developers, or work in close collaboration with designers to create the precise tools needed for teaching? This session looks at several instances of this process, and includes overviews of Mobile Commons, a tool for mobile learning; Scaler, a tool for annotating video; the Teacher Innovation Network and IWitness project developed by the Shoah Foundation for K-12 education; and Sophie 2.0, which is software for creating media-rich books.

Why You Need an Intern

Jeremy Seidling Dartmouth College Room B 9:00–10:15 am This session will discuss the development, implementation, and evolution of the Digital Media Internship at Dartmouth College, which has become a fixture at Jones Media Center, evolving into a one-year, full-time position with benefits and complete staff responsibilities. Most importantly, the internship is recognized as mutually beneficial to both the media center and the intern. This session will emphasize its place in today’s economy and technical world. The audience will be challenged to think critically about how to cost-effectively develop leaders in digital media.

72 SaturDAY, JUNE 12 NMC 2010 Online Community: http://2010.nmc.org 73 Posters The Digital Media Internship Program: Strategies and Techniques for Developing Student Multimedia Production Skills

Coco Kishi, Peter Elam, Lucas Horton University of Texas, Austin This poster will describe the Digital Media Internship, developed and implemented at the University of Texas, Austin. The internship offers undergraduate students an intensive professional development experience and provides a comprehensive overview of multimedia production. Students develop skills in digital graphics, animation, web and interactive design, and game development.

The Emotional Gap in Online Learning Environments

Caroline Copestake Universitat Oberta de Catalunya This poster demonstrates successful practices of integrating emotional dimensions into online learning environments to improve overall satisfaction and motivation levels. Attendees will learn that going beyond current functionalities can be more critical and effective than the functionalities themselves.

How to Empower Faculty without Intrusion and Burdening

Caroline Copestake Universitat Oberta de Catalunya Briefings, faculty interviews, videos, and ‘tool packs’ are simple ways to engage teachers and answer questions about new learning tools while still respecting the professors’ role. By not training them, we work closely without intruding or burdening their work, meeting their needs and providing the best elearning experience.

Less Filling, Same Great Taste - Comic Books instead of Video for Student Projects

Jared Bendis Case Western Reserve University Time and equipment constraints often overshadow our desire to give students a robust media experience. This poster outlines an initiative at Case Western Reserve University to develop comic books instead of video projects to give students the same expressive experience with robust media without the overhead inherent in video production.

Natural Software for New Devices: A Human Way for the Learning Process Juan Antonio Recio Universitat Oberta de Catalunya The Office of Learning Technology at the Universitat Oberta de Catalunya (UOC) is developing a new concept of software for devices, known as Natural Software, aimed at using human movement and expressions as the basis of the relationship between the student and the learning process.

THURSDAY, JUNE 10 4:00–5:30 pm 75 POSters inter aCTIVES Professional Development Masters Delivered via Moodle and Videoconference $3.50 Adapter Lets Low End Camcorders Use Headphones

Camila Cortez Universidad Tecnologica de Chile INACAP Edward Keller Georgetown University Brett Christie Sonoma State University This interactive demonstration will show how the gelardin New Media An innovative project involving videoconferencing among thirteen Center at georgetown University developed a work-around that allows campuses in Chile provided a unique opportunity for remote learners. users to hear audio with headphones plugged into the 3.5 mm 4-pole This poster will demonstrate the program’s impact on participants’ classes: incorporations of new methodologies; uses of emerging technologies; Mini-Jack AV Mini Terminal of the Canon ZR-800/960 video cameras. attitudes towards innovation; and the impact on students regarding Viewers will be able to experience the solution hands-on. satisfaction, motivation, and learning. Recorded Answer Assessment and Commentary System: Building Online Language Proficiency Exams Using Flash Media Server and Red5 Anarchy City: 13 Hour Virtual World Project

Coco Kishi, Scott Herrick, Emily Cicchini University of Texas, Austin Michael Wright Otis College of Art and Design Attendees will learn about UT Austin’s system for assessing oral foreign Learn about a project that gave sixty-six sophomores thirteen hours to language proficiency online. An administrative interface allows faculty to create an apocalyptic city in Second Life working with: 2D and 3D virtual manage students and exams; upload and record text, graphics, audio and tools in real time, a budget, a deadline, and a limited number of building video questions; and record feedback to student responses. The system is blocks (primitives) on a homestead sim. also used in other disciplines beyond foreign language.

Social Networking for Social Justice: Web-Based Service-Learning Beyond the Flat Image - Adding Value to Digital Media Online

Sarah Castricum Boston College Tom Bray University of Michigan This poster will introduce GenerationPulse, an online community where This interactive will present new ways of thinking about how to offer youth from around the world explore issues and ways to promote social students and researchers online access to three-dimensional objects justice. GenerationPulse (http://genpulse.bc.edu) fosters global awareness and areas that cannot be effectively presented on a flat screen. The and activism. Created by Boston College, this resource provides a model presentation includes juggling and 3D glasses. for collaborative project-based learning and guided peer support.

Collecting the Digital Story: Omeka and the Using Adobe Photoshop as a Visual Analysis Tool in Research New Media Narrative

Dave Wilson University of North Florida Kenneth Warren University of Richmond Adobe added new functionality to the recent versions of Photoshop, This interactive will provide an overview of available resources for no- making it a low-cost, effective tool for measuring and recording data cost digital story-telling production and publication. It will also highlight found in photographs and videos. This poster illustrates how faculty at the the lessons learned from the University of Richmond’s DST initiative that University of North Florida are using Adobe Photoshop for visual analysis helped produce over 250 digital stories this academic year. Projects are of photographs and videos for research. showcased using the free, open-source, web-publishing platform, Omeka.

Crowdsourcing the Tutor and Scaling Apprenticeships

Phillip Long University of Queensland Readily available Web tools enable previously impossible learning connections between teachers, students, mentors, and tutors. Drawing on literature, the evaluation of pilot projects at our institutions, and video-recorded student and faculty interviews, the presenter will set a vision for crowdsourced tutoring and large-scale apprenticeships. These innovations will advance learning in higher education.

76 THURSDAY, JUNE 10 4:00–5:30 pm THURSDAY, JUNE 10 4:00–5:30 pm 77 Inter actives Inter actives MInDSpace: A Working Example of Uniting Technology Finding Software: The Digital Research Tools (DiRT) Wiki and Learning Objectives

Lisa Spiro Rice University Jackie Fritz, Karl Carter, Matthew Seibert The Digital Research Tools (DiRT) wiki aggregates knowledge about Bucks County Community College emerging educational technologies and assists researchers by quickly The Multimedia and Instructional Design Space (MInDSpace) at Bucks locating software organized according to task, like “manage bibliographic County Community College offers services to meet learning objectives. information” or “mine data”. This interactive demonstrates the DiRT An in-depth discussion of technology and media literacy, including an wiki and explores several profiled devices, increasing participants’ analysis of future potential of the services provided, will help attendees understanding of both educational wikis and research software. formulate a unique plan to provide similar functions at their institution. Mobile Learning and Social Media: If You Want to Change the World, Become an Enterpreneur! Increasing Engagement and Interactivity

Jelena Godjevac, Claudio Cerulli MEA-I Munir Ahmad HP Tanya Joosten University of Wisconsin, Milwaukee This interactive focuses on immersive learning programs aimed at Social media tools, like Twitter and Facebook, increase communication fostering entrepreneurship in underserved communities around the among faculty and students, increase engagement in the classroom, world. Participants will learn how serious games are used in an interactive and create peer networks among students, faculty, and the community. blended curriculum whose goals include expressing the benefits of IT This interactive explores a University of Wisconsin project highlighting technology for running and growing small businesses. pedagogically strategic uses of social media and mobile learning in the classroom.

The Living Educational Environment Stories of Conne River: Muinji’j Becomes a Man

Brad King Ball State University Marlene Brooks, Shayne McDonald This interactive discusses the importance of collaborative learning and Memorial University of Newfoundland includes practical examples of utilizing wikis, mobile social networks, and This interactive will discuss the project Muinji’j Becomes a Man whose video to create immersive environments that exist outside the classroom. outcomes include, among other things, activities on the Muinji’j Second Learn to create historically accessible open content by treating the Life Island with a description of the processes involved, the impact of the knowledge and environment as a digital story instead of static information. project on the community, and sharing of lessons learned.

What About Sound? - Audio in Sound-Critical Marketing Courses to Students through Course Trailers Videoteleconferences

Kevin Guiney Harvard University Brian Shepard University of Southern California Harvard has forty course trailers to entice students into different courses This interactive features proven strategies for improving and optimizing and departments. These course preview videos are diverse in content and audio quality in videoteleconference (VTC), including codec types and approach. This interactive will discuss the process, from concept through audio qualities, microphone and loudspeaker selection and usage, and production; how the project was managed with no budget; time invested; echo control. Included is a demonstration of EchoDamp, the free audio- student reactions; growing demand; and lessons learned. mixing and echo-control software created specifically for the high- bandwidth, sound-critical VTC environment. Wired and Wireless: Linking Conference Speakers The Masks of Antonio Fava: Working with 3D Objects and Learners Online

Dan Zellner Northwestern University Stacy Stevenson, James Raber Kent State University This interactive will present Northwestern University Library’s project of Learn how an event Web site and social media can connect high-profile creating 3D models and masks in Second Life (the masks of Commedia speakers, high-impact topics and result in highly engaged learners. From dell’Arte, by Antonio Fava) as a case study. A discussion concerning planning to production, receive tips and tricks on how to use technology experiences in digitizing cultural objects and presenting them online is to bring a national event home and host a successful, live, wired and included. wireless event.

78 THURSDAY, JUNE 10 4:00–5:30 pm THURSDAY, JUNE 10 4:00–5:30 pm 79 Five Minutes of Fame Articulating Assessment: Digital Storytelling for Digital Work

Virginia Kuhn University of Southern California Media-rich scholarship constitutes a new area of academic production. Assessing projects that utilize text, images, and sound remains nebulous. This presenter explores criteria for gauging scholarly digital work developed for USC’s Institute for Multimedia Literacy, positing the use of digital storytelling via filmed interviews as a valid mode of assessment.

How IT Rescued a $100,000 No Budget Project

Lou Rera Buffalo State College Through the IT and Communications Departments, Buffalo State College discovered an in-house solution to provide students and faculty with a multimedia server and a basic approach for the logistics of converged media. Faced with increased pressure from budget cuts, this presentation will focus on the creative solutions to technical advancements.

Kindling Students: HCC’s eBook Classroom Project

Lorah Gough, Doug Rowlett, Laurel Lacroix Houston Community College System This session summarizes the HCC eBook Project. The project explored whether current “ebook readers work pedagogically in a college classroom”, “ebook readers stand up to student use and abuse” and ebooks are cost effective”. The project offered the same course two ways — one with ebooks and the other with traditional texts.

Partnering for a 21st Century Education

Holly Ludgate, Kathy Craven Full Sail University Sharyn Gabriel Orange County Public Schools A middle school and a media university collaborated to implement various media labs, including gaming and digital media, to bring 21st century education to students. This session explores the process of developing these labs and the evolution of the partnership culminating in a school music video to promote literacy. Plasma Playground: Innovative Ideas for Training Student Techs

Helmut Baer Dartmouth College Involving students in creative media projects supports hands-on training, enriches the work experience, and helps promote media collections and services. This presentation will focus on challenges and successes of developing a staff/student training environment, illustrated through several media projects that range from written tutorials to graphic motion compositions using Quartz Composer.

FriDAY, JUNE 11 4:30–5:45 pm 81 Five Minutes of Fame NMC MEMBER INSTITUTIONS Timelines Tell All! Peasants and Revolutionaries Don’t Always Agree

Molly Ruggles Massachusetts Institute of Technology A digital time line, created in an MIT course on Russian history, allows visitors to experience the Russian Revolution from more than one vantage point. Interactions between various levels reveal new complexity and causal/historical interrelatedness while providing a flexible structure for students to collectively contribute data, analysis, and insight.

Touchless Interactive Art in the Personal Computer

Seiji Ikeda, Collin Hover University of Texas, Arlington Explore a touchless, gesture-based system based on consumer-level technology and a zero-dollar budget used by students and faculty of the Art and Art History Department of the University of Texas at Arlington. Possibilities for expanded use of this system in other fields will be discussed.

Using Voice Tools with Students in Online Courses

Gail Krovitz Pearson Online instructors often feel disconnected from their students, possibly because of the lack of verbal communication. This presentation will discuss free recording tools used for student work as it relates to distant learning and focus on best practices for their use.

Which Castle is That? Geotagging as a Tool for NMC Member Institutions Research & Scholarship

Jared Bendis Case Western Reserve University Geotagging is the process of adding latitude and longitude location to a photograph. This presentation will discuss a case study that used geotagging as a tool for research, and led to both scholarship and discovery.

82 FriDAY, JUNE 11 4:30–5:45 pm NOTES NMC MEMBER INSTITUTIONS

Community Colleges Universities & Colleges Austin Community College Abilene Christian University Bucks County Community College Alma College Central Piedmont Community College Arizona State University Chattanooga State Technical Community Arkansas State University College Art Center College of Design El Paso Community College✦ Auburn University Henry Ford Community College Ball State University Houston Community College System Baylor University Jefferson State Community College Bloomsburg University of Pennsylvania Johnson County Community College Boston College✦ Maricopa Community Colleges Boston University MiraCosta College Bowling Green State University Montgomery County Community College Bradley University Oakton Community College Bridgepoint Education Pasadena City College Brigham Young University San Diego Community College District Brown University Solano Community College Bucknell University St. Louis Community College Buffalo State College California Institute of Technology Foundations California Lutheran University Edward and Betty Marcus Foundation California State Polytechnic University, Pomona Museum and Arts Organizations California State University, Channel Islands Canadian Heritage Information Network California State University, Chico Indianapolis Museum of Art California State University, East Bay Museum of Modern Art California State University, Monterey Bay Tang Museum at Skidmore College California State University, Sacramento Research & Science Centers California University of Pennsylvania Association for Educational Communications Capella University & Technology✦ Carleton College Australian Flexible Learning Framework Case Western Reserve University Center for Digital Storytelling Champlain College Coalition for Networked Information Cheyney University of Pennsylvania EDUCAUSE Learning Initiative City College of New York, CUNY Doug Engelbart Institute Clarion University Exploratorium Center for Learning and Teaching Clemson University Global Kids Colgate University International Education Services College of New Jersey National Geographic Society✦ College of William and Mary Remedy Communications Colorado College The Center for 21st Century Skills Colorado Technical University Columbia University Schools Columbus College of Art and Design Washoe County School District Cornell University University Systems Dallas Baptist University Pennsylvania State System of Higher Education Dartmouth College

NMC 2010 Online Community: http://2010.nmc.org NMC 2010 SUMMER CONFERENCE 85 NMC MEMBER INSTITUTIONS NMC MEMBER INSTITUTIONS

Deakin University✦ Mount Holyoke College✦ Towson University University of Southern Queensland✦ Drexel University National University Trinity University University of Technology, Sydney East Carolina University National University of Ireland, Galway Tufts University University of Tennessee East Stroudsburg University of Pennsylvania New York University Tulane University University of Texas, Arlington Edinboro University of Pennsylvania North Carolina State University Union College University of Texas, Austin Emerson College North Dakota State University Universitat Oberta de Catalunya University of Texas, El Paso Emily Carr Institute of Art & Design Northeastern University University of Akron University of Texas of the Permian Basin✦ Emory University Northern Alberta Institute of Technology✦ University of Alabama University of the Arts Fashion Institute of Technology Northern Arizona University University of Alaska Anchorage University of the Pacific Florida Southern College✦ Northwestern University University of Alaska Fairbanks University of the Sacred Heart Franklin University Oakland University University of Art & Design Helsinki University of Toledo Full Sail University Oberlin College University of British Columbia University of Utah George Washington University Occidental College University of California, Davis University of West Florida Georgetown University Ohio State University University of California, Los Angeles University of Western Ontario Griffith University Old Dominion University University of Central Florida University of Wisconsin, Madison Harvard University The Open University University of Delaware University of Wisconsin, Milwaukee Hong Kong University of Science & Technology Otis College of Art and Design University of Georgia Ursinus College Indiana University of Pennsylvania Pacific Lutheran University University of Illinois at Urbana-Champaign Virginia Tech Indiana University Purdue University at Pennsylvania State University University of Louisville Washington College Indianapolis Princeton University University of Lugano Washington University, St. Louis Indiana Wesleyan University Queen’s University University of Maryland Wayne State University Library System Iowa State University Radford University University of Maryland, Baltimore County Wellesley College Ithaca College Rice University University of Mary Washington West Chester University of Pennsylvania James Madison University Rochester Institute of Technology University of Melbourne Willamette University John Carroll University Royal Melbourne Institute of Technology University of Memphis Williams College Johns Hopkins University Rutgers University University of Michigan, Ann Arbor Winona State University Kaplan University✦ Saint Mary’s College of California University of Minnesota Yale University Kent State University Salem State College University of Montana NMC Corporate Partners Kutztown University San Diego State University University of Nebraska, Lincoln Platinum Partners Lawrence Technological University San Francisco State University University of Nevada, Reno✦ Adobe Systems, Inc. Lehigh University San Jacinto College University of New Haven✦ Apple Inc. Lock Haven University of Pennsylvania Santa Clara University University of New Mexico Hewlett Packard✦ Loyola Marymount University Seton Hall University University of New South Wales Distinguished Partners Loyola University New Orleans Shippensburg University of Pennsylvania University of North Carolina, Greensboro LearningTimes Lund University Slippery Rock University of Pennsylvania University of North Carolina, Pembroke Linden Lab Lynn University Sonoma State University, CSU University of North Dakota Pearson eCollege Mansfield University of Pennsylvania Southern Illinois University, Edwardsville University of Notre Dame Sustaining Partners Marquette University St Cloud State University University of Oregon Avid Technology✦ Massachusetts Institute of Technology St. Edward’s University University of Pennsylvania CritiqueIt✦ Memorial University of Newfoundland St. Lawrence University University of Pittsburgh Digital Media Academy Mercer University✦ Stanford University University of Queensland Hippasus Miami University SUNY Learning Network University of Richmond i>clicker Middlebury College State University of New York at Cortland University of Rochester Pathable, Inc. Millersville University Swarthmore College University of Saskatchewan Toon Boom Animation, Inc.✦ Mississippi State University Libraries Tecnologico de Monterrey✦ University of South Florida ✦ Montclair State University Texas State University, San Marcos University of Southern California Denotes new members. Morgan State University Texas Woman’s University

86 NMC 2010 Summer Conference NMC 2010 SUMMER CONFERENCE 87 Notes Notes

88 NMC 2010 Summer Conference NMC 2010 Online Community: http://2010.nmc.org 89 Notes

90 NMC 2010 Summer Conference CONFERENCE MAPS DISNEYLAND® HOTEL

3 2 UPPER LEVEL Stairs and Escalator to Roof Parking

Magic Kingdom Ballroom

Terrace CONVENTION Rest Foyer West Rooms CENTER 4 1 Business Center Marina

Stairs to Lobby Level Magic Kingdom Ballroom Foyer KingdomMagic Ballroom Elevator to MAGIC TOWER Lobby Level House of Blues  Downtown Disney® Disneyland® Theme Parks

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LOWER LEVEL DREAMS TOWER

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Room D Room I South Center North Ballroom Ballroom Ballroom South Exhibit Hall A B A B Room C Room H

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