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Kesmai
ELECTRONIC ARTS INC. (Exact Name of Registrant As Speciñed in Its Charter)
Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
What the Games Industry Can Teach Hollywood About DRM
In the Archives Here As .PDF File
IGDA Online Games White Paper Full Version
The Story of Subspace Zhichun Pu STS 145 Case Study
Annotated Worlds for Animate Characters
Modelos De Negocios En La Industria Del Videojuego : Análisis De Caso De
Electronic Arts 20 01 Ar
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Crowdfunding Your Game Company Via a Title III/Reg CF Raise (Consumer Equity Crowdfunding)
Game Developer
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All Points Bulletin – Reloaded Design and Item Monetization Challenges When AAA Games Goes Free2play
The Place of Play of Place the the Place of Play
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Death to the Game Industry
Of 81 /Users/Tom/Desktop/Games.Txt Saved
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The History of Virtual Worlds
2003 IGDA Online Games White Paper
@Mass Digi #GC16
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Biting the Hand: a Compilation of the Columns to Date
Game Sound : an Introduction to the History, Theory, and Practice of Video Game Music and Sound Design / Karen Collins
Break Into the Game Industry. How to Get a Job Making Video Games
SCHEDULE 14A INFORMATION Proxy Statement Pursuant to Section 14(A) of the Securities Exchange Act of 1934 (Amendment No
A Brief History of Videogames
GAME DEVELOPER Jun Takeuchi on XSI
Science Fiction Video Games Focuses on Games That Are Part of the Science Fiction Genre, Rather Than Set in Magical Milieux Or Exaggerated Versions of Our Own World
History of Video Game Design Ryan Barrett If You Happened to Catch A
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The Evolution of Massively Multiplayer Online Gaming
Modelling of Network Traffic for Multiplayer Role Playing Games Based on User Behaviour