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Game classification
Building a Poker Playing Agent Based on Game Logs Using Supervised Learning
The Mathematical Analysis of Games, Focusing on Variance
Applications of Game Theory in Project Management: a Structured Review and Analysis
An Instrument to Build a Gamer Clustering Framework According to Gaming Preferences and Habits
How Video Games Expose Children to Gambling
Real-Time Rule-Based Classification of Player Types in Computer Games
Generic Interface for Developing Abstract Strategy Games
Impartial Intersection Restriction Games
Unifying Game Ontology: a Faceted Classification of Game Elements
Two Player Zero Sum Multi-Stage Game Analysis Using Coevolutionary Algorithm
Facet Analysis of Video Game Genres
Is It All a Game? Understanding the Principles of Gamification
The City Game Fit: the Reverse Engineering of Urban Games
Classifying Serious Games: the G/P/S Model
Video Game Navigation: a Classification System for Navigational Acts
DEVELOPMENT and VALIDATION of a PHYSICAL ACTIVITY GAMES PLAYABILITY SCALE by ENG WAH TEO DISSERTATION Submitted in Partial Fulfi
Two Player Zero Sum Multi-Stage Game Analysis Using Coevolutionary Algorithm
The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology
Top View
The Logic of Videogame Genre Organization
Chapter Three Ayo Game
Methodologies and Tools for Creating Competitive Poker Playing Agents
Automatic Classification of Games Using Support Vector Machine
Re: Gamblit Poker LIVE! VLO - Game Classification Opinion
The Changing Face of Video Games and Video Gamers: Future Directions in the Scientific Study of Video Game Play and Cognitive Performance
Playing the Game of Video Game Classification Game Over for Europe?
GENERAL VIDEO GAME ARTIFICIAL INTELLIGENCE MORGAN & CLAYPOOL Series ISSN: 2573-6485 ISSN: Series Synthesis