Game balance
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- Evaluating Competitive Game Balance with Restricted Play
- Balancing Intransitive Relationships in Moba Games Using Deep Reinforcement Learning
- The Circlemud Builder's Manual
- Game Balance Designed Structure and Consumer Agency in an Online Game
- A Cooperative Tabletop Computer Game for Social Skills Development
- Battlefields of Negotiation
- Play Redux: the Form of Computer Games
- Project Documentation Project Seminar: Balancing in Games
- Towards Playing Full MOBA Games with Deep Reinforcement Learning
- Cash Trade in Free-To-Play Online Games
- What Is Game Design; What Makes Games Meaningful; Rules, Play, and Culture; the Iterative Process
- Technical Report 2020-001 Improved Balance in Multiplayer Online Battle
- The Current Draft
- Transgression and Subversion in Everquest
- Machine Learning and Data Mining on the Innovation of E-Sports Industry
- Game Balancing Using Koopman-Based Learning
- Rogue Reality’ September 30, 2008 by Shawn Foust
- Balancing Skills to Optimize Fun in Interactive Board Games