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FuturePlay
Towards Procedural Map and Character Generation for the MOBA Game Genre
Elements of Gameful Design Emerging from User Preferences Gustavo F
Proposal for a Content Analysis of Equity Versus Efficiency In
Curious Games
FGIR-2018-Report.Pdf
Participatory Gaming Culture
Mobile Games Advertising Report 2018 :: in Association with Mintegral
Exergame Design for Elderly Users: the Case Study of Silverbalance
Heuristics for Video Games Evaluation: How Players Rate Their Relevance for Different Game Genres According to Their Experience Florentin Rodio, Christian Bastien
Second Life: Game, Simulator, Or Serious Game? Second Life: Jogo, Simulador Ou Jogo Sério?
Heuristic Evaluation in Game and Gamification Development
Mediapsychology Using Videogames to Treat Childhood Obesity
80331-1B Zagal 120811 Km.Indd
Identification and Categorization of Digital Game Experiences: a Qualitative Study Integrating Theoretical Insights and Player Perspectives
Procedural Generation of Metroidvania Style Levels
Voice Interaction Game Design and Gameplay
The Neurobiology of Play Chris Bateman Lennart E
Senior Gamers: Preferences, Motivations and Needs Henk Herman Nap Phd Yvonne A.W
Top View
"Fun Factor" Into Gaming
Designing Better Exergames: Application of Flow Concepts and the Fitt Principle to Full Body Exertion Video Games and Flexible Challenge Systems
Serious Games – an Overview
The Effect of Previous Gaming Experience on Game Play Performance
Qualitative Study with Focus Groups and Thematic Analysis
A Framework and Taxonomy of Videogame Playing Preferences
Playful Thinking Series : Play Matters
Fgir-2020-Report.Pdf
Mapping Time in Video Games Michael Nitsche Georgia Institute of Technology 686 Cherry Str
Reflective Game Design
Gamers' Sensations of Spatial, Social, and Co-Presence While Playing
Brian M. Winn
Changing the Core: Redefining Gaming Culture from a Female-Centered Perspective by Amanda C
Design Values of Digital Role-Playing Games
Thesis Document
Creative Expression As the Objective in Video Games
On Abusive Game Design
Benefits of Video Games in Multidisciplinary Scientific Research Jeremiah Jeffrey Shepherd University of South Carolina - Columbia
An Adaptive Approach to Exergames with Support for Multimodal Interfaces
Gaming Bodies : Video Game Corporeality in Characters, Players, and Representations
The Tragedy of the Art Game Olli Tapio Leino School of Creative Media City University of Hong Kong Kowloon Tong, Hong Kong +852 3442 4711
[email protected]
Designing Games to Effect Awareness on Children's Poverty