Heuristics for Video Games Evaluation: How Players Rate Their Relevance for Different Game Genres According to Their Experience Florentin Rodio, Christian Bastien To cite this version: Florentin Rodio, Christian Bastien. Heuristics for Video Games Evaluation: How Players Rate Their Relevance for Different Game Genres According to Their Experience. 25ème conférence francophone sur l’Interaction Homme-Machine, IHM’13, AFIHM, Nov 2013, Bordeaux, France. 10.1145/2534903.2534915. hal-00877287v1 HAL Id: hal-00877287 https://hal.inria.fr/hal-00877287v1 Submitted on 28 Oct 2013 (v1), last revised 6 Nov 2013 (v2) HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Heuristics for Video Games Evaluation: How Players Rate Their Relevance for Different Game Genres According to Their Experience Florentin Rodio J. M. Christian Bastien University of Lorraine University of Lorraine Laboratoire PErSEUs (EA 7312) Laboratoire PErSEUs (EA 7312) 57006 Metz (France) 57006 Metz (France)
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[email protected] ABSTRACT player’s expectations, and to avoid wasting their time on This paper reports a study evaluating the relative issues that may not be important.