The Videogame Ethics Reader Revised First Edition Edited by Jose P. Zagal Included in this preview: • Copyright Page • Table of Contents • Excerpt of Chapter 1 For additional information on adopting this book for your class, please contact us at 800.200.3908 x501 or via e-mail at
[email protected] revised first edition Edited by José P. Zagal DePaul University Bassim Hamadeh, Publisher Christopher Foster, Vice President Michael Simpson, Vice President of Acquisitions Jessica Knott, Managing Editor Stephen Milano, Creative Director Kevin Fahey, Cognella Marketing Program Manager Jamie Giganti, Project Editor Al Grisanti, Acquisitions Editor Luiz Ferreira, Licensing Associate Copyright © 2012 by University Readers, Inc. All rights reserved. No part of this publication may be reprinted, reproduced, transmitted, or utilized in any form or by any electronic, mechanical, or other means, now known or hereaft er invented, including photocopying, microfi lming, and recording, or in any information retrieval system without the written permission of University Readers, Inc. First published in the United States of America in 2012 by University Readers, Inc. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. 16 15 14 13 12 1 2 3 4 5 Printed in the United States of America ISBN: 978-1-60927-635-5 Contents Preface v EFFECTS 1 Blazing Angels or Resident Evil? Can Violent Video Games Be a 3 Force for Good? Christopher J. Ferguson Now It’s Personal: On Abusive Game Design 31 Douglas Wilson and Miguel Sicart The Meaning of Race and Violence in Grand Theft Auto: San Andreas 47 Ben DeVane and Kurt D.