Psychology in Russia: State of the Art Russian Lomonosov Psychological Moscow State Volume 7, Issue 4, 2014 Society University MediapsycHology Using videogames to treat childhood obesity Daria A. Druzhinenkoa, Andrey I. Podolskiyb*, Oleg A. Podolskiyc, Patrick Schmolla a National Center for Scientific Research, Strasbourg, France b Lomonosov Moscow State University, Moscow, Russia c Scientific Research University Higher School of Economics, Moscow, Russia * Corresponding author. E-mail:
[email protected] Childhood obesity is one of the most dangerous pathologies; it can lead to serious illness in the absence of medical support. In this article we give an overview of the use of videog- ames for reducing and normalizing the weight of overweight and obese children. We dis- cuss the categorization of the existing games and their limits, and we outline the perspec- tives of psychopedagogical research in the domain of game design for treating obese and overweight children. The role of long-term motivation in the treatment of obesity is one of the crucial questions we discuss. We try to understand how videogames can help chil- dren and parents maintain motivation during weight-loss treatment. The role of parents is undeniable in ensuring the success of weight-loss programs for overweight or obese children. Perhaps videogames can be the instrument for families’ lifestyle changes. Keywords: childhood obesity, videogame, motivation, family, lifestyle Childhood obesity Childhood obesity is one of the most important risk factors for the incidence of cardiovascular disease and diabetes in adulthood. Childhood obesity not only is common in developed countries but increasingly affects developing countries. Be- cause of the consequences of childhood obesity — obesity in adulthood, cardiovas- cular disease, diabetes, arthritis — obesity has become one of the leading causes of death in the world (Rapport sur l’organisation de la recherche …, 2010).