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Eric Zimmerman
Game Changer: Investing in Digital Play to Advance Children’S Learning and Health, New York: the Joan Ganz Cooney Center at Sesame Workshop
A Sense of Presence: Mediating an American Apocalypse
The Ludic Garden
Social and Spatial Ecosystems in Location-Based Mobile Gameplay
Copyright by Kaitlin Elizabeth Hilburn 2017
Gaming Literacy Game Design As a Model for Literacy in the Twenty-First Century
Designing a Virtual Reality Game for the Pediatric Patient-Player Experience
CV. Katie Salen
Pokéwalkers, Mafia Dons, and Football Fans Play Mobile with Me
Defining and Exploring the Logics of Alternate Reality Games Jay Johnson University of Wisconsin-Milwaukee
LEARNING to PLAY to LEARN Lessons in Educational Game Design
At the Threshold Into New Worlds: Virtual Reality Game Worlds Beyond Narratives
Towards Emergent Play in Mixed Reality
The Ambiguity of Games: Histories and Discourses of a Gameful World
Peoples Republic of Monsters
Definitions of Role-Playing Games
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames CHI ’21, May 8–13, 2021, Yokohama,Japan
Bits N' Bricks Season 3, Episode 29 Junkbot Feature and Transcript
Top View
Designing for Immediate Play
Media NYC 2020 Report
Curriculum Vitae
Development of a Web Based Interface for Game-Masters of Pervasive Games