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Emergent gameplay
Master's Thesis: Visualizing Storytelling in Games
Navigating the Videogame
Embrace the Unexpected: Yet Another Family Conversation
Queering Stories and Selves: Gamer Poop and Subversive Narrative Emergence
Spawn This: Minecraft As a Virtual World
PROCEDURAL CONTENT GENERATION for GAME DESIGNERS a Dissertation
The Relationship Between Survival Mechanics and Emergent Narrative
Emergent Multiplayer Games
Dungeon Crawl Stone Soup (1997/2006-Present)
Making Sense of Emergent Narratives
Integrating Emergence and Progression
An Analysis of Open World Pvp
The Tekatekitech System for Automated Minigame Generation: First Steps
Emergent Gameplay: the Limits of Ludology and Narratology in Analyzing Video Game
Text Begins by Discussing Spe Beginnings on Edrunningspeeddemosarchive.Com As a Community
Immersive Sims a Game Design Philosophy by Hackers
Humphreys Overlapping Rule Sets in Online Games
Project Horseshoe 2018 Report Section 7
Top View
Visualizing Game Dynamics 1 Running Head
Rapporten.Pdf
The Significance of Jeep Tag: on Player-Imposed Rules in Video Games
Supe Rplay, Sequence Breaking
An Analysis of Game-Based Learning for the Design of Digital Science Games
Playing the Story: the Emergence of Narrative Through the Interaction Between Players, Game
Learning to Play: the Design of In-Game Training to Enhance Videogame Experience
The Living Dungeon: Space, Convention, and Reinvention in Dungeon Games
Frustration and Its Effect on Immersion in Games
Minecraft: Guided Emergent Game Design
Thesis Template
Exploring Aesthetic Ideals of Gameplay Sus Lundgren1 Karl J
Best of Both Worlds
Gamer Resistance to Marketization of Play
Video Games, Art and the Human Condition: an Existentialist
Arkanet: Investigating Emergent Gameplay and Emergence
Leveraging Procedural Narrative and Gameplay to Address
On the Language of Game Design and Research
Systematic Review of Gameplay Requirements for Massively Multiplayer Online Games
Is Machinima a Form of Art?
Sebastian Domsch Storyplaying Narrating Futures
Humour in Video Games: Play, Comedy, and Mischief Department Media Degree Programme MA in New Media Year 2013 Number of Pages 77+7 Language English
Renegade Or Paragon?: Categorizing Narrative Choice in Video Game Storylines
Gameplay Bite 2633
THE SIGNIFICANCE of JEEP TAG: on Player-Imposed Rules in Video Games
Designing for Emergent Sociability in Video Games
Chapter 1: the Basics of Game Design
Jukka Vahlo: in GAMEPLAY
Game Design Concepts
An Emergent Approach to Game Design – Development and Play