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DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
Realistic Dialogue Engine for Video Games
Toward a Deeper Understanding of Branching Dialogue Systems
Emulating Authentic Dialogue in Roleplaying Video Games
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations
Exploring Player Roles and Role Affordance in Video Games1 In
Framework for Developing Interactive 360-Degree Video Adventure Games
Procedural Generation and Information Games
Alignment of Player and Non-Player Character Assertiveness Levels
Development of a Tactics RPG for Android Tablets
A Unified Representation for Dialogue
Download the Program, I Want to Point out That There's a Slightly Updated Version At
2D Game Development: from Zero to Hero
Towards Expressive Input for Character Dialogue in Digital Games
University of California Santa Cruz
Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda’S Skyrim: a Qualitative Play Study
Data Adventures
Playing with Data: Procedural Generation of Adventures from Open Data
Top View
Noah Wardrip Fruin
A New Branch of Criticism for the Digital Age
Game Development with Ren'py
Following the Fallout: Narrative Structures in a Videogame Franchise
Game Fiction
Sebastian Domsch Storyplaying Narrating Futures
Playable Stories
Humour in Video Games: Play, Comedy, and Mischief Department Media Degree Programme MA in New Media Year 2013 Number of Pages 77+7 Language English
The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology
Interaction in Video Game Dialogue Exploring the Effects of Ludic Context on Fictional Dialogue
Authoring Tools Overview Document
Social Play in Non-Player Character Dialog
Pivoting the Player
The Quest for High-Quality Video Game Text Corpora