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Depth map
Interacting with Autostereograms
A Residual Network and FPGA Based Real-Time Depth Map Enhancement System
Deep Learning Whole Body Point Cloud Scans from a Single Depth Map
Fusing Multimedia Data Into Dynamic Virtual Environments
Construction of Autostereograms Taking Into Account Object Colors and Its Applications for Steganography
Ddrnet: Depth Map Denoising and Refinement for Consumer Depth
Depth Map Design and Depth-Based Effects with a Single Image
Stereoscopic Depth Map Estimation and Coding Techniques for Multiview Video Systems
Towards a Smart Drone Cinematographer for Filming Human Motion
3D Reconstruction and Rendering from Image Sequences
Real-Time Height Map Fusion Using Differentiable Rendering
Single-Shot 3D Shape Reconstruction Using Structured Light and Deep Convolutional Neural Networks
Depth Map Generation Using Local Depth Hypothesis For
Development of a Wide Area 3D Scanning System with a Rotating Line Laser
Face Reconstruction on Mobile Devices Using a Height Map Shape Model and Fast Regularization
Kinetic Depth Images: Flexible Generation of Depth Perception
Depth Map Design and Depth-Based Effects with a Single Image
1 a Structured Light Based 3D Reconstruction Using Combined
Top View
3D Depth Cameras in Vision: Benefits and Limitations of the Hardware
3D Scanning with Multiple Depth Sensors
High Resolution 2D Imaging and 3D Scanning with Line Sensors
Composite Focus Measure for High Quality Depth Maps
Hyper 360—Towards a Unified Tool Set Supporting Next Generation VR Film and TV Productions
3D Structured Light Scanner on the Smartphone Tomislav Pribanić, Tomislav Petković, Matea Đonlić, Vincent Angladon, Simone Gasparini
Hyperdepth: Learning Depth from Structured Light Without Matching
Real-Time Bas-Relief Generation from Depth-And-Normal Maps on GPU
Real-Time Deep Image Rendering and Order Independent Transparency
Depth-Map Generation Using Pixel Matching in Stereoscopic Pair of Images
Virtual Camera Control Using Dynamic Spatial Partitions Christophe Lino
Depth Map Enhancement on Rgb-D Video Captured by Kinect V2
Spacetime Faces: High Resolution Capture for Modeling and Animation
3D Scanning with a Calibrated Stereo Camera Array
Integration of Z-Depth in Compositing Kayla Steckel Purdue University
Structured Light 3D Scanning in the Presence of Global Illumination
Stereo Depth Map Fusion for Robot Navigation
Layered Depth Images
Algorithms for Rendering Depth of Field Effects in Computer Graphics
Real-Time Cinematography in a Virtual Production Environment
Deep Image Compositing in a Modern Visual Effects Pipeline
Structured Light Based Depth and Pose Estimation Improving Structured Light Based Depth and Pose Estimation Using Cnns
RGB-D Depth Map Enhancement with Motion and Depth in Complement
An Algorithm for Rendering Generalized Depth of Field Effects Based on Simulated Heat Diffusion
Single-Shot Accurate 3D Reconstruction Using Structured Light Systems Based on Local Optimization
Virtual Filmmaking with Autodesk Maya Cameras
Structured Light 3D Scanning in the Presence of Global Illumination
Using Open Source Libraries for Obtaining 3D Scans of Building Interiors
Depth Map Estimation for Free-Viewpoint Television