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Defense of the Ancients
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
Taking College Esports Seriously Nyle Sky Kauweloa and Jenifer Sunrise Winter
Dota2 Pick/Ban Recommendation System
Case Study: Dota 2'S Game Design and Player Experience
Trouncing in Dota 2: an Investigation of Blowout Matches
Character Balance in MOBA Games
Analisis Persepsi Mahasiswa Terhadap Faktor-Faktor
The 5 Most Successful Esports Players by Game So Far
The Challenges of Esports Female Athletes
Universidade Federal Do Rio De Janeiro Rafael
Download/90/67> [22 May 2015] Hofstee, E
Power Ranking” Professional Circuit Esports Teams Using Multi-Criteria Decision-Making (MCDM)
Analyzing Factors Contributing to the Success of a Team in Dota 2
A Multimodal Analysis to Myths and Legends Found In
The Principles of Esports Engagement: a Universal Code of Conduct
Trouncing in Dota 2: an Investigation of Blowout Matches
Notice of Opposition
Critically Approaching the Playful and Participatory Genealogy of Mobas
Top View
Corporate Crowdfunding As a Marketing Communication Tool
Player Conceptualizations of Creativity in Digital Entertainment Games
Mining Tracks of Competitive Video Games
The Streamer Effect on Twitch Chat Communication
Game On: the Rise of the Esports Middle Kingdom1
Is Computer Gaming a Craft? Prehension, Practice and Puzzle-Solving in Gaming Labour
The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames
A Recommender System for Hero Line-Ups in MOBA Games
Towards Automated Let's Play Commentary
The Dota 2 Bot Competition
The Development of Competitive Gaming in China
Naga Siren Guide Playdota
Lajeunesse MA F2018.Pdf
Dota Auto Chess Matchmaking
Owning the World's Biggest Esport: Intellectual Property and Dota
Dota Chess Matchmaking
Spirit Breaker Bash: the Controversial Role of Chance in Esports
Technology, Media and Telecom Esports: Investment Landscape In