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Optic Gaming Wins Call of Duty® MLG Orlando Open
August 8, 2016 Optic Gaming Wins Call of Duty® MLG Orlando Open NEW YORK--(BUSINESS WIRE)-- The road to the 2016 Call of Duty® World League Championship, Presented by PlayStation® 4 finished its last live qualifying competition yesterday with an epic showdown in Orlando as Optic Gaming won the Call of Duty® MLG Orlando Open. Yesterday's finals completed a thrilling weekend of competition, as eager fans in attendance, online at MLG.tv and other livestreams, and those tuning-in directly through an in-game (BOIII PS4) Live Event Viewer, watched 72 hours of compelling action. Optic Gaming took home the top prize after besting Team Envyus to be the top of more than 100 teams from around the world. Yesterday's exciting tournament also served as the final CWL Pro Points event of the season, as competition now moves to the North American online qualifier as the final stop before the highly anticipated CWL Championship at Call of Duty® XP. At the CWL Championship, 32 teams will play for their share of the biggest single event prize pool in Call of Duty® history, $2 million. With the growth of the Call of Duty World League, Call of Duty esports viewership has increased by more than five times year-over-year to 33 million views of the Stage 1 events this year. The Call of Duty World League Championships at Call of Duty XP is expected to be our most viewed Call of Duty esports event in history by a wide margin. After the dust settled, over 1.4 million cumulative viewers across distribution platforms, including MLG.tv, generated over 8 million video views during the event, consuming over 2 million hours of content throughout the weekend, and peaking at 164,000 concurrent viewers during the thrilling finals match.1 Here are the top eight teams from the Call of Duty MLG Orlando Open: Optic Gaming Team Envyus Team Elevate Faze Clan Rise Nation Luminosity Gaming Cloud9 Complexity Gaming On August 15, 2016, a live broadcast on youtube.com/callofduty will determine the grouping for all the qualified teams. -
Szerdán Ftc - Dinamo Zágráb Bl-Selejtező a Tippmixen!
XiX. évfolyam 74. szám 2020. szeptember 15. a szerencsejáték zrt. ingyenes kiadványa megjelenik kedden és pénteken SZERDÁN FTC - DINAMO ZÁGRÁB BL-SELEJTEZŐ A TIPPMIXEN! vÁRhATó FŐNyEREMéNy öTöSLOTTó - 37. héT EUROJACKPOT - 37. héT JOKER - 37. héT A 38. héTEN 2 24 61 75 85 “A” SZÁMSORSOLÁS 2 0 8 3 9 2 1 770 húZÁSI SORREND 2 5 24 43 45 MILLIó FORINT 2 75 61 24 85 húZÁSI SORREND KENó EREDMéNyEK 5 2 45 43 24 2020. SZEPTEMBER 10. (csütÖRTök) 205 hATOSLOTTó - 37. héT “B” SZÁM- húZÁSI MILLIó FORINT 7 18 19 24 26 28 33 35 40 43 SORSOLÁS SORREND 7 10 14 31 32 42 4 10 10 4 45 51 52 56 59 63 70 72 75 76 468 húZÁSI SORREND 2020. SZEPTEMBER 11. (péntek) MILLIó FORINT 10 32 7 14 31 42 LUXOR - 37. héT 2 3 4 9 10 11 20 22 24 32 1. 2. 3. 4. 5. 6. 7. 8. 42 43 44 48 52 57 68 70 75 78 39 SKANDINÁv LOTTó - 37. héT 20 55 16 33 37 48 14 41 2020. SZEPTEMBER 12. (szOMBAt) 9. 10. 11. 12. 13. 14. 15. 16. hATÁRSZÁMON BELüL MILLIó FORINT ELSŐ (GéPI) SORSOLÁS 10 8 40 43 63 29 22 69 3 6 8 10 13 28 36 38 46 48 17. 18. 19. 20. 21. 22. 23. 24. 49 53 57 59 60 66 67 68 74 78 1 6 9 18 20 23 35 39 30 64 13 36 9 7 53 7 MÁSODIK (KéZI) SORSOLÁS 25. 26. 27. 28. 29. 30. -
There Are No Women and They All Play Mercy
"There Are No Women and They All Play Mercy": Understanding and Explaining (the Lack of) Women’s Presence in Esports and Competitive Gaming Maria Ruotsalainen University of Jyväskylä Department of Music, Art and Culture Studies Pl 35, 40014 University of Jyväskylä, Finland +358406469488 [email protected] Usva Friman University of Turku Digital Culture P.O.Box 124 FI-28101 Pori, Finland [email protected] ABSTRACT In this paper, we explore women’s participation in esports and competitive gaming. We will analyze two different types of research material: online questionnaire responses by women explaining their reluctance to participate in esports, and online forum discussions regarding women’s participation in competitive Overwatch. We will examine the ways in which women’s participation – its conditions, limits and possibilities – are constructed in the discussions concerning women gamers, how women are negotiating their participation in their own words, and in what ways gender may affect these processes. Our findings support those made in previous studies concerning esports and competitive gaming as fields dominated by toxic meritocracy and hegemonic (geek) masculinity, and based on our analysis, women’s room for participation in competitive gaming is still extremely limited, both in terms of presence and ways of participation. Keywords Gender, esports, hegemonic geek masculinity, toxic meritocracy, Overwatch INTRODUCTION "Why do the female humans always play the female characters?" Acayri wondered soon thereafter. "Like, they're always playing Mercy." "They can't play games and be good at them —" Joel responded. "That's true, so they just pick the hottest girl characters," Acayri said. The previous is an excerpt of an article published on a digital media site Mic on May 11th 2017 (Mulkerin, 2017). -
Počítame S Nimi Surový: Amerika Spozornie Hellkvist: Som Z Nich
nike.sk SUPERŠANCA Štvrtok 1X2 21. 1. 2021 40347 Liverpool – Burnley 1,23 7,50 15,5 75. ročník • číslo 16 cena 0,80 40367 Eibar – Atl. Madrid 6,50 3,50 1,75 pre predplatiteľov 0,70 40373 Cornella – Barcelona 10,9 6,35 1,25 40374 Lazio – Parma 1,49 4,75 5,90 40459 V. Guimaraes – Nac. Madeira 1,63 4,00 6,05 40375 Magnitogorsk – Din. Riga 1,31 6,60 7,80 40376 CSKA Moskva – Chabarovsk 1,36 6,20 7,10 App Store pre iPad a iPhone / Google Play pre Android 40390 Frölunda – Leksand 1,91 4,30 3,55 Podmanili si Švédsko!Strany 18 a 19 Naši hokejisti pôsobiaci v Leksande Marek Hrivík a Peter Cehlárik dominujú v štatistikách SHL Šatan: Surový: Hellkvist: Poèítame Amerika Som z nich s nimi spozornie nadšený Peter Cehlárik (vpravo) je najlepší strelec švédskej ligy, Marek Hrivík (v¾avo) vedie poradie v poète asistencií. LEKSANDIF.SE Strana 22 Strana 4 Strana 17 Šampionát s Fialkami Na Doèkala nezanevrel Reštart hviezdy v Capitals Naše najúspešnejšie biatlonistky súèasnosti Paulínu Futbalista Lukáš Štetina sa zotavuje po vážnom zranení Sergej Kosticyn prišiel do Bratislavy pomôcś nášmu úèast- a Ivonu Fialkové COVID-19 nezastavil. Napriek zdravotným kolena, ktoré si privodil v reprezentaènom zápase s Èes- níkovi v nadnárodnej ICE Hockey League v boji o play-off, problémom sa predstavia na majstrovstvách sveta kom (1:3) po nešśastnej zrážke so spoluhráèom zo Sparty no útoèník s takmer štyrmi stovkami štartov v NHL už v Slovinsku. FOTO TASR/MICHAL SVÍTOK Praha. FOTO SPARTA.CZ 23 mesiacov nehral súśažný zápas. -
Cloud9 Technologies LLC
Cloud9 Technologies LLC. 565 Fifth Avenue New York, NY 10017 +1.866.753.4239 Cloud9 Technologies – Service Description May 2019 1 Cloud9 Technologies LLC. 565 Fifth Avenue New York, NY 10017 +1.866.753.4239 Contents 1. Overview .......................................................................................................................................................................................................... 3 2. Cloud9 Technologies Service Summary ......................................................................................................................................................... 3 3. Major Service Components ............................................................................................................................................................................ 4 3.1 Trading Turret Interface Options ............................................................................................................................................................. 4 3.2 Cloud9 Directory (Trader Voice Connectivity) ......................................................................................................................................... 6 3.3 Voice Recording ........................................................................................................................................................................................ 8 3.4 Enterprise Communications .................................................................................................................................................................. -
Esports High Impact and Investable
Needham Insights: Thought Leader Series Laura A. Martin, CFA & CMT – [email protected] / (917) 373-3066 September 5, 2019 Dan Medina – [email protected] / (626) 893-2925 eSports High Impact and Investable For the past decade, eSports has been growing on the main stage in Asia and in stealth mode in the US. This report addresses questions we get most often from investors about eSports: ➢ What is eSports? Definitions differ. Our definition of eSports is “players competing at a video game in front of a live audience while being live-streamed.” By implication, viewing, attendance, and playing time are linked, and each creates revenue streams for eSports. ➢ How big is eSports? Globally, one out of every three (ie, 33%) 18-25 year olds spent more than an hour a day playing video games, 395mm people watched eSports, and 250mm people played Fortnite in 2018. eSports revenue will be $1.1B in 2019, up 26% y/y. ➢ Should investors care about eSports? We would argue “yes”, owing to: a) global scale; b) time spent playing and viewing; c) compelling demographics; d) eSports vs traditional sports trends; e) revenue growth; and, f) sports betting should supercharge US eSports. ➢ Is eSports a fad? We would argue “no”, owing to: a) many US Universities now offer Varsity eSports scholarships; b) new special purpose eSports stadiums are proliferating; c) billionaires are investing to make eSports successful; d) audience growth; and, e) Olympics potential. ➢ Why have you never heard of eSports? Because zero of the top 30 earning players in the world were from the US in 2018. -
Call of Duty® World League, Presented by Playstation®4, Makes Seattle Debut April 20-22
Call of Duty® World League, Presented by PlayStation®4, Makes Seattle Debut April 20-22 April 20, 2018 Over 120 Teams from Around the World Head to the Pacific Northwest to Take Part in Call of Duty World League’s Record Setting $4.2 Million Season Prize Purse SANTA MONICA, Calif.--(BUSINESS WIRE)--Apr. 20, 2018-- The Call of Duty® World League, Presented by PlayStation®4, brings competitive Call of Duty®: WWII action to Seattle for the first time this week, as over 120 Call of Duty esports teams are set to compete April 20-22, 2018. Squads from around the world will square-off for their shot at glory and prizing during this record setting season of the CWL and its $4.2 million overall season-long prize purse. The action begins today and culminates with the event championship on Sunday, with $200,000 in event pool prizing up for grabs at the CenturyLink Field Event Center. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20180420005609/en/ "The Call of Duty World League is excited to bring our record setting season to Seattle for the first time, allowing spectators to witness the best teams from around the world go head to head in Call of Duty: WWII. Participation in the CWL has never been higher and with so many skilled teams expected to be in attendance, we anticipate fierce competition as they inch closer to earning a spot at the 2018 CWL Championship this summer. Visiting new regions can introduce us to new players, so we’re excited to see what competitors from the Pacific Northwest can bring to the CenturyLink Field Event Center this weekend," said Call of Duty Esports Director, Kevin Flynn. -
2020 Upper Deck Overwatch League Ultimate Fan (#Owlultimatefan) Program Contest Official Rules
2020 UPPER DECK OVERWATCH LEAGUE ULTIMATE FAN (#OWLULTIMATEFAN) PROGRAM CONTEST OFFICIAL RULES NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR ODDS OF WINNING. WINNERS WILL BE REQUIRED TO RESPOND TO THE WINNER NOTIFICATION AND/OR COMPLETE AND EXECUTE A RELEASE AND PRIZE ACCEPTANCE AGREEMENT AND ANY OTHER LEGAL DOCUMENTS WITHIN THE TIMEFRAME REQUIRED BY SPONSOR OR PRIZES MAY BE FORFEITED (IN SPONSOR’S SOLE DISCRETION). ANY TERMS DEFINED IN THE RELEASE SHALL BE THE SAME AS THOSE DEFINED IN THE RULES. BY ENTERING THIS CONTEST DEFINED BELOW, YOU AGREE TO THESE OFFICIAL RULES, WHICH ARE A CONTRACT, SO READ THEM CAREFULLY BEFORE ENTERING THIS CONTEST. THIS CONTEST EXPRESSLY EXCLUDES QUEBEC, FLORIDA, RHODE ISLAND AND PUERTO RICO. WITHOUT LIMITATION, THIS CONTRACT INCLUDES INDEMNITIES TO THE SPONSOR FROM YOU AND A LIMITATION OF YOUR RIGHTS AND REMEDIES. 1. NAME OF CONTEST: 2020 Upper Deck Overwatch League Ultimate Fan Program Contest (“Contest”). 2. SPONSOR: This Contest is sponsored by The Upper Deck Company located at 5830 El Camino Real, Carlsbad, California 92008 (“UDC” or “Sponsor”). 3. CONTEST PERIOD: August 27, 2020 at 9 a.m. Pacific Standard Time (“PST”) to October 5, 2020 at 9 p.m. PST (“Contest Period”). For more information please see the Contest details located at www.upperdeck.com/OWLUltimateFan (the “Website”). 4. ELIGIBILITY: The Contest is open and offered only to natural persons Entrants who are legal residents of (a) the fifty (50) United States of America (“USA”), including Washington D.C., but excluding Florida, Rhode Island and Puerto Rico who are at least eighteen (18) years old or the age required in the state in which he or she resides at the time of Entry in the USA, and/or (b) the provinces and territories of Canada, excluding Quebec, who have reached the age of majority in their jurisdiction of residence. -
Sreda 06.05.2020. PIKADO
Konačan Hendikep Ukupno Prva E SPORTS - Sreda 06.05.2020. ishod mapa mapa mapa takmičenje čas br. domaćin gost K1 K2 HM H1 H2 UM manje više PM1 PM2 Dota 2, Asia Spring Invitational, na 2 dobijene mape 10:00 9219 LGD.int Team Strawberry 1,80 1,90 -1.5 3,45 1,28 2.5 1,90 1,80 1,82 1,87 Dota 2, China Development League, na 2 dobijene mape10:00 9221 iG Vitality Vici Gaming Potential1,35 3,00 -1.5 2,20 1,60 2.5 1,70 2,00 1,48 2,55 CS:GO, Home Sweet Home Cup, na 1 dobijenu mapu 10:50 9212 forZe Salamander 1,27 3,50 Dota 2, Dota Pit League, na 2 dobijene mape 11:00 9224 Invictus Gaming Team Aster 1,65 2,10 -1.5 3,00 1,35 2.5 1,85 1,85 1,75 1,95 Dota 2, Hephaestus Cup, na 2 dobijene mape 11:00 9225 Reality Rift 496 Gaming 1,27 3,50 -1.5 2,00 1,70 2.5 1,65 2,10 1,40 2,75 CS:GO, ESL one, na 2 dobijene mape 11:30 9185 Camel Riders D13 3,00 1,35 1.5 1,60 2,20 2.5 1,70 2,00 2,55 1,48 CS:GO, ESL one, na 2 dobijene mape 11:30 9186 Mazaalai TyLoo 3,50 1,27 1.5 1,70 2,00 2.5 1,65 2,10 2,75 1,40 CS:GO, LootBet CS, na 2 dobijene mape 11:30 9213 Heroic Secret 1,60 2,20 -1.5 2,90 1,37 2.5 1,80 1,90 1,70 2,00 Dota 2, China Development League, na 2 dobijene mape13:00 9222 Sparking Arrow GamingStarlucK.Fly 1,15 4,80 -1.5 1,63 2,15 2.5 1,47 2,55 1,26 3,60 Dota 2, DPL-CDA Professional League, na 2 dobijene mape13:00 9223 EHOME CDEC Gaming 1,50 2,45 -1.5 2,70 1,42 2.5 1,80 1,90 1,65 2,10 Dota 2, WePlay! Pushka League, na 2 dobijene mape 13:00 9228 Virtus.pro Team Spirit 1,17 4,40 -1.5 1,70 2,00 2.5 1,50 2,45 1,30 3,30 CS:GO, ESEA Premier Season, na 1 dobijenu mapu -
Esports Yearbook 2017/18
Julia Hiltscher and Tobias M. Scholz eSports Yearbook 2017/18 ESPORTS YEARBOOK Editors: Julia Hiltscher and Tobias M. Scholz Layout: Tobias M. Scholz Cover Photo: Adela Sznajder, ESL Copyright © 2019 by the Authors of the Articles or Pictures. ISBN: to be announced Production and Publishing House: Books on Demand GmbH, Norderstedt. Printed in Germany 2019 www.esportsyearbook.com eSports Yearbook 2017/18 Editors: Julia Hiltscher and Tobias M. Scholz Contributors: Sean Carton, Ruth S. Contreras-Espinosa, Pedro Álvaro Pereira Correia, Joseph Franco, Bruno Duarte Abreu Freitas, Simon Gries, Simone Ho, Matthew Jungsuk Howard, Joost Koot, Samuel Korpimies, Rick M. Menasce, Jana Möglich, René Treur, Geert Verhoeff Content The Road Ahead: 7 Understanding eSports for Planning the Future By Julia Hiltscher and Tobias M. Scholz eSports and the Olympic Movement: 9 A Short Analysis of the IOC Esports Forum By Simon Gries eSports Governance and Its Failures 20 By Joost Koot In Hushed Voices: Censorship and Corporate Power 28 in Professional League of Legends 2010-2017 By Matthew Jungsuk Howard eSports is a Sport, but One-Sided Training 44 Overshadows its Benefits for Body, Mind and Society By Julia Hiltscher The Benefits and Risks of Sponsoring eSports: 49 A Brief Literature Review By Bruno Duarte Abreu Freitas, Ruth S. Contreras-Espinosa and Pedro Álvaro Pereira Correia - 5 - Sponsorships in eSports 58 By Samuel Korpimies Nationalism in a Virtual World: 74 A League of Legends Case Study By Simone Ho Professionalization of eSports Broadcasts 97 The Mediatization of DreamHack Counter-Strike Tournaments By Geert Verhoeff From Zero to Hero, René Treurs eSports Journey. -
The Best Ever? SK Gaming's Coldzera Looks to Claim His Place in CS:GO History
12/1/2017 Counter-Strike Global Offensive star coldzera looks to cement his legacy CS:GO -- coldzera looks to cement legacy 140d - Samuel Delorme Valve must solve two Dota 2 Pro Circuit problems 11h - Alan Bester Lessons from Samsung: Sticking to the script 14h - Emily Rand KSV acquires Samsung Galaxy's League of Legends team 20h - Young Jae Jeon The 2017-2018 League of Legends Roster Shuffle 9d - ESPN Esports A year in review: Lessons from 2017 League of Legends 2d - Kelsey Moser From Overwatch to PUBG: A conversation with the king of games 4d - Young Jae Jeon How the first ever F1 Esports championship was won 5d Trine University builds esports into its plans 7d - Sean Morrison Pulling in Pobelter is Liquid's best move 8d - TheTyler Erzberger best ever? SK Gaming's Seoul Dynasty coach Hocury: 'People are underrcoldzating all theer non-Kaore anlook teams' s to claim his place in 10d - Young Jae Jeon CS:GO history Sources: Zaboutine joins OpTic as head coach 12d - Jacob Wolf Meet the woman behind RunAway 15d Rachel Gu http://www.espn.co.uk/esports/story/_/id/20055264/counter-strike-global-offensive-star-coldzera-looks-cement-legacy 1/13 12/1/2017 Counter-Strike Global Offensive star coldzera looks to cement his legacy CS:GO -- coldzera looks to cement legacy 140d - Samuel Delorme Valve must solve two Dota 2 Pro Circuit problems 11h - Alan Bester Lessons from Samsung: Sticking to the script 14h - Emily Rand SK Gaming swept Cloud9 3-0 to take home the finals victory at ESL One Cologne. -
Esports Spectatorship in Australia
Networked Society Institute Esports Spectatorship in Australia Research Paper Esports Spectatorship in Australia Networked Society Institute Research Paper September 2018 Martin Gibbs, Marcus Carter, David Cumming, Robbie Fordyce, and Emma Witkowski Contact Martin Gibbs – [email protected] ISBN 978-0-7340-5327-5 Licence Creative Commons Attribution-ShareAlike – creativecommons.org/licenses/by-sa/4.0/ Cover Image Adobe Stock Image Acknowledgements The authors would like to acknowledge the support for this project provided by the Melbourne School of Engineering, The University of Melbourne. We would also like to thank Naomi Robinson for assistance with the research. We would also like to thank David Saliba and Mia Consalvo for input and suggestions at the begin of the project. We would also like to thank Kate Murray and Adam Lodders and the Networked Society Institute for their support in producing this report. Esports Spectatorship in Australia 2 Networked Society Institute, University of Melbourne Executive summary Esports – the organised, professional and spectated play of competitive digital games – has evolved into a massive global industry in the past decade. Boasting significant market value and broad global audience reach, esports is driven by modern highspeed internet infrastructure and live-streaming platforms like Twitch.tv. However, esports has yet to take hold as an industry in Australia, largely due to geographical isolation from major esports regions compounded by Australia’s traditionally lacklustre network infrastructure. Although the esports industry relies on various revenue streams, sponsorship and advertising deals provide the industry’s main source of funding. Teams, tournaments and esports organisations of various sizes are sponsored by major international companies like Intel, Samsung and Mercedes-Benz.