Analisis Persepsi Mahasiswa Terhadap Faktor-Faktor

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Analisis Persepsi Mahasiswa Terhadap Faktor-Faktor PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI ANALISIS PERSEPSI MAHASISWA TERHADAP FAKTOR-FAKTOR YANG MEMENGARUHI KINERJA DOTA 2 GAME-TEAM Skripsi Diajukan dalam Rangka Menulis Skripsi Program Studi Manajemen, Jurusan Manajemen Fakultas Ekonomi, Universitas Sanata Dharma Oleh : Stephanus Niko Thomas 122214004 PROGRAM STUDI MANAJEMEN FAKULTAS EKONOMI UNIVERSITAS SANATA DHARMA YOGYAKARTA 2016 PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI ANALISIS PERSEPSI MAHASISWA TERHADAP FAKTOR-FAKTOR YANG MEMENGARUHI KINERJA DOTA 2 GAME-TEAM Skripsi Diajukan dalam Rangka Menulis Skripsi Program Studi Manajemen, Jurusan Manajemen Fakultas Ekonomi, Universitas Sanata Dharma Oleh : Stephanus Niko Thomas 122214004 PROGRAM STUDI MANAJEMEN FAKULTAS EKONOMI UNIVERSITAS SANATA DHARMA YOGYAKARTA 2016 i PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI ii PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI iii PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI PERSEMBAHAN “Jika ragu dalam melakukan sesuatu, sebaiknya tanya kepada diri sendiri, apa yang kita inginkan esok hari dari apa yang telah kita lakukan sebelumnya” (John Lubbock) “Setiap orang punya jatah gagal,habiskan jatah gagalmu di masa sekarang” (Dahlan Islan) “Kerja keras tidak akan pernah mengkhianati hasil usaha mu” (Kang Gary) “Melakukan pekerjaan sesuai kehendak hati dan pikiran akan berbuah hasil yang maksimal” (Penulis) Kupersembahan karya ini untuk : Tuhan Yesus Kristus yang memberikan kekuatan dalam setiap langkahku Bapak, Ibu dan kakakku yang selalu mencurahkan kasih sayang dan doa untukku Sahabat Fakultas Teknik yang selalu memberikan dukungan dan motivasi iv PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI v PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI vi PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI KATA PENGANTAR Segala puji dan syukur penulis panjatkan kepada Tuhan Yang Maha Esa yang telah melimpahkan rahmat dan karunia-Nya, sehingga skripsi yang berjudul "Analsis Persepsi Mahasiswa Terhadap Faktor-faktor Yang Memengaruhi Kinerja DotA 2 Game-team" dapat diselesaikan untuk memenuhi sebagian persyaratan mendapatkan Gelar Sarjana Ekonomi di Universitas Sanata Dharma Yogyakarta. Selama penelitian hingga terselesaikannya skripsi ini, penulis menemui berbagai hambatan, namun berkat bantuan dan dorongan dari berbagai pihak akhirnya hambatan yang ada dapat teratasi. Oleh karena itu, atas segala bentuk bantuan yang telah diberikan, dengan segala kerendahan hati penulis mengucapkan terima kasih kepada : 1. Tuhan Yesus karena berkat dan rahmat-Nya saya menjadi pribadi yang pantang menyerah dan mampu menghadapi segala hal baik dan buruk maupun yang lebih buruk dari rencana saya. 2. Bapak Albertus Yudi Yuniarto, S.E., M.B.A selaku Dekan Fakultas Ekonomi Universitas Sanata Dharma. 3. Bapak Dr. Lukas Purwoto, M.Si selaku Ketua Program Studi Manajemen Universitas Sanata Dharma. 4. Ibu Dr. Caecilia Wahyu Estining Rahayu, M.Si selaku Dosen Pembimbing I yang telah memberikan bimbingan dan pengarahan kepada penulis untuk menyelesaikan skripsi ini. vii PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI 5. Bapak Drs. Theodorus Sutadi M.B.A., selaku Dosen Pembimbing II yang telah memberikan bimbingan dan pengarahan kepada penulis sehingga skripsi ini menajadi bermanfaat. 6. Segenap Dosen Program Studi Manajemen yang senantiasa menuntun, memotivasi, dan membimbing penulis selama kuliah di Universitas Sanata Dharma. 7. Bapak dan Ibu yang telah memberikan doa dan dorongannya dalam segala hal bagi hidup saya dan selama penulisan skripsi. 8. Kakakku Stephani Septi yang selalu membuat motivasi saya meningkat ketika dia mendapatkan sesuatu yang berharga karena dia telah berhasil menjadi kakak yang baik untuk panutan adiknya seperti saya untuk selalu berusaha memabhagiakan orang tua adalah yang utama. 9. Sahabatku Aloy, Pius, Bondan, Dian dan Dinda yang telah membantu dan memberikan dukungan dalam menyelesaikan skripsi ini. Ketika berkumpul selalu berusaha menjadikan momen-momen kecil maupun besar menjadi berkesan seperti keluarga kecil di Jogja. 10. Odilia Larasati Hertaswari terima kasih menjadi sahabat sekaligus kesan dan pesan yang baik untuk saya agar menjadi pribadi yang tidak boleh takut salah dan harus berani berkomunikasi terhadap orang lain. viii PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI ix PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI DAFTAR ISI HALAMAN JUDUL .......................................................................... i HALAMAN PERSETUJUAN PEMBIMBING ................................. ii HALAMAN PENGESAHAN ............................................................... iii HALAMAN PERSEMBAHAN ........................................................... iv HALAMAN LEMBAR KEASLIAN KARYA TULIS ...................... v HALAMAN LEMBAR PERSETUJUAN PUBLIKASI .................... vi HALAMAN KATA PENGANTAR .................................................... vii HALAMAN PERNYATAAN KEASLIAN KARYA ......................... ix HALAMAN DAFTAR ISI .................................................................... x HALAMAN DAFTAR TABEL ........................................................... xiv HALAMAN DAFTAR LAMPIRAN ................................................... xv HALAMAN ABSTRAK ....................................................................... xvi BAB I PENDAHULUAN ...................................................................... 1 A. Latar Belakang ............................................................................ 1 B. Rumusan Masalah ....................................................................... 9 C. Batasan Masalah .......................................................................... 9 D. Tujuan Penelitian ........................................................................ 10 E. Manfaat Penelitian ....................................................................... 10 BAB II KAJIAN PUSTAKA ................................................................ 12 A. Organisasi .................................................................................... 12 B. Motivasi ....................................................................................... 16 C. Komunikasi ................................................................................. 19 x PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI D. Kinerja ......................................................................................... 21 E. Pemimpin ..................................................................................... 26 F. Game ............................................................................................ 29 G. Kerangka Konseptual Penelitian ................................................. 34 H. Hipotesis ...................................................................................... 35 BAB III METODE PENELITIAN ..................................................... 37 A. Jenis Penelitian ............................................................................ 37 B. Lokasi dan waktu Penelitian ...................................................... 38 C.Subjek dan Objek Penelitian ........................................................ 38 D. Variabel Penelitian ...................................................................... 38 E. Pengukuran Penelitian ................................................................. 39 F. Populasi dan Sampel .................................................................... 39 G. Teknik Pengambilan Sampel ...................................................... 41 H. Sumber Data ................................................................................ 41 I. Teknik Analisis Data .................................................................... 42 BAB IV HASIL DAN PEMBAHASAN .............................................. 47 A. Profil Game DotA 2 .................................................................... 47 B. Cara Bermain DotA 2 ................................................................. 48 C.Hero atau Karakter DotA 2 .......................................................... 49 D. Kompetisi DotA 2 ....................................................................... 51 E. Tim Profesional DotA 2 .............................................................. 54 xi PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI BAB V ANALISIS DAN PEMBAHASAN .......................................... 56 A. Karakteristik Responden ............................................................. 57 B. Analisis Kuantitatif ..................................................................... 60 C.Pembahasan .................................................................................. 68 BAB VI PENUTUP ............................................................................... 72 A. Kesimpulan ................................................................................. 72 B. Saran ............................................................................................ 72 C.Keterbatasan ................................................................................. 73 DAFTAR PUSTAKA ............................................................................ 74 LAMPIRAN ........................................................................................... 77 xii PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI DAFTAR TABEL Tabel 2.1 Kerangka Konseptual Penelitian ............................................. 35 Tabel 3.1 Skala Likert ............................................................................. 39 Tabel 4.1. Karakter atau Hero DotA Tipe Strength ................................ 51 Tabel 4.2 Karakter atau Hero DotA Tipe Agility ..................................
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