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Cornerstone (software)
Jay Simon 3/18/2002 STS 145 Case Study Zork: a Study of Early
The Status Line
Spellbreaker™ Is Here!
As the Moon's Population and Economic Development Grows, Self
Activision-Couponbook
Infocom-Passport
The New Zork Times Puzzle — P
The Status Line
Nzt-Summer85
Bureaucracy.Pdf
Statusline-Fall87
The New Zork Times Atmosphere VOL
The Status Line
The Lurking Horror and Stationfall Do Panic! a Demon on Floyd Returns in Boffoid the Loose at GUE Tech Sequel to Planetfall It's a Dark and Stormy Night
The Inform Designer's Manual
The New Zork Times Changeable VOL
Command Lines: Aesthetics and Technique in Interactive Fiction And
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Top View
* * * * (Aka the New Zork Times)
Producers, Mediators, and Users in the History of Video Arcade Games, 1971-1985
Hollywood Hijinx
The Status Line See Page 8 Volume VI Number 4 Formerly the New Zork Times Winter 1987 Wait No More… It's Beyond Zork Ten Years Ago, in June of 1977, Zork Was Born
Parent – Student Handbook 2017-18
Deriving Commonsense Reasoning Evaluation from Interactive Fiction Games
Arxiv:2010.00685V3 [Cs.CL] 25 May 2021 Training
Steven Meretzky Papers Relating to Computer Game Design and Interactive Fiction History, 1978-2009 M1730
Dmo 1034 Oral History Project
Wait No More ... It's Beyond Zork Ten Years Ago, in June of 1977, Zork Was Born
A HISTORY of the VIDEO GAME INDUSTRY Eric William Baicker-Mckee Worcester Polytechnic Institute
Nzt-Winter85
The Status Line Summer 1986