The New Zork Times Changeable VOL
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The New Zork Times Dark – Carry a Lamp VOL
“All the Grues New Zork Area Weather: That Fit, We Print” The New Zork Times Dark – carry a lamp VOL. 3. .No. 1 WINTER 1984 INTERNATIONAL EDITION SORCERER HAS THE MAGIC TOUCH InfoNews Roundup New Game! Hint Booklets Sorcerer, the second in the In December, Infocom's long- Enchanter series of adventures in the awaited direct mail operation got mystic arts, is now available. The underway. Many of the functions game was written by Steve formerly provided by the Zork Users Meretzky, whose hilarious science Group were taken over by Infocom. fiction game, Planetfall, was named Maps and InvisiClues hint booklets by InfoWorld as the Best Adventure were produced for all 10 of Game of 1983. In Sorcerer, you are a Infocom's products. The games member of the prestigious Circle of themselves were also made available Enchanters, a position that you primarily as a service to those of you achieved in recognition of your in remote geographical areas and to success in defeating the Warlock those who own the less common Krill in Enchanter. computer systems. When the game starts, you realize Orders are processed by the that Belboz, the Eldest of the Circle, Creative Fulfillment division of the and the most powerful Enchanter in DM Group, one of the most the land, has disappeared. Perhaps he respected firms in direct mail. Their has just taken a vacation, but it facilities are in the New York metro- wouldn't be like him to leave without politan area, which explains the letting you know. You remember strange addresses and phone num- that he has been experimenting with bers you'll see on the order forms. -
The New Zork Times by Brief but Savage Downpour
® “All the Gnus Weather: Thic fog, followed That Fit, We Print” The New Zork Times by brief but savage downpour. VOL. 4. .No. 2 —SUMMER 1985— INTERFERON EDITION New Release: A Mind Forever Voyaging A Mind Forever Voyaging, the first were to be introduced. While you're advanced-level Science Fiction story busy exploring the future, the scien- from Infocom, is for true text- tists and programmers who created adventure buffs. Why? Because it you are honing and perfecting the has more locations to visit (several simulation's parameters. Thus, as the hundred), more things to do, more story progresses, you can travel responses, and a large vocabulary further and further in time, watching (1800+ words) than any of our previ- Rockvil prosper as the Plan ously released products. succeeds, or perish as it fails. Only The story takes place in 21st- you can tell on what course the century Rockvil, South Dakota. The country sets itself by adopting the United States of North America has Plan. fallen prey to incredibly high unem- While there are several puzzles to ployment and crime rates. Political keep players on their toes, designer indiffererence, perhaps caused by Steve Meretzky (author of Planetfall backward educational systems or and Sorcerer, and co-author of The diminishing national resources, has Hitchhiker's Guide to the Galaxy) Items from Dr. Perleman’s desk are contained in every A Mind Forever swept the nation. Exploiting this op- concentrated more on immersing the Voyaging package. portunity, Senator Richard Ryder has player in a vast, highly detailed, develop (sic) the Plan for a Renewed realistic world; a vision of the National Purpose, stressing patriot- destiny of mankind. -
Jay Simon 3/18/2002 STS 145 Case Study Zork: a Study of Early
Jay Simon 3/18/2002 STS 145 Case Study Zork: A Study of Early Interactive Fiction I: Introduction If you are a fan of interactive fiction, or have any interest in text-based games from the early 1980’s, then you are no doubt familiar with a fascinating series known as Zork. For the other 97 percent of the population, the original Zork games are text-based adventures in which the player is given a setting, and types in a command in standard English. The command is processed, and sometimes changes the state of the game. This results in a new situation that is then communicated to the user, restarting the cycle. This type of adventure game is classified as belonging to a genre called “interactive fiction”. Zork is exceptional in that the early Zork games are by far the most popular early interactive fiction titles ever released. It is interesting to examine why these games sold so well, while most other interactive fiction games could not sell for free in the 1980’s. As we will see, this is a result of many different technological and stylistic aspects of Zork that separate it from the rest of the genre. Zork is a unique artifact in gaming history. II: MIT and Infocom – The Prehistory of Zork Zork was not a modern project developed under a strict timeline by a designated team of programmers, but credit is given to two MIT phenoms named Marc Blank and Dave Lebling. Its history can be traced all the way back to the invention of a medium-sized machine called the PDP-10, in the 1960’s. -
Beyondzork-Regcard.Pdf
Fantastic savings on Brian Moriarty's Wishbringer® ! Now that you're proving your cunning and valor in Wishbringer is the perfect choice for both novices Beyond Zork,® you'll want to take on the fabulous crea and seasoned interactive fiction players. Although the tures and explore the fantastic landscape in another magic wishes you're granted will help you solve the captivating lnfocom story. And we've got just the one puzzles, experienced players can challenge them for you. Wishbringer, Brian Moriarty's first work of selves by using logic alone. interactive fiction, is now available for only $14.95. To prepare you for your adventure, the In this award-winning story, you're an ordinary Wishbringer package includes a postal map of your mail clerk in an ordinary little town. But there's some home town, a mysterious sealed envelope, a copy of thing quite extraordinary in today's mail. It's a ransom note for a The Legend of Wishbringer, and an enchanted glow-in-the-dark kidnapped cat, and it will lead you through amazing adventures Wishbringer stone. to Wishbringer, a stone possessing undreamt-of powers. For You can order Wishbringer by simply filling out the form on although the note is addressed to someone in your ordinary little the reverse side. Then you're on your way to having your most town, it's postmarked for Special Delivery to Parts Unknown. And fabulous wishes come true. its true destination is somewhere beyond your wildest dreams .. .. G-IZB-01 We'll Help You Out! There's a solution to every puzzle in Beyond Zork, and a way out story. -
The Status Line
Meet Mike’s Important Dream Date Reader Poll See page 7 The Status Line See page 6 Volume VI Number 1 Formerly The New Zork Times Winter/Spring 1987 Douglas Adams' Bureaucracy Not very long ago, Douglas Adams It's a sad story, one that's replayed (who is, as everyone knows, the best- every day for millions of people selling author of that zany interactive worldwide. Of course, it's not always story The Hitchhiker's Guide to the a bank at fault. Sometimes it's the Galaxy™) moved from one apartment postal service, or the telephone com- in London to another. He dutifully pany, or an airline, or the govern- notified everyone of his new address, ment. All of us, at one time or including his bank. In fact, he person- another, feel persecuted by a bureauc- ally went to the bank and filled out a racy. What can be done? change-of-address form. Only Douglas Adams would exact Soon after, Douglas found that he such sweet revenge. He retaliated by was unable to use his credit card. He writing Bureaucracy™, a hilarious discovered that the card had been interactive journey through masses of invalidated by the bank. Apparently, red tape. the bank had sent a new card to his You begin Bureaucracy in your old address. spiffy new apartment. You're going to For weeks, Douglas tried to get the Paris this very afternoon for a combi- bank to acknowledge his change-of- nation training seminar and vacation, address form. He talked to bank offi- so you'll need to leave as soon as you cials, and filled out new forms, and get the money order your boss has applied for another credit card, but mailed you. -
Steve Meretzky
Steve Meretzky Career Highlights Acclaimed game designer Decades of experience leading teams, mentoring talent, and running a company Myriad awards and five-star reviews Named one of the industry’s 25 “Game Gods” by PC Gamer in September 1999 Winner of the 2008 Game Design Challenge at the Game Developers Conference Organizer of the annual Free-to-Play Summit at the GDC 2013 – 2016 GSN Games (a division of Sony) San Francisco, CA Vice-President, Creative Led all design and art for GSN’s $200 million/year social casino business. In charge of creative for GSN Casino, a top-ten-grossing mobile game. Brought a new understanding of free-to-play design and retention techniques to GSN’s inexperienced casino studio. Worked with IP such as Wheel of Fortune, and talent such as Vanna White. 2008 – 2013 Playdom (a division of Disney) Palo Alto, CA Vice-President, Game Design Creative leader for one of the pioneering companies in mobile/social gaming Incepted multiple projects; gave creative review and advice for many more Intimately involved in running live games to maximize retention and monetization Contributed to many successful Facebook games including Mobsters, Sorority Life, and Social City 2006 – 2008 Blue Fang Games Waltham, MA Senior Game Designer Lead designer for the Wii game World of Zoo and for several online projects 2005 – 2006 Floodgate Entertainment Waltham, MA Chief Game Designer Lead designer for an early developer of games for mobile devices Created one of the first real-time multiplayer mobile games, Pirates -
Two for Infocom (Pdf)
Two for Infocom∗ Boris Schneider The requests we receive prove it: the recently published Infocom ad- ventures Stationfall and The Lurking Horror are great favourites among our readers. The respective authors let us in on some of their secrets. We met Steve Meretzky (Station- almost exactly five years ago. fall) and Dave Lebling (The Lurking Dave: Horror) at the fringes of a computer I can say that I started at the be- exhibition somewhere in the United ginning; I was there when Infocom was States, where they very kindly answer- born. The founders of Infocom were ed some of our questions. all professors or students at MIT. We Power Play: belonged to a group of people who Steve, Dave, please tell us how you played the first real text adventure, the joined Infocom. famous Colossal Cave Adventure. At Steve: first we thought \This is really great," When Infocom was founded I was and then \but we can do it better." a student at MIT. I had nothing to do At that time Zork was started as with computers, but I had met some a project on a mainframe. It was a Infocom employees at student parties. diversion for us, just for fun. Then I graduated with a degree in civil one day someone had this crazy idea: engineering, and then had a number of \If we publish this for home comput- jobs in that field. I found them ter- ers, someone might actually buy it." ribly boring. After a few years I was At this time (around 1980) only ten lucky enough to be hired at Infocom percent of all home computers in the as a tester. -
The Status Line
The Status Line Volume VII Number 1 Formerly The New Zork Times Winter/Spring 1988 Sherlock Holmes - Immortal Legend “You are standing in the spill of a gas The Crown Jewels have been stolen; com’s new “Immortal Legends” series. streetlight outside 221 B Baker Street. The games feature enhanced interaction You have come in response to an urgent You’re the only one who can find them with legendary characters of the past in summons from your old landlady, Mrs. the settings in which they became fa- Hudson. As the fog swirls around you, exposed and the With Holmes by mous. Developed by Bob Bates and you huddle into your coat and shiver in government will fall your side, you use Challenge, Inc., the series combines the predawn chill.” into international your wits, intuition, humor and puzzle-solving into satisfy- Thus begins Sherlock: The Riddle of disgrace. and a myriad of ing adventures that will stay with you the Crown Jewels, which catapults you Only 48 hours clues to solve the long after you turn away from the com- into the fog-bound streets of Victorian remain to solve the riddles and piece puter. The game Sherlock itself is a London. All week long, the city has crime. With Scot- together the mys- comic mystery, and its cast of charac- been bustling with preparations for Her land Yard baffled, tery. From Trafalgar ters includes the Baker Street Irregu- Majesty's Golden Jubilee. Crowds of the Prime Minister Square to Madame lars, Mycroft Holmes, and the always- sightseers and souvenir vendors fill the calls on Sherlock Tussaud’s, from incompetent Inspector Lestrade, about streets. -
Legend Entertainment Catalog
SPELLCASTING PARTY PAK Legend Entertainment Certainly Steve Meretzky's finest set of games — Quest Busters Catalog You are in the hands of a master — Computer Gaming World Three great games - all in one box! Set includes Spellcasting 101: Sorcerers Get All the Girls, Companions ofXanth Spellcasting 201: The Sorcerer's Appliance, Spellcasting 301: "The new interface looks like a graphic adventure in the true SPRING BREAK. ^ sense of the word...however this doesn't begin to tell the story. From the scandalous imagina- — Computer Gaming World tion of Steve Meretzky, these tales of high education and low morals have delighted legions of fans. All three hit games fea- ture the academic adventures of our favorite nerd, Ernie Eaglebeak in a series of deli- cious romps through the magi- cal realm of Peloria. From the bedrooms and barrooms of Sorcerer University (where grading on a curve takes on a whole new meaning) to Spring Break at Fort Naughtytail, Ernie struggles to win the affec- tions of his one true love, Lola Tigerbelly, and along the way experience the (ahem) educa- tional opportunities of college life. To pass this course you'll need to cast ridiculous spells, solve ribald puzzles and interact with gorgeous women. Any questions? We didn't think so. Class dismissed. SPECIAL OFFER: Hint Books 50% off. Set of 3 only $15.00 when ordered together with Based on "Demons Don't Dream," the latest in the wildly Party Pak ($30.00 value!) popular Xanth novels by Piers Anthony, you explore this magical world of mythic wonders and become a player in a game where the stakes are the existence of magic itself. -
Spellbreaker™ Is Here!
11 All the Gnus Weather: State of the That Fit, We Print" atmosphere VOL. IV. .. No. 4 - FALL 1985 - INTERFLUVIAL EDITION SPELLBREAKER™ IS HERE! The Exciting Conclusion to the Enchanter® Trilogy In a world founded on magic, master has been turned into an sorcerers rule the land, creating amphibian! All, that is, but the spells needed to do everything yourself . and a shadowy cloak from making bread to taming ed figure who slips quietly out wild animals. Your position as a the door. leader of the Circle of Enchanters Thus begins Spellbreaker,. ·the has earned you respect from all riveting conclusion to lnfocom's others :in the kingdom. Enchanter series (including En But now a crisis has fallen. chanter and Sorcerer'") and the Magic itself seems to be failing. final chapter in the story of a Spells go strangely awry or cease magician's rise from novice to to work altogether. The populace mage. is becoming restive, and rum Spellbreaker was written by blings are heard concerning Dave Lebling, co-author of the Enchanters. A great conclave is held, con Marathon: p. 2 vening all the guildmasters in the land. One by one, they step for Zork® trilogy and Enchanter and A Froboz.z. Magic Magic Equipment Catalog, an Enchanter's Guild pin, and six ward, describing the devastating author of StGicrosSE' and Suspect'!' Enchanter trading cards are included in eveiy Spellbreaker package. effects of the diminished magic. According to Lebling, "You don't Beer tastes like grue bathwater, have to have played the other breaker also contains technical while crackerjacks will find their pastries are thick and greasy, games in our fantasy series in innovations, such as allowing skills tested by the most huntsmen are unable to control order to enjoy this one, although you to add some words to the challenging puzzles ever con wild beasts. -
As the Moon's Population and Economic Development Grows, Self
As the Moon’s population and economic development grows, self-rule will come! ! INDEX MMM THEMES: Governance, Economy, and Legal Issues MMM #2 M is for Market; M is for Metropolis MMM #32 The Import/Export Equation; Diversification vs. Subsidies MMM #39 Moon Mining and Common Eco-Sense; Moon Mining & Engineering Realities MMM #47 Native Born MMM #52 Xititech MMM #102 The Grand Archives of Earth and Humanity MMM #109 Luna City Streets MMM #128 Defining Home Rule for Settlers MMM #129 The HomeRule Question: A Pre-Settlement Charter for the Moon; Efciency Goals & Tests: Balance of Trade Questions MMM #130 A Bill of Rights for Space Frontier Constitutions; A Century on Antarctica: what have we got? MMM #131 A Right of Repatriation?; Settlement as Intentional Community; Luna City: The Developer’s Role MMM #134 Political Independence for Settlements; An Ardent Rebuttal MMM #170 Harbor & Town MMM #176 National Parks on the Moon MMM #224 An International Lunar Research Park MMM #249 Lunar Materials to Grow Earth Economy MMM #254 Antarctica as a model for International Moon and Mars Outposts MMM #255 In Focus: Advocates of Moon and Mars Settlements should work to amend the Antarctic Treaty; Antarctic Activities can Blaze the Trail for Pioneers on Moon and Mars; Working within the Strictures of the Current Antarctic Treaty MMM #256 Antarctic Cottage Industries based on “Found” Objects and Materials THEME THREAD INDEX: LEGAL ISSUES Standards for Home Rule - Autonomy - Lunar Independence MMM #32 The Import/Export Equation; Diversification vs. Subsidies -
Activision-Couponbook
.' Redemptionlnsbuctions Customer Information (please print) 1. Buy both Hacker and Hacker II and get a $5.00 rebate. 2. Collect the following items: NAME • The UPC Bar Codes as proof-of-purchase from Hacker. and Hacker II packages. • The original sales receipts with the product prices ADDRESS circled (photocopies cannot be accepted). • This coupon, with all information fully completed. CITY STATE ZIP 3. Mail all of these items to: Activision, Inc. HARDWARE SYSTEM P.O. Box 7287 Mountain View, CA 94039 4. Must be postmarked on or before August 31, 1987. STORE WHERE SOFIWARE WAS PURCHASED 5. Allow 4-6 weeks for receipt of your rebate. CITY STATE Redemption of this coupon Is subject to all the terms and conditions listed above. Void where prohibited by law. Not to be used in conjunction with any other specla.l offer. Redemption Instructions 4. Must be postmarked on or before August 31, 1987. 5. Allow 4-6 weeks for n;ceipt of your demo disks. 1. Buy any Activision Entertainment Software title and get three free demonstration disks: Shanghai, Infocom and Personal Choice. Please check which computer system. Customer Information (please prin.t) Shanghai: 0 ffiM PC, PCjr, Thndy 1000 0 Apple ne, nc 0 Macintosh 0 C64/ l28 0 Amiga 0 Atari ST Infocom: 0 ffiM PC and MS-DOS compatible NAME 0 Apple IT series 0 Macintosh 0 C64/l28 0 Amiga 0 Atari ST 0 Atari XE/XL Personal Choice: 0 ffiM PC, PCjr, Thndy 1000 ADDRESS 0 Apple ne, nc 0 C64/ l28 2. Collect the following items: CITY STATE ZIP • The UPC Bar Code as proof-of-purchase from the Activision Entertainment software package.