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Clint Hocking
Investigating Meaning in Videogames
Journal of Games Is Here to Ask Himself, "What Design-Focused Pre- Hideo Kojima Need an Editor?" Inferiors
Art Worlds for Art Games Edited
These Are the Slides for My IGDA San Francisco Talk
Music, Time and Technology in Bioshock Infinite 52 the Player May Get a Feeling That This Is Something She Does Frequently
Agency Reconsidered
Video Games Are Where the Detective Story Has Always Belonged: the Progression of Detective Stories Into Video Games
Narrative Patterns in Farcry3
Watch Dogs®: Legion Heißt Stormzy Und Aiden Pearce
Novel Versus Game: Players Experiencing Assassin's Creed
Ludic Dysnarrativa: How Can Fictional Inconsistency in Games Be Reduced? by Rory Keir Summerley
Challenges for Game Designers Brenda Brathwaite And
Video Game Sadness from Planetfall to Passage
Stormzy Enthüllt Musikvideo Für “Rainfall“ Ft. Tiana Major9
Vang, Hue Title
The Judgment of Procedural Rhetoric
Industry Analysis Paper
Comedy in the Ludonarrative of Video Games Oskari Kallio, Masood Masoodian
Top View
Heroism, Gaming, and the Rhetoric of Immortality
Title of Thesis
Dissonância Ludonarrativa X Suspensão Da Descrença: Quando O Gameplay Desmente a Narrativa Ou Quando O Jogador Apenas a Aceita
Worldbuilding: a Survey of Games and Architecture at Play Charlotte M
Through Her Eyes: the Gendering of Female First-Person Shooters
A New Branch of Criticism for the Digital Age
The Realist Video Game As Performative Text
Running Head: GAME ENGINES and MACHINIMA 1
Design Guidelines for Video Games to Achieve an Understanding of Care
Trauma in Games: Narrativizing Denied Agency, Ludonarrative Dissonance and Empathy Play
Narrative Coherence in Games an Analysis of Narrative Interactive Emergence in Videogames
The Identity Bubble“
REBLIN-THESIS-2015.Pdf (909.4Kb)
Games About LOVE and TRUST?: Harnessing the Power of Metaphors for Experience Design
Llega Watch Dogs: Legion, El Retrato De Un Futuro Distópico Cada Vez Más Real
Reading the Fiction of Video Games
Library Instruction and Ludonarrative Dissonance: Making Our Rules Fit Our Narrative
ENG 1131 1786 13368 Martinez
Simulation Boundaries in Splinter Cell
Exploring How Changes in Game Systems Generate Meaning