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Audio game
Design Guidelines for Audio Games
Playing with Sound and Gesture in Digital Audio Games
A Case Study of Audio Game Hub
Game Audio in Audio Games Towards a Theory on the Roles and Functions of Sound in Audio Games
A Survey on Sound-Based Games
Exploring Audio Storytelling in Mobile Exergames to Affect the Perception of Physical Exercise
Coding Vs. Aesthetics
Audio-Based Game for Visually Impaired Children Bachelor Thesis
December 2018 History Marketing Experience Criticism Psychology Social Aspects Future Editorial Journal Board Orientation
DIGITAL GAMES for SPECIAL NEEDS; SPECIAL NEEDS for DIGITAL GAMES Edited by E
Bringing Roguelikes to Visually-Impaired Players by Using NLP
Creating and Playing Audio Games in the Cloud
Audio Screen: Unsighted Game Mechanics for Mobile Devices
Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment
The Myth of Interactive Audio: Game Sound Dichotomies
Understanding Audio Game Experiences: Perspectives and Guides for Design
An Interactive Training Game Using 3D Sound for Visually Impaired People
Unpacking the Audio Game Experience:Lessons Learned From
Top View
Game Developer | December 2010
Video Game Music, Gamers, and Genre
The Role of the Game Designer
Learning to Play Video Games from Audio Cues
Recommendations for Gamified Solutions and Social Interaction
Interactive Auditory Mediated Reality:Towards User
Warren Spector Warren Spector Started His Career Working for Board Game Maker Steve Jackson Games in Austin, Texas
Development of a Boxing Audio Game for the Visually Impaired
Creating an Audio Game Platform for the Visually Impaired
An Audio Game for Training Navigation Skills of Blind Children
Video Game Music, Gamers, and Genre
Game Audio: Beyond Aesthetics
Title: “If It's in the Game, It's in the Game”: an Analysis of the Football Digital Game and Its Players Name: Steven Craig Conway
An Extensible and Flexible Middleware for Real-Time Soundtracks in Digital Games
Pensando a Sonoridade Do Jogo: Uma Proposta De Organização Conceitual
Title of Thesis
Video Game Design Composition Chapter 5 Glossary
Interactive and Adaptive Audio for Home Video Game Consoles
The Design and Development of an Audio-Only Rhythm Game
To Download and Print the April 2014 Catalog
Investigating Sonic Interaction in an Augmented Reality Audio Game