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Adversarial Design
User Experience Design: Design for Empowerment
Speculative – Post-Design Practice Or New Utopia?
Designing for Democracy: Using Design Activism to Re- Negotiate the Roles and Rights for Patients
Practice-Based Ontological Design for Multiplying Realities
Tricky Design Probes: Triggering Reflection on Design Research Methods Anaëlle Beignon, Emeline Brulé, Jean-Baptiste Joatton, Aurélien Tabard
CV DI SALVO Carl
Design Activism in the HCI Classroom
Provocation, Conflict and Appropriation: the Role of the Designer in Making
Provocative Design for Unprovocative Designers: Strategies Fo R Triggering Personal Dilemmas
Hansson, Karin
An Adversarial Interface Design Pattern to Support Ideation
Tom Bieling Fact and Fiction – Design As a Search for Reality on The
The Playful Citizen Civic Engagement in Civic Engagement a Mediatized Culture Edited Glas, by René Sybille Lammes, Michiel Lange, De Raessens,Joost and Imar Vries De
Making Public Things: How HCI Design Can Express Matters Of
Evaluating Design Fiction Or Reviewer 2 Must Be Stopped
Provocation, Conflict, and Appropriation
Participatory Design in Architectural Practice: Changing Practices in Future Making in Uncertain Times
Decentering the Human in the Design of Collaborative Cities Laura Forlano
Top View
Design As Co-Evolution of Problem, Solution, and Audience Per L
Critical Design
Participatory Republics: Play and the Political Miguel Sicart Center for Computer Games Research IT University of Copenhagen
[email protected]
Defining the “Political”
I Transparency Or Opacity? Re-Thinking Video Game Interfaces Etienne Brunelle-Leclerc a Thesis in the Department of Design A
Resistance As a Technique for Alternative and Oppositional Designs
FUNCTIONAL FICTION to COLLECTIVE ACTION Values
Service Design in Public Sector: Boosting Innovation Through Design Francesca Rizzo°, Alessandro Deserti*, Onur Cobanli*
Expanding Modes of Reflection in Design Futuring
544-Dissent in Template
Speculative Everything
Delft University of Technology Provocative Design For
Adversarial Design, Ch. 1
Critical Jostling
Criticality in Game Design Practice
Social Justice-Oriented Interaction Design
Games and the Subjugated Knowledges of Knowledges and the Subjugated Games Rob Aitken
SPECULATIVE DESIGN AS RESEARCH METHOD from Answers to Questions and “Staying with the Trouble”