User Experience Design: Design for Empowerment
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Speculative – Post-Design Practice Or New Utopia?
1 The XXI International Exhibition photographs Curators of the Triennale di Milano, respective authors & Robert Sošić, Ivica Mitrović & Oleg Šuran “The 21st Century. Design Ivo Martinović, Glorija Lizde, After Design”, presentation Darko Škrobonja, kontejner.org Exhibition equipment design of the Republic of Croatia Filip Havranek & Kristina thanks to Lugonja ( Havranek+Lugonja ) National Museum od Science General Consulate of Republic 2 and Technology Leonardo of Croatia in Milano: Authors da Vinci / Cavallerizze ( Iva Pavić, Emina El Majzoub ), Lina Kovačević, Robert Čanak, 2 April – 12 September 2016 Dunja Miličić, Luciana Škabar, Anselmo Tumpić, Nikola Bojić, Maja Mrduljaš, Jure Grgić, Jelena Damir Prizmić, Ivica Mitrović, Speculative – Post-Design Perišić, Marko Golub, Filip Rogošić Oleg Šuran, Andreja Kulunčić, Practice or New Utopia? Nina Bačun, Anders Mellbrat English translation & Silvio Vujičić Publishers Mirna Herman Baletić & Leo Štedul Ministry of Culture of ( Jezični laboratorij d.o.o. ) Organisers the Republic of Croatia & Ministry of Culture of Croatian Designers Association Italian translation the Republic of Croatia & Erika Koporčić & Katja Anić Croatian Designers Association for publishers Zlatko Hasanbegović, PhD graphic design coordination & Ivana Borovnjak Oleg Šuran Mirjana Jakušić, Iva Mostarčić & Nevena Tudor Perković editors Typefaces Ivica Mitrović & Oleg Šuran Thema, Thema Moderato, speculative.hr Typonine Sans, texts Typonine Sans Condensed Zagreb, 2016 Ivica Mitrović & Marko Golub ( Nikola Đurek, Typonine -
Designing for Democracy: Using Design Activism to Re- Negotiate the Roles and Rights for Patients
Designing For Democracy: Using Design Activism to Re- negotiate the Roles and Rights for Patients Eva Knutz, Department of Communication Design, Kolding School of Design, Denmark Thomas Markussen, Department of Communication Design, Kolding School of Design, Denmark Signe Mårbjerg Thomsen, Department of Communication Design, Kolding School of Design, Denmark. Jette Ammentorp, Health Services Research Unit, Hospital Lillebaelt/IRS Vejle, University of Southern Denmark. Abstract In this paper we focus on ‘patient-democracy’ and ‘shared decision-making’ seen from the perspective of design practice and design research. In the research on democracy in healthcare it is rarely questioned what forms of democracy underlies these concepts. We have examined three different theories of democracy and the democratic practices that belong to each of these. For designers working to increase patient democracy it is of vital importance to be able to distinguish different structures underlying democratic practices and to work out methods for prototyping democracy. In design research there are already a number of approaches available which in one way or the other address the relationship between design, democracy and power. We provide an account of participatory design, adversarial design and design activism thereby pointing towards design’s potential for re-distributing power and authority in healthcare. Positioning ourselves within design activism, we have set up a series of disruptive design experiments at a Danish Hospital. The aim of these experiments is to make inquiries into the hospital’s own conception of democracy and to use design activism to re-negotiate the roles and rights for patients thereby exploring various disruptive realities wherein the patient becomes a citizen with democratic rights. -
(UCD) and User Experience Design (UXD) Practice in Industry: Performance Methods and Practice Constraints
International Journal of Recent Technology and Engineering (IJRTE) ISSN: 2277-3878, Volume-8, Issue-2S2, July2019 The User Centred Design (UCD) and User Experience Design (UXD) Practice In Industry: Performance Methods and Practice Constraints Idyawati Hussein, Azham Hussain, Emmanuel O.C.Mkpojiogu, ZarulFitri Zaba Rauch and Wilson (1995) surveyed the members of the User Abstract: This study reviews the methods used in investigating Experience Professionals Association (UxPA), formerly user centred design (UCD) practice in industry as well as the known as the Usability Professionals Association (UPA), in constraints to the practice of UCD and user experience design 1991 and 1992. The result was then presented at the UPA (UXD) in industry using systematic literature review approach. conference in 1993. Another round of practice surveys was Thirty-five high profile papers were reviewed and the result showed that among others, low-profile usability professionals in done with the UPA mailing list in 1993. A follow-up survey the development process, usability not being accepted as a key was conducted at a Special Interest Group (SIG) session at quality, usability not supporting product development time, the CHI’94 conference in the form of interactive, face-to- resistance to usability, lack of awareness, and time constraints face meetings with open discussions of key questions. Later, are the constraints facing UCD and UXD in practice. Most Rosebaum et al. (2002) studied the evolution and revolution software development studies also found constraints between of the user experience lifecycle in practice by surveying the developers and users. The study’s outcome also revealed that members attending CHI’98, CHI’99 and UPA’99 most investigations carried out to assess UCD/UXD practice was conferences. -
User Experience Design (UXD) 1
User Experience Design (UXD) 1 UXD 222 | DATA VISUALIZATION DESIGN (FORMERLY ISM 222) | 4 USER EXPERIENCE DESIGN quarter hours (Undergraduate) (UXD) This course discusses the basic problems and techniques of visualizing quantitative and qualitative data. Topics include: perception, types of UXD 101 | DESIGN PRINCIPLES FOR USER EXPERIENCE DESIGN information, representation of univariate and multivariate data and (FORMERLY ISM 101) | 4 quarter hours relational information, analysis of representations, presentation, and (Undergraduate) dynamic and interactive visualizations. Students will create visualizations This course introduces user experience design principles using code. using graphical software. User experience design principles include: affordance, conceptual model, UXD 101 is a prerequisite for this class. consistency, constraint, discoverability, feedback, mapping, and signifiers. UXD 225 | CODING DESIGN FRAMEWORKS (FORMERLY ISM 225) | 4 Students will analyze user experience design principles through activities quarter hours and group discussion. Students will apply user experience design (Undergraduate) principles through design exercises and projects. This is an introductory- User Experience Designers facilitate communication between people, level course, prior experience is not expected, beginners are welcome. communities, and computer-based systems. We think in terms of code, UXD 205 | INTERSECTIONAL THEMES AND DESIGN (FORMERLY ISM 205) without necessarily writing the code ourselves. This class introduces user | 4 quarter hours -
Wireframing Essentials
Wireframing Essentials An introduction to user experience design Learn the fundamentals of designing the user experience for applications and websites Matthew J. Hamm BIRMINGHAM - MUMBAI Wireframing Essentials An introduction to user experience design Copyright © 2014 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: January 2014 Production Reference: 1200114 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-84969-854-2 www.packtpub.com Cover Image by Aniket Sawant ([email protected]) Credits Author Project Coordinator Matthew J. Hamm Aboli Ambardekar Reviewers Proofreader Jeromy Condon Paul Hindle Jerome M. Griffith Indexer Acquisition Editors Mehreen Deshmukh Andrew Duckworth Joanne Fitzpatrick Production Coordinator Nilesh R. Mohite Lead Technical Editor Sruthi Kutty Cover Work Nilesh R. -
User Experience Design - Syllabus
User Experience Design - Syllabus HCDE 418 — Autumn 2009 Lecture Days: Tuesdays & Thursdays Lecture Times: 10:00 a.m.-11:50 a.m. Class Location: Sieg Hall, Room 228 Credit Hours: 5 Class Website The class website will be your main stop for the most up-to-date information on the course schedule, assignment descriptions, and links to important resources. Class website is: http://courses.washington.edu/hcde418/ Instructor Information Professor: Dr. Julie A. Kientz Email: [email protected] Website: http://faculty.washington.edu/jkientz/ Office: Sieg Hall, Room 413 Office Phone: 206-221-0614 Virtual Office: Yahoo Messenger login prof_kientz Office Hours: TBD & By Appointment Course Overview HCDE 418 project-based introduction to the user interface design process and is oriented toward practical methods for approaching a design problem. The focus of the course is to develop conceptual designs based on the needs of users. Students will receive grounding in the following topics: User Research Methods Design Sketching Design Validation Aims The general aims of this course are to: 1. Develop an appreciation for concepts and sensibilities of user experience design 2. Develop skills in the use and application of specific methods in user experience design 3. Improve individual and collaborative skills in design problem solving HCDE 418 Syllabus Autumn 2009 Page 1 of 9 Objectives On the successful completion of this course, you should be able to: 1. Gather useful information about users and activities through asking, looking, learning, and trying 2. Organize information about users into useful summaries with affinity diagrams 3. Convey user research findings with personas and scenarios 4. -
Designing a First-Class User Experience for Affordable Care Act Enrollment
Designing a First-Class User Experience for Affordable Care Act Enrollment Project Overview February 2012 OVERVIEW Project Objectives 1. Develop first-class user experience (UX) design for health insurance exchanges operated by state and federal governments under the Affordable Care Act. 2. Design the UX based on an understanding of consumer needs and refined through user testing. OVERVIEW Public / Private Partnership OVERVIEW 11 Participating States AL, AR, CA, CO, IL, MA (RI, VT), MN, MO, NY, OR, TN OVERVIEW UX 2014 Design Partner . World-class design and innovation firm. Palo Alto-based with 10 offices on three continents. Market leader in simplifying design of complex systems; understanding and then translating needs and desires of end users. OVERVIEW Project Scope . Individual and family self-service enrollment. End-to-end eligibility, enrollment, plan comparison and selection, premium payment and retention experience. All health insurance affordability programs (Medicaid, CHIP, Exchange, Basic Health Plan); linkage to other human services programs. Multiple pathways; support for assisters. Design for diversity and ADA compliance. Vendor neutral, system agnostic and customizable. OVERVIEW Project Timeline OVERVIEW Project Engagement and Communication . Series of workshops with CMS and states. Webinars with states and national organizations and associations. Subject matter expert sessions. Panel and conference presentations. Public website with project updates to active mailing list. UNDERSTAND Human-Centered Design Research Understand needs and desires of prospective users, and public and community-based agencies who interact with users as they flow in and out of the enrollment process. Received in-depth briefings on the Affordable Care Act. Conducted field interviews with consumers in three states. -
Shian Yang [email protected] User Experience | Interaction Designer (425)-241-8324 Seattle, WA
www.shian.website Shian Yang [email protected] User Experience | Interaction Designer (425)-241-8324 Seattle, WA EXPERIENCE EDUCATION UX/UI Designer |Tammira University of Washington Seattle, May 2020 - Current Seattle, Sep. 2019 - Aug. 2020 Master of Human-Computer Interaction + Design Designed user interfaces, conducted user research, usability testing, developing and con- • (GPA 3.87) ceptualizing a comprehensive UI/UX design strategy for the brand. • Produced high-quality UX design solutions through wireframes and visual design, flow diagrams, storyboards, site maps, and prototypes. Hong Kong Baptist University Hong Kong, Sep. 2012 - Jun. 2015 • Worked closely with the marketing, Dev, and design team to ensure seamless web/mobile design. Master of Fine Arts in Film and Digital Media • Responsibilities include the design and implementation of all the experiences a user has Communication University of China when interacting with the digital tool. Beijing, Sep. 2008 - Jul. 2012 Bachelor of Arts in Musicology UX/UI Designer |Gage Travels Inc. Minor in Television Directing Seattle, Sep. 2018 - Feb. 2019 • Refined user interface design. Generated new features with workflow, wireframes, interac- tion and interface design. SKILLS • Produced visual design including logo, app store page. User Experience Design Interaction Design Founder & Freelance Designer | CII Design Studio Software Prototyping Seattle, Oct. 2016 - Mar. 2019 Visual Design • Designed website interface and brand image. Created 3D animation game trailers Motion Design and promotional motion graphic videos. My clients were in Beijing, Shanghai, 2D & 3D Animation Hong Kong and Seattle. Video Production Storyborading Designer and Animator | 8D International & Magzila Web Development Hong Kong, Sep. 2015 - Aug. 2016 • Designed characters’ poses and animation; performed compositing and visual effects. -
Practice-Based Ontological Design for Multiplying Realities
Strategic Design Research Journal, 11(2): 58-64 May-August 2018 Unisinos – doi: 10.4013/sdrj.2018.112.02 Practice-based ontological design for multiplying realities Christian Nold [email protected] University College London. Department of Geography. Pearson Building, Gower Street WC1E 6BT, London, United Kingdom ABSTRACT This text argues that a practice-based notion of ontological design is useful for designers to transform the politics of the already designed world. The text analyzes three approaches to the philosophical concept of ontology and suggests that a Science and Technology Studies approach focused on observing ontologies in practice provides pragmatic potential for designers to intervene in public controversies. The author’s case study of a contested airport expansion demonstrates that this approach can sensitize the designer to multiple realities, identify ‘where’ the ontological infrastructure of a problem is located, and define ‘what’ design is needed to transform a controversy. The text uses these findings to propose principles of practice-based ontological design that can support designers who are seeking to transform the world into a series of situated controversies. Keywords: ontological design, ontological politics, design interventions Introduction: searching for a a better world requires alternative ontological models; “it new kind of design is about the making of ‘worlds and knowledges otherwise’, that is, worlds and knowledges constructed on the basis of different ontological commitments” (Escobar, 2013, This text joins a growing movement for political de- sign that can transform the world and move beyond com- p. 34). By replacing modernist design with new ontological mercial and functionalist imperatives. This can be seen in commitments, they hope this will correct the imbalance be- approaches such as adversarial design (DiSalvo, 2012), tween the Global North and South and create new forms of critical making (Ratto et al., 2014) and participatory design autonomy and collectivity. -
Industrialdesign
National Endowment for the Arts I N D U S T R I A L D E S I G N A Competitive Edge for U.S. Manufacturing Success in the Global Economy I N D U S T R I A L D E S I G N A Competitive Edge for U.S. Manufacturing Success in the Global Economy April 2017 National Endowment for the Arts 400 7th Street SW Washington, DC 20506 Telephone: 202-682-5400 arts.gov Produced by Office of Programs and Partnerships, Design Program Jason Schupbach, Director of Design Programs, National Endowment for the Arts Content by Heidi Sheppard, Advisor for Technology Collaborations, National Institute for Standards and Technology, Manufacturing Extension Partnership; Courtney Spearman, Design Specialist, Office of Programs and Partnerships, NEA; and Katryna Carter, Design Consultant, Office of Programs and Partnerships, NEA Other Staff Contributors: Don Ball, Assistant Director - Publications, Office of Public Affairs, NEA; Bonnie Nichols, Operations Research Analyst, Office of Research and Analysis, NEA. Designed by Katryna Carter For their valuable assistance with this report, the NEA Design Program would like to thank the following people: Daniel Martinage, Industrial Designers Society of America; Susan Page Estes and Paul Hatch, DesignHouse; all those who were interviewed; and Laska Hurley, Office of Programs and Partnerships. 202-682-5496 Voice/TTY (a device for individuals who are deaf or hearing-impaired) Individuals who do not use conventional print materials may contact the Arts Endowment’s Office for Accessibility at 202-682-5532 to obtain this publication in an alternate format. This publication is available free of charge in PDF format at arts.gov. -
Tricky Design Probes: Triggering Reflection on Design Research Methods Anaëlle Beignon, Emeline Brulé, Jean-Baptiste Joatton, Aurélien Tabard
Tricky Design Probes: Triggering Reflection on Design Research Methods Anaëlle Beignon, Emeline Brulé, Jean-Baptiste Joatton, Aurélien Tabard To cite this version: Anaëlle Beignon, Emeline Brulé, Jean-Baptiste Joatton, Aurélien Tabard. Tricky Design Probes: Trig- gering Reflection on Design Research Methods. Designing Interactive Systems, Jul 2020, Eindhoven, Netherlands. 10.1145/3357236.3395572. hal-02869220 HAL Id: hal-02869220 https://hal.archives-ouvertes.fr/hal-02869220 Submitted on 25 Jun 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Tricky Design Probes Triggering Reflection on Design Research Methods Anaëlle Beignon1,2, Emeline Brulé3 *, Jean-Baptiste Joatton1 *, Aurélien Tabard2 * * Listed by alphabetical order - the authors contributed equally 1Pôle supérieur de design 2Univ Lyon, Université Lyon 1, 3University of Sussex Villefontaine, France CNRS, LIRIS, UMR5205 Falmer, United Kingdom [email protected] F-69621, France [email protected] [email protected] [email protected] ABSTRACT INTRODUCTION However, this does not bring the critique to the Design research methods are increasingly used as In the last decades, design toolkits for research everyday design process itself - where values are being ready-made recipes for success in a variety of fields or ideation have found their way into businesses, generated and negotiated-therefore missing out on and multidisciplinary teams. -
CV DI SALVO Carl
Carl DiSalvo, Ph.D. Assistant Professor School of Literature, Media, and Communication Georgia Institute of Technology [email protected] http://carldisalvo.com EARNED DEGREES Ph.D., Design, Carnegie Mellon University, 2006 M.L.S., Liberal Studies, University of Minnesota, 1997 B.F.A., Studio Art, University of Minnesota, 1994 EMPLOYMENT Assistant Professor, School of Literature, Communication, and Culture, The Georgia Institute of Technology, Atlanta, GA, USA (2007 – present) Affiliated Faculty, Graphics, Visualization, and Usability Center (GVU) The Georgia Institute of Technology, Atlanta, GA, USA (2007 – present) Post-doctoral Fellow, The Center for the Arts in Society and The Studio for Creative Inquiry, Carnegie Mellon University, Pittsburgh, PA, USA (2006 – 2007) Founding Partner, DeepLocal, Inc., Pittsburgh, PA, USA (2006 – 2007) Senior Designer, MetaDesign, San Francisco, CA, USA (2000 – 2001) SCHOLARLY ACCOMPLISHMENTS Books Adversarial Design, Cambridge: MIT Press, 2012. Refereed Book Chapters DiSalvo, Carl. “DIY Speculation Through Design.” DIY Citizenship. Eds. Matt Ratto and Megan Bohler. Cambridge: MIT Press. Forthcoming, Fall 2012. DiSalvo, Carl, Andrew Clement, and Volkmar Pipek. “Participatory Design For, With, and By Communities.” International Handbook of Participatory Design . Eds. Jesper Simonsen and Toni Robertson. Oxford: Routledge. 2012: 182-209. DiSalvo, Carl, and Jonathan Lukens. “Nonanthropocentrism and the Nonhuman in Design: Possibilities for Designing New Forms of Engagement With and Through Technology.” From Social Butterfly to Engaged Citizen . Eds. Marcus Foth, Laura Forlano, Christine Satchell, and Martin Gibbs. Cambridge: MIT Press. 2012, 421-435. DiSalvo / CV ## Refereed Journal Publications Freeman, Jason, Carl DiSalvo, and Michael Nitsche. “Rediscovering the City with UrbanRemix.” Leonardo . Forthcoming, Vol. 45, No. 5 (2012): 478-479.