The Typed Racket Guide
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Typescript Language Specification
TypeScript Language Specification Version 1.8 January, 2016 Microsoft is making this Specification available under the Open Web Foundation Final Specification Agreement Version 1.0 ("OWF 1.0") as of October 1, 2012. The OWF 1.0 is available at http://www.openwebfoundation.org/legal/the-owf-1-0-agreements/owfa-1-0. TypeScript is a trademark of Microsoft Corporation. Table of Contents 1 Introduction ................................................................................................................................................................................... 1 1.1 Ambient Declarations ..................................................................................................................................................... 3 1.2 Function Types .................................................................................................................................................................. 3 1.3 Object Types ...................................................................................................................................................................... 4 1.4 Structural Subtyping ....................................................................................................................................................... 6 1.5 Contextual Typing ............................................................................................................................................................ 7 1.6 Classes ................................................................................................................................................................................. -
A System of Constructor Classes: Overloading and Implicit Higher-Order Polymorphism
A system of constructor classes: overloading and implicit higher-order polymorphism Mark P. Jones Yale University, Department of Computer Science, P.O. Box 2158 Yale Station, New Haven, CT 06520-2158. [email protected] Abstract range of other data types, as illustrated by the following examples: This paper describes a flexible type system which combines overloading and higher-order polymorphism in an implicitly data Tree a = Leaf a | Tree a :ˆ: Tree a typed language using a system of constructor classes – a mapTree :: (a → b) → (Tree a → Tree b) natural generalization of type classes in Haskell. mapTree f (Leaf x) = Leaf (f x) We present a wide range of examples which demonstrate mapTree f (l :ˆ: r) = mapTree f l :ˆ: mapTree f r the usefulness of such a system. In particular, we show how data Opt a = Just a | Nothing constructor classes can be used to support the use of monads mapOpt :: (a → b) → (Opt a → Opt b) in a functional language. mapOpt f (Just x) = Just (f x) The underlying type system permits higher-order polymor- mapOpt f Nothing = Nothing phism but retains many of many of the attractive features that have made the use of Hindley/Milner type systems so Each of these functions has a similar type to that of the popular. In particular, there is an effective algorithm which original map and also satisfies the functor laws given above. can be used to calculate principal types without the need for With this in mind, it seems a shame that we have to use explicit type or kind annotations. -
Lecture Notes on Types for Part II of the Computer Science Tripos
Q Lecture Notes on Types for Part II of the Computer Science Tripos Prof. Andrew M. Pitts University of Cambridge Computer Laboratory c 2016 A. M. Pitts Contents Learning Guide i 1 Introduction 1 2 ML Polymorphism 6 2.1 Mini-ML type system . 6 2.2 Examples of type inference, by hand . 14 2.3 Principal type schemes . 16 2.4 A type inference algorithm . 18 3 Polymorphic Reference Types 25 3.1 The problem . 25 3.2 Restoring type soundness . 30 4 Polymorphic Lambda Calculus 33 4.1 From type schemes to polymorphic types . 33 4.2 The Polymorphic Lambda Calculus (PLC) type system . 37 4.3 PLC type inference . 42 4.4 Datatypes in PLC . 43 4.5 Existential types . 50 5 Dependent Types 53 5.1 Dependent functions . 53 5.2 Pure Type Systems . 57 5.3 System Fw .............................................. 63 6 Propositions as Types 67 6.1 Intuitionistic logics . 67 6.2 Curry-Howard correspondence . 69 6.3 Calculus of Constructions, lC ................................... 73 6.4 Inductive types . 76 7 Further Topics 81 References 84 Learning Guide These notes and slides are designed to accompany 12 lectures on type systems for Part II of the Cambridge University Computer Science Tripos. The course builds on the techniques intro- duced in the Part IB course on Semantics of Programming Languages for specifying type systems for programming languages and reasoning about their properties. The emphasis here is on type systems for functional languages and their connection to constructive logic. We pay par- ticular attention to the notion of parametric polymorphism (also known as generics), both because it has proven useful in practice and because its theory is quite subtle. -
Python Programming
Python Programming Wikibooks.org June 22, 2012 On the 28th of April 2012 the contents of the English as well as German Wikibooks and Wikipedia projects were licensed under Creative Commons Attribution-ShareAlike 3.0 Unported license. An URI to this license is given in the list of figures on page 149. If this document is a derived work from the contents of one of these projects and the content was still licensed by the project under this license at the time of derivation this document has to be licensed under the same, a similar or a compatible license, as stated in section 4b of the license. The list of contributors is included in chapter Contributors on page 143. The licenses GPL, LGPL and GFDL are included in chapter Licenses on page 153, since this book and/or parts of it may or may not be licensed under one or more of these licenses, and thus require inclusion of these licenses. The licenses of the figures are given in the list of figures on page 149. This PDF was generated by the LATEX typesetting software. The LATEX source code is included as an attachment (source.7z.txt) in this PDF file. To extract the source from the PDF file, we recommend the use of http://www.pdflabs.com/tools/pdftk-the-pdf-toolkit/ utility or clicking the paper clip attachment symbol on the lower left of your PDF Viewer, selecting Save Attachment. After extracting it from the PDF file you have to rename it to source.7z. To uncompress the resulting archive we recommend the use of http://www.7-zip.org/. -
Open C++ Tutorial∗
Open C++ Tutorial∗ Shigeru Chiba Institute of Information Science and Electronics University of Tsukuba [email protected] Copyright c 1998 by Shigeru Chiba. All Rights Reserved. 1 Introduction OpenC++ is an extensible language based on C++. The extended features of OpenC++ are specified by a meta-level program given at compile time. For dis- tinction, regular programs written in OpenC++ are called base-level programs. If no meta-level program is given, OpenC++ is identical to regular C++. The meta-level program extends OpenC++ through the interface called the OpenC++ MOP. The OpenC++ compiler consists of three stages: preprocessor, source-to-source translator from OpenC++ to C++, and the back-end C++ com- piler. The OpenC++ MOP is an interface to control the translator at the second stage. It allows to specify how an extended feature of OpenC++ is translated into regular C++ code. An extended feature of OpenC++ is supplied as an add-on software for the compiler. The add-on software consists of not only the meta-level program but also runtime support code. The runtime support code provides classes and functions used by the base-level program translated into C++. The base-level program in OpenC++ is first translated into C++ according to the meta-level program. Then it is linked with the runtime support code to be executable code. This flow is illustrated by Figure 1. The meta-level program is also written in OpenC++ since OpenC++ is a self- reflective language. It defines new metaobjects to control source-to-source transla- tion. The metaobjects are the meta-level representation of the base-level program and they perform the translation. -
Refinement Types for ML
Refinement Types for ML Tim Freeman Frank Pfenning [email protected] [email protected] School of Computer Science School of Computer Science Carnegie Mellon University Carnegie Mellon University Pittsburgh, Pennsylvania 15213-3890 Pittsburgh, Pennsylvania 15213-3890 Abstract tended to the full Standard ML language. To see the opportunity to improve ML’s type system, We describe a refinement of ML’s type system allow- consider the following function which returns the last ing the specification of recursively defined subtypes of cons cell in a list: user-defined datatypes. The resulting system of refine- ment types preserves desirable properties of ML such as datatype α list = nil | cons of α * α list decidability of type inference, while at the same time fun lastcons (last as cons(hd,nil)) = last allowing more errors to be detected at compile-time. | lastcons (cons(hd,tl)) = lastcons tl The type system combines abstract interpretation with We know that this function will be undefined when ideas from the intersection type discipline, but remains called on an empty list, so we would like to obtain a closely tied to ML in that refinement types are given type error at compile-time when lastcons is called with only to programs which are already well-typed in ML. an argument of nil. Using refinement types this can be achieved, thus preventing runtime errors which could be 1 Introduction caught at compile-time. Similarly, we would like to be able to write code such as Standard ML [MTH90] is a practical programming lan- case lastcons y of guage with higher-order functions, polymorphic types, cons(x,nil) => print x and a well-developed module system. -
Let's Get Functional
5 LET’S GET FUNCTIONAL I’ve mentioned several times that F# is a functional language, but as you’ve learned from previous chapters you can build rich applications in F# without using any functional techniques. Does that mean that F# isn’t really a functional language? No. F# is a general-purpose, multi paradigm language that allows you to program in the style most suited to your task. It is considered a functional-first lan- guage, meaning that its constructs encourage a functional style. In other words, when developing in F# you should favor functional approaches whenever possible and switch to other styles as appropriate. In this chapter, we’ll see what functional programming really is and how functions in F# differ from those in other languages. Once we’ve estab- lished that foundation, we’ll explore several data types commonly used with functional programming and take a brief side trip into lazy evaluation. The Book of F# © 2014 by Dave Fancher What Is Functional Programming? Functional programming takes a fundamentally different approach toward developing software than object-oriented programming. While object-oriented programming is primarily concerned with managing an ever-changing system state, functional programming emphasizes immutability and the application of deterministic functions. This difference drastically changes the way you build software, because in object-oriented programming you’re mostly concerned with defining classes (or structs), whereas in functional programming your focus is on defining functions with particular emphasis on their input and output. F# is an impure functional language where data is immutable by default, though you can still define mutable data or cause other side effects in your functions. -
Lecture Slides
Outline Meta-Classes Guy Wiener Introduction AOP Classes Generation 1 Introduction Meta-Classes in Python Logging 2 Meta-Classes in Python Delegation Meta-Classes vs. Traditional OOP 3 Meta-Classes vs. Traditional OOP Outline Meta-Classes Guy Wiener Introduction AOP Classes Generation 1 Introduction Meta-Classes in Python Logging 2 Meta-Classes in Python Delegation Meta-Classes vs. Traditional OOP 3 Meta-Classes vs. Traditional OOP What is Meta-Programming? Meta-Classes Definition Guy Wiener Meta-Program A program that: Introduction AOP Classes One of its inputs is a program Generation (possibly itself) Meta-Classes in Python Its output is a program Logging Delegation Meta-Classes vs. Traditional OOP Meta-Programs Nowadays Meta-Classes Guy Wiener Introduction AOP Classes Generation Compilers Meta-Classes in Python Code Generators Logging Delegation Model-Driven Development Meta-Classes vs. Traditional Templates OOP Syntactic macros (Lisp-like) Meta-Classes The Problem With Static Programming Meta-Classes Guy Wiener Introduction AOP Classes Generation Meta-Classes How to share features between classes and class hierarchies? in Python Logging Share static attributes Delegation Meta-Classes Force classes to adhere to the same protocol vs. Traditional OOP Share code between similar methods Meta-Classes Meta-Classes Guy Wiener Introduction AOP Classes Definition Generation Meta-Classes in Python Meta-Class A class that creates classes Logging Delegation Objects that are instances of the same class Meta-Classes share the same behavior vs. Traditional OOP Classes that are instances of the same meta-class share the same behavior Meta-Classes Meta-Classes Guy Wiener Introduction AOP Classes Definition Generation Meta-Classes in Python Meta-Class A class that creates classes Logging Delegation Objects that are instances of the same class Meta-Classes share the same behavior vs. -
Run-Time Type Information and Incremental Loading in C++
Run-time Type Information and Incremental Loading in C++ Murali Vemulapati Sriram Duvvuru Amar Gupta WP #3772 September 1993 PROFIT #93-11 Productivity From Information Technology "PROFIT" Research Initiative Sloan School of Management Massachusetts Institute of Technology Cambridge, MA 02139 USA (617)253-8584 Fax: (617)258-7579 Copyright Massachusetts Institute of Technology 1993. The research described herein has been supported (in whole or in part) by the Productivity From Information Technology (PROFIT) Research Initiative at MIT. This copy is for the exclusive use of PROFIT sponsor firms. Productivity From Information Technology (PROFIT) The Productivity From Information Technology (PROFIT) Initiative was established on October 23, 1992 by MIT President Charles Vest and Provost Mark Wrighton "to study the use of information technology in both the private and public sectors and to enhance productivity in areas ranging from finance to transportation, and from manufacturing to telecommunications." At the time of its inception, PROFIT took over the Composite Information Systems Laboratory and Handwritten Character Recognition Laboratory. These two laboratories are now involved in research re- lated to context mediation and imaging respectively. LABORATORY FOR ELEC RONICS A CENTERCFORENTER COORDINATION LABORATORY ) INFORMATION S RESEARCH RESE CH E53-310, MITAL"Room Cambridge, MA 02M142-1247 Tel: (617) 253-8584 E-Mail: [email protected] Run-time Type Information and Incremental Loading in C++ September 13, 1993 Abstract We present the design and implementation strategy for an integrated programming environment which facilitates specification, implementation and execution of persistent C++ programs. Our system is implemented in E, a persistent programming language based on C++. The environment provides type identity and type persistence, i.e., each user-defined class has a unique identity and persistence across compilations. -
Kodak Color Control Patches Kodak Gray
Kodak Color Control Patches 0 - - _,...,...,. Blue Green Yellow Red White 3/Color . Black Kodak Gray Scale A 1 2 a 4 s -- - --- - -- - -- - -- -- - A Study of Compile-time Metaobject Protocol :J/1\'-(Jt.-S~..)(:$/;:t::;i':_;·I'i f-.· 7 •[:]f-. :::JJl. (:~9 ~~Jf'?E By Shigeru Chiba chiba~is.s.u-tokyo.ac.jp November 1996 A Dissertation Submitted to Department of Information Science Graduate School of Science The Un iversity of Tokyo In Partial Fulfillment of the Requirements For the Degree of Doctor of Science. Copyright @1996 by Shigeru Chiba. All Rights Reserved. - - - ---- - ~-- -- -~ - - - ii A Metaobject Protocol for Enabling Better C++ Libraries Shigeru Chiba Department of Information Science The University of Tokyo chiba~is.s.u-tokyo.ac.jp Copyrighl @ 1996 by Shi geru Chiba. All Ri ghts Reserved. iii iv Abstract C++ cannot be used to implement control/data abstractions as a library if their implementations require specialized code for each user code. This problem limits programmers to write libraries in two ways: it makes some kinds of useful abstractions that inherently require such facilities impossi ble to implement, and it makes other abstractions difficult to implement efficiently. T he OpenC++ MOP addresses this problem by providing li braries the ability to pre-process a program in a context-sensitive and non-local way. That is, libraries can instantiate specialized code depending on how the library is used and, if needed, substitute it for the original user code. The basic protocol structure of the Open C++ MOP is based on that of the CLOS MOP, but the Open C++ MOP runs metaobjects only at compile time. -
1 Simply-Typed Lambda Calculus
CS 4110 – Programming Languages and Logics Lecture #18: Simply Typed λ-calculus A type is a collection of computational entities that share some common property. For example, the type int represents all expressions that evaluate to an integer, and the type int ! int represents all functions from integers to integers. The Pascal subrange type [1..100] represents all integers between 1 and 100. You can see types as a static approximation of the dynamic behaviors of terms and programs. Type systems are a lightweight formal method for reasoning about behavior of a program. Uses of type systems include: naming and organizing useful concepts; providing information (to the compiler or programmer) about data manipulated by a program; and ensuring that the run-time behavior of programs meet certain criteria. In this lecture, we’ll consider a type system for the lambda calculus that ensures that values are used correctly; for example, that a program never tries to add an integer to a function. The resulting language (lambda calculus plus the type system) is called the simply-typed lambda calculus (STLC). 1 Simply-typed lambda calculus The syntax of the simply-typed lambda calculus is similar to that of untyped lambda calculus, with the exception of abstractions. Since abstractions define functions tht take an argument, in the simply-typed lambda calculus, we explicitly state what the type of the argument is. That is, in an abstraction λx : τ: e, the τ is the expected type of the argument. The syntax of the simply-typed lambda calculus is as follows. It includes integer literals n, addition e1 + e2, and the unit value ¹º. -
Query Rewriting Using Views in a Typed Mediator
Язык СИНТЕЗ как ядро канонической информационной модели Л. А. Калиниченко ([email protected]) C. А. Ступников ([email protected]) Lecture outline Objectives of the language Frame language: semi-structured capabilities Type system of SYNTHESIS Classes and metaclasses Assertions Processes, workflows Formulae facilities of the language 2 History of the language . Preliminary draft version published in 1991 . First version published in 1993 . English version prepared in 1995 and extended in 1997 . Current version in English published in 2007 3 The SYNTHESIS is a multipurpose language The language is oriented on the following basic kinds of application: . serving as a kernel of the canonical information model; . providing facilities for unifying representation of heterogeneous information models of different kinds (of data, services, processes, ontologies); . providing sufficient modeling facilities for formalized definitions of mediators for various subject domains; . supporting mediation-based design of information systems; . providing modeling facilities for mediator and resource specifications for the mediation architecture; . serving for semantic reconciliation of the mediator and resource specifications to form compositions of resources refining mediator specifications; . serving as an interface for users during problem formulation and solving in various applications 4 Mediation orientation . Two different approaches to the problem of integrated representation of multiple information resources for an IS are distinguished: 1. moving from resources to problems (resource driven approach) 2. moving from an application to resources (application driven approach) The SYNTHESIS language is oriented on support of application-driven approach for mediation-based IS development. The mediator's layer is introduced to provide the users with the metainformation uniformly characterizing subject definitions in the canonical information model – providing application domain conceptual schema .