|ゴールドスポンサー |シルバースポンサー Aaaaaaa Welcome to CEDEC
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Audio Middleware the Essential Link from Studio to Game Design
AUDIONEXT B Y A LEX A N D E R B R A NDON Audio Middleware The Essential Link From Studio to Game Design hen I first played games such as Pac Man and GameCODA. The same is true of Renderware native audio Asteroids in the early ’80s, I was fascinated. tools. One caveat: Criterion is now owned by Electronic W While others saw a cute, beeping box, I saw Arts. The Renderware site was last updated in 2005, and something to be torn open and explored. How could many developers are scrambling to Unreal 3 due to un- these games create sounds I’d never heard before? Back certainty of Renderware’s future. Pity, it’s a pretty good then, it was transistors, followed by simple, solid-state engine. sound generators programmed with individual memory Streaming is supported, though it is not revealed how registers, machine code and dumb terminals. Now, things it is supported on next-gen consoles. What is nice is you are more complex. We’re no longer at the mercy of 8-bit, can specify whether you want a sound streamed or not or handing a sound to a programmer, and saying, “Put within CAGE Producer. GameCODA also provides the it in.” Today, game audio engineers have just as much ability to create ducking/mixing groups within CAGE. In power to create an exciting soundscape as anyone at code, this can also be taken advantage of using virtual Skywalker Ranch. (Well, okay, maybe not Randy Thom, voice channels. but close, right?) Other than SoundMAX (an older audio engine by But just as a single-channel strip on a Neve or SSL once Analog Devices and Staccato), GameCODA was the first baffled me, sound-bank manipulation can baffle your audio engine I’ve seen that uses matrix technology to average recording engineer. -
Considerations for a Study of a Musical Instrumentality in the Gameplay of Video Games
Playing in 7D: Considerations for a study of a musical instrumentality in the gameplay of video games Pedro Cardoso, Miguel Carvalhais ID+, Faculty of Fine Arts, University of Porto, Porto, Portugal [email protected] / [email protected] Abstract. The intersection between music and video games has been of increased interest in academic and in commercial grounds, with many video games classified as ‘musical’ having been released over the past years. The purpose of this paper is to explore some fundamental concerns regarding the instrumentality of video games, in the sense that the game player plays the game as a musical or sonic instrument, an act in which the game player becomes a musical performer. We define the relationship between the player and the game system (the musical instrument) to be action- based. We then propose that the seven discerned dimensions we found to govern that relationship to also be a source of instrumentality in video games. Something that not only will raise a deeper understanding of musical video games but also on how the actions of the player are actually embed in the generation and performance of music, which, in some cases, can be transposed to other interactive artefacts. In this paper we aim at setting up the grounds for discussing and further develop our studies of action in video games intersecting it with that of musical performance, an effort that asks for multidisciplinary research in musicology, sound studies and game design. Keywords: Action, Gameplay, Music, Sound, Video games. Introduction Music and games are no exception when it comes to the ubiquity of computational systems in contemporary society. -
Temporal Voxel Cone Tracing with Interleaved Sample Patterns by Sanghyeok Hong
c 2015, SangHyeok Hong. All Rights Reserved. The material presented within this document does not necessarily reflect the opinion of the Committee, the Graduate Study Program, or DigiPen Institute of Technology. TEMPORAL VOXEL CONE TRACING WITH INTERLEAVED SAMPLE PATTERNS BY SangHyeok Hong THESIS Submitted in partial fulfillment of the requirements for the degree of Master of Science in Computer Science awarded by DigiPen Institute of Technology Redmond, Washington United States of America March 2015 Thesis Advisor: Gary Herron DIGIPEN INSTITUTE OF TECHNOLOGY GRADUATE STUDIES PROGRAM DEFENSE OF THESIS THE UNDERSIGNED VERIFY THAT THE FINAL ORAL DEFENSE OF THE MASTER OF SCIENCE THESIS TITLED Temporal Voxel Cone Tracing with Interleaved Sample Patterns BY SangHyeok Hong HAS BEEN SUCCESSFULLY COMPLETED ON March 12th, 2015. MAJOR FIELD OF STUDY: COMPUTER SCIENCE. APPROVED: Dmitri Volper date Xin Li date Graduate Program Director Dean of Faculty Dmitri Volper date Claude Comair date Department Chair, Computer Science President DIGIPEN INSTITUTE OF TECHNOLOGY GRADUATE STUDIES PROGRAM THESIS APPROVAL DATE: March 12th, 2015 BASED ON THE CANDIDATE'S SUCCESSFUL ORAL DEFENSE, IT IS RECOMMENDED THAT THE THESIS PREPARED BY SangHyeok Hong ENTITLED Temporal Voxel Cone Tracing with Interleaved Sample Patterns BE ACCEPTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE IN COMPUTER SCIENCE AT DIGIPEN INSTITUTE OF TECHNOLOGY. Gary Herron date Xin Li date Thesis Committee Chair Thesis Committee Member Pushpak Karnick date Matt -
Demon's Souls Free Download Pc Demon’S Souls PC Download Free
demon's souls free download pc Demon’s Souls PC Download Free. Demon’s Souls Pc Download – Everything you need to know. Demon’s Souls is a best action role-playing game that is created by Fromsoftware that is available for the PlayStation 3. This particular game is published by Sony computer Entertainment by February 2009. It is associated with little bit complicated gameplay where players has to make the control five different worlds from hub that is well known as Nexus. It is little bit complicated game where you will have to create genuine strategies. It is your responsibility to consider right platform where you can easily get Demon’s Souls Pc Download. You will able to make the access of both modes like single player and multiplayer. It is classic video game where you will have to create powerful character that will enable you to win the game. All you need to perform the role of adventurer. In the forthcoming pargraphs, we are going to discuss important information regarding Demon’s Souls. Demon’s Souls Download – Important things to know. If you want to get Demon’s Souls Download then user should find out right service provider that will able to offer the game with genuine features. In order to win such complicated game then a person should pay close attention on following important things. Gameplay. Demon’s Souls is one of the most complicated game where you will have to explore cursed land of Boletaria. In order to choose a player then a person should pay close attention on the character class. -
Philosophy Sunday, July 8, 2018 12:01 PM
Philosophy Sunday, July 8, 2018 12:01 PM Western Pre-Socratics Fanon Heraclitus- Greek 535-475 Bayle Panta rhei Marshall Mcluhan • "Everything flows" Roman Jakobson • "No man ever steps in the same river twice" Saussure • Doctrine of flux Butler Logos Harris • "Reason" or "Argument" • "All entities come to be in accordance with the Logos" Dike eris • "Strife is justice" • Oppositional process of dissolving and generating known as strife "The Obscure" and "The Weeping Philosopher" "The path up and down are one and the same" • Theory about unity of opposites • Bow and lyre Native of Ephesus "Follow the common" "Character is fate" "Lighting steers the universe" Neitzshce said he was "eternally right" for "declaring that Being was an empty illusion" and embracing "becoming" Subject of Heideggar and Eugen Fink's lecture Fire was the origin of everything Influenced the Stoics Protagoras- Greek 490-420 BCE Most influential of the Sophists • Derided by Plato and Socrates for being mere rhetoricians "Man is the measure of all things" • Found many things to be unknowable • What is true for one person is not for another Could "make the worse case better" • Focused on persuasiveness of an argument Names a Socratic dialogue about whether virtue can be taught Pythagoras of Samos- Greek 570-495 BCE Metempsychosis • "Transmigration of souls" • Every soul is immortal and upon death enters a new body Pythagorean Theorem Pythagorean Tuning • System of musical tuning where frequency rations are on intervals based on ration 3:2 • "Pure" perfect fifth • Inspired -
Pro-Aging Effects of Xanthine Oxidoreductase Products
antioxidants Review Pro-Aging Effects of Xanthine Oxidoreductase Products , , Maria Giulia Battelli y , Massimo Bortolotti y , Andrea Bolognesi * z and Letizia Polito * z Department of Experimental, Diagnostic and Specialty Medicine-DIMES, Alma Mater Studiorum, University of Bologna, Via San Giacomo 14, 40126 Bologna, Italy; [email protected] (M.G.B.); [email protected] (M.B.) * Correspondence: [email protected] (A.B.); [email protected] (L.P.); Tel.: +39-051-20-9-4707 (A.B.); +39-051-20-9-4729 (L.P.) These authors contributed equally. y Co-last authors. z Received: 22 July 2020; Accepted: 4 September 2020; Published: 8 September 2020 Abstract: The senescence process is the result of a series of factors that start from the genetic constitution interacting with epigenetic modifications induced by endogenous and environmental causes and that lead to a progressive deterioration at the cellular and functional levels. One of the main causes of aging is oxidative stress deriving from the imbalance between the production of reactive oxygen (ROS) and nitrogen (RNS) species and their scavenging through antioxidants. Xanthine oxidoreductase (XOR) activities produce uric acid, as well as reactive oxygen and nitrogen species, which all may be relevant to such equilibrium. This review analyzes XOR activity through in vitro experiments, animal studies and clinical reports, which highlight the pro-aging effects of XOR products. However, XOR activity contributes to a regular level of ROS and RNS, which appears essential for the proper functioning of many physiological pathways. This discourages the use of therapies with XOR inhibitors, unless symptomatic hyperuricemia is present. -
Summary of Q&A at the Briefing of Financial Results of The
Summary of Q&A at the Briefing of Financial Results of the Year ended March 31, 2013 (May 9, 2013) Q Please explain the reasons for your decision to recognize business restructuring expenses in the fiscal year ended March 2013. Could you also let us know whether the possibility exists that you may regularly recognize similar special losses in the future? A We do not acknowledge the special losses booked in the previous fiscal year as being regular or periodic in nature. One of the causes was that, since 2009, we actively pursued a policy of using development companies in other countries which created additional challenges when compared to in- house development, and led to some titles not attaining the anticipated quality standard. Consequently, we chose to cancel some of the titles under development with external companies as well as additional titles that did not meet market demands of the digital contents distribution. As a result, we booked business restructuring expenses to reduce future special losses and the transition to in-house production. Q What are your plans and forecasts for the Chinese version of “Monster Hunter Online”? A We expect to commence β-testing in 2013 in association with Tencent Holdings Limited. However, just as for ordinary PC online games, we anticipate that the contribution to revenues will be insignificant in the first year of this new development. Q Can you explain how the newly developed “Panta Rhei” engine differs from the “MT Framework”? A “Panta Rhei” is the most recently developed engine for new generation consoles like the PlayStation 4, whereas “MT Framework” is an engine developed for existing consoles like the PlayStation 3, Xbox 360 and for mobile consoles including iOS. -
Magisterarbeit / Master's Thesis
MAGISTERARBEIT / MASTER’S THESIS Titel der Magisterarbeit / Title of the Master‘s Thesis „Player Characters in Plattform-exklusiven Videospielen“ verfasst von / submitted by Christof Strauss Bakk.phil. BA BA MA angestrebter akademischer Grad / in partial fulfilment of the requirements for the degree of Magister der Philosophie (Mag. phil.) Wien, 2019 / Vienna 2019 Studienkennzahl lt. Studienblatt / UA 066 841 degree programme code as it appears on the student record sheet: Studienrichtung lt. Studienblatt / Magisterstudium Publizistik- und degree programme as it appears on Kommunikationswissenschaft the student record sheet: Betreut von / Supervisor: tit. Univ. Prof. Dr. Wolfgang Duchkowitsch 1. Einleitung ....................................................................................................................... 1 2. Was ist ein Videospiel .................................................................................................... 2 3. Videospiele in der Kommunikationswissenschaft............................................................ 3 4. Methodik ........................................................................................................................ 7 5. Videospiel-Genres .........................................................................................................10 6. Geschichte der Videospiele ...........................................................................................13 6.1. Die Anfänge der Videospiele ..................................................................................13 -
PS5 Llegará El Próximo 19 De Noviembre a España
PS5 llegará el próximo 19 de noviembre a España Con un precio de 399,99€ en su edición digital y a 499,99€ su versión HD Blu-ray disc Sony ha anunciado en primicia la fecha de lanzamiento y los detalles del precio de la esperada consola de nueva generación, PlayStation 5. SIE también ha revelado nuevas actualizaciones de varios títulos de PS5 , incluidosFinal Fantasy XVI, Fortnite, Hogwarts Legacy y un nuevo título de God of War. PS5 llegará primero a Estados Unidos, Canadá, Méjico, Australia, Nueva Zelanda, Japón y Corea del Sur. Su lanzamiento global continuará el 19 de noviembre en el resto del mundo, incluyendo Europa, Oriente Medio, América del Sur, Asia y Sudáfrica. La edición digital de PS5 estará disponible por un precio recomendado (PVP) de 399,99€, y la PS5 con la unidad de disco Ultra HD Blu-ray estará disponible por un PVP 499,99€. Las reservas anticipadas estarán disponibles a partir de mañana en determinados puntos de venta. Ambos modelos de PS5 usan el mismo procesador personalizado con CPU y GPU integradas para gráficos de alta fidelidad de hasta 4K, así como el mismo SSD de ultra alta velocidad con I/O integradas que brindarán una carga ultrarrápida a los jugadores. Los dos modelos de PS5 ofrecerán una mayor sensación de inmersión a través del mando inalámbrico DualSense y las capacidades de audio 3D de la consola, por lo que los jugadores disfrutarán de las mismas experiencias transformadoras de juego independientemente de la PS5 que elijan. “Desde que anunciamos por primera vez nuestra consola de nueva generación el año pasado, hemos recibido un apoyo asombroso por parte de los desarrolladores y fans de los juegos en todo mundo, y es realmente una lección de humildad”, expresa Jim Ryan, presidente y director ejecutivo de Sony. -
Microsoft Azure in Autonomous Driving Microsoft’S Approach to Automotive
Microsoft Azure in Autonomous Driving Microsoft’s approach to automotive We complement OEMs and suppliers – not compete We ensure your data is always under your control We guarantee that the brand and customer experience belongs to you OEM System Engineering Process Engineering Development Product Validation Manufacturing & Service Feasibility Operations Regional Changes Retirement/ Study/concept and Architecture (s) and Upgrades replacement Exploration Maintenance System Validation Plan Lifecycle Processes Concepts of System Operations Validation System Verification Plan (System Acceptance) System System Verification & Requirements Deployment Subsystem Verification Plan (Subsystem Acceptance) High-Level Subsystem Design Verification Unit/Device Test Plan Unit/Device Detailed Design Testing Document/Approval Software/Hardware Development Field Installation Implementation Development Processes Time Line Process, Sensor/ Algorithm Train Control Logic Software Sample, Reduce Testing (Open Loop) Validation in the loop Generate Test Vehicle Ingest/ Store Integrate Build Code F(x) Replay Tag Performance Simulate Hardware Simulation in the loop Render/Convert Test-Drive DATA INGEST & CURATE TEST | TRAIN | SIMULATE BUILD | VALIDATE • Cloud and Analytics partner for • Open source AD Platform • OpenADx ACM, an autonomous and smart • 200+ Member Consortium • Interoperable Eclipse Framework mobility test facility • Microsoft is the cloud provider for • Leveraged by all OEMs, tier ones and Project Apollo worldwide with the technology start ups exception of China • Engaged with ACM to influence standards Industry Academia Government LG’s autonomous vehicle program had unique requirements, including portability, security, and fast turnaround time; Data Box Disk was the perfect solution. “We needed a way to transfer massive amounts of data for our autonomous vehicle projects, based all around the world. The solution needed to be portable, simple to use, cost-effective and, of course, very secure. -
Reviewed Paper Urban Emotions and Realtime Planning Methods Peter
% reviewed paper Urban Emotions and Realtime Planning Methods Peter Zeile (Dr.-Ing. Peter Zeile, Karlsruhe Institute of Technology, Institute of Urban and Landscape Design | STQP, [email protected]) 1 ABSTRACT The Urban Emotions approach combines methods and technologies from Volunteered Geographic Information (VGI), Social Media, sensors and bio-statistical sensors to detect people’s perception for a new perspective about urban environment. In short, it is a methodology for gaining and extracting contextual information of emotion by using technologies from real-time human sensing systems and crowdsourcing methods. “Real-time planning” describes a system in which planning disciplines get a toolset for a fast and simple creation of visualization or simulation from municipal geodata in a consistent workflow. This includes applications from Virtual Reality, Augmented Reality as well as the above mentioned combination of real-time humane sensors and urban sensing systems. Due to the fact, that a real existing city never corresponds with a laboratory situation, Virtual Reality can be one of the solutions to fill the gap for detecting people’s perceptions concerning design, while filtering other unintended side effects. Insights and results from Urban Emotions project, granted by German Research Foundation and Austrian Science Fond, will be presented in this contribution. It is based on a German contribution, published earlier this year (Zeile 2017). Keywords: walking, 360° cameras, people as sensors, virtual reality, cycling 2 REAL-TIME PLANNING Real time planning and the development of simulation and visualization methods in urban planning was published in 2010 (Zeile 2010). This contribution gives a short overview, how new technologies support this approach contemporarily, and how they can be used in urban and spatial planning. -
Effects of Digital Regulations on International Business Strategy
Effects of Digital Regulations on International Business Strategy A multi-case study by Laurin Fahrnberger Willian Trindade Leite May 2021 Bachelor’s Programme in International Business Supervisor: Sotaro Shibayama Abstract Digital technologies have brought new challenges to society, such as data privacy abuses, attacks on democracy, and even military-grade technologies being accessed by civilians. Europe has taken the leadership by regulating different aspects of the digital economy; however, these regulations may create distortions that will harm European businesses. This study tries to draw a picture of the different types of regulations introduced in the digital economy and the potential effects on how international firms strategize. To aid in this analysis, eight cases, comprising seven companies and one trade association, bring a first-person insight into how digital regulations work today and how much it has affected their strategy. The studied companies are international and primarily European, but the digital technologies they use in their business models vary greatly. The existing theory tries to explain the general effects of regulation on aspects of strategy but seldomly takes a broader approach. This dissertation studies the broader impacts of regulations on international business strategy, mostly in what concerns how the products are developed and adapted to each market or whether digital companies are more likely to pursue arbitrage. The analysis of each case is made using Ghemawat’s (2007) model for international business strategy and Rugman and Verbeke’s (1998 and 1998b) models for the effect of environmental regulations on business strategy. In most cases, one particular trend indicates that digital companies that find regulations complementary to their business strategies tend to follow an AA strategy comprising aggregation and adaptation.