Swords & Wizardry Complete

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Swords & Wizardry Complete ISBN 978-1-62283-172-2 Complete Rules By Matthew J. Finch Contributors: Dennis Sustare, Bill Webb, Playtesters: Dennis Sustare, Russell Cone, Marv Breig, Jason Cone, Allan T. Grohe, Jr., Christopher “Flambeaux”Cain, Bill Webb, Illés Tamás, and Jerry Mapes Jason Cone, Joe Ross, Stephen Ewing, Brian Lee, Mike Moran, Cover Art: Erol Otus Matthew W. Schmeer, James E. Bobb, Editing: Vicki Potter, Bill Webb, Andrew “The Venomous Pao” Trent, James Maliszewski, Rob Ragas, Jesse Rothacher, Dominik Douville-Bélanger, Greg Backus, Vincent Florio, Aaron Zirkelbach, Guy Fullerton, and James Redmon John January, Colton Jackson, Jens Thuresson, Interior Art: Rowena Aitken, Andrew Bates, Mark Smylie, Andreas Olsson, Jesse Rothacher, Charles A. Wright, Brian LeBlanc, Beth Trott, Tyler Walpole, Michael Shorten, Sean Wills, Paul Fini, Al Krombach, Rico Thomaso, Jeremy McHugh, Eric Lofgren, Curtis Brown, Madison Finch, Erol Otus, Ala Fedorova, Cara Mitten, Talon Dunning, Leif Jones, Steve Ellis, Atticus Finch, Donovan Chaney, Mike Badolato, Stephan Poag, Chris Moreno Thomas Clark, Tessa Finch, James Redmon, Jillian Webb, Layout: Charles A. Wright Tanner Adams, Jesse Rothacher, Eric Norred… and with Additional proofreading and suggestions: profuse apologies to all those who have not been included by Russell Cone, Jim Bobb, Eric Norred, and the dint of the author’s negligence! Swords & Wizardry forum Original System and Rules Authors: Dave Arneson and With special thanks to: The Knights and Gary Gygax, with Rob Kuntz and others, with special thanks to Knaves Alehouse Dennis Sustare (for writing the original Druid class), and Joe Fischer for the Ranger. Dedicated to E. Gary Gygax (1938-2008) and to Jerry Mapes, for his contributions to FroG GOD GAMES IS old-school gaming CEO Bill Webb V. P. of Marketing & Sales Rachel Ventura Creative Director: Swords & Wizardry Art Director This book is dedicated to the Charles A. Wright Gygax Memorial Fund Matthew J. Finch www.gygaxmemorialfund.org Creative Director: Pathfinder Our Man Friday Greg A. Vaughan Skeeter Green MYTHMERE GAMES™ www.swordsandwizardry.com Copyright © 2008-2012 Matthew J. Finch. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden. Swords & Wizardry, S&W, and Mythmere Games, are trademarks of Matthew J. Finch. Frog God Games and the Frog God Games logo are trademarks of Frog God Games. Some artwork copyrighted by Necromancer Games. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters, and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. Reader discretion is advised. 2 3 TABLE OF CONTENTS Table of Contents Magic........................................... 49 Introduction Magical Research......................................................... 50 Foreword by Tim Kask.................................................. 6 Introduction by Matt Finch............................................ 6 Spell Lists....................................... 51 Getting Started............................................................... 6 Abbreviations................................................................. 6 Spell Descriptions............................. 52 For Players For the Referee Creating a Character.............. 7 Introduction................................... 74 Setting up Your Character Sheet.................................... 7 Roll Attribute Scores...................................................... 7 Choose a Character Class............................................... 9 Designing an Adventure..................... 75 Multi-Classing in Swords & Wizardry......................... 24 Choose a Character Race..............................................25 Dungeon Adventures......................... 75 Choose an Alignment................................................... 28 Buy Equipment.............................................................29 Calculating Armor Class.............................................. 31 Wilderness Adventures...................... 82 Weight and Movement................................................. 32 Special Combat Rules....................... 86 Mass Combat................................................................ 86 How to Play....................... 34 Siege Combat............................................................... 87 Gaining Experience...................................................... 34 Aerial Combat.............................................................. 88 Time..............................................................................35 Ship Combat................................................................. 90 Saving Throws.............................................................. 35 Combat..........................................36 Monsters........................... 92 Reading the Monster Descriptions............................... 92 Initiative and Order of Battle...................................... 36 Monster Descriptions................................................... 92 The Attack Roll........................................................... 36 Monsters by Challenge Level..................................... 116 Attack Tables............................................................... 38 Creating Monsters...................................................... 118 Specific Situations....................................................... 40 Turning the Undead..................................................... 42 Damage and Death...................................................... 43 Treasure........................... 119 Healing ........................................................................ 43 Generating a Random Treasure Hoard....................... 120 Morale.......................................................................... 43 Magic Items................................................................ 120 Quick Method for Ascending AC Combat ........................ 44 Gameplay Example........................... 44 Blank Character Sheet........... 131 High Level Adventuring.................... 46 Legal Appendix .............................. 132 The Stronghold............................................................. 47 Hiring Followers.......................................................... 48 Index ........................................... 133 4 TABLE OF CONTENTS List of Tables Table 1: Strength....................................................................... 7 Table 54: Encounters in Clear Terrain.................................... 83 Table 2: Dexterity...................................................................... 8 Table 55: Encounters in Desert Terrain.................................. 83 Table 3: Constitution................................................................. 8 Table 56: Encounters in Forest or Woodland Terrain............. 83 Table 4: Intelligence.................................................................. 8 Table 57: Encounters in Hills or Mountain Terrain................ 84 Table 5: Charisma..................................................................... 8 Table 58: Encounters in River Areas...................................... 84 Table 6: Thieving Skills for Assassins...................................... 9 Table 59: Encounters on the High Seas.................................. 84 Table 7: Assassin Advancement Table.................................... 10 Table 60: Encounters in Swamp Terrain................................. 84 Table 8: Cleric Advancement Table........................................ 11 Table 61: Animal Encounters.................................................. 84 Table 9: Druid Advancement Table........................................ 13 Table 62: Draconic Encounters............................................... 84 Table 10: Fighter Parrying Ability.......................................... 14 Table 63: Flying Creature Encounters.................................... 84 Table 11: Fighter Advancement Table.................................... 14 Table 64: Humankind Encounters........................................... 84 Table 12: Magic-User Advancement Table............................. 17 Table 65: Humanoid and Giant Encounters............................ 85 Table 13: Monk Advancement Table...................................... 18 Table 66: Miscellaneous Monster Encounters........................ 85 Table 14: Thieving Skills for Monks...................................... 19 Table 67: Swimming Creature Encounters............................. 85 Table 15: Paladin Advancement Table.................................... 20 Table 68: Terrain-Specific Encounters.................................... 86 Table 16: Ranger Advancement Table..................................... 21 Table 69: Undead Encounters................................................. 86 Table 17: Thieving Skills........................................................ 24 Table 70: Aerial Mobility........................................................ 88 Table 18: Non-human Thief Bonuses Table........................... 24 Table 71: Aerial Missile Fire.................................................. 89 Table 19: Thief Advancement Table....................................... 24 Table 72: Result of Aerial Critical Hits.................................. 89 Table 20: General Equipment................................................
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