Volumen 13. Diciembre 2017 4 Players Lo Mejor Del Mundo De Los Videojuegos

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Volumen 13. Diciembre 2017 4 Players Lo Mejor Del Mundo De Los Videojuegos Volumen 13. Diciembre 2017 4 Players Lo mejor del mundo de los videojuegos. Siguen corriendo los años y nosotros seguimos aquí, a veces es impresionante pensar en todo lo que ha contado del ma- ravilloso mundo de los videojuegos dentro de las 4 paredes que conforman la cabina de la estación. Fue en 2011 cuan- do empezó 4 players, un proyecto de radio universitario con Era el año 2001, el género Survival Horror estaba viviendo el único propósito de informar, platicar y desarrollar temas una época de éxito y tras la salida de una nueva generación relacionados con el extenso mundo de los videojuegos. La de consolas era tiempo de ver el legado que nos habían de- intención fue clara desde un principio, no sólo tratamos de jado sagas como Resident Evil, Clock Tower y Silent Hill. Fue informar, sino de darle un toque muy personal al programa. gracias a estos hechos que pudimos conocer a uno de los Noticias y recomendaciones puede darlas cualquier perso- personajes más icónicos, ell reflejo de todos sus miedos, de na, pero los puntos de vista, los análisis, además del amor todas sus culpas y frustraciones, me refiero aPyramid Head. y cariño que le tenemos al tema han sido nuestra principal fortaleza. No solo hablamos de los videojuegos como un simple medio de entretenimiento, hablamos del trabajo, de la industria, de lo que significa en la vida de millones de personas alrededor del mun- do y en especial aquí en México, un país que tiene un aprecio y carga cultural como ninguna otra. Los videojuegos promueven la interacción social, nos enseñan situaciones que en ningún otro lado podríamos apreciar, sentimos, nos emocionamos e incluso empatizamos con los personajes que vemos a través de la pan- talla. En este orden de ideas, uno de los elementos más impor- tantes en la estructura de los videojuegos son los persona- jes, la profundidad y estructura, lo que aportan a la historia. LOS PUNTOS AMIGOS DEL TRENDING TOPIC VERBA AUDIRE Justamente con ese objetivo, nos gustaría retomar un per- SOBRE LA I BALÓN sonajes que se ha convertido un símbolo de recuerdo y emo- Espacio radiofónico Análisis pedagógi- Información para com- Espacio para delei- ción dentro de los fanáticos del género de terror. Esperamos enfocado a dar la co del contexto fut- prender la realidad. tarte con la literatura agenda universitaria bolístico de distintos autores. sea de su agrado. Escucha nuestros podcast: www.mixcloud.com/iberopuebla HISTORIA APARIENCIA También conocido como Red Pyra- Tiene la forma humana de un hom- mid Thing o Bogeyman hizo su debut bre musculoso, usualmente visto en el Juego Silent Hill 2, como el prin- portando su gran cuchillo o su gran cipal antagonista. Esta perturbadora lanza, un overol sin mangas man- criatura tiene la tarea de perseguirte chado de sangre (probablemente de prácticamente toda tu estadía en la sus víctimas), su característico cas- oscura ciudad de Silent Hill, muy al co oxidado, que como mencione an- estilo de “Nemesis” en Resident Evil teriormente le da un aspecto menos 3 por lo que sus apariciones real- humano, que dada la forma del cas- mente ocasionaron más de un susto. co nos sugiere la posibilidad de que Masahiro Ito, el diseñador de mon- se encuentra en un eterno dolor. Cu- struos para esta entrega así como riosamente sus manos parecen estar de otros títulos de la saga, durante pegadas además de usar guantes, sus días de estudiante de universi- presuntamente por ser una criatura dad creó una criatura con forma geo- atormentada. métrica que más tarde serviría de referencia para darle vida a Pyramid Head. Fue en Silent Hill 2 , cuando esta- ba buscando un monstruo sin rostro que le diera un aspecto menos hu- mano y más aterrador que se le ocu- rrió tomar como referencia aquellos bocetos, añadiendo un casco con ángulos rectos y bordes agudos para sugerir dolor. SIGNIFICADO APARICIONES Cabe destacar que debido al misticismo del personaje se A pesar de ser el monstruo más po- han dado muchas teorías acerca del verdadero significado pular de la saga solo lo podemos en- de Pyramid Head dentro de la saga por lo que no existe nin- contrar como antagonista en Silent guna información oficial al respecto. Hill 2, Silent Hill Arcade y Silent Hill Pyramid Head es un símbolo de respeto, de autoridad. Den- Homecoming, en este último tenien- tro de la historia de Silent Hill 2 debido a los sentimientos de do un pequeño cambio de aspecto culpa del protagonista de la historia James Sunderland es ya que su overol desaparece dejan- atraído a Silent Hill para ver sus miedos y culpas reflejados do ver un bien trabajado torso y usa en la ciudad, la función de Pyramid Head es en realidad ha- un delantal desde la cintura hecho cer sufrir a James, es por eso que durante todo el juego po- aparentemente por piel humana, demos encontrar a este personaje realizando actos brutales aspecto que se asemeja más al de que hacen sentir culpable a James de actos que él mismo ha las adaptaciones cinematográficas. realizado (como asesinato). A su vez podemos encontrarlo en La tan recordada y bizarra escena donde Pyramid Head Silent Hill Origins, en la casa Gil- parece tener un encuentro sexual con un monstruo, puede lespie aunque esto solo parece ser traducirse como el anhelo sexual que tenía James mientras un “easter egg” al no haber cone- Mary estaba enferma y no debemos olvidar que durante todo xión entre la familia y el monstruo. el juego Maria es asesinada en tres ocasiones con el fin de En Silent Hill Downpour hace una que James recordará lo que había hecho. pequeña aparición en uno de los finales además de aparecer en el juego Spin-off Silent Hill Book of Me- mories. ZONDA GEEK ROMPIENDO TRENDING RETROVISOR ESQUEMAS TOPIC Opiniones y puntos de Divulgación de conoci- Información para com- Un recorrido por el vista acerca de la cul- miento científico actu- prender la realidad de mundo del rock, abar- tura geek/freak. alizado. nuestro contexto y el cando desde sus ini- mundo. cios hasta nuestros días. Escucha nuestros podcast: www.mixcloud.com/iberopuebla SIGNIFICADO Su función tanto su modo de actuar parecen ir cambiando conforme su presencia en el título, en Silent Hill Homeco- ming tiene un oficio más de ejecutor, al ser él quien asesina al padre de Alex. En uno de los finales Alex se convierte en un Bogeyman lo que podría significar que Alex ha aceptado la oscuridad, además que este final se consigue a través de acciones puramente malvadas. Dentro de los filmes Pyramid Head es un símbolo de maldad y violencia, aunque en Silent Hill: Revelation podemos verlo actuar de manera protectora con Heather/Sharon. Son muchos los fanáticos que hasta el día de hoy siguen dis- cutiendo el significado de este enigmático personaje, lo cierto es que se ha convertido en un icono para la industria y que además guarda el recuerdo de miles de horas de juego, cien- tos de sustos, angustias, miedos y que esperamos verlo muy pronto en una nueva entrega de Silent Hill..
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