The REAL Silent Hill Experience by Rosseter and Fungo © 2007-2010 by Twin-Perfect.Com

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The REAL Silent Hill Experience by Rosseter and Fungo © 2007-2010 by Twin-Perfect.Com The REAL Silent Hill Experience By Rosseter and Fungo © 2007-2010 by Twin-Perfect.com Some parts of this video may be considered violent or cruel. Viewer discretion is advised. SPOILER WARNING: This video contains spoilers for Silent Hill 1-4, Origins, Homecoming, Shattered Memories, Orphan (mobile), the Silent Hill movie and the following list of comic books: Among the Damned Dying Inside 1-5 Dead/Alive 1-5 Paint It Black The Grinning Man We strongly advise playing Silent Hill 1-4 to completion before continuing. 00: INTRODUCTION Rosseter and Fungo sit on a couch playing a video game. Rosseter uses a Nintendo Gamecube controller while Fungo uses a Sega Dreamcast controller. Their improvised conversation indicates that the game is multiplayer and competitive. It is soon revealed that they are playing Silent Hill for the Sony Playstation. Harry dies in the game as Fungo "defeats" Rosseter, and they exchange post-game banter. They set down their controllers. ROSSETER Hey there, guys! FUNGO Hi. I'm Fungo. ROSSETER And I'm Rosseter. FUNGO But you already know that! That was a given... ROSSETER We were just playing some Nintendo, but since you're here we should probably begin that which you have so fervently chosen to foment your intellectual percipience. FUNGO Touché. Silent Hill has become one of the best- known survival horror series in video games, and that is most likely due to its high level of detail, immersive atmosphere, and intricate storyline. ROSSETER But the intricacy of that storyline also makes it one of the most sadly misunderstood series in gaming history. And that's why we're here. FUNGO We're going to explain to you the plot of Silent Hill in its entirety and exactly what makes it a phenomenal game series. ROSSETER Along with our views on the current games and the future of the series. FUNGO We should note that any time we make a point, the proof comes from either the games themselves or from quotes from people who know what they are talking about. We do not say anything we cannot prove, and we do not use anything from third party plot guides unless such guides quote a member of the creative team responsible for the games. DerFuzhwar enters with glasses of grape soda on a tray. ROSSETER So, grab yourself a grape soda and join us right here on: ALL TOGETHER The REAL Silent Hill Experience! Halfway through the title announcement, Rosseter stops speaking and turns angrily toward DerFuzhwar. He reprimands Fuzh for joining in on the title announcement and sends him back to the kitchen for snacks as the scene fades to black. 01: SILENT HILL FUNGO When it was introduced on January 31st of 1999, Silent Hill was unlike any other game at the time. It took the survival horror genre established by series like Clocktower... ROSSETER Resident Evil... FUNGO Alone in the Dark... and blew that genre right out of your mind, showing what psychological horror could do. While other games would pop enemies out to shock players (to some success), Silent Hill offered the promise of a sudden shock that would never come, keeping the player constantly on edge. But when the sudden shock finally did come, it was usually an image disturbing much farther beyond anything other games were delivering at the time. ROSSETER The game used the PS1's shortcomings to an advantage, masking the limited draw distance with thick fog and pure darkness, giving the player a sense of being lost and alone, having to rely on a map and flashlight for navigation. FUNGO You could use those. ROSSETER These right here. FUNGO Navigate with those. ROSSETER And just when players thought the game couldn't get any more scary (because it was scary), it would thrust them into a nightmarish mockery of whatever area they were exploring, intensifying their feelings of discomfort even further. FUNGO All of these elements are what made Silent Hill truly scary, rather than the fake "fun house" scares of other survival horror games. The game has aged well, since the gameplay and controls remain unchanged through most of the series. Normally when going into the PS1's back- catalog, you find that some games aren't as good as you remember them to be... [e.g. Tomb Raider, Vigilante 8, Tekken 3] But sometimes, the games are exactly as you remember them to be and are still extremely enjoyable. [e.g. Final Fantasy VII, Metal Gear Solid, Silent Hill] The game uses the "tank" control style (as some like to call it), where the character only moves forward and backward, while turning left and right. No one seems to like this control scheme, but we cannot imagine Silent Hill without it, especially in a game where the camera angles change so often. The controls are a little sluggish, but they're still better than the controls in Tomb Raider, and look at the praise that game gets! Resident Evil still uses tank controls to this day, and look how that turned out. [e.g. Resident Evil 4] ROSSETER Combat is a step up from other games in the survival horror genre. It's like what Resident Evil would be if the melee combat were more developed. The gameplay's focus is on completing puzzles and exploring the environment. Item collection is a big part of the game. Rather than being obvious items, like keys or handles, they are interesting objects that pertain to the theme of a puzzle. After beating the game, players are presented with a ranking screen and the possibility of gaining other endings, inviting them to beat the game over and over and over and over again. Much of the horror comes from the harsh and unsettling sound effects and music, but moments of silence add to the suspense and allow the horrific atmosphere to take over. FUNGO What really sets Silent Hill apart from any other series is the ingeniously crafted storyline that poses more questions than answers. Players are simply given bits and pieces of information to compile throughout the game, without being told the story outright. In a way, it's a game within a game. Straight through to the end, the player must read into every line of dialog and every image presented in order to completely understand what is going on... What is going on? ROSSETER The tourist town of Silent Hill, Maine is home to a mysterious cult dedicated to a demon god, presumably "Samael". The cult uses the drug "White Claudia" (PTV) to draw in visitors and initiate them, creating a drug ring and substantial income for those involved. The most fanatical of the cult have a higher goal, however: to birth the god into the world, bringing with him an "eternal paradise" (in reality, a hell on Earth). Dahlia Gillespie, one of the more influential members of the cult, has a daughter with psychic abilities, Alessa, whom they impregnate with the seed of the god. Alessa, for obvious reasons, opposes this plan, and the stress caused by the incident blows up the boiler and sets fire to the house. She nearly dies, but the cult uses black magic to sustain her until she is ready to give birth. Dr. Kaufmann, leader of the drug ring and hospital director, assigns Lisa Garland to attend to Alessa in the basement of the hospital, keeping her there under the influence of White Claudia (PTV). Alessa split her soul into two during the fire, knowing that the plan cannot succeed with only half of a soul. Harry Mason and his wife find the other half of Alessa's soul in the form of a baby, which they name Cheryl. Seven years later, Cheryl is drawn to Silent Hill through the means of a magic spell used by the cult, who seek to reunite the two halves of the soul. Harry Mason has brought Cheryl to Silent Hill as a result, and she immediately disappears upon entering the town. At this point, Cheryl returns to being an aspect of Alessa. Alessa begins using her aspect to counteract the demonic forces in town through the spreading of the Seal of Metatron. In doing so, she involuntarily projects the nightmare world in which she's been living onto the town. Dahlia, noting that Harry shows particular skill in combating the horrors of Alessa's projected nightmare, begins to use him to get to Alessa's other half. Dahlia tricks Harry into thinking Alessa is spreading the Mark of Samael and that the mark is therefore the cause of the nightmare. This mark is really the Seal of Metatron and is meant to have the opposite effect of warding off evil. She assists Harry by directing him through the town and giving him certain key items needed in order to progress. Harry eventually catches up with Alessa and breaks her protection with an item called the "flauros". Dahlia takes Alessa to be united with the other half of her soul, and ultimately to give birth to the god. When Harry finally catches up with them, it is too late, and Dahlia explains that Cheryl and Alessa have reunited into one being. At this moment, Kaufmann shows up to oppose the birth of the god using the substance "agloaphotis". This substance, used to drive out all things evil, does just that. Aglaophotis drives the god out of Alessa and into the open, where Harry must fight it. Upon defeating the god, Alessa thanks Harry by giving him a new baby, those that did wrong get what's coming to them, and Harry and Cybil run off across the ages.
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