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The Knotted Tails a Supplemental Storyline for Mask of the Oni the KNOTTED TAILS
the knotted tails a supplemental storyline for Mask of the Oni THE KNOTTED TAILS The Knotted Tails Part One: This is an optional bonus storyline that may be played within Mask of the Oni, an adventure for the Legend of the Storyline Background Five Rings Roleplying Game. Encounters are designed for If played during Mask of the Oni, the GM can use this a party of four PCs of rank 2, though these can be adjust- as an opportunity to prepare the players for the dangers ed for parties of any size and ranks by using Gauging an they will face once inside the castle. As the PCs piece Encounter on page 310 of the core rulebook. together the Knotted Tails’ version of the past, they may The Knotted Tails takes place before the PCs reach uncover clues about the history of the Hiruma and their Shiro Hiruma, but after the optional encounter “The fate. If played during a different Shadowlands adventure, Lost” on page 15 of that adventure. Alternatively, it can the PCs have an opportunity to make useful allies––if they be adapted for use within any campaign in the Shad- can find and slay the threat that is on the hunt for nezumi owlands. Whether PCs are involved in Mask of the Oni blood. Either way, the PCs can rest in the relatively safe or not, these encounters allow them to meet and learn territory of the tribe and gain useful supplies, valuable about the human-sized, rat-like nezumi and discovr what information, and the promise of nezumi aid in the future. -
MAY 19Th 2018
5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION
October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION Map Location Marriott Ann Arbor Ypsilanti Eagle Crest, 1275 S Huron Street, Ypsilanti, MI 48197. Phone: Special (734) 487-0600. Registration is located in the lobby of Eagle Crest (not the hotel lobby). Open Gaming is on the second floor. Schedule Board/Card Friday, October 26 8 pm ...................Exhibitor Hall Closes 12 pm ................... Registration Opens 11 pm ................... Registration Closes 12 pm ............................ Events Begin Sunday, October 28 5 pm ...................Exhibitor Hall Opens 8:30 am ................ Registration Opens 8 pm ...................Exhibitor Hall Closes 9 am .............................. Events Begin CCGs 11 pm ................... Registration Closes 10 am .................Exhibitor Hall Opens Saturday, October 27 3 pm ...................Exhibitor Hall Closes Minis 8 am ..................... Registration Opens 5 pm ..................... Registration Closes 9 am .............................. Events Begin 7 pm ................................. Events End 10 am .................Exhibitor Hall Opens Roleplaying Prices On-Site Weekend Badge ............... $25 Seminars ......................................free On-Site 1-Day Badge (Fri, Sun) ...... $10 U-Con 6-sided dice (set of 4) ........... $1 On-Site 1-Day Badge (Sat) ............ $15 U-Con Logo bags ......................... $15 Event Tickets ................ priced by event Kid U-Con Badge (Ages 5-10): ...... $10 Living Campaign Living Generic Tickets ......................... $1.50 Shirt (M, L, XL) ............................. $22 Play Games All Weekend Ribbons ...$15 Shirt (2X, 3X, 4X) ......................... $25 Some events have higher entry fees. These events typically run for more than a standard time block or include the cost of event materials like sealed decks that participants get to keep. Please note that a badge is required to play in events. -
Mi-Go 1 Mi-Go
Mi-go 1 Mi-go An interpretation of the Mi-Go by Ruud Dirven Mi-go ("The Abominable Ones") is a Himalayan nickname for a race of extraterrestrials in the Cthulhu Mythos created by H. P. Lovecraft and others. The name was first applied to the creatures in Lovecraft's short story "The Whisperer in Darkness" (1931), elaborating on a reference to 'What fungi sprout in Yuggoth' in his sonnet cycle Fungi from Yuggoth (1929–30) which described the contrasting vegetation on alien dream-worlds. Summary The "Mi-go" are large, pinkish, fungoid, crustacean-like entities the size of a man; where a head would be, they have a "convoluted ellipsoid" composed of pyramided, fleshy rings and covered in antennae. According to two reports in the original short story, their bodies consist of a form of matter that does not occur naturally on Earth; for this reason, they do not register on ordinary photographic film. They are capable of going into suspended animation until softened and reheated by the sun or some other source of heat. They are about five feet (1.5 m) long, and their crustacean-like bodies bear numerous sets of paired appendages. They possess a pair of membranous bat-like wings which are used to fly through the "aether" of outer space (a scientific concept which is now discredited). The wings do not function well on Earth. Several other races in Lovecraft's Mythos also have wings like these. The Mi-go can transport humans from Earth to Pluto (and beyond) and back again by removing the subject's brain and placing it into a "brain cylinder", which can be attached to external devices to allow it to see, hear, and speak. -
Credits.Indd
ENEMIES OF THE EMPIRE LEGEND OF THE FIVE RINGS RPG, 4TH EDITION: ENEMIES OF THE EMPIRE WRITTEN BY: Shawn Carman, Robert Hobart, PRODUCTION MANAGER: David Lepore Brian Yoon; Kevin Blake, Mikael Brodu, Patrick Duke, SENIOR BRAND MANAGER: Todd Rowland Dave Laderoute, Maxime Lemaire, Jacob Ross, Ray Rupp, Rich Wulf, CHIEF EXECUTIVE OFFICER: John Zinser Ryan Reese HEAD PLAYTESTER: Brian Bates EDITED BY: Robert Hobart, Todd Rowland PLAYTESTERS: Team 1 (Dave Smith, Patrick Chen, Aien Elmi, Jason kang, Ki Chang Kim, PROOFREADERS: Dace, Ryan Reese, Roger Liang, Arthur Nguyen), and Richard Whitney Team 2 (Lucas Twyman, Lee Masheter, Amanda Martyn, Chad Kirby, Andrew Flynn, ART DIRECTOR: Todd Rowland Lauren Murray), Team 3 (Kit LaHaise, Catherine Pickett, Bret David Hewes, Francois Martineau), COVER DESIGN: David Ardila Team 4 (Becca Hobart, Todd Stites, Will Stampley, GRAPHIC DESIGN: David Ardila Kevin Blake, Lewis Fleak, Daniel Briscoe), Team 6 (Dace, Erykah Fasset, Tracy Pinkelton, Daniel Walters, LAYOUT: Edge Studio Laura Harvey), Team 7 (Jason Shafer, Nathan Shafer, Matt Strout, Liza Strout, Joe White, Terry “Dingo” Moore, Eric Newlin), Team 8 (Robert Knight, Brebouillet Mathieu, Credits ARTISTS: Aaron Acevedo, Christopher Appel, Aaron Rubman, David Whitney, Richard Whitney, Steve Argyle, Drew Baker, beet, Heather Bruton, Stuart Biggs, Edward Reynolds, Ryan Gossens, Ron Chironna, Miguel Coimbra, Conceptopolis, Ed Cox, Jean-Phillipe Lanfond), Team 10 (Luke Fleman, Joseph Schuster, Edwin David, Thomas Denmark, John Donahue, Andrew Snow, Christopher Myers, Michael Neer, Paul Siebuhr, Chris Doranus, Randy Elliott, Jason Engle, Anthony Francisco, Ryan Flynn), Team 11 (Cory Mills, Caitlin Mills, Molly Poole, 1 Thomas Gianni, Paul Prof Herbert, Rob Hinds, Jon Hodgson, Darren Walters, Lynne Ahlgren, Jeremy Bullens, Albert Koenig), Jon Hunt, IFS, Hugh Jamieson, Veronica V. -
The Oldskull Necronomicon
Sample file 2 | P a g e Sample file CASTLE OLDSKULL ~ LOV1 KENT DAVID KELLY P a g e | 3 CASTLE OLDSKULL FANTASY ROLE-PLAYING SUPPLEMENT LOV1 THE OLDSKULL NECRONOMICON By KENT DAVID KELLY (DARKSERAPHIM) THE NECRONOMICON SERIES (I ~ III) IS COLLECTIVELY ILLUSTRATED BY HEINRICH ALDEGREVER, ULISSE ALDROVANDI, FILIPPO BALBI, FRANCESCO BALLESIO, SampleJAN CHRISTIAN BIERPFAFF, WILLIAM BLAKE,file CASTLE OLDSKULL ~ LOV1 KENT DAVID KELLY 4 | P a g e LEON BONNAT, HIERONYMUS BOSCH, FERDINAND MAX BREDT, AGNOLO BRONZINO, ALFRED CHATAUD, HARRY CLARKE, HERBERT COLE, HERMAN DAVID SALOMON CORRODI, JEAN DELVILLE, GUSTAVE DORE, HENRY J. FORD, EUGENE FROMENTIN, JOHANN HEINRICH FUSSLI, EUGENE-ALEXIS GIRARDET, HENRY GILLARD GLINDONI, FREDERIC GOODALL, CARL HAAG, ARTHUR HACKER, ERNST HAECKEL, ALBRECHT VON HALLER, JOHN HUSS, THEODOR KITTELSEN, MAX KLINGER, JULES LAURENS, EDWIN LONG, AUGUSTE MAYER, LUC-OLIVIER MERSON, JOHN MILFORD, KAY NIELSEN, ERNEST NORMAND, BERNARDINO PARENZANO, ADRIAEN PIETERSZ, HOWARD PYLE, EDOUARD RIOU, DAVID ROBERTS, ALBERT ROBIDA, MARCEL ROUX, HERBERT GUSTAV SCHMALZ, SIDNEY SIME, CARL SPITZWEG, ELIHU VEDDER, VASILY VERESHCHAGIN, SampleET ALII file CASTLE OLDSKULL ~ LOV1 KENT DAVID KELLY P a g e | 5 WONDERLAND IMPRINTS 2017 ONLY THE FINEST WORKS OF FANTASY ~ O s r Copyright © 2017 Kent David Kelly. All rights reserved. No part of this book may be used or reproduced without the written permission of the copyright holder, Kent David Kelly. (Document Version 1.0) Please feel welcome to contact the author at [email protected] with comments, questions, requests, recommendations and greetings. And thank you for reading! “Only the Finest Works of Fantasy” Sample file CASTLE OLDSKULL ~ LOV1 KENT DAVID KELLY 6 | P a g e HIC SVNT DRACONES HERE THERE BE DRAGONS CASTLE OLDSKULL (“Old School”) is a well-regarded, system neutral line of supplements designed for use in Fantasy Role-Playing Games (FRPGs). -
IN DARKEST ENGLAND and the WAY out by GENERAL WILLIAM BOOTH
IN DARKEST ENGLAND and THE WAY OUT by GENERAL WILLIAM BOOTH (this text comes from the 1890 1st ed. pub. The Salvation Army) 2001 armybarmy.com To the memory of the companion, counsellor, and comrade of nearly 40 years. The sharer of my every ambition for the welfare of mankind, my loving, faithful, and devoted wife this book is dedicated. This e-book was optically scanned. Some minor updates have been made to correct some spelling errors in the original book and layout in-compatibilities 2001 armybarmy.com PREFACE The progress of The Salvation Army in its work amongst the poor and lost of many lands has compelled me to face the problems which an more or less hopefully considered in the following pages. The grim necessities of a huge Campaign carried on for many years against the evils which lie at the root of all the miseries of modern life, attacked in a thousand and one forms by a thousand and one lieutenants, have led me step by step to contemplate as a possible solution of at least some of those problems the Scheme of social Selection and Salvation which I have here set forth. When but a mere child the degradation and helpless misery of the poor Stockingers of my native town, wandering gaunt and hunger-stricken through the streets droning out their melancholy ditties, crowding the Union or toiling like galley slaves on relief works for a bare subsistence kindled in my heart yearnings to help the poor which have continued to this day and which have had a powerful influence on my whole life. -
The Dark Archetypes V1.3
Sample file THE DARK ARCHETYPES Author: NIKOLAS TOTIEF Artist: ALEXANDER KAMI Corrupted by: Sample file Contents The Dark Archetypes Barbarian Path of the Deathsworn ............................................................................................................................................. 3 Items for a Deathsworn .................................................................................................................................................................................... 4 Bard College of the Scream .................................................................................................................................................................................. 5 College of the Scream Spells ....................................................................................................................................................... 6 Cleric Demon Cult Domain ..................................................................................................................................................................................... 8 Demon Cult Spells .............................................................................................................................................................................................................. 9 Druidic Circle of the Fungus ....................................................................................................................................................................... 11 Circle of the Fungus -
Complete Book of Necromancers by Steve Kurtz
2151 ® ¥DUNGEON MASTER® Rules Supplement Guide The Complete Book of Necromancers By Steve Kurtz ª Table of Contents Introduction Bodily Afflictions How to Use This Book Insanity and Madness Necromancy and the PC Unholy Compulsions What You Will Need Paid In Full Chapter 1: Necromancers Chapter 4: The Dark Art The Standard Necromancer Spell Selection for the Wizard Ability Scores Criminal or Black Necromancy Race Gray or Neutral Necromancy Experience Level Advancement Benign or White Necromancy Spells New Wizard Spells Spell Restrictions 1st-Level Spells Magic Item Restrictions 2nd-Level Spells Proficiencies 3rd-Level Spells New Necromancer Wizard Kits 4th-Level Spells Archetypal Necromancer 5th-Level Spells Anatomist 6th-Level Spells Deathslayer 7th-Level Spells Philosopher 8th-Level Spells Undead Master 9th-Level Spells Other Necromancer Kits Chapter 5: Death Priests Witch Necromantic Priesthoods Ghul Lord The God of the Dead New Nonweapon Proficiencies The Goddess of Murder Anatomy The God of Pestilence Necrology The God of Suffering Netherworld Knowledge The Lord of Undead Spirit Lore Other Priestly Resources Venom Handling Chapter 6: The Priest Sphere Chapter 2: Dark Gifts New Priest Spells Dual-Classed Characters 1st-Level Spells Fighter/Necromancer 2nd-Level Spells Thief / Necromancer 3rd-Level Spells Cleric/Necromancer 4th-Level Spells Psionicist/Necromancer 5th-Level Spells Wild Talents 6th-Level Spells Vile Pacts and Dark Gifts 7th-Level Spells Nonhuman Necromancers Chapter 7: Allies Humanoid Necromancers Apprentices Drow Necromancers -
Ghostories Designed by Table of Contents Brett M
GhoStories DESIGNED BY TABLE OF CONTENTS Brett M. Bernstein Introduction 2 Part I: Rules of Play 3 WRITTEN BY 1. Characters 4 Brett M. Bernstein, Matt McElroy, 2. Getting Things Done 19 3. Tainted Workings 27 Peter C. Spahn, Mark Bruno 4. Tainted Entities 41 5. The World Around Us 61 ILLUSTRATION BY 6. Expanding the Game 69 Laura Pelick, Paul Daly, Tim Bobko, Part 2: The Stories 77 Anthony Montemayor, Jason Moser, 1. Not Forgotten 78 Mike Vilardia, Marshall Andrews III, 2. Desecration 82 Tom O’Neil, Chris Martinez 3. Web of Seduction 85 4. Dark Tremors 88 ©2002, 2007, 2008 Precis Intermedia. All Rights 5. From the Past 93 Reserved. genreDiversion, Ghostories, Unbidden, 6. Amends 96 Masterbook, Bloodshadows, Impresa, Mean Streets, and 7. The Reverend 98 Active Exploits are trademarks of Precis Intermedia. No 8. The Cup Runneth 101 part of this book may be reproduced in any form, except where noted. 9. Tears of Joy 103 Part 3: Reference 110 Any similarities to people, situations, or organizations are strictly coincidental. The themes, people, situations, and Task Reference 111 supernatural elements presented in this book are fictional Violence Reference 112 and intended for entertainment purposes only. Paranormal Reference 113 Gimmick Reference 114 Blank Sheets 115 WWW.PIGAMES.NET Part 4: Templates 118 Sample Characters 119 ISBN 978-0-9770673-8-1 PLI106 Characters for Tears of Joy 124 q GhoStories Welcome to Ghostories: Supernatural Mystery Roleplaying. Supernatural as Myth This game can be played as a one-shot adventure, series of The supernatural does not exist, but many people still adventures, or as a foundation for your own campaign. -
THE COLLECTED POEMS of HENRIK IBSEN Translated by John Northam
1 THE COLLECTED POEMS OF HENRIK IBSEN Translated by John Northam 2 PREFACE With the exception of a relatively small number of pieces, Ibsen’s copious output as a poet has been little regarded, even in Norway. The English-reading public has been denied access to the whole corpus. That is regrettable, because in it can be traced interesting developments, in style, material and ideas related to the later prose works, and there are several poems, witty, moving, thought provoking, that are attractive in their own right. The earliest poems, written in Grimstad, where Ibsen worked as an assistant to the local apothecary, are what one would expect of a novice. Resignation, Doubt and Hope, Moonlight Voyage on the Sea are, as their titles suggest, exercises in the conventional, introverted melancholy of the unrecognised young poet. Moonlight Mood, To the Star express a yearning for the typically ethereal, unattainable beloved. In The Giant Oak and To Hungary Ibsen exhorts Norway and Hungary to resist the actual and immediate threat of Prussian aggression, but does so in the entirely conventional imagery of the heroic Viking past. From early on, however, signs begin to appear of a more personal and immediate engagement with real life. There is, for instance, a telling juxtaposition of two poems, each of them inspired by a female visitation. It is Over is undeviatingly an exercise in romantic glamour: the poet, wandering by moonlight mid the ruins of a great palace, is visited by the wraith of the noble lady once its occupant; whereupon the ruins are restored to their old splendour. -
The Sailor Who Fell from Grace with the Sea
Penguin Books The Sailor Who Fell from Grace with the Sea Yukio Mishima was born in Tokyo in 1925. When he graduated from the Peers' School in 1944, he received a citation from the Emperor as the highest honour student. He graduated from the Tokyo Imperial University School of Jurisprudence in 1947, and the following year he published his first novel. He wrote eight novels, four successful plays for the Kabuki Theatre, and a travel book. He was the author of more than fifty short stories, ten one-act plays, and several volumes of essays. Among his books published in England are After the Banquet, Confessions elf a Mask, Death in Midsummer and other stories, and The Thirstfor Love. The Sound of Waves, published in Japan under the title of Shiosai, won the 1954 Shinchosha literary prize. Immediately after the Second World War, Yukio Mishima went to the United States as a guest of the State Department and of Partisan Review. In his spare time he was a devotee of weight-lifting and body-building exercises. Mishima firmly upheld the traditions of Japan's imperial past, which he believed were being swiftly eroded by Western materialism. In 1970 he astonished the world when he and a colleague committed ritual suicide, or hara-kiri, by disembowelment. Yukio Mishima The Sailor Who Fell from Grace with the Sea Translated from the Japanese by John Nathan Penguin Books in association with Martin Seeker & Warburg Penguin Books Ltd, Harmondsworth, Middlesex, England Penguin Books, 625 Madison Avenue, New York, New York 10022, U.S.A.