Consolidated Financial Statements
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Sett Rec Counter at No Charge
FREE GAMES The following games are available at the Sett Rec counter at no charge. You must leave a UW ID while game is in use. Sett Rec board games video games: wii Apples to Apples Bash Party Backgammon Big Brain Academy Bananagrams Degree Buzzword Carnival Games Carnival Games - MiniGolf Cards Against Humanity Mario Kart Catchphrase MX vs ATV Untamed Checkers Ninja Reflex Chess Rock Band 2 Cineplexity Super Mario Bros. Crazy Snake Game Super Smash Bros. Brawl Wii Fit Dominoes Wii Music Eurorails Wii Sports Exploding Kittens Wii Sports Resort Finish Lines Go Headbanz Imperium video games: Jenga Malarky Mastermind Xbox 360 Call of Duty: World at War Monopoly Dance Central 2* Monopoly Deal (card game) Dance Central 3* Pictionary FIFA 15* Po-Ke-No FIFA 16* Scrabble FIFA 17* Scramble Squares - Parrots FIFA Street Forza 2 Motorsport Settlers of Catan Gears of War 2 Sorry Halo 4 Super Jumbo Cards Kinect Adventures* Superfection Kinect Sports* Swap Kung Fu Panda Taboo Lego Indiana Jones Toss Up Lego Marvel Super Heroes Madden NFL 09 Uno Madden NFL 17* What Do You Meme NBA 2K13 Win, Lose or Draw NBA 2K16* Yahtzee NCAA Football 09 NCAA March Madness 07 Need for Speed - Rivals Portal 2 Ruse the Art of Deception trivial pursuit SSX 90's, Genus, Genus 5 Tony Hawk Proving Ground Winter Stars* trivial pursuit * = Works With XBox Connect cards Harry Potter Young Players Edition Upcoming Events in The Sett Program your own event at The Sett union.wisc.edu/sett-events.aspx union.wisc.edu/eventservices.htm. -
Exploring 3D Gestural Interfaces for Music Creation in Video Games
Exploring 3D Gestural Interfaces for Music Creation in Video Games Jared N. Bott James G. Crowley Joseph J. LaViola Jr. University of Central Florida University of Central Florida University of Central Florida School of EECS School of EECS School of EECS Orlando, Florida 32816 USA Orlando, Florida 32816 USA Orlando, Florida 32816 USA [email protected] [email protected] [email protected] ABSTRACT interest. These games offer the ability to simulate playing In recent years the popularity of music and rhythm-based music by using custom input devices designed to emulate the games has experienced tremendous growth. However almost instrument being played. Although it has been shown that all of these games require custom hardware to be used as in- such props can lead to a more immersive experience [7], these put devices, and these devices control only one or two similar input devices represent an additional investment required of instruments. In this paper we describe One Man Band, a the player. Furthermore while these games may give the prototype video game for musical expression that uses novel player the feeling of actually playing an instrument, there 3D spatial interaction techniques using accelerometer-based is almost no opportunity for individual musical expression. motion controllers. One Man Band provides users with 3D Instead, the user is relegated to using the input device to gestural interfaces to control both the timing and sound of trigger a predefined sequence of notes. Thus, most games of the music played, with both single and collaborative player the genre are more about matching rhythms than actually modes. -
Super Smash Bros. Melee from a Casual Game to a Competitive Game
Playing with the script: Super Smash Bros. Melee From a casual game to a competitive game Joeri Taelman 4112334 New Media and Digital Culture Master thesis Supervisor Dr. Stefan Werning Second reader Dr. René Glas 8th of February, 2015 Abstract This thesis studies the interaction between developers and players outside of game design. It does so by using the concept of ‘playing with the script’. René Glas’ Battlefields of Negotiations (2013) studies the interaction between those two stakeholders for a networked game. In Glas’ case of World of Warcraft, it is networked play, meaning that the developer (Blizzard) has control over the game’s servers and thus can implement the results of negotiations by changing the rules continuously. Playing with the script can be seen as an addition to ‘battlefields of negotiation’, and explains the negotiations outside of the game’s structure for a non-networked game and how these negotiations affect the game series’ continuum. Using a frame analysis, this thesis explores the interaction between Nintendo and the players of the game Super Smash Bros. Melee as participatory culture. The latter is possible by going back and forth between the script inscribed in the object by developers and its displacement by the users, in which the community behind the game, ‘the smashers’, transformed the casual nature of the game into a competitive one. 2 Acknowledgments It took a while to realize this New Media and Digital Culture master thesis for Utrecht University. Not only during, but also before the time of writing I have been helped and influenced by a couple of people. -
Animal Crossing: City Folk Allows Players to Communicate with Friends in Game Via Real Time Text Chatting and Voice Conversations (Mic Chat)
NEED HELP WITH INSTALLATION, BESOIN D’AIDE POUR L’INSTALLATION ¿NECESITAS AYUDA DE INSTALACIÓN, MAINTENANCE OR SERVICE? L’ENTRETIEN OU LA RÉPARATION? MANTENIMIENTO O SERVICIO? Nintendo Customer Service Service à la Clientèle de Nintendo Servicio al Cliente de Nintendo SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM or call 1-800-255-3700 ou appelez le 1-800-255-3700 o llame al 1-800-255-3700 NEED HELP PLAYING A GAME? BESOIN D’AIDE DANS UN JEU? ¿NECESITAS AYUDA CON UN JUEGO? Recorded tips for many titles are available on Un nombre d’astuces pré-enregistrées sont Consejos grabados para muchos títulos están Nintendo’s Power Line at (425) 885-7529. disponibles pour de nombreux titres sur la disponibles a través del Power Line de Nintendo This may be a long-distance call, so please ask Power Line de Nintendo au (425) 885-7529. al (425) 885-7529. Esta puede ser una llamada permission from whoever pays the phone bill. Il est possible que l’appel pour vous soit longue de larga distancia, así que por favor pide If the information you need is not on the Power distance, alors veuillez demander la permission permiso a la persona que paga la factura del Line, you may want to try using your favorite de la personne qui paie les factures de teléfono. Si el servicio de Power Line no tiene la Internet search engine to fi nd tips for the game téléphone. Si les informations dont vous información que necesitas, recomendamos que you are playing. Some helpful words to include in avez besoin ne se trouvent pas sur la Power Line, uses el Motor de Búsqueda de tu preferencia the search, along with the game’s title, are: “walk vous pouvez utiliser votre Moteur de Recherche para encontrar consejos para el juego que estás through,” “FAQ,” “codes,” and “tips.” préféré pour trouver de l’aide de jeu. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2008 (Briefing Date: 2009/1/30) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2005 FY3/2006 FY3/2007 FY3/2008 FY3/2009 Apr.-Dec.'04 Apr.-Dec.'05 Apr.-Dec.'06 Apr.-Dec.'07 Apr.-Dec.'08 Net sales 419,373 412,339 712,589 1,316,434 1,536,348 Cost of sales 232,495 237,322 411,862 761,944 851,283 Gross margin 186,877 175,017 300,727 554,489 685,065 (Gross margin ratio) (44.6%) (42.4%) (42.2%) (42.1%) (44.6%) Selling, general, and administrative expenses 83,771 92,233 133,093 160,453 183,734 Operating income 103,106 82,783 167,633 394,036 501,330 (Operating income ratio) (24.6%) (20.1%) (23.5%) (29.9%) (32.6%) Other income 15,229 64,268 53,793 37,789 28,295 (of which foreign exchange gains) (4,778) (45,226) (26,069) (143) ( - ) Other expenses 2,976 357 714 995 177,137 (of which foreign exchange losses) ( - ) ( - ) ( - ) ( - ) (174,233) Income before income taxes and extraordinary items 115,359 146,694 220,713 430,830 352,488 (Income before income taxes and extraordinary items ratio) (27.5%) (35.6%) (31.0%) (32.7%) (22.9%) Extraordinary gains 1,433 6,888 1,047 3,830 98 Extraordinary losses 1,865 255 27 2,135 6,171 Income before income taxes and minority interests 114,927 153,327 221,734 432,525 346,415 Income taxes 47,260 61,176 89,847 173,679 133,856 Minority interests -91 -34 -29 -83 35 Net income 67,757 92,185 131,916 258,929 212,524 (Net income ratio) (16.2%) (22.4%) (18.5%) (19.7%) (13.8%) - 1 - Nintendo Co., Ltd. -
Alignment to AASL's Standards for the 21St Century Learner
Game Profile: Game Title: Wii Music ESRB Rating: E (Everyone) Genre: Simulation Grades: K-12 Peripherals Required: 1- 4 Wii Remotes and 1-4 Wii Nunchucks Peripherals Optional: Wii Balance Board Number of Players: 1- 4 Cooperative Multiplayer Game Summary: In Wii Music, the player uses both motions and button presses on the Wii Remote and Nunchuck to control a band of up to four Miis. Unlike other music games, Wii Music does not require the player to press specific buttons at certain times but only requires the player to move the Wii Remote and Nunchuck as if he or she were playing the instruments. Sixty-six playable instruments are available in the single and multiplayer modes, including the violin, cowbell, clarinet, harmonica, piano, guitar, trumpet, harp, shamisen, maracas, sitar and marimba, as well as unconventional instruments such as dog and cat sounds and pseudo doo-wop vocals. In addition, the Wii Balance Board can be utilized to play the drums. Wii Music features 52 songs that consist of a combination of Classical and Traditional songs, 7 songs from Nintendo games and 15 licensed songs. Alignment to AASL’s Standards for the 21st Century Learner: 1.1.9 Collaborate with others to arrange and create music within specified guidelines of the game engine. 3.2.3 Demonstrate teamwork by working to perform on a variety of traditional and nontraditional instruments with others on a diverse repertoire of music. 4.1.5 Learners will relate their critical assertions about Wii Music to its aesthetic, structural, acoustic and psychological qualities. Students will use concepts based on the structure of Wii Music’s content and context to relate music to other broad areas of knowledge. -
NYC's Underground Entertainment the Alphabet Killer Farewell to The
NYC’s Underground Entertainment how to make $22.76 and get lots of dirty looks The Alphabet Killer rochester’s serial killer hits the silver screen Farewell to the Woodward bidding the old pool goodbye 12 05 08 | reportermag.com ΦΚΤГΝ now hiring REPORTER statistician & photographers Questions? Directions? Contact Us Anthony Blatner President (716) 472 - 6779 Jason Castanzo Rush Chairman Involvement (518) 461 - 0021 RITz Game Night Interviews Thursday December 11th Monday & Tuesday 8pm - RITz Sportszone December 15th & 16th 6-10pm - Phi Kappa Tau House TBA The Phi Kappa Tau House is located Friday December 12th on Greek Row past Crossroads. Third By Invitation Only house on your right. It’s the only house that has a porch. Formal Dinner Look for us outside Gracie’s at the Sunday December 14th Sun Dial Monday & Tuesday of Week 2. We will giving away Free Monster 6pm - Phi Kappa Tau House and enter our Free Raffle EDITOR’S NOTE TABLE OF CONTENTS 12 05 08 | VOL. 58, ISSUE 12 EDITOR IN CHIEF Laura Mandanas NOSTALGIA MANAGING EDITOR Ilsa Shaw The word “nostalgia” began life in the 17th century as the name of a rare disease, COPY EDITOR David Spiecker characterized by a strong, emotionally charged desire to return home. According to a NEWS EDITOR Andy Rees July 12, 1898 article in the New York Times, the most unlucky sufferers of nostalgia faced LEISURE EDITOR John Howard “disturbed or impeded digestion...fever, tuberculosis, general debility, and, if suitable FEATURES EDITOR Madeleine Villavicencio remedies are not provided, death.” Aside from the obvious cure of returning to one’s SPORTS/VIEWS EDITOR Jack Reickel motherland, other common cures included the use of leeches, stomach purging, and opium. -
Effect of the Wii Sports Resort on the Improvement in Attention
Unibaso-Markaida et al. Journal of NeuroEngineering and Rehabilitation (2019) 16:32 https://doi.org/10.1186/s12984-019-0500-5 RESEARCH Open Access Effect of the Wii Sports Resort on the improvement in attention, processing speed and working memory in moderate stroke Iratxe Unibaso-Markaida* , Ioseba Iraurgi, Nuria Ortiz-Marqués, Imanol Amayra and Silvia Martínez-Rodríguez Abstract Background: Stroke is the most common neurological disease in the world. After the stroke, some people suffer a cognitive disability. Commercial videogames have been used after stroke for physical rehabilitation; however, their use in cognitive rehabilitation has hardly been studied. The objectives of this study were to analyze attention, processing speed, and working memory in patients with moderate stroke after an intervention with Wii Sports Resort and compared these results with a control group. Methods: A pre-post design study was conducted with 30 moderate stroke patients aged 65 ± 15. The study lasted eight weeks. 15 participated in the intervention group and 15 belong to the control group. They were assessed in attention and processing speed (TMT-A and B) and working memory (Digit Span of WAIS-III). Parametric and effect size tests were used to analyze the improvement of those outcomes and compared both groups. Results: At the baseline, there was no difference between TMT-A and B. A difference was found in the scalar score of TMT-B, as well as in Digit Backward Span and Total Digit Task. In TMT-A and B, the intervention group had better scores than the control group. The intervention group in the Digit Forward Span and the Total Digit obtained a moderate effect size and the control group also obtained a moderate effect size in Total Digit. -
Printed in Usa Instruction Booklet Mode D’Emploi Folleto De Instrucciones
NEED HELP WITH INSTALLATION, BESOIN D’AIDE POUR L’INSTALLATION, ¿NECESITAS AYUDA DE INSTALACIÓN, MAINTENANCE OR SERVICE? L’ENTRETIEN OU LA RÉPARATION? MANTENIMIENTO O SERVICIO? Nintendo Customer Service Service à la clientèle de Nintendo Servicio al Cliente de Nintendo SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM or call 1-800-255-3700 ou composez le 1 800 255-3700 o llama al 1-800-255-3700 NEED HELP PLAYING A GAME? BESOIN D’AIDE DANS UN JEU? ¿NECESITAS AYUDA CON UN JUEGO? Recorded tips for many titles are available on Des astuces préenregistrées pour de nombreux Puedes escuchar consejos grabados para Nintendo’s Power Line at (425) 885-7529. titres sont disponibles sur la Power Line de muchos títulos a través del servicio Power Line This may be a long-distance call, so please ask Nintendo au (425) 885-7529 (en anglais de Nintendo, llamando al (425) 885-7529. Esta permission from whoever pays the phone bill. seulement). Puisque l’appel pourrait être puede ser una llamada de larga distancia, así If the information you need is not on the Power interurbain, demandez la permission à la que asegúrate de pedir permiso a la persona que Line, you may want to try using your favorite personne qui paie les factures de téléphone paga la factura del teléfono. Si el servicio Power Internet search engine to find tips for the game avant d’appeler. Vous pouvez aussi utiliser Line no tiene la información que necesitas, te you are playing. Some helpful words to include in votre moteur de recherche préféré pour recomendamos que uses el motor de búsqueda the search, along with the game’s title, are: walk trouver des astuces sur Internet. -
Nintendo Wii Versus Resistance Training to Improve Upper-Limb Function in Children Ages 7 to 12 with Spastic Hemiplegic Cerebral Palsy: a Home-Based Pilot Study
Nintendo Wii versus Resistance Training to Improve Upper-Limb Function in Children Ages 7 to 12 with Spastic Hemiplegic Cerebral Palsy: A Home-Based Pilot Study By Caroline Kassee A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Health Sciences In The Faculty of Health Sciences Kinesiology University of Ontario Institute of Technology July 2015 © Caroline Kassee, 2015 ii CERTIFICATE OF APPROVAL Caroline Kassee (2015) iii Nintendo Wii versus Resistance Training to Improve Upper- Limb Function in Children Ages 7 to 12 with Spastic Hemiplegic Cerebral Palsy: A Home-Based Pilot Study Chairperson of the Supervisory Committee: Dr. Meghann Lloyd Faculty of Health Sciences Abstract This pilot, home-based study compared a Nintendo Wii intervention to a single-joint upper-limb resistance training of a similar intensity, in n=6 children ages of 7 to 12 with spastic hemiplegic CP with respect to upper limb function, compliance and motivation levels. The main results of this study found that all participants in the Wii intervention group (n=3) experienced positive changes in more than one assessment from pre-test to follow-up, and these changes were on average greater than those experienced by the resistance training group (n=3). Also, the Nintendo Wii group was found to have a higher compliance rate with the study’s protocols, and higher parent-reported motivation levels throughout the study, as compared to the resistance-training group. This suggests that Nintendo Wii interventions for the upper limbs may be a more effective home-based rehabilitation strategy than the single-joint upper limb resistance training program used in this study for this population, primarily due to greater participant motivation to comply with Nintendo Wii training. -
Wii Sports Resort 10 Pack Introduction Thank You for Purchasing the Hip
Wii Sports Resort 10 Pack Introduction Thank you for purchasing the Hip Street Sports Resort 10 Pack. To ensure the best performance of your product, please read this manual carefully and keep for future reference. Box Contents 1 x Sword 1 x Frisbee 1 x Handle 1 x Golf Club 2 x Wrist strap 1 x Bow 1 x Jet Ski Handle 1 x Instruction Manual 1 x Ping Pong Paddle 1 x Paddle Instructions for ping pong paddle, paddle, sword and golf club 1. Select one of the sports accessories, pull back the slide lock, line up with the handle clips and push down until the slide lock can release 2. Assembling: insert the Wii remote into the handle with the IR sensor towards the attachment. Connect the MotionPlus / Nunchuk. a. Ensure both the handle and accessory are securely fixed to the Wii remote before playing 3. Disassembling: disconnect the MotionPlus / Nunchuk and push the controller out from the “B” button. Pull back the slide lock on the accessory and pull the clips apart 4. During game play, use the D pad on the Wii remote to make menu selections. 5. To use the on screen cursor; remove the Wii remote control from the handle if the attachment interferes with the IR pointer. Instructions for bow 1. Assembling: insert the Wii remote into the handle with the IR sensor towards the larger opening and connect the MotionPlus / Nunchuk. 2. Disassembling: disconnect the MotionPlus / Nunchuk and push the controller out from the “B” button Instructions for Jet Ski handle 1. -
Category Tool Budy Check
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