Effect of the Wii Sports Resort on the Improvement in Attention
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Sett Rec Counter at No Charge
FREE GAMES The following games are available at the Sett Rec counter at no charge. You must leave a UW ID while game is in use. Sett Rec board games video games: wii Apples to Apples Bash Party Backgammon Big Brain Academy Bananagrams Degree Buzzword Carnival Games Carnival Games - MiniGolf Cards Against Humanity Mario Kart Catchphrase MX vs ATV Untamed Checkers Ninja Reflex Chess Rock Band 2 Cineplexity Super Mario Bros. Crazy Snake Game Super Smash Bros. Brawl Wii Fit Dominoes Wii Music Eurorails Wii Sports Exploding Kittens Wii Sports Resort Finish Lines Go Headbanz Imperium video games: Jenga Malarky Mastermind Xbox 360 Call of Duty: World at War Monopoly Dance Central 2* Monopoly Deal (card game) Dance Central 3* Pictionary FIFA 15* Po-Ke-No FIFA 16* Scrabble FIFA 17* Scramble Squares - Parrots FIFA Street Forza 2 Motorsport Settlers of Catan Gears of War 2 Sorry Halo 4 Super Jumbo Cards Kinect Adventures* Superfection Kinect Sports* Swap Kung Fu Panda Taboo Lego Indiana Jones Toss Up Lego Marvel Super Heroes Madden NFL 09 Uno Madden NFL 17* What Do You Meme NBA 2K13 Win, Lose or Draw NBA 2K16* Yahtzee NCAA Football 09 NCAA March Madness 07 Need for Speed - Rivals Portal 2 Ruse the Art of Deception trivial pursuit SSX 90's, Genus, Genus 5 Tony Hawk Proving Ground Winter Stars* trivial pursuit * = Works With XBox Connect cards Harry Potter Young Players Edition Upcoming Events in The Sett Program your own event at The Sett union.wisc.edu/sett-events.aspx union.wisc.edu/eventservices.htm. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2008 (Briefing Date: 2009/1/30) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2005 FY3/2006 FY3/2007 FY3/2008 FY3/2009 Apr.-Dec.'04 Apr.-Dec.'05 Apr.-Dec.'06 Apr.-Dec.'07 Apr.-Dec.'08 Net sales 419,373 412,339 712,589 1,316,434 1,536,348 Cost of sales 232,495 237,322 411,862 761,944 851,283 Gross margin 186,877 175,017 300,727 554,489 685,065 (Gross margin ratio) (44.6%) (42.4%) (42.2%) (42.1%) (44.6%) Selling, general, and administrative expenses 83,771 92,233 133,093 160,453 183,734 Operating income 103,106 82,783 167,633 394,036 501,330 (Operating income ratio) (24.6%) (20.1%) (23.5%) (29.9%) (32.6%) Other income 15,229 64,268 53,793 37,789 28,295 (of which foreign exchange gains) (4,778) (45,226) (26,069) (143) ( - ) Other expenses 2,976 357 714 995 177,137 (of which foreign exchange losses) ( - ) ( - ) ( - ) ( - ) (174,233) Income before income taxes and extraordinary items 115,359 146,694 220,713 430,830 352,488 (Income before income taxes and extraordinary items ratio) (27.5%) (35.6%) (31.0%) (32.7%) (22.9%) Extraordinary gains 1,433 6,888 1,047 3,830 98 Extraordinary losses 1,865 255 27 2,135 6,171 Income before income taxes and minority interests 114,927 153,327 221,734 432,525 346,415 Income taxes 47,260 61,176 89,847 173,679 133,856 Minority interests -91 -34 -29 -83 35 Net income 67,757 92,185 131,916 258,929 212,524 (Net income ratio) (16.2%) (22.4%) (18.5%) (19.7%) (13.8%) - 1 - Nintendo Co., Ltd. -
Nintendo Wii Versus Resistance Training to Improve Upper-Limb Function in Children Ages 7 to 12 with Spastic Hemiplegic Cerebral Palsy: a Home-Based Pilot Study
Nintendo Wii versus Resistance Training to Improve Upper-Limb Function in Children Ages 7 to 12 with Spastic Hemiplegic Cerebral Palsy: A Home-Based Pilot Study By Caroline Kassee A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Health Sciences In The Faculty of Health Sciences Kinesiology University of Ontario Institute of Technology July 2015 © Caroline Kassee, 2015 ii CERTIFICATE OF APPROVAL Caroline Kassee (2015) iii Nintendo Wii versus Resistance Training to Improve Upper- Limb Function in Children Ages 7 to 12 with Spastic Hemiplegic Cerebral Palsy: A Home-Based Pilot Study Chairperson of the Supervisory Committee: Dr. Meghann Lloyd Faculty of Health Sciences Abstract This pilot, home-based study compared a Nintendo Wii intervention to a single-joint upper-limb resistance training of a similar intensity, in n=6 children ages of 7 to 12 with spastic hemiplegic CP with respect to upper limb function, compliance and motivation levels. The main results of this study found that all participants in the Wii intervention group (n=3) experienced positive changes in more than one assessment from pre-test to follow-up, and these changes were on average greater than those experienced by the resistance training group (n=3). Also, the Nintendo Wii group was found to have a higher compliance rate with the study’s protocols, and higher parent-reported motivation levels throughout the study, as compared to the resistance-training group. This suggests that Nintendo Wii interventions for the upper limbs may be a more effective home-based rehabilitation strategy than the single-joint upper limb resistance training program used in this study for this population, primarily due to greater participant motivation to comply with Nintendo Wii training. -
Wii Sports Resort 10 Pack Introduction Thank You for Purchasing the Hip
Wii Sports Resort 10 Pack Introduction Thank you for purchasing the Hip Street Sports Resort 10 Pack. To ensure the best performance of your product, please read this manual carefully and keep for future reference. Box Contents 1 x Sword 1 x Frisbee 1 x Handle 1 x Golf Club 2 x Wrist strap 1 x Bow 1 x Jet Ski Handle 1 x Instruction Manual 1 x Ping Pong Paddle 1 x Paddle Instructions for ping pong paddle, paddle, sword and golf club 1. Select one of the sports accessories, pull back the slide lock, line up with the handle clips and push down until the slide lock can release 2. Assembling: insert the Wii remote into the handle with the IR sensor towards the attachment. Connect the MotionPlus / Nunchuk. a. Ensure both the handle and accessory are securely fixed to the Wii remote before playing 3. Disassembling: disconnect the MotionPlus / Nunchuk and push the controller out from the “B” button. Pull back the slide lock on the accessory and pull the clips apart 4. During game play, use the D pad on the Wii remote to make menu selections. 5. To use the on screen cursor; remove the Wii remote control from the handle if the attachment interferes with the IR pointer. Instructions for bow 1. Assembling: insert the Wii remote into the handle with the IR sensor towards the larger opening and connect the MotionPlus / Nunchuk. 2. Disassembling: disconnect the MotionPlus / Nunchuk and push the controller out from the “B” button Instructions for Jet Ski handle 1. -
Nintendo Plans Summer 09 Launch of Wii Motionplus, Wii Sports Resort (W/Video) 15 April 2009, by Mary Anne Simpson
Nintendo Plans Summer 09 Launch of Wii MotionPlus, Wii Sports Resort (w/Video) 15 April 2009, by Mary Anne Simpson participation by players and the Wii MotionPlus accessory promises to add pin-point accuracy to the game. Wii Sports Resort Trailer According to Cammie Dunaway, Nintendo of America's Executive V.P. Sales & Marketing, "Developers around the world are busy working on new ways to incorporate Wii MotionPlus controls into inventive experiences for consumers. According to some veteran Nintendo Sports Wii MotionPlus players, the new graphics and ultra-sensitive sensors of the Wii MotionPlus and Sports Resort game may clear up some disappointing vague graphics display. Veteran players are looking Nintendo will launch the Wii MotionPlus accessory forward to more precision in body motion and wrist on June 8 in the United States and set the stage movement tracking and more realistic color display for the July 26 introduction of Nintendo's summer as advertised by Nintendo. Preliminary reviews look sizzler, Wii Sports Resort game The Wii promising, but the true tests and results will come MotionPlus will retail for less than $20 and in late Summer 09 when the veteran consumers transform Wii Sports games to a whole new level have their say. according to a Nintendo spokesperson. A packaged price for the Wii MotionPlus and Wii © 2009 PhysOrg.com Sports Resort will sell for less than $50. The Wii MotionPlus accessory is designed to enhance game play for specially designed games and builds on the unique wireless function of the motion-sensing Wii Remote. The ultra-sensitive sensors of the Wii MotionPlus will track the player's movements with greater precision and accuracy creating a life-like immersion in game play. -
Exergame Network Awards
Exergame Network Awards The Exergame Network (TEN) held the first ever public voting for awards relating to active video games. Fifteen categories covered the new generation of Active Video Games with nominations from industry experts and public votes from around the world. ”The inaugural TEN Awards is a significant initiative to raise public awareness of the commercial grade Exergaming solutions available world wide and to honor the key pioneering manufacturers in this exciting health and fitness genre” says Brett Young, founding member of The Exergame Network and CEO of Exergaming Australia. ”The first ever TEN Awards is a great step in helping both consumers and healthcare professionals know where to start when trying to select (or recommend) an exergame for their particular need. The voting was from a wide array of exergaming enthusiasts from around the globe. I believe this is a great start and hope that this will encourage game developers and exergaming manufacturers to continue to produce great products and raise the field of exergaming” says Dr. Ernie Medina, Jr., DrPH, founding member of The Exergame Network, CEO of MedPlay Technologies, and the “Exergaming Evangelist/Interventionist”. The Exergame Network Awards 2010 categories: - Best Children's Exergame - Best Physical Education Exergame - Best Seniors Exergame - Best Accessibility Exergame - Best Home Dance Exergame - Best Commercial Grade Dance Exergame - Best Exergame Fitness Avatar - Best Rehabilitation Exergame - Best Group Exergame - Best Gateway Exergame - Best Competition Exergame - Best Brain Exergame - Best Music in an Exergame - Best Commercial Exergame 2010 - Best Home Exergame 2010 1. Best Children’s Exergame Award that gets younger kids moving with active video gaming - Dance Dance Revolution Disney Grooves by Konami - Wild Planet Hyper Dash - Atari Family Trainer - Just Dance Kids by Ubisoft - Nickelodeon Fit by 2K Play Dance Dance Revolution Disney Grooves by Konami 2. -
Why Do Wii Teach PE
http://www.diva-portal.org This is the published version of a paper published in Swedish Journal of Sport Research. Citation for the original published paper (version of record): Quennerstedt, M., Almqvist, J., Meckbach, J., Öhman, M. (2013) Why do Wii teach physical education in school?. Swedish Journal of Sport Research, 2 Access to the published version may require subscription. N.B. When citing this work, cite the original published paper. Permanent link to this version: http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-33883 Swedish Journal of Sport Research 2: 55-81. Why do Wii teach physical education in school? Mikael Quennerstedt Jonas Almqvist Jane Meckbach Marie Öhman Abstract: Videogames including bodily movement have recently been promoted as tools to be used in school to encourage young people to be more physically active. The purpose of this systematic review has been to explore the arguments for and against using exergames in school settings and thus facilitate new insights into this field. Most of the arguments for and/or against the use of exergames can be organised in relation to health and sport. In relation to health, the dominant theme is about fitness and obesity. In relation to sport, the two main themes were skill acquisition, and exergames as an alternative to traditional PE. The idea why Wii teach PE in schools is that children are becoming more obese, which in turn threatens the health of the population. Schools seem to be an appropriate arena for this intervention, and by using exergames as an energy consuming and enjoyable physical activity a behaviour modification and the establishment of good healthy habits is argued to be achieved. -
Få Mere Ud Af Din Wii Kim Krarup Andersen
Få mere ud af din Wii Kim Krarup Andersen Få mere ud af din Wii > Konsollen, tilslutning og indstillinger > Spil, digitale fotos og anden underholdning > Gå på internettet med din Wii > SD-kort, MotionPlus og andet tilbehør Få mere ud af din Wii 1. udgave, 1. oplag 2010 www.libris.dk Copyright © 2010 Forlaget Libris På vores hjemmeside finder du alle oplysnin- Forfatter: Kim Krarup Andersen ger om Forlaget Libris’ udgivelser. Forlagsredaktion: Kirsten Bæk Omslag: Fru Tang Design DTP: Kim Krarup Andersen Korrektur: Jens Lyng Tryk: P. J. Schmidt A/S ISBN-13: 978-87-7843-896-6 Om Libris Forlaget Libris er Danmarks største hæfte-forlag. Et Libris-hæfte er velskrevet faglitteratur til en særdeles overkommelig pris. Vi har et stort udvalg af titler inden for aktuelle emner som: • Computer og it • Digitalfoto Med søgefunktionen kan du nemt finde de tit- • Job, karriere og erhverv ler, du skal bruge. Søg på titel, forfatter, ISBN • Sundhed og sygdom eller fritekst. Alene i Danmark er hæfterne solgt i over syv millioner eksemplarer, og vores titler udgives i 14 europæiske lande. Besøg Libris.dk Tilmeld dig Besøg os på libris.dk, hvor du finder alle vores vores nyheds- udgivelser. Her kan du også give os kommentarer service, og bliv og tilmelde dig vores gratis nyhedsservice. På informeret om www.libris.dk/bilag kan du hente eventuelle nyheder, tilbud øvelsesfiler, smagsprøver og opdateringer. og portofrie dage. Fås overalt Vores udgivelser kan købes i alle boghandler. It- hæfterne fås tillige i større computerforretninger, I genvejsmenuen og flere større kiosker fører et udvalg af vores kan du se vores hæfter. -
Studienarbeit: Entwicklung Eines Räumlichen Interaktionskonzeptes
Studienarbeit Entwicklung eines räumlichen Interaktionskonzeptes im Studiengang Softwaretechnik und Medieninformatik Studienschwerpunkt Softwaretechnik der Fakultät Informationstechnik Sommersemester 2009 Björn Abheiden Datum: 30. Juli 2009 Prüfer: Prof. Dr.-Ing. Andreas Rößler Zweitprüfer: Prof. Dr.-Ing. Reinhard Schmidt Eidesstattliche Erklärung Hiermit versichere ich, die vorliegende Arbeit selbstständig und unter ausschließlicher Ver- wendung der angegebenen Literatur und Hilfsmittel erstellt zu haben. Die Arbeit wurde bisher in gleicher oder ähnlicher Form keiner anderen Prüfungsbehörde vorgelegt und auch nicht veröffentlicht. Esslingen, den 30. Juli 2009 Unterschrift ii Kurz-Zusammenfassung Diese Arbeit zeigt Wege und Überlegungen zur Entwicklung eines räumlichen Interakti- onskonzeptes auf. Als Basis diente die Vorgabe eines Eingabegerätes, der Fernbedienung der Spielekonsole Wii von Nintendo. Die Wii-Fernbedienung, auch Wiimote genannt, dient dem Benutzer einer Wii-Konsole als primäres Spiel- und Steuerinstrument. Die Tatsache, dass die Wiimote über die standardisierte Bluetooth-Schnittstelle mit ihrer Konsole kommuniziert, brachte bereits eine Vielzahl von quelloffenen Projekten hervor, die es ermöglichen, die Daten der Wiimote auf einem PC oder einem Smartphone aus- zulesen. Anhand einiger Beispiele und einer konkreten Umsetzung erfahren Sie, wie sich die Computernutzung in den kommenden Jahren verändern könnte und welcher Art neue Benutzungsoberflächen sein könnten. Bisherige Benutzerschnittstellen „fesseln“ den Nutzer oft an eine Sitzgelegenheit. So würde sich beispielsweise niemand auf Dauer mit einer Tastatur in der Hand durch den Raum bewegen. Was wäre also, wenn die Bewegung bereits teil der Eingabe wäre? Die Wiimote hat mit ihren eingebauten Bewegungssensoren diese Bedienungsart einem breitem Publi- kum zugänglich gemacht, so dass der erste Schritt bereits gemacht sein dürfte, die eigenen motorischen Fähigkeiten als Eingabemethode zu nutzen. iii Inhaltsverzeichnis 1 Einleitung 1 2 Grundlagen 2 2.1 Umdenken - Oder: Aus Vertrautem ausbrechen . -
Emulator - Emulator Issues #2112 Mii Loose They Face Attributes, Eyes, Nose, Mouth
Emulator - Emulator Issues #2112 Mii loose they face attributes, eyes, nose, mouth. During game play 01/22/2010 05:08 PM - daws72 Status: Fixed % Done: 0% Priority: Normal Assignee: skidau Category: GFX Target version: Operating system: N/A Relates to No performance: Issue type: Bug Easy: No Milestone: Relates to No maintainability: Regression: No Regression start: Relates to usability: No Fixed in: Description What steps will reproduce the problem? 1.Start a Wii game that uses Miis like Wii Sport/Wii sports Resort/Wii Play/Wii Music. What is the expected output? What do you see instead? Mii faces with correct eyes / mouth. This attibutes disappear as soon you go ahead in game. What version of the product are you using? On what operating system? A bug present since early release, but also in recent >r4900. JIT/JITIL OGL/DX9 don't make any different. Please provide any additional information below. Improved in r4532, but not completly fixed. It seems the disappear is also affected by changing the size of the rendering window (ie: going full screen). Probably related to that is also the disappearing of the overimpressed track in Wii Mario Kart, if you go full screen. Related issues: Has duplicate Emulator - Emulator Issues #2660: OpenGL Fuzzy Textures Duplicate Has duplicate Emulator - Emulator Issues #3188: Missing faces in Wii Sports R... Duplicate Has duplicate Emulator - Emulator Issues #3272: Wii faces match tennis menu W... Duplicate Has duplicate Emulator - Emulator Issues #3292: Wii party, problems in mii fa... Duplicate Has duplicate Emulator - Emulator Issues #3316: Bad Miis faces on Wii Party (.. -
Instruction Booklet Folleto De Instrucciones Mode D
NEED HELP WITH INSTALLATION, BESOIN D’AIDE POUR L’INSTALLATION, ¿NECESITAS AYUDA DE INSTALACIÓN, MAINTENANCE OR SERVICE? L’ENTRETIEN OU LA RÉPARATION? MANTENIMIENTO O SERVICIO? Nintendo Customer Service Service à la clientèle de Nintendo Servicio al Cliente de Nintendo SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM or call 1-800-255-3700 ou composez le 1-800-255-3700 o llama al 1-800-255-3700 NEED HELP PLAYING A GAME? BESOIN D’AIDE DANS UN JEU? ¿NECESITAS AYUDA CON UN JUEGO? Recorded tips for many titles are available on Des astuces préenregistrées pour de nombreux Puedes escuchar consejos grabados para Nintendo’s Power Line at (425) 885-7529. titres sont disponibles sur la Power Line de muchos títulos a través del servicio Power Line This may be a long-distance call, so please ask Nintendo au (425) 885-7529 (en anglais de Nintendo, llamando al (425) 885-7529. Esta permission from whoever pays the phone bill. seulement). Puisque l’appel pourrait être puede ser una llamada de larga distancia, así If the information you need is not on the Power interurbain, demandez la permission à la que asegúrate de pedir permiso a la persona que Line, you may want to try using your favorite personne qui paie les factures de téléphone paga la factura del teléfono. Si el servicio Power Internet search engine to find tips for the game avant d’appeler. Vous pouvez aussi utiliser Line no tiene la información que necesitas, te you are playing. Some helpful words to include in votre moteur de recherche préféré pour recomendamos que uses el motor de búsqueda the search, along with the game’s title, are: “walk trouver des astuces sur Internet. -
Nintendo Wii) to Increase Activity Levels, Vitality and Well-Being in People with Multiple Sclerosis
View metadata, citation and similarDownloaded papers at core.ac.uk from http://bmjopen.bmj.com/ on October 16, 2017 - Published by group.bmj.com brought to you by CORE provided by Bournemouth University Research Online Open Access Research Mii-vitaliSe: a pilot randomised controlled trial of a home gaming system (Nintendo Wii) to increase activity levels, vitality and well-being in people with multiple sclerosis Sarah Thomas,1 Louise Fazakarley,1 Peter W Thomas,1 Sarah Collyer,2 Sarah Brenton,2 Steve Perring,3 Rebecca Scott,4 Fern Thomas,1 Charlotte Thomas,1 Kelly Jones,5 Jo Hickson,5 Charles Hillier2 To cite: Thomas S, ABSTRACT Strengths and limitations of this study Fazakarley L, Thomas PW, et al. Objectives While the health and well-being benefits of Mii-vitaliSe: a pilot randomised physical activity are recognised, people with multiple controlled trial of a home ► Used a randomised controlled trial design and sclerosis (MS) often face greater barriers than the general gaming system (Nintendo Wii) to included mixed methods and a consideration of population. The Nintendo Wii potentially offers a fun, increase activity levels, vitality long-term follow-up. convenient way of overcoming some of these. The aim and well-being in people with ► Adherence to the Mii-vitaliSe intervention was multiple sclerosis. BMJ Open was to test the feasibility of conducting a definitive trial of assessed by daily completion of a log. 2017;7:e016966. doi:10.1136/ the effectiveness and cost-effectiveness of Mii-vitaliSe; ► Mii-vitaliSe incorporated home-based use, bmjopen-2017-016966 a home-based, physiotherapist-supported Nintendo Wii personalised support and behaviour change intervention.