Kampfgruppe Rauch Attacks

Soon after the of Kampfgruppe Oppeln attacked, the 2. The Canadian player places their starting troops Panzergrenadiere of Kampfgruppe Rauch launched their own in their deployment area. The remainder of their force attack on their western flank. Finding the gap between the remains in Reserve. These will arrive between Tailleville and British and Canadian beaches, they reached the radar station Beny-sur-Mer. at Douvres-la-Délivrande before encountering opposition. 3. The German player places their troops in the indicated The Kampfgruppe Rauch Attacks scenario uses theAirborne areas. at Dusk (see page 69), Reserves, and Meeting Engagement (see pages 264 and 268 of the rulebook) special rules. Beginning the Battle 1. The Canadian player has the first turn. Your orders 2. This is a mobile battle, so for the Canadian player’s first German turn of the game all teams are considered to be moving. You must reach the sea at Lion-sur-Mer, splitting the Allied invasion force in two. The division will then turn and thrust Ending the Battle along the beaches pushing the invaders back into the sea. The battle ends when dusk falls under the Airborne at Dusk special rule, and both sides break off the battle. Canadian You have made it ashore with surprisingly light casualties. Deciding Who Won Progress inland has been delayed by massive traffic jams on The German player gets one victory point for holding the the beaches and sporadic German opposition. You must Douvres-la-Délivrande radar station objective and two strike inland towards Caen, clearing the strongpoint at victory points for holding the Lion-sur-Mer objective. Douvres-la-Délivrande on the way. The Canadian player gets one victory point for holding Preparing for battle the Douvres-la-Délivrande radar station objective and one victory point each for holding the Colomby-sur-Thaon and 1. Set up the terrain as shown on page 73. Place the ob- Cazelle objectives. jectives at the indicated points. The table is 4’/120cm by 6’/180cm. The player holding the most victory points at the end of the game wins. D-Day Mini Campaign

Kampfgruppe Rauch Attacks can be played as part of to assist Kampfgruppe Rauch. The German player receives a mini campaign along with the Kampfgruppe Oppeln a Panzer Platoon with three Panzer IV tanks as a Delayed Attacks scenario on page 69. Play the Kampfgruppe Reserve arriving at the edge of the German deployment Oppeln Attacks scenario first, then this scenario. The winner area behind Douvres-la-Délivrande in this scenario. of the Kampfgruppe Rauch Attacks scenario wins the If the British won the Kampfgruppe Oppeln Attacks scenario, campaign. the attack by Kampfgruppe Rauch is delayed and the German If the German player won the Kampfgruppe Oppeln Attacks forces that would normally start in Douvres-la-Délivrande in scenario, the victorious tanks of Kampfgruppe Oppeln arrive area start at Cazelle in area instead.

Other places, Other Times

Like the Kampfgruppe Oppeln Attacks scenario, you could Use Earth & Steel to create Kampfgruppe Meyer (see page 32 easily fight this battle with other forces to represent different of Earth & Steel) with a StuG with supporting battles or possibilities. A perfect example would be the planned Fusilier Platoons and a Festungs Battery. counterattack against by Kampfgruppe Meyer The sort of confused breakthrough situation portrayed in (See Earth & Steel page 32 for details on 352. Infanteriedivision). Kampfgruppe Rauch Attacks happened many times on the As it turned out they spent all day marching in the division’s Eastern Front. You could replace the Canadian force with a rear, but things could have been very different if they had been Soviet Motostrelkovy Batalon that has forced a river and is ordered to counterattack the beach. breaking through into the depths of the German defences Use a US Rifle , or even better an Assault Company with only a small ‘Hedgehog’ position between them and from Turning Tide, in place of the Canadian force. Replace victory. The small German Panzergrenadier force is attempt- both Armoured Platoons with a single Platoon of three ing to reach the river crossings to stem the tide. M4 Sherman tanks and the M10 self-propelled guns with towed 3” guns. Terrain To Juno To Lion-sur-Mer This battle takes place along a broad Beach Tailleville north-south ridge. A stream drains east cutting down the side of the ridge. In Objective here

early summer the stream is shallow, barely an obstacle, and counts as Difficult Going. arrive In the early summer the crops are low Canadian and provide little in the way of conceal- Deployment ment, giving the defenders a wide-open Area

field of fire, although they do provide eserves

good going for the attacking forces. R Only the low bed of the railway line Douvres-la- provides much of an obstacle, but even that is just Difficult Going and Délivrande anadian

provides no concealment, although C it is Bulletproof Cover for stationary Beny-sur- and Man-packed Gun teams er immediately behind it. M

Douvres-la-Délivrande German The night-fighter control radar station Deployment at Douvres-la-Délivrande is well Area fortified. The first line of defence is a minefield. Inside that is a barbed wire Basly entanglement. As normal, each section of defences is usually 8”/20cm long by 2”/5cm wide. The exception to this is the barbed wire entanglements where each side of the fortification is made up of a 8”/20cm and a 4”/10cm section. Objective Objective The garrison is well provided with Colomby-sur- Trench Lines for protection. They are Cazelle protected by an HMG Nest, a 5cm Thaon N PaK38 Nest, and a 2cm FlaK38 Nest German Deployment Area (see pages 217 to 222 of the rulebook for the rules on Nests). To Caen To Caen

Minefield 5cm PaK38 Nest Barbed wire 2cm FlaK38 Nest

Trenches HMG Nest German Kampfgruppe Rauch

Originally serving in the army between the wars, Oberst Counterattacking with his armoured I , Rauch rejoined the army in 1935. After commanding Kampfgruppe Rauch reached the night-fighter control Pionier and Panzergrenadier units in combat, he took over station at Douvres-la-Délivrande, defended by a small force command of the newly formed 192. Panzergrenadierregiment. from 736. Grenadierregiment and the (Air Force) On D-Day his command was deployed as a reserve for signals troops manning it, before pushing on to the sea at 716. Infanteriedivision manning the coastal defences. Luc-sur-Mer.

German Kampfgruppe Rauch

192. Panzergrenadierregiment 21. Gepanzerte Panzergrenadierkompanie (Confident Veteran) (Page 56 Atlantic Wall) Oberst Rauch Company HQ (with artillery Observer team, at ) I/192. Panzergrenadierregiment Gepanzerte Panzergrenadier Platoon (at full strength, at ) II/192. Panzergrenadierregiment Panzergrenadier Platoon (with two squads and no trucks, at ) 4/192. Panzergrenadierregiment Armoured Anti-tank Platoon (with three S304(f) (PaK40) half-tracks, at ) II/155. Panzerartillerieregiment Armoured Artillery Battery (with three 15cm (Sf) Lorraine Schlepper self-propelled guns, at ) 3/53. Luftwaffe Nachrichtenregiment Luftwaffe Field Platoon rated( Reluctant Trained with two squads, at ) with Gun teams in Open Bunkers as shown on the map Stab/II/736 Grenadierregiment, 716. Infanteriedivision Two independent SMG teams (rated Reluctant Trained at )

No command teams have Panzerknacker training or Panzerfaust anti-tank launchers. 8 Canadian

8 Canadian Brigade Group under Brigadier Blackadder 736. Grenadierregiment. The Queen’s Own Rifles supported landed on the eastern half of Juno Beach. By midday the by the Fort Garry Horse pushed inland to Beny-sur-Mer North Shore Regiments reported Tailleville clear and were and Basley. About this time the follow-on 9 Brigade Group set to move onto their final objective—the radar station. finally escaped the massive traffic snarl-up on the beach and They did not set out until 1730hrs, though, as fighting moved inland towards Carpiquet airfield at Caen, with the flared up repeatedly against elements of the headquarters of North Novas and the tanks of the Sherbrookes in the lead.

8 Canadian Brigade Group

8 (Eastern) Brigade Group Canadian Rifle Company (Confident Trained) (Page 142 Overlord) Brigadier Ken Blackadder Company HQ (with Universal Carrier) The Queen’s Own Rifles of Canada Rifle Platoon (with two squads) The North Shore (New Brunswick) Regiment Rifle Platoon (with two squads) The Cameron Highlanders of Ottawa (MG) Machine-gun Platoon (one section in MMG Carriers) 10th Armoured Regiment (The Fort Garry Horse) Independent Armoured Platoon (three Sherman III tanks) 3rd Anti-tank Regiment, Royal Canadian Artillery Assault Anti-tank Battery (SP), Royal Artillery (with two M10 (3”) SP) 14th Field Regiment, Royal Canadian Artillery Assault Field Battery (SP), Royal Artillery (with four Priest self-propelled guns)

9 (Highland) Brigade Group Reserves The North Nova Scotia Highlanders Rifle Platoon (at full strength) 27th Armoured Regiment (The Sherbrooke Fusiliers) Independent Armoured Platoon (with two Sherman III tanks and one Firefly VC tank)