Digital Media Developers Guidelines
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Consonant Characters and Inherent Vowels
Global Design: Characters, Language, and More Richard Ishida W3C Internationalization Activity Lead Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 1 Getting more information W3C Internationalization Activity http://www.w3.org/International/ Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 2 Outline Character encoding: What's that all about? Characters: What do I need to do? Characters: Using escapes Language: Two types of declaration Language: The new language tag values Text size Navigating to localized pages Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 3 Character encoding Character encoding: What's that all about? Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 4 Character encoding The Enigma Photo by David Blaikie Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 5 Character encoding Berber 4,000 BC Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 6 Character encoding Tifinagh http://www.dailymotion.com/video/x1rh6m_tifinagh_creation Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 7 Character encoding Character set Character set ⴰ ⴱ ⴲ ⴳ ⴴ ⴵ ⴶ ⴷ ⴸ ⴹ ⴺ ⴻ ⴼ ⴽ ⴾ ⴿ ⵀ ⵁ ⵂ ⵃ ⵄ ⵅ ⵆ ⵇ ⵈ ⵉ ⵊ ⵋ ⵌ ⵍ ⵎ ⵏ ⵐ ⵑ ⵒ ⵓ ⵔ ⵕ ⵖ ⵗ ⵘ ⵙ ⵚ ⵛ ⵜ ⵝ ⵞ ⵟ ⵠ ⵢ ⵣ ⵤ ⵥ ⵯ Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 8 Character encoding Coded character set 0 1 2 3 0 1 Coded character set 2 3 4 5 6 7 8 9 33 (hexadecimal) A B 52 (decimal) C D E F Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 9 Character encoding Code pages ASCII Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 10 Character encoding Code pages ISO 8859-1 (Latin 1) Western Europe ç (E7) Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 11 Character encoding Code pages ISO 8859-7 Greek η (E7) Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 12 Character encoding Double-byte characters Standard Country No. -
Aplicaţii De Tip Site Builder Şi Şabloane Web
Aplicaţii de tip Site Builder şi şabloane Web Mihaela Brut Facultatea de Informatică Universitatea « AL. I Cuza » Iaşi, România, [email protected] http://www.infoiasi.ro/~mihaela E-Learning Cuprins Aplicaţii de tip Site Builder Dezvoltarea unui sit Web Şabloane de situri Web Personalizarea unui şablon Publicarea sitului pe Web E-Learning Web Site Builder www.atomicshops.com Situl ofera posibilitatea de dezvoltare facila a paginilor web De asemenea, ofera gazduirea sitului contra cost (gratuit - perioada de proba de 10 zile) E-Learning INREGISTRARE www.atomicshops.com Etape: 1. Alegere template (poate fi modificat ulterior) 2. Alegere pagini - initial maxim 5 3. Denumire sit si introducere informatii administrator E-Learning EDITARE Dupa inregistrare se trece imediat in faza de editare. Pentru editari ulterioare este nevoie de logare (folosind numele sitului si parola alese in faza de inregistrare) E-Learning Site Builder Ortodox http://www.orthodoxwebbuilder.com/ Se urmează un număr de paşi E-Learning Site Builder Ortodox E-Learning Site Builder Ortodox E-Learning Binkster http://websitebuilder.brinkster.com/we bsite_builder.aspx E-Learning http://www.beep.com/ După completarea unui formular: E-Learning Alte resurse http://www.bluevoda.com/download.htm necesită specificarea adresei de e-mail se descarcă şi se instalează local http://www.diywebkit.com/ se cere adresă de e-mail on-line demo: http://www.diywebkit.com/demo/demo.html http://www.diywebkit.com/quicktour/quicktour.htm l http://www.diywebkit.com/download/diy30/diytutor -
Picking a Rendering Mode
1245xAPPA 7/17/02 9:26 AM Page 1 PICKING A RENDERING MODE Standing in the middle of yesterday Where it all went wrong—where we made mistakes I’m sorry for the things I forgot to say But it won’t be long until it will be okay —RAINE M AIDA SUPPOSE YOU’VE SPENT A FEW YEARS and several million dollars developing a product that rapidly scans Dewey Decimal numbers on book spines and sends those num- bers to a central database. This enables libraries to keep track of what they physically have on hand. You sell your product to hundreds of libraries all over the country and get a lot of rave reviews. Then one day a large number of libraries decide to abandon Dewey and go to an alternate system, one that allows for more expansion. Many of your customers will be making this switch, but they still want to use your device. They’re willing to pay for an upgrade, and you could provide one, but if you change the product to use this new system, it won’t read the Dewey numbers any- more. That would prevent your other, Dewey-based clients from buying the upgrade and would turn away some new customers. 1245xAPPA 7/17/02 9:26 AM Page 2 2 The simple answer is to build both systems into the device and put a switch on the side so that users can pick which scanning mode they want. This gives you a more flexible device that doesn’t turn away any customers. -
Doctype Switching in Modern Browsers
Thomas Vervik, July 2007 Doctype switching in modern browsers Summary: Some modern browsers have two rendering modes. Quirk mode renders an HTML document like older browsers used to do it, e.g. Netscape 4, Internet Explorer 4 and 5. Standard mode renders a page according to W3C recommendations. Depending on the document type declaration present in the HTML document, the browser will switch into either quirk mode, almost standard or standard mode. If there is no document type declaration present, the browser will switch into quirk mode. This paragraph summaries this article. I will explain how the main browsers on the marked today determine which rendering mode to use when rendering the (x)html documents they receive. I have tested nearly all my assertions in Internet Explorer 6, Firefix 2 and Opera 9.02. The validation is done at the official W3 validation page http://validator.w3.org. Some of my assertions are tested using pages on the net. This is done when testing the media types ‘text/html’ and ‘application/xhtml+xml’with html and xhtml with both legal and illegal syntax. My previous article was full of vague assertions and even things that were directly wrong. This should not be the case in this article where nearly all the assertions are tested. One section I should be humble about is the ‘Doctype dissection’. Finding good sources decribing these in more detail than pages and books just briefly describing their syntax proved hard, but I have done my best and have also described in the text which section I’m certain about and the one I am more uncertain about. -
Demo: Html5 Structure
Demo: html5 structure Simple Text/Web Editor • TextEdit –make plain text (osx) • Notepad++ (windows) • TextWrangler (osx) • Coda 2 (osx) • Sublime Text 2 (osx & windows) • Brackets (osx & windows) General Workflow (nomadic version) • Set up/verify web folder on local hard drive • Set up FTP (file transfer protocol) client • Download web files (html, css, jpg, gif, png) from server to local folder • Open/create web files from the local web folder (ONLY) • Edit web files • Test locally in browser (chrome) • Chrome inspect element • Validate code (w3c validator) • Upload web files from local drive to server • Test live in browser (multiple browsers) Coda 2 Setup • Launch Coda • Add new site o Nickname > general site keywords o Protocol > SFTP o Server > redwood.colorado.edu o User Name > youridentikey o Password > your redwood password o Root URL > http://redwood.colorado.edu/youridentikey ! Include subdirectory if applicable o Local URL > leave blank (advanced local server feature) o Remote Root > blank for root directory ! Subdirectory if applicable o Local Root > Set to local web folder • Double click on site thumbnail to launch • Select Files • Verify local and remote (server) connection • !!!Coda bug – Quit Coda and re-launch application • Double click on site thumbnail again • Test o Open local html page o Make minor change (carriage return) o Save o Badge should pop up on publish icon • Good to go. What is html? • acronym for hypertext markup language • hypertext means ability jump to another document (links) • markup is a language for describing web pages. • markup tags define the structure of content in web pages • “view source” in any browser to see the html markup of a webpage html tags • html markup is called “tags” • tags are special keywords surrounded by angle brackets o <html> <body><head><title> • html tags normally come in pairs o <p> …. -
DOCTYPE Sniffing
06_576429 ch02.qxd 11/18/04 12:28 PM Page 17 2 Document Standards This chapter explores the various options for a document foundation. CSS is a dynamic tool, in that you can use it in more than one type of document, including HTML, XHTML, and XML docu- ments. Each type of document may have several variations, flavors, or degrees of strictness. This chapter describes what’s involved in creating each type. Document standards are something very important to the aspiring CSS web designer. Inclusion of a Document Type Declaration (explained in a moment) and a well-formed document may mean the difference between a splitting, grueling headache and a mark-up document including CSS that works as expected in all the major browsers. Chapter 1 discussed the W3C body, the group assem- bled to decide on web standards. This chapter examines the various documents into which you can incorporate CSS, describing what each document looks like and giving you a few very basic examples of each document in action. The explanation of each topic in the following list is quite lengthy and can easily fill an entire book. This chapter covers only the basics, including ❑ Writing mark-up ❑ Obtaining the required web browsers ❑ Introduction to HTML, XML, and XHTML ❑ Introduction to the Document Type Declaration ❑ DOCTYPECOPYRIGHTED sniffing and how to invoke standards MATERIAL mode ❑ Creating web documents that survive and perpetuate into the foreseeable future Choosing Which Markup Language to Use HTML, XHTML, and XML are all based on SGML, which stands for Standard Generalized Markup Language. SGML is the parent of tag-based languages like HTML, XHTML, and XML, although it is not limited to these three examples. -
Chapter 9 How a Web Page Works
Chapter 9: How a Web Page Works 171 Chapter 9 How a Web Page Works The language used on a Web page is HyperText Markup Language, or HTML. Hypertext is the part of the Web that allows for the linking together of Web content through the use of clickable “hyperlinks.” The markup language defines the document form. Remember back in grade school getting an essay back, “marked up” with symbols stating that an item should be capitalized, or a new paragraph should begin here? Well, that is pretty much what HTML does for a Web page. In this chapter I will cover what makes up a well formed Web page, what the different sections are, how to use JavaScript for form validations, and how Web Connection can process a page that contains embedded expressions. HTML is yet another technology that new Web developers need to understand. When developing Visual FoxPro forms using the form designer, developers had the luxury of a fully object-oriented design surface that was seamlessly integrated with the data engine. It was possible to simply drag and drop fields from a table onto the form and have the resulting text box bound to the data field. When designing an HTML form, there is no integration between the form objects and the data engine. Also, there are no object-oriented form objects in HTML. In Visual FoxPro, developers had the easy life. It was possible to create class libraries of the base form objects, give them custom looks and behaviors, and make full use of inheritance to allow for easy maintenance. -
A Web Jelölőnyelvei
A Web jelölőnyelvei Jeszenszky Péter Debreceni Egyetem, Informatikai Kar [email protected] Utolsó módosítás: 2020. április 2. A Web jelölőnyelvei ● HTML ● SVG ● MathML 2 HTML ● „A HTML a Web elsődleges leíró nyelve.” ● „[...] egy szemantikai szintű leíró nyelv és a kapcsolódó szemantikai szintű alkalmazásprogramozási interfészek a Weben elérhető oldalak készítéséhez, melyek a statikus dokumentumoktól a dinamikus alkalmazásokig terjednek.” – Lásd: HTML Living Standard (utolsó módosítás: 2020. április 1.) https://html.spec.whatwg.org/ 3 HTML verziók használata (1) ● PowerMapper Software: HTML Version Statistics. https://try.powermapper.com/stats/htmlversions 4 HTML verziók használata (2) ● W3Techs: Usage statistics and market share of HTML for websites https://w3techs.com/technologies/details/ml-htm l 5 HTML 4.01 ● HTML 4.01 Specification (W3C ajánlás, 1999. december 24.; hatálytalanítva: 2018. március 27.) https://www.w3.org/TR/html401/ – Az utolsó SGML-alapú HTML verzió. ● Dokumentumtípus-deklarációk: – Strict: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> – Transitional: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> – Frameset: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Frameset//EN" "http://www.w3.org/TR/html4/frameset.dtd"> ● Média típus: text/html 6 XHTML (1) ● Az XML alkalmazásként definiált HTML szigorúbb szabályokat ír elő a dokumentumok számára, így azok feldolgozása egyszerűbb. ● Különösen lényeges ez a hagyományos asztali gépekhez képest korlátozott lehetőségekkel bíró eszközökénél (például mobil eszközöknél). ● Az XHTML illetve annak modularizációja lehetővé teszi az XHTML kombinálását más XML alkalmazásokkal. – Például MathML és SVG beágyazás XHTML dokumentumokba – ezek a dokumentumok a továbbiakban azonban már nem XHTML dokumentumok. -
Introducción a Linux Equivalencias Windows En Linux Ivalencias
No has iniciado sesión Discusión Contribuciones Crear una cuenta Acceder Página discusión Leer Editar Ver historial Buscar Introducción a Linux Equivalencias Windows en Linux Portada < Introducción a Linux Categorías de libros Equivalencias Windows en GNU/Linux es una lista de equivalencias, reemplazos y software Cam bios recientes Libro aleatorio análogo a Windows en GNU/Linux y viceversa. Ayuda Contenido [ocultar] Donaciones 1 Algunas diferencias entre los programas para Windows y GNU/Linux Comunidad 2 Redes y Conectividad Café 3 Trabajando con archivos Portal de la comunidad 4 Software de escritorio Subproyectos 5 Multimedia Recetario 5.1 Audio y reproductores de CD Wikichicos 5.2 Gráficos 5.3 Video y otros Imprimir/exportar 6 Ofimática/negocios Crear un libro 7 Juegos Descargar como PDF Versión para im primir 8 Programación y Desarrollo 9 Software para Servidores Herramientas 10 Científicos y Prog s Especiales 11 Otros Cambios relacionados 12 Enlaces externos Subir archivo 12.1 Notas Páginas especiales Enlace permanente Información de la Algunas diferencias entre los programas para Windows y y página Enlace corto GNU/Linux [ editar ] Citar esta página La mayoría de los programas de Windows son hechos con el principio de "Todo en uno" (cada Idiomas desarrollador agrega todo a su producto). De la misma forma, a este principio le llaman el Añadir enlaces "Estilo-Windows". Redes y Conectividad [ editar ] Descripción del programa, Windows GNU/Linux tareas ejecutadas Firefox (Iceweasel) Opera [NL] Internet Explorer Konqueror Netscape / -
4. Development Tools
4. Development Tools Objectives - Identify, discuss, compare, and contrast different software applications used to create materials for online and blended instruction. ¾ Media Creation Tools pp. 2-8 o Flash o Graphics o PowerPoint o Screencasting o PDF o Podcasting o Videocasting ¾ HTML Editors pp.9-10 ¾ Teaching and Learning Applications pp. 11-12 o Blogs o E-portfolios o Wikis ¾ Development Tools – Exhibits pp.13-21 o Storyboarding o Organizing Content Online Teaching, Blended Instruction, and Choosing the Right Tools M.-P. Huguet - [email protected] Development Tools 4 - 1 4. Development Tools Media Creation Flash Macromedia Flash, or simply Flash, refers to both the Adobe Flash Player and to a multimedia authoring program used to create content for it as well as games or movies created using the program. Since its introduction in 1996, Flash technology has become a popular method for adding animation and interactivity to web pages. Flash is commonly used to create animations and advertisements; to design web-page elements; to add video to web sites; and, more recently, to develop Rich Internet Applications. The Flash files, traditionally called "flash movies", usually have a .swf file extension and may appear as an element of a web page or to be "played" in the standalone Flash Player. Recommended readings: Adopt and Adapt - 21st-Century Schools Need 21st-Century Technology http://www.edutopia.org/adopt-and-adapt Child's Play: Local animation firms look to wheel and deal at festival http://www.ottawabusinessjournal.com/309212395649751.php Good Flash Design http://www.animationarena.com/good-flash-design.html Tutorials: Wikivid http://wikivid.com/index.php/Main_page Flash 8 Tutorial http://www.baycongroup.com/flash/01_flash_5_tutorial.htm Flash Developer Center http://www.adobe.com/devnet/flash/?promoid=CABD Free flash video tutorials http://www.video-tutes.com/packages/FDesign1.php Graphics Graphics software or image editing software is a program or collection of programs that enable a person to manipulate visual images on a computer. -
Requirements for Web Developers and Web Commissioners in Ubiquitous
Requirements for web developers and web commissioners in ubiquitous Web 2.0 design and development Deliverable 3.2 :: Public Keywords: web design and development, Web 2.0, accessibility, disabled web users, older web users Inclusive Future Internet Web Services Requirements for web developers and web commissioners in ubiquitous Web 2.0 design and development I2Web project (Grant no.: 257623) Table of Contents Glossary of abbreviations ........................................................................................................... 6 Executive Summary .................................................................................................................... 7 1 Introduction ...................................................................................................................... 12 1.1 Terminology ............................................................................................................. 13 2 Requirements for Web commissioners ............................................................................ 15 2.1 Introduction .............................................................................................................. 15 2.2 Previous work ........................................................................................................... 15 2.3 Method ..................................................................................................................... 17 2.3.1 Participants .......................................................................................................... -
DOCTYPE, Rendering Engines, & Web Inspectors
VC 238 :: Week 02 1 of 4 05 October 2021 week::two DOCTYPE, Rendering Engines, & Web Inspectors A Quick History of Browsers Mosaic, Netscape Navigator, Internet Explorer, Firefox, Safari, Chrome, and more… Designing with Web Standards Structure o HTML, HTML5 Presentation o CSS, CSS3 Behavior o ECMAScript (JavaScript; jQuery) o DOM (Document Object Model) Introducing the DOCTYPE Defined o A method of instructing a Web browser which layout mode to use when displaying a page. Modes o Quirks Mode § In the Quirks mode, browsers violate contemporary Web format specifications in order to avoid “breaking” pages authored according to practices that were prevalent in the late 1990s. o Standards Mode (aka: No Quirks Mode) § In the Standards mode, browsers try to give conforming documents the specification-wise correct treatment to the extent implemented in a particular browser. HTML5 calls this mode the “no quirks mode.” o Almost Standards Mode § Firefox, Safari, Chrome, Opera (since 7.5) and IE8 also have a mode known as “Almost Standards mode,” that implements the vertical sizing of table cells traditionally and not rigorously according to the CSS2 specification. HTML5 calls this mode the “limited quirks mode.” Examples o XHTML 1.0 Transitional § <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> o XHTML 1.0 Strict § <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> o HTML5 § <!DOCTYPE html> Sources o http://diveintohtml5.info/semantics.html