PENETRATING the SECRETS of NATURE
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Protoculture Addicts
PA #89 // CONTENTS PA A N I M E N E W S N E T W O R K ' S ANIME VOICES 4 Letter From The Publisher PROTOCULTURE¯:paKu]-PROTOCULTURE ADDICTS 5 Page 5 Editorial Issue #89 ( Fall 2006 ) 6 Contributors Spotlight SPOTLIGHTS 98 Letters 16 HELLSING OVA NEWS Interview with Kouta Hirano & Yasuyuki Ueda Character Rundown 8 Anime & Manga News By Zac Bertschy 89 Anime Releases (R1 DVDs) 91 Related Products Releases 20 VOLTRON 93 Manga Releases Return Of The King: Voltron Comes to DVD Voltron’s Story Arcs: The Saga Of The Lion Force Character Profiles MANGA PREVIEW By Todd Matthy 42 Mushishi 24 MUSHISHI Overview ANIME WORLD Story & Cast By Miyako Matsuda & C.J. Pelletier 58 Train Ride A Look at the Various Versions of the Train Man ANIME STORIES 60 Full Metal Alchemist: Timeline 62 Gunpla Heaven 44 ERGO PROXY Interview with Katsumi Kawaguchi Overview 64 The Modern Japanese Music Database Character Profiles Sample filePart 36: Home Page 20: Hitomi Yaida By Miyako Matsuda & C.J. Pelletier Part 37: FAQ 22: The Same But Different 46 NANA 62 Anime Boston 2006 Overview Report, Anecdocts from Shujirou Hamakawa, Character Profiles Anecdocts from Sumi Shimamoto By Miyako Matsuda & C.J. Pelletier 70 Fantasia Genre Film Festival 2006 Report, Full Metal Alchemist The Movie, 50 PARADISE KISS Train Man, Great Yokai War, God’s Left Overview & Character Profiles Hand-Devil’s Right Hand, Ultraman Max By Miyako Matsuda & C.J. Pelletier 52 RESCUE WINGS REVIEWS Overview & Character Profiles 76 Live-Action By Miyako Matsuda & C.J. Pelletier Nana 78 Manga 55 SIMOUN 80 Related Products Overview & Character Profiles CD Soundtracks, Live-Action, Music Video By Miyako Matsuda & C.J. -
1608529146136-2.Pdf
THE ANIME ECOLOGY This page intentionally left blank THE ANIME A GENEALOGY ECOLOGY OF TELEVISION, ANIMATION, THOMAS AND GAME MEDIA LAMARRE University of Minnesota Press Minneapolis | London Copyright 2018 by Thomas Lamarre All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Published by the University of Minnesota Press 111 Third Avenue South, Suite 290 Minneapolis, MN 55401– 2520 http://www.upress.umn.edu Printed in the United States of America on acid- free paper The University of Minnesota is an equal- opportunity educator and employer. 24 23 22 21 20 19 18 10 9 8 7 6 5 4 3 2 1 Library of Congress Cataloging-in-Publication Data Names: LaMarre, Thomas, author. Title: The anime ecology : a genealogy of television, animation, and game media / Thomas Lamarre. Description: Minneapolis : University of Minnesota Press, 2018. | Includes bibliographical references and index. Identifiers: LCCN 2017042800 | ISBN 978-1-5179-0450-0 (pb) | ISBN 978-1-5179-0449-4 (hc) Subjects: LCSH: Animated films—Japan—History and criticism. | Television programs— Social aspects. | Video games—Social aspects. | Cultural industries—Social aspects. | BISAC: PERFORMING ARTS / Animation. | SOCIAL SCIENCE / Popular Culture. Classification: LCC NC1766.J3 L34 2018 | DDC 791.43/340952–dc23 LC record available at https://lccn.loc.gov/2017042800 CONTENTS INTRODUCTION Television Animation and Infrastructure Ecology 1 PART I. THE SCREEN– BRAIN APPARATUS 1. Population Seizure 33 2. Neurosciences and Television 55 3. This Stuff Called Blink 77 4. -
1 the Cool Japan Project and the Globalization of Anime
THE COOL JAPAN PROJECT AND THE GLOBALIZATION OF ANIME AND MANGA IN THE UNITED STATES by Joshua Michael Draper Honors Thesis Appalachian State University Submitted to the Department of Cultural, Gender, and Global Studies and The Honors College in partial fulfillment of the requirements for the degree of Bachelor of Arts May, 2015 Approved by: Wei Xie, Ph.D., Thesis Director Alexandra Sterling-Hellenbrand, Ph.D., Second Reader Jeanne Dubino, Ph.D., Department Honors Director Leslie Sargent Jones, Ph.D., Director, The Honors College 1 The Cool Japan Project and the Globalization of Anime and Manga in the United States Abstract: This research paper will primarily discuss the impact that Japanese animation and manga have had on American popular culture and the subsequent cult following they developed. It will discuss what distinguishes Japanese animation from Western animation, how Japanese animation initially gained popularity among American audiences, and how it has subsequently impacted American popular culture. This paper will also focus on the subculture of otaku, a group of people known for their devoted following to Japanese animation and comic books. The purpose of this paper is to discuss the relative popularity of Japanese animation and manga amongst American audiences as an example of globalization impacting the United States from another country. Keywords: anime, manga, soft power, Cool Japan, globalization 2 Introduction During the 1980s and 1990s, Japanese animation and comic books began coming overseas to the United States, where it soon gained popularity amongst a sizeable number of young Americans. Recognizing the economic potential of Japanese popular culture, in 2002, Douglas McGray, writing for Foreign Policy, wrote an article titled “Japan’s Gross National Cool”, highlighting Japan’s potential to be a global “soft power”, or a country that promotes itself through its cultural influence rather than by economic and military force. -
OCT 2015 Happenings.Indd
Calendar of Events October 2015 NATIONAL ITALIAN AMERICAN HERITAGE MONTH Celebrate the many achievements and successes of Italian Americans Every year the U.S. president signs an executive order designating the month of October as National Italian Ameri- can Heritage Month. Coinciding with the festivities surrounding Columbus Day, the proclamation is in recogni- tion of the many achievements, contributions and successes of Americans of Italian descent, as well as Italians in America. They have been essential to this country from its beginning, not only as explorers but also in the arts, literature, government and business. The heritage of Italians in the United States begins at the origins of the country. Important explorers came soon after Christopher Columbus under the flags of different countries. Giovanni Caboto (John Cabot) sailed under the British flag and was the first to explore parts of New England. In 1497, it is thought, he was the first European since the Vikings to touch land in North America (probably Newfoundland). Giovanni da Verrazzano sailed under the French flag and explored the American coastline from North Carolina to New York in 1524. Italians settled in what became the United States and played an important role in its history. Filippo Mazzei, from Tuscany, influenced Thomas Jefferson when he wrote the Declaration of Independence and Mozart’s librettist Lorenzo da Ponte, from Venice, settled in New York and Philadelphia. Although the first Ital- ian immigration came from the North, during the late nineteenth century mass immigration of Italians to the Americas (including the United States) occurred and it came overwhelmingly from the Southern part of the peninsula. -
Sean Leonard4
MIT Japan Program Working Paper 04.02 Progress Against the Law: Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation Sean Leonard Massachusetts Institute of Technology Abstract The medium of Japanese animation is a powerhouse in the world of alternative entertainment. Proselytization by fans ignited the anime movement in America, despite Japanese copyright holders’ abandonment of the American market. The author presents an historical and legal analysis to demonstrate that, at least in one case spanning two decades, fans’ continual infringement of copyright spurred the progress of commerce and the arts. 1 MIT Japan Program Working Paper Series 04.02 Center for International Studies Massachusetts Institute of Technology Room E38-7th Floor Cambridge, MA 02139 Phone: 617-252-1483 Fax: 617-258-7432 Date of Publication: November 2, 2004 © Sean Leonard 2 Table of Contents 1. Introduction 7 2. Anime and Its Fandom: A Primer for Non-Fans 9 2.1. Anime 9 2.2. Fan Distribution 10 2.3. Fansub 10 3. Historical Analysis of Fan Distribution and Subtitling 12 3.1. Pre-Fan Period 12 3.2. Technology Change; Cartoon/Fantasy Organization 13 3.3. Japanese Enter and Abandon the Market 16 3.4. Fan Activity Increases 19 3.5. Anime Importers Fail to Release Quality Material 23 3.5.1. The Robotech Exception and the Second Wave 25 3.6. C/FO at Its Height; C/FO in Japan 27 3.7. C/FO Fan Distribution 29 3.7.1. Fan Networks as Proselytization Commons 32 3.8. Birth of Fansubbing; Collapse of C/FO 33 3.9. -
Der Mond: the Art of Neon Genesis Evangelion Free
FREE DER MOND: THE ART OF NEON GENESIS EVANGELION PDF Yoshiyuki Sadamoto,Yoshiyuki Sadamato | 120 pages | 06 Nov 2014 | Viz Media, Subs. of Shogakukan Inc | 9781421507675 | English | San Francisco, United States DER MOND ( Neon Genesis Evangelion) : Free Download, Borrow, and Streaming : Internet Archive Subsequent works deviate from this theme to varying degrees, focusing more on romantic interactions between the characters, plotlines not present in the original works, and reimaginings of the Der Mond: The Art of Neon Genesis Evangelion from the original works. The general consensus is that the anime was groundbreaking; it explored religious, psychological, and philosophical themes, while initially appearing to be a standard mecha show. There was some debate over the controversial ending of the television series. Death is a compilation of clips from the TV series, with some new footage added, and Rebirth comprises the first 30 minutes or so of End of Evangelion. The popularity of the show spawned numerous additional media, including video games, radio dramas, audio books, a novel, pachinko machines, and a tetralogy of films titled Rebuild of Evangelion. Neon Genesis Evangelion has become one of the highest-grossing media franchises of all time. Works within the Neon Genesis Evangelion franchise typically have the same setting, characters and theme, but can vary in their portrayal of the storyline with alternate re-tellings of the original anime. Evangelion ' s fictional setting takes place after the Second Impact, a cataclysmic explosion in Antarctica in the yearwhich resulted in the deaths of billions and threw the Earth off its axis. Fifteen years after the Second Impact, a group of mysterious beings referred to as " Angels " begin appearing and pose a worldwide and existential threat to mankind. -
Mardock Scramble 7 Free
FREE MARDOCK SCRAMBLE 7 PDF Tow Ubukata | 200 pages | 28 May 2013 | Kodansha America, Inc | 9781612622989 | English | New York, United States Mardock Scramble 7 - - Rune Balot is weeping and trying to save both herself and a severely injured Oeufcoque from Shell's assassin Boiled. Luckily for her, Doctor Easter finally shows up in the Humpty Dumpty — a special militarized vehicle made for protecting those in Welfare cases if their lives Mardock Scramble 7 threatened. From there they go to Paradise, where the Scramble 09 technology and Boiled's rebirth was developed. All of the secrets of Mardock Scramble 7 past of Mardock City and possibly its future are revealed in this riveting second part of the Mardock Scramble series, upping the stakes and making Balot choose between justice for herself or peace within Paradise instead. Source: the witch of theatregoing. The 10 Best Anime Movies of Join MyAnimeList to catalog your anime and manga, compare with your friends, create your own profile, and plenty more. It's free and Mardock Scramble 7 to join. Hide Ads Login Sign Up. Mardock Scramble: The Second Combustion. Edit What would you like to edit? Add to My List. Add to Favorites. Buy on Manga Store. Type: Movie. Producers: AniplexStarchild Records. Licensors: Sentai Filmworks. Studios: GoHands. Score: 7. Ranked: 2 2 based on the Mardock Scramble 7 anime page. Mardock Scramble: The Second C Ranked Popularity Members 34, Movie GoHands. More videos. Preview Manga. More characters. More staff. Edit Opening Theme. No opening themes have been added to this title. Help improve our database by adding an opening theme here. -
Anime Businesses Move Online to Survive the Pandemic
Special Article 1 ©Nobumasa Takahashi Anime Businesses Move Online to Survive the Pandemic Author Roland Kelts By Roland Kelts Four years ago, the Japanese prime minister, Shinzo Abe, popped For studios, most of the damage was sustained in the spring and up on a podium in Rio de Janeiro cosplaying as Nintendo’s most early summer. After the government declared a national state of famous character, Super Mario. Wearing the eponymous Italian’s emergency in April, production schedules were delayed, domestic and signature bright red cape and cap and holding a crimson ball, Abe was global supply lines disrupted, and live events postponed or canceled, a hit with fans at the stadium in Brazil and on social media around the crippling merchandising sales. Studio recording sessions had to be world. The signal was sent that Japanese pop culture would be the scrapped over infection fears, and the shuttering of cinemas put global face of the 2020 Tokyo Olympic Games. theatrical releases on hold, drying up a key revenue stream for anime International anime hits such as the film Your Name and series like studios and investors. Slam Dunk and One Piece helped spawn an official Anime Tourism In Japan, many traditional anime companies accustomed to having Association. Pilgrimages by fans to locations featured in anime managers and staff work side-by-side at adjacent desks initially programs soared in popularity. The Tokyo metropolitan government struggled to implement teleworking strategies. More digitally driven issued a new series of tourism posters and videos called “Old Meets computer-generated imagery (CGI) studios, whose technologies New” – pairing icons of traditional Japan with world-famous pop theoretically make them better equipped for remote labor, faced an culture figures such as Sanrio’s Hello Kitty and the virtual anime singer unexpected obstacle: their bandwidth levels were exceeded when Hatsune Miku. -
Get the PDF Version 1.10 Without Columns, Double-Spaced
Sean Leonard Progress Against the Law 4/29/2004 Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation Progress Against the Law: Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation SEAN LEONARD Massachusetts Institute of Technology April 29, 2004 Abstract The medium of Japanese animation is a powerhouse in the world of alternative entertainment. Proselytization by fans ignited the anime movement in America, despite Japanese copyright holders’ abandonment of the American market. We present an historical and legal analysis to demonstrate that, at least in one case spanning two decades, fans’ continual infringement of copyright spurred the progress of commerce and the arts. Copyright © 2003, 2004 by Sean Leonard. This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/2.0/jp/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. Leonard, Sean 4/29/2004 Progress Against the Law Table of Contents 1. Introduction .............................................................................................................................. 5 2. Anime and Its Fandom: A Primer for Non-Fans................................................................. 8 2.1. Anime ................................................................................................................................. 8 2.2. Fan Distribution ............................................................................................................. -
Progress Against the Law 1.11
Sean Leonard Progress Against the Law 9/12/2004 Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation Progress Against the Law: Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation SEAN LEONARD Massachusetts Institute of Technology September 12, 2004 Abstract The medium of Japanese animation is a powerhouse in the world of alternative entertainment. Proselytization by fans ignited the anime movement in America, despite Japanese copyright holders’ abandonment of the American market. We present an historical and legal analysis to demonstrate that, at least in one case spanning two decades, fans’ continual infringement of copyright spurred the progress of commerce and the arts. Copyright © 2003, 2004 by Sean Leonard. This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/2.0/jp/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. Leonard, Sean 9/12/2004 Progress Against the Law Table of Contents 1. Introduction .............................................................................................................................. 5 2. Anime and Its Fandom: A Primer for Non-Fans................................................................. 8 2.1. Anime ................................................................................................................................. 8 2.2. Fan Distribution ............................................................................................................. -
Protoculture Addicts #93 Contents
PROTOCULTURE ADDICTS #93 CONTENTS ANIME NEWS NETWORK’S PROTOCULTUREプ ロトカル チャ ー ADDICTS 45 Issue #93 ( September / October 2007 ) 48 14 SPOTLIGHT 14 SCHOOL RUMBLE Shounen vs Shoujo Romance ❙ by Carl Kimlinger 20 ROYAL COLORS The Story of Saiunkoku ❙ by Bamboo Dong 26 BECK ANIME STORIES MANGA PREVIEW Sample file Interview with Greg Ayres 45 AIR 41 Psycho Busters & Brina Palencia ❙ by Jason Green ❙ by Bamboo Dong 48 CODE GEASS ANIME WORLD ❙ by Miyako Matsuda ANIME VOICES 69 Under The Radar 52 D.GREY-MAN ❙ 4 Letter From The Editor ❙ by Miyako Matsuda by Brian Hanson 5 Page 5 Editorial 54 GHOST HUNT 68 The 10 Best Mecha 6 Contributors’ Spotlight ❙ by Miyako Matsuda Shows You’ve Never 98 Letters 56 HATARAKI-MAN Seen ❙ by Miyako Matsuda ❙ by Daryl Surat NEWS 59 MY-OTOME ❙ by Miyako Matsuda 7 Anime & Manga News REVIEWS 92 Anime Releases 62 LA CORDA D’ORO ❙ by Miyako Matsuda 77 Manga 94 Related Products Releases 66 NODAME CANTABILE 83 Anime 96 Manga Releases ❙ by Miyako Matsuda Air © Visual Art’s / Key / Angel Seekers. Code Geass © Sunrise / Project Geas • MBS. Character design © 2006 CLAMP. School Rumble © Kobayashi Jin / Kodansha • Marvelous 3 Entertainment • Sotsu Agency • TV Tokyo. LETTER FROM THE EDITOR ANIME NEWS NETWORK’S Hello again, Protoculture Addicts! プPROTOCULTURE ロトカル チャ ー ADDICTS You may have noticed that this month’s issue is a little late finding its way into your Issue #93 (September / October 2007) hands; you found yourself scouring the magazine rack at your local bookstore, week after week, wondering where your bi-monthly PA fix was. -
Fan Distribution, Proselytization Commons, and the Explosive Growth of Japanese Animation
UCLA UCLA Entertainment Law Review Title Celebrating Two Decades of Unlawful Progress: Fan Distribution, Proselytization Commons, and the Explosive Growth of Japanese Animation Permalink https://escholarship.org/uc/item/0n29d9kq Journal UCLA Entertainment Law Review, 12(2) ISSN 1073-2896 Author Leonard, Sean Publication Date 2005 DOI 10.5070/LR8122027074 Peer reviewed eScholarship.org Powered by the California Digital Library University of California Celebrating Two Decades of Unlawful Progress: Fan Distribution, Proselytization Commons, and the Explosive Growth of Japanese Animation By Sean Leonardt TABLE OF CONTENTS I. INTRODUCTION ........................................... 191 I.A . G rowth ........................................ 191 II. ANIMATION, ANIME, AND FANDOM ...................... 194 II.A. Animation and Anime in the United States and Japan .......................................... 194 II.B. Fan Distribution and Fansubs .................. 196 III. HISTORY OF FAN DISTRIBUTION AND SUBTITLING ....... 198 III.A. Anime in America ............................. 198 III.B. Responses to Copyright Permissions and Infringement ................................... 202 III.C. Development of the Closed Proselytization Com m ons ..................................... 204 III.C.1. Fan Networks as Proselytization Com mons ............................... 210 t Instructor of Japanese Animation, Massachusetts Institute of Technology. Many thanks to Peter Dourmashkin for planting the seeds of this article, to Hal Abelson for watering them, and to Henry Jenkins for suggesting how they should grow. Thanks to Larry Lessig for impelling me to write for a legal audience, to Rebecca Tushnet and Dan Klerman for the numerous comments and valuable feedback, and to Jonathan Zittrain and the Internet Law Program at Harvard for the diversity of perspectives on copyright. Patricia Gercik, Ian Con- dry, John O'Donnell, and Natsumi Ueki provided valuable commentary on Japanese culture and business.