International Era
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Event Highlights
Event Highlights Events • Yoshihiro Ike: Anime Soundtrack World sponsored by Studio Kitchen: International debut performance of one of Japan’s most prolific music composers in the industry featuring a 50 piece orchestra that will bring to life the greatest collection of soundtracks from Tiger & Bunny, Saint Seiya, B: The Beginning, Dororo, Rage of Bahamut:Genesis, and Shadowverse. • 4DX Anime Film Festival: Featuring Detective Conan: Zero The Enforcer, Mobile Suit Gundam NT (Narrative) and Mobile Suit Gundam 00 the MOVIE – A Wakening of the Trailblazer- enhanced with immersive, multi-sensory 4DX motion and environmental effects. • Anime Expo Masquerade & World Cosplay Summit US Finals • Inside the World of Street Fighter & Street Fighter V: Arcade Edition - Ultimate Cosplay Showdown sponsored by Capcom • LOVE LIVE! SUNSHINE!! Aqours World LoveLive! in LA ~BRAND NEW WAVE~ • Fate/Grand Order USA Tour • Fashion Show: Featuring Japanese brands h. NAOTO with designer Hirooka Naoto, Acryl CANDY with guest model Haruka Kurebayashi, amnesiA¶mnesiA with guest model Yo from Matenrou Opera, and Metamorphose with designer Chinatsu Taira. In addition, Hot Topic will reveal a new collection and HYPLAND will debut new items from their BLEACH collaboration. Programming • 15+ Premieres & Exclusive Screenings: Promare, Dr. Stone, In/Spectre, Human Lost, Fire Force, My Hero Academia Season 4, “Pokémon: Mewtwo Strikes Back—Evolution!” and more. • 900+ Hours of Panels, Events, Screenings, Workshops, and more. • Programming Tracks: Career, Culture, Family, and Academic Program. • Pre-Show Night on July 4 (6 - 10pm) 150+ Guests & Industry Appearances • Creators: Katsuhiro Otomo, Bisco Hatori, Yoshiyuki Sadamoto, Yusuke Kozaki, Atsushi Ohkubo, Utako Yukihiro. • Japanese Voice Actors: Rica Matsumoto, Mamoru Miyano, Maya Uchida, Kaori Nazuka. -
Exhibition Schedule 2020.4-2021.3
Exhibition Schedule 2020.4-2021.3 Special Exhibitions 100th Anniversary of the Founding of Bauhaus: Come to Bauhaus! -The Basis of Education in Art and Design- April 11 (Sat) – May 31 (Sun) The Bauhaus, a school for art and design, was established in the old capital of Weimar by architect Walter Gropius. This exhibition, planned to welcome the 100th anniversary of its founding, focuses on the Bauhaus as a school. In addition to introducing the contents of lessons conducted by teachers such as Kandinsky and Klee, as part of the first basic educational classes newly enrolled students would receive, we’ll display approximately 300 items such as educational accomplishments and materials from the studios (metalwork, pottery, textiles, furniture, printing and advertisements, stage, architecture, etc.) to which students would proceed after completing their basic education. We’ll also introduce you to the connection between the Bauhaus and Japan, through the collection of work and materials from four Japanese exchange students: Mizutani Takehiko, Yamawaki Iwao, Yamawaki Michiko, and Ono Tamae. In Commemoration of the 2020 Tokyo Olympic & Paralympic Games All That Beauties – Masterpieces of the Shizuoka Prefectural Museum of Art June 13 (Sat) – June 28 (Sun) To commemorate the 2020 Tokyo Olympic and Paralympic Games, we will exhibit the museum’s finest masterpieces from its own collection as well as pieces lent to the museum. Please enjoy this 14-day- only celebration! Timeless Mucha: Mucha to Manga—The Magic of Line July 11 (Sat) – September 6 (Sun) Artist Alphonse Mucha (1860-1939) gave flair to the Art Nouveau era with his delicate and gorgeous work, which brought out the “magic of line,” so to speak. -
Arisia 2015 Pocket Program
Overview Friday Saturday Sunday Monday Participant Schedules Mezzanine Level (3W) HOTEL MAPS 1 Health Club Hotel Oces Conference Level (3E) Carlton Grin Locker Frost Pool Room Video Gaming Registration Indepen- Burroughs Lewis dence Green Room Adams Alcott Bul- LARP nch Douglas Gender- Faneuil III II I Free Executive Harbor Ballroom Hale Boardroom Program Tabletop Lobby Level (2W) Nexus Art Show Gaming Business Quincy Center Starbucks Hancock Otis Paine Volun- Fast Track Films Anime teers Lobby Level (2E) Gift Webster Stone Revere Shop Info Birch Bar Fast Track Ops/Security Video Desk City Bar MJ O’Connor’s Laugh Boston Innkeeper Sauciety Front Desk 4 3 2 1 Marina Ballroom Author/Artist Alley Concourse Level (1W) Galleria Level (1E) A B E Dealers Room C D Common- Freebies Grand Ballroom B wealth Ballroom C A Dancing Dealers Room To Food Con Suite Trucks Tables Fan 2 QUICK REFERENCE QUICK REFERENCE 3 Access/Handicapped Services see Info Desk Hotels Anime Room Paine (2W) Westin main number: 617-532-4600 Renaissance main number: 617-338-4111 Arisia TV Channel 86 in Guest Rooms Information Desk Lobby near elevators Art Show Harbor Ballroom II/III (3E) Friday noon–11pm Friday 6pm–9pm Sat/Sun 9am–9pm Saturday 10am–6pm, 8pm–10pm Monday 9am–1pm Sunday 10am–6pm Paper auction ends at 5:30 Internet Access Wireless Only 6pm–7:30pm Sales Pickup In Public areas—use ‘WestinBostonLobby’ (no password) Monday 10am–noon Sales Pickup/Artist Checkout In Guest Rooms—Password: arisia2015 Artists & Authors Alley Galleria (1E) Lost and Found Hotel Front Desk Friday 5pm–9pm Go to Registration for lost badges. -
Japanese Animation Guide: the History of Robot Anime
Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Addition to the Release of this Report This report on robot anime was prepared based on information available through 2012, and at that time, with the exception of a handful of long-running series (Gundam, Macross, Evangelion, etc.) and some kiddie fare, no original new robot anime shows debuted at all. But as of today that situation has changed, and so I feel the need to add two points to this document. At the start of the anime season in April of 2013, three all-new robot anime series debuted. These were Production I.G.'s “Gargantia on the Verdurous Planet," Sunrise's “Valvrave the Liberator," and Dogakobo and Orange's “Majestic Prince of the Galactic Fleet." Each was broadcast in a late-night timeslot and succeeded in building fanbases. The second new development is the debut of the director Guillermo Del Toro's film “Pacific Rim," which was released in Japan on August 9, 2013. The plot involves humanity using giant robots controlled by human pilots to defend Earth’s cities from gigantic “kaiju.” At the end of the credits, the director dedicates the film to the memory of “monster masters” Ishiro Honda (who oversaw many of the “Godzilla” films) and Ray Harryhausen (who pioneered stop-motion animation techniques.) The film clearly took a great deal of inspiration from Japanese robot anime shows. -
Super Robot Wars Jump You've Been to Plenty of Universes Before, But
Super Robot Wars Jump You've been to plenty of universes before, but how about one comprised of multiple universes? The Super Robot Wars universe is one where all robot anime can cross over and interact. Ever wanted to see how a Mobile Suit or a Knightmare Frame stack up against the super robot threats of the Dinosaur Empire? Ever wanted to see what would happen if all of these heroes met and fought together? This is the jump for you. First of course we need to get you some funds and generate the world for you, so you get +1000CP Roll 1d8 per table to determine what series is in your world, rolling an 8 gives you free choice from the table rolled on. Group 1 SD Gundam Sangokuden Brave Battle Warriors SPT Layzner Shin Getter Robo Armageddon SDF Macross Dancougar Nova Tetsujin 28 (80s) Daitarn 3 Group 2 New Getter Robo Shin Getter Robo vs Neo Getter Robo King of Braves GaoGaiGar (TV, FINAL optional) Evangelion Code Geass Patlabor Armored Trooper VOTOMS Group 3 Big O Xabungle Shin Mazinger Z Turn A Gundam Macross Plus Machine Robo: Revenge of Chronos Gundam X Group 4 Zambot 3 Full Metal Panic (includes Fummofu, 2nd Raid, manga) Trider G7 Tobikage Gaiking: Legend of Daiku-Maryu Fafner in the Azure Dragonar Group 5 Godmars Metal Overman King Gainer Getter Robo and Getter Robo G (Toei 70s) Dai Guard G Gundam Macross 7 Linebarrels of Iron (Anime or manga, your call) Group 6 Gundam SEED/Destiny (Plus Astray and Stargazer) Mazinkaiser (OVA+Movie+series) Gunbuster Martian Successor Nadesico Brain Powerd Gear Fighter Dendoh Mazinkaiser SKL Group 7 Tekkaman Blade Gaiking (Toei 70s) Heavy Metal L Gaim Great Mazinger and Mazinger Z (Toei 70s) Gundam 00 Kotetsu Jeeg (70s) and Kotetsushin Jeeg Macross Frontier Group 8 Gundam (All of the Universal Century) Gundam Wing Aura Battler Dunbine Gurren Lagann Grendaizer Dancougar Virtual On MARZ -50CP to add an additional series from the tables -100CP to add a series not on the tables Drop in anywhere on Earth or space for free, but remember to keep in mind the series in your universe. -
Protoculture Addicts #61
Sample file CONTENTS 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ PROTOCULTURE ✾ PRESENTATION ........................................................................................................... 4 STAFF WHAT'S GOING ON? ANIME & MANGA NEWS .......................................................................................................... 5 Claude J. Pelletier [CJP] — Publisher / Manager VIDEO & MANGA RELEASES ................................................................................................... 6 Martin Ouellette [MO] — Editor-in-Chief PRODUCTS RELEASES .............................................................................................................. 8 Miyako Matsuda [MM] — Editor / Translator NEW RELEASES ..................................................................................................................... 10 MODEL NEWS ...................................................................................................................... 47 Contributors Aaron Dawe Kevin Lilliard, James S. Taylor REVIEWS Layout LIVE-ACTION ........................................................................................................................ 15 MODELS .............................................................................................................................. 46 The Safe House MANGA .............................................................................................................................. 54 Cover PA PICKS ............................................................................................................................ -
International Era
INTERNATIONAL ERA Welcome to the world of Super Robot Wars! Some time ago, people decided to make a game series about a whole bunch of mech series that people know and love crossing over, with things like Mazinger Z fighting the Zaku’s of Zeon; and people loved it! Now, it’s one of the most popular game series ever made, in Japan at least. This jump shall focus on the International Era of games. Origins: Drop-in: You literally just turn up at around the first stage of the plot, and are quickly accepted into the main group of heroes. Super Pilot: You stumbled across your machine one day, or perhaps it was given to you by a greater force. Either way, you focus more on power than speed. Real Pilot: You were trained for your life to pilot machines. You are part of either a military or a mercenary company, and have had training with modern weaponry. Ship Captain: You are in charge of a powerful battleship, for whatever reason, whether the ship is privately owned or from a military force. You will be commanding the brave souls fighting alongside you, as well as providing transport for them all. So What’s Happening Here? That, my friend, is a very good question! The answer is that so far, the international era has featured three seperate games, and you get to choose one to drop into the start of. I'll give you a brief summary of the overall plots of each game, the main plot being, of course, driven by the series in the game, which I go over in the notes section. -
Friday, July 30, 2010 9:57:00 AM Update
July 30 - August 1, 2010 Baltimore Convention Center Baltimore, Maryland, USA Close This Window Back to main site SHOW ALL DAYS Friday, July 30, 2010 Saturday, July 31, 2010 Sunday, August 1, 2010 Filter by Track/Location: Show ALL Tracks/Locations | Clear All Filters Friday, July 30, 2010 9:57:00 AM 8:00 AM 9:00 AM 10:00 AM 11:00 AM 12:00 PM 1:00 PM 2:00 PM 3:00 PM 4:00 PM 5:00 PM 6:00 PM 7:00 PM 8:00 PM 9:00 PM 10:00 PM 11:00 PM 12:00 AM 1:00 AM 2:00 AM Main Events Concert - Yoshid... Arena Masquerade Registration Video 1 Ah My Buddha La Corda D'Oro P... AMV Overflow Eureka 7: Good Night, Sleep Tigh... AMV Contest Skullman 1-6 Vampire Girl vs. Frankenstein Gi... Urotsukidoji: Legend of the Over... Video 2 Sands of Destruction Gakuen Alice Ikkitousen: Dragon Destiny 1-2 Bamboo Blade 1-4 [S] Utawarerumono 1-... Murder Princess 1-6 [S] Master of Martial Hearts 1-5 [18+] Junjo Romantica Season 1 DVD Col... Cleavage [18+] Video 3 Otaku no Video [S] Yawara! 15-21 [S] Galaxy Express 999 TV 5-8 Masked Rider: The First [S] Dairugger XV 1-6 [S] Cyborg 009: Monster Wars Dragon Ball 53-58 [S] Video 4 Afghan Star [L] Taxi Hunter [L] V3 Samseng Jalanan [L] Paku Kuntilanak... The Kid With the Golden... Power Kids [L] Seven Days [L] Hard Revenge Milly: Bloody Battle Ac... Art of the Devil 3 [L][1.. -
The Mobile Suit Gundam Franchise
The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in Japan Akinori (Aki) Nakamura College of Image Arts and Sciences, Ritsumeikan University 56-1 Toji-in Kitamachi, Kita-ku, Kyoto 603-8577 [email protected] Susana Tosca Department of Arts and Communication, Roskilde University Universitetsvej 1, P.O. Box 260 DK-4000 Roskildess line 1 [email protected] ABSTRACT The present study looks at the Mobile Suit Gundam franchise and the role of digital games from the conceptual frameworks of transmedia storytelling and the Japanese media mix. We offer a historical account of the development of “the Mobile Suit Gundam” series from a producer´s perspective and show how a combination of convergent and divergent strategies contributed to the success of the series, with a special focus on games. Our case can show some insight into underdeveloped aspects of the theory of transmedial storytelling and the Japanese media mix. Keywords Transmedia Storytelling, Media mix, Intellectual Property, Business Strategy INTRODUCTION The idea of transmediality is now more relevant than ever in the context of media production. Strong recognizable IPs take for example more and more space in the movie box office, and even the Producers Guild of America ratified a new title “transmedia producer” in 2010 1. This trend is by no means unique to the movie industry, as we also detect similar patterns in other media like television, documentaries, comics, games, publishing, music, journalism or sports, in diverse national and transnational contexts (Freeman & Gambarato, 2018). However, transmedia strategies do not always manage to successfully engage their intended audiences; as the problematic reception of a number of works can demonstrate. -
Copy of Anime Licensing Information
Title Owner Rating Length ANN .hack//G.U. Trilogy Bandai 13UP Movie 7.58655 .hack//Legend of the Twilight Bandai 13UP 12 ep. 6.43177 .hack//ROOTS Bandai 13UP 26 ep. 6.60439 .hack//SIGN Bandai 13UP 26 ep. 6.9994 0091 Funimation TVMA 10 Tokyo Warriors MediaBlasters 13UP 6 ep. 5.03647 2009 Lost Memories ADV R 2009 Lost Memories/Yesterday ADV R 3 x 3 Eyes Geneon 16UP 801 TTS Airbats ADV 15UP A Tree of Palme ADV TV14 Movie 6.72217 Abarashi Family ADV MA AD Police (TV) ADV 15UP AD Police Files Animeigo 17UP Adventures of the MiniGoddess Geneon 13UP 48 ep/7min each 6.48196 Afro Samurai Funimation TVMA Afro Samurai: Resurrection Funimation TVMA Agent Aika Central Park Media 16UP Ah! My Buddha MediaBlasters 13UP 13 ep. 6.28279 Ah! My Goddess Geneon 13UP 5 ep. 7.52072 Ah! My Goddess MediaBlasters 13UP 26 ep. 7.58773 Ah! My Goddess 2: Flights of Fancy Funimation TVPG 24 ep. 7.76708 Ai Yori Aoshi Geneon 13UP 24 ep. 7.25091 Ai Yori Aoshi ~Enishi~ Geneon 13UP 13 ep. 7.14424 Aika R16 Virgin Mission Bandai 16UP Air Funimation 14UP Movie 7.4069 Air Funimation TV14 13 ep. 7.99849 Air Gear Funimation TVMA Akira Geneon R Alien Nine Central Park Media 13UP 4 ep. 6.85277 All Purpose Cultural Cat Girl Nuku Nuku Dash! ADV 15UP All Purpose Cultural Cat Girl Nuku Nuku TV ADV 12UP 14 ep. 6.23837 Amon Saga Manga Video NA Angel Links Bandai 13UP 13 ep. 5.91024 Angel Sanctuary Central Park Media 16UP Angel Tales Bandai 13UP 14 ep. -
Fields Corporation Annual Report 2015 01
FIELDS CORPORATION FIELDS CORPORATION ANNUAL REPORT 2015 Shaping the April 1, 2014–March 31, 2015 ANNUAL REPORT 2015 FIELDS CORPORATION April 1, 2014–March 31, 2015 Corporate Communications Office (IR) 16-17 Nampeidai-cho, Shibuya-ku, Tokyo 150-0036, Japan Phone: +81-3-5784-2109 (dial-in number) Fax: +81-3-5784-2119 Fields corporate website Fields IR website (in Japanese only) http://www.fields.biz/ir/e/ http://www.fields.biz/ ULTRAMAN Motion Comic The ULTRAMAN Motion Comic can be viewed This annual report has been printed Printed in Japan ©Eiichi Shimizu Tomohiro Shimoguchi on paper certified by the Forest ©TSUBURAYA PROD. ©ヒーローズ from this QR code. Stewardship Council® (FSC®), which includes raw material from appropriately managed forests. Message from the Chairman & CEO The Greatest Leisure for All People Hidetoshi Yamamoto Chairman & CEO FIELDS CORPORATION ANNUAL REPORT 2015 01 We aim to continue to create the greatest leisure for all people. In April 2015, FIELDS CORPORATION was listed on the First the world. As an example, created by consolidated subsid- Section of the Tokyo Stock Exchange. We would like to offer iary Tsuburaya Productions Co., Ltd., almost 50 years ago, our profound gratitude to our shareholders, investors, and hero character Ultraman still lives on in the hearts of many, other stakeholders for the guidance and support shown us, spanning generations as well as geographical areas. It is as this was invaluable in helping us achieve this accom- through various media, such as animations, live entertain- plishment. Those of us at Fields view the move of our ment, and pachinko and pachislot machines, that Ultraman shares to the First Section of the Tokyo Stock Exchange is able to bring smiles to such a large number of people, as the start of a new stage toward achieving our founding ranging from children on up to adults. -
BANDAI NAMCO Group FY2009.3 2Q (6 Months) Information Meeting
BANDAI NAMCO Group FY2009.3 2Q (6 months) Information Meeting NAMCO BANDAI Holdings Inc. President & Representative Director Takeo Takasu 2008.11.6 thu TODAY’S MENU 1. FY2009.3 2Q (6 months) Results 2. FY2009.3 Full Year Forecasts 3. Business Strategies 4. Next Mid-term Business Plan 1 1. FY2009.3 2Q (6 months) Results 2. FY2009.3 Full Year Forecasts 3. Business Strategies 4. Next Mid-term Business Plan FY2009.3 2Q (6 months) Results Billion yen FY08.3 FY09.3 FY09.3 B - A 2Q Results 2Q Previous 2Q Results Forecasts (A) (B) Net Sales 213.5 200.0 190.7 (9.3) Operating 15.0 7.5 5.5 (2.0) Income Loss on valuation Recurring 17.3 8.5 7.2 (1.3) of investment Income securities Net Income 7.9 4.5 1.2 (3.3) 0.9 bn. yen Capital 10.8 10.5 7.9 (2.6) Expenditures Higher tax expenses Depreciation 11.1 11.0 10.3 (0.7) in Americas R&D 15.5 18.0 18.6 +0.6 0.9 bn. yen Investments Advertising 12.8 13.0 12.9 (0.1) Expenses Personnel 19.3 19.5 18.4 (1.1) Expenses 2 FY2009.3 2Q (6 months) Results by Business Billion yen FY08.3 FY09.3 FY09.3 B - A Despite the sluggish market 2Q Results 2Q Previous 2Q Results Forecasts (A) (B) environment, products Toys & Net Sales 83.5 78.0 73.2 (4.8) featuring established characters Hobby showed solid performance. OP 5.7 4.0 4.4 +0.4 Amusement Net Sales 46.1 43.0 40.5 (2.5) Existing stores struggled due Facility OP to the current sluggish 2.0 1.0 1.0 0 environment, but cost reduction Game Net Sales 61.8 60.0 56.4 (3.6) efforts helped cover losses.