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Lucasarts and the Design of Successful Adventure Games
LucasArts and the Design of Successful Adventure Games: The True Secret of Monkey Island by Cameron Warren 5056794 for STS 145 Winter 2003 March 18, 2003 2 The history of computer adventure gaming is a long one, dating back to the first visits of Will Crowther to the Mammoth Caves back in the 1960s and 1970s (Jerz). How then did a wannabe pirate with a preposterous name manage to hijack the original computer game genre, starring in some of the most memorable adventures ever to grace the personal computer? Is it the yearning of game players to participate in swashbuckling adventures? The allure of life as a pirate? A craving to be on the high seas? Strangely enough, the Monkey Island series of games by LucasArts satisfies none of these desires; it manages to keep the attention of gamers through an admirable mix of humorous dialogue and inventive puzzles. The strength of this formula has allowed the Monkey Island series, along with the other varied adventure game offerings from LucasArts, to remain a viable alternative in a computer game marketplace increasingly filled with big- budget first-person shooters and real-time strategy games. Indeed, the LucasArts adventure games are the last stronghold of adventure gaming in America. What has allowed LucasArts to create games that continue to be successful in a genre that has floundered so much in recent years? The solution to this problem is found through examining the history of Monkey Island. LucasArts’ secret to success is the combination of tradition and evolution. With each successive title, Monkey Island has made significant strides in technology, while at the same time staying true to a basic gameplay formula. -
Data Protection and Privacy in Franchising: Who Is Responsible?
American Bar Association 36th Annual Forum on Franchising DATA PROTECTION AND PRIVACY IN FRANCHISING: WHO IS RESPONSIBLE? Michael K. Lindsey Paul Hastings LLP Los Angeles, California and Mark S. Melodia Reed Smith LLP Princeton, New Jersey October 16-18, 2013 Orlando, Florida ©2013 American Bar Association Table of Contents Page I. INTRODUCTION ............................................................................................................ 1 II. WHY AM I, AS A FRANCHISOR, IN THE DATA PRIVACY AND SECURITY BUSINESS? ................................................................................................................... 2 A. Case Study #1: FTC v. Wyndham Worldwide ................................................................ 3 B. Case Study #2: Papa John’s ......................................................................................... 5 III. WHAT IS THE LEGAL LANDSCAPE FOR PRIVACY AND SECURITY IN THE UNITED STATES? ....................................................................................................................... 6 A. The Federal Trade Commission ..................................................................................... 6 B. State Attorneys General ................................................................................................10 C. PCI-DSS ........................................................................................................................12 D. Private Class Actions .....................................................................................................13 -
Desire, Disease, Death, and David Cronenberg: the Operatic Anxieties of the Fly
Desire, Disease, Death, and David Cronenberg: The Operatic Anxieties of The Fly Yves Saint-Cyr 451 University of Toronto Introduction In 1996, Linda and Michael Hutcheon released their groundbreaking book, Opera: Desire, Disease, Death, a work that analyses operatic representations of tuberculosis, syphilis, cholera, and AIDS. They followed this up in 2000 with Bodily Charm, a discussion of the corporeal in opera; and, in 2004, they published Opera: The Art of Dying, in which they argue that opera has historically provided a metaphorical space for the ritualistic contemplation of mortality, whether the effect is cathartic, medita- tive, spiritual, or therapeutic. This paper is based on a Hutcheonite reading of the Fly saga, which to date is made up of seven distinct incarnations: George Langelaan published the original short story in 1957; Neumann and Clavell’s 1958 film adaptation was followed by two sequels in 1959 and 1965; David Cronenberg re-made the Neumann film in 1986, which gener- ated yet another sequel in 1989; and, most recently in 2008, Howard Shore and David Henry Hwang adapted Cronenberg’s film into an opera. If the Hutcheons are correct that opera engenders a ritualistic contemplation of mortality by sexualising disease, how does this practice influence composers and librettists’ choice of source material? Historically, opera has drawn on the anxieties of its time and, congruently, The Fly: Canadian Review of Comparative Literature / Revue Canadienne de Littérature Comparée CRCL DECEMBER 2011 DÉCEMBRE RCLC 0319–051x/11/38.4/451 © Canadian Comparative Literature Association CRCL DECEMBER 2011 DÉCEMBRE RCLC The Opera draws on distinctly 21st-century fears. -
Wild Kratts®: Ocean Adventure! Now Open!
Summer/Fall 2019 News and Events for Members, Donors, and Friends WILD KRATTS®: OCEAN ADVENTURE! NOW OPEN! The Strong Unearths Rare Atari Footage through Digital Preservation Efforts While digitizing U-Matic tapes (an analog videocassette format) in The Strong’s Atari Coin-Op Division collection, museum curators and library staff recently discovered a wide range of never-before-seen footage—including video of Atari’s offices and manufacturing lines, its arcade cabinet construction practices, and company-wide staff celebrations. The footage also includes gameplay of many of Atari’s popular titles, as well as video concepts for games never released. The video collection offers an unprecedented look at the inner-workings of Atari at its height at a time that it helped to lay the groundwork for the modern video game industry. The museum’s digitization efforts are made possible, in part, by a grant from the Rochester Regional Library Council. Screenshot from unearthed Atari footage. Fairy Magic Storybook Summer Through October 31 Weekdays, July 8–August 30 • 11 a.m.–3 p.m. Take a magical stroll through Spend the summer with your favorite storybook characters! Listen to Dancing Wings Butterfly story readings at 2 p.m., take pictures with featured characters, and Garden. Listen to enchanting enjoy activities based on their stories. music as you walk among hundreds of butterflies and July 8–12: How Do Dinosaurs…? whimsical flowers, including Meet the Dinosaur from Jane Yolen’s popular series, orchids and begonias, and recreate story scenes with toy dinosaurs, and make check out fairy house doors a dinosaur headband and feet. -
CAKES: Crowdsourced Automatic Keyword Extraction
CAKES: Crowdsourced Automatic Keyword Extraction Daniel Erenrich Chris Kennelly [email protected] [email protected] ABSTRACT Sixty-five years ago, Vannevar Bush presented a vision for an We present progress towards applying \Games With A Pur- automated system of data organization entitled\the Memex"[1]. pose" (GWAP) techniques to extract keywords which de- Since then, the task of automatically organizing, summariz- scribe films. We discuss the use of machine learning algo- ing, and indexing information still remains. While search rithms to automatically extract keywords from movie scripts. engines perform much of the task of indexing, automatic The data collected from the game is used to generate sim- summarization is a work in progress [2]. Like image recogni- ilarity metrics between the films which eventually can be tion, keyword assignment to text challenges machines, both used to recommend films. Finally, we discuss the merits of in describing a large piece of content with relevant keywords GWAP as a system and make recommendations concerning as well as ascertaining the importance of each keyword. This its use. task is important for content recommendation systems and search relevance. Categories and Subject Descriptors Game-playing humans provide a potential audience for this I.2.7 [Natural Language Processing]: Text Analysis; H.5.2 task. The dataset produced by gameplay can be used to [User Interfaces]: Natural language assess the relatedness of films and quality of keywords de- scribing films. Additionally, possible keyword generation al- General Terms gorithms can be validated on-the-fly by emulating an op- Measurement ponent. Rather than summarize widely available texts, we chose keyword generation. -
Walpole Public Library DVD List A
Walpole Public Library DVD List [Items purchased to present*] Last updated: 9/17/2021 INDEX Note: List does not reflect items lost or removed from collection A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Nonfiction A A A place in the sun AAL Aaltra AAR Aardvark The best of Bud Abbot and Lou Costello : the Franchise Collection, ABB V.1 vol.1 The best of Bud Abbot and Lou Costello : the Franchise Collection, ABB V.2 vol.2 The best of Bud Abbot and Lou Costello : the Franchise Collection, ABB V.3 vol.3 The best of Bud Abbot and Lou Costello : the Franchise Collection, ABB V.4 vol.4 ABE Aberdeen ABO About a boy ABO About Elly ABO About Schmidt ABO About time ABO Above the rim ABR Abraham Lincoln vampire hunter ABS Absolutely anything ABS Absolutely fabulous : the movie ACC Acceptable risk ACC Accepted ACC Accountant, The ACC SER. Accused : series 1 & 2 1 & 2 ACE Ace in the hole ACE Ace Ventura pet detective ACR Across the universe ACT Act of valor ACT Acts of vengeance ADA Adam's apples ADA Adams chronicles, The ADA Adam ADA Adam’s Rib ADA Adaptation ADA Ad Astra ADJ Adjustment Bureau, The *does not reflect missing materials or those being mended Walpole Public Library DVD List [Items purchased to present*] ADM Admission ADO Adopt a highway ADR Adrift ADU Adult world ADV Adventure of Sherlock Holmes’ smarter brother, The ADV The adventures of Baron Munchausen ADV Adverse AEO Aeon Flux AFF SEAS.1 Affair, The : season 1 AFF SEAS.2 Affair, The : season 2 AFF SEAS.3 Affair, The : season 3 AFF SEAS.4 Affair, The : season 4 AFF SEAS.5 Affair, -
Developing Peak-Performing Franchisees © 2012
Dedication We dedicate this book to those selfless franchise professionals with the passion, dedication and desire to help franchisees succeed, regardless of whether franchisees recognize it. We salute you. Joe Mathews and Deb Evans, Franchise Performance Group Developing Peak-Performing Franchisees © 2012 www.FranchisePerformanceGroup.com 4 Developing Peak-Performing Franchisees © 2012 Developing Peak- Performing Franchisees FRANdata, a leading franchise business research firm, estimates there are over 3,500 American franchise brands with more than half a million units, representing more than 250 industry sectors. It reports that more than 150 brands a year choose franchising as their primary distribution model and growth strategy for their products and services. However, most franchisors never achieve significant returns on their investments. Why? How can franchisors avoid stagnation or decline? The Franchise Performance Group believes franchisors stagnate primarily because they don’t understand and therefore fail to master the fundamentals of the franchisor business model. Under this model, a franchisor makes money in two or more ways: 1. Franchise fee revenue 2. Royalties 3. Product sales 4. Ancillary sources, such as product rebates, technology maintenance fees, etc. Of these, franchisors report that royalties are by far their most important revenue source, the lifeblood of their businesses. Who pays the highest royalties? Successful franchisees. Who needs little support and consumes the least amount of time and resources? Successful franchisees. www.FranchisePerformanceGroup.com 5 Developing Peak-Performing Franchisees © 2012 By contrast, underperforming franchisees consume most of the franchisor’s time, talent, and financial resources and pay the least in royalties. Too many underperforming franchisees bury franchisors. -
Generic Super Academy Jumpchain CYOA Version 1.0 by Ursine the Mad Bear & Brellin
Generic Super Academy Jumpchain CYOA Version 1.0 By Ursine the Mad Bear & Brellin Whether it be the Xavier Institute For The Gifted, PS238, Whateley Academy, HIVE, or the S.H.I.E.L.D. Academy, many if not most universes that contain costumed heroes also contain a school where teenage metahumans are trained and educated. Now you are going to attend one of these schools. Maybe you are being trained to be a hero, maybe a villain, maybe a covert government agent, maybe you are even being taught to live a normal and happy life. No matter what the school is teaching you however you are stuck here until you graduate, or ten years pass. Whichever comes first, though you can stay past ten years in order to graduate, if you choose to do so. So, take these +1000cp (Choice Points), and try not to get too many detentions! Age and Gender You can be whatever gender you choose, and your age is determined by what type of school you will be attending. Location Your starting location is the school you will be attending, which can be wherever you want, depending on the specifics of the Academy itself. Academy Creation There are many variations of the Super Academy, now you get to determine exactly what type of institution you will be attending. You may choose freely from these lists to design your school, and the world it exists in, or you can random roll in exchange for +50cp per section. Facility What kind of facility is your Academy based in? 1. -
Nip /Mpor See What Others Ha
Does anyone pay attention to hidden text? If you’re one of the super sleuths, drop me a line at: $nip /mpOR See what others have said at: $nip /4DaSleuths It’s more of a game than a secret. SEPTEMBER 21st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. -
PS238 Is a Comic Book by Aaron Williams, Available in Print and Online
Jumpchain Compatible CYOA - Version 2.6 Produced by Bancho-anon with contributions by SJ-Chan and /tg/ PS238 is a comic book by Aaron Williams, available in print and online Well, it looks like you've wound up at Public School #238, the only public school for meta-prodigies, a.k.a. kids with superpowers. You'll spend ten years learning to master your new abilities, saving or threatening the world, making friends, and receiving an education appropriate for your level of learning (No point in giving a super-genius the standard fifth-grade treatment, right?). This world is largely based on the silver-age of superhero comic books and, despite the fact that several individuals seemingly have the power to end the world or erase significant portions of reality, the world of PS238 is mostly (but not completely) harmless. While bad things do happen, death is seldom among them, even in the midst of full scale alien invasions. For all its apparent dangers, this setting is about elementary school kids. If you don’t want to save the world, it will (probably) be saved without you doing much, if anything. If you want to save the world, then more power to you. While in this world, you are fully protected from any attempt to change history so that you cease to exist and, as long as you remain in the main PS238 timeline, the universe will not spontaneously cease to exist. You now have 1000 CP The Time: a time very much like the start of our own 21st century. -
Hey Gamers! It's an October Surprise! America's Not
11/2/2020 October Surprise – Hey Trump, Our October Surprise Is Better Than Yours. (https://www.october- O(Hutrt Sptsa:/t/Wemwewn.OtctobJeori-Snu Trhper Tiesaem.Com/) surprise.com) HEY GAMERS! IT'S AN OCTOBER SURPRISE! In the last couple weeks, the Trump team has tossed out the traditional cockamamie surprises in October, hoping to swing the vote toward them. Hunter Biden’s stolen laptop, Iranian Proud Boy conspiracies, miracle drugs that miraculously don’t exist—all a fever dream from the Fox News Cinematic Universe. It’s all an attempt to distract from their complete lack of tness to govern. Hundreds of thousands dead from COVID-19. White supremacy on the rise. An economy in shambles. A climate on the brink of ruin. A president threatening the peaceful transfer of power. All their fault. We, the members of the game industry, have an October surprise of our own: AMERICA'S NOT PLAYING THAT GAME. As creators of many of the most popular games in the world, we know a bad gambit when we see it. Whatever their moves are, it’s just mediocre strategy. It’s embarrassing, really. And it’s not going to win. Gamers—and there’s a whole lot of us—don’t believe anything that comes from the Trump campaign. We believe in following the science, in cooperating with others, in helping our fellow humans get through this challenging time. So, we’re supporting Joe Biden and Kamala Harris (https://secure.actblue.com/donate/bidenharris2020) and those who aim to serve with them. That’s the only play that leads to victory. -
Denvention 3 Quick Reference Guide
Denvention 3 Quick Reference Guide August 6th - 10th, 2008 2 AUGUST 6TH - 10TH, 2008 DENVENTION 3 DENVENTION 3 CONTENTS 3 Contents Dealers’ Room . .10 Filking . .10 Welcome! . .4 Films . .11 Getting Started . .4 Gaming . .11 Registration . .4 Kaffeeklatsches & Readings . .11 Information Desk . .4 Rising Stars Program . .11 Handicapped Services . .5 Signings . .12 Child Care . .5 Strolling with the Stars . .12 Daily Newsletter . .5 Technology of Reading Program .12 Masquerade Registration . .6 Wonders of 1958 . .12 Voodoo & Party Boards . .6 Yoga in the Morning . .12 Volunteers Needed! . .6 Young Fan Program . .13 Policies and Reminders . .7 Exhibits . .13 A Note on Drinking . .7 Exhibit Hall . .13 Another Note on Drinking . .7 Fan Tables . .14 Badges . .7 Fan Flyer Tables . .14 Lost Badges . .7 Fanzine Lounge . .14 Changing Your Badge . .8 2010 Worldcon Site Selection . .15 Children’s Badges / Kids in Tow . .8 Special Events . .15 Smoking . .8 Art Auction . .15 Weapons Policy . .8 Blood Drive . .17 Activities . .9 Chesley Art Award . .17 Art Show . .9 Critter Crunch . .17 Art Show Tours . 10 Dowager Duchess of Denver’s Con Suite . 10 Ball . .17 4 CONTENTS DENVENTION 3 Fan Guest of Honor Interview . 18 Using the Program Guide . 32 Artist Guest of Honor Interview 18 Using the Index Lists . 32 Guest of Honor Speech . 18 A Note About the Small Text . 32 Hugo Awards Ceremony . 18 Room Locations . 33 Masquerade . 19 Wednesday . 36 Opening Ceremonies . 19 Thursday . 46 Silent Auction . 19 Friday . 72 Square Dance on Ganymede . 19 Saturday . 97 Stargate-14 Boot Camp . 19 Sunday . 120 Summerfair! . 20 Films . 130 WSFS Business Meeting .