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III. Here Be Dragons: the (Pre)History of the Adventure Game
III. Here Be Dragons: the (pre)history of the adventure game The past is like a broken mirror, as you piece it together you cut yourself. Your image keeps shifting and you change with it. MAX PAYNE 2: THE FALL OF MAX PAYNE At the end of the Middle Ages, Europe’s thousand year sleep – or perhaps thousand year germination – between antiquity and the Renaissance, wondrous things were happening. High culture, long dormant, began to stir again. The spirit of adventure grew once more in the human breast. Great cathedrals rose, the spirit captured in stone, embodiments of the human quest for understanding. But there were other cathedrals, cathedrals of the mind, that also embodied that quest for the unknown. They were maps, like the fantastic, and often fanciful, Mappa Mundi – the map of everything, of the known world, whose edges both beckoned us towards the unknown, and cautioned us with their marginalia – “Here be dragons.” (Bradbury & Seymour, 1997, p. 1357)1 At the start of the twenty-first century, the exploration of our own planet has been more or less completed2. When we want to experience the thrill, enchantment and dangers of past voyages of discovery we now have to rely on books, films and theme parks. Or we play a game on our computer, preferably an adventure game, as the experience these games create is very close to what the original adventurers must have felt. In games of this genre, especially the older type adventure games, the gamer also enters an unknown labyrinthine space which she has to map step by step, unaware of the dragons that might be lurking in its dark recesses. -
Nickelodeon Previews New Content Pipeline for 2014-2015 Season at Annual Upfront Presentation
Nickelodeon Previews New Content Pipeline for 2014-2015 Season at Annual Upfront Presentation Nick to Add 10 New Series to Schedule, with Content Spanning Every Genre, Every Platform Network Unveils Plans for Brand-New, Live Tent-Pole Event, Kids' Choice Sports 2014; Host/Executive Producer Michael Strahan Details Show Slated for 3Q 2014 Upfront Presentation Capped by Special Musical Performance from Five-Time Grammy Nominee Sara Bareilles NEW YORK--(BUSINESS WIRE)-- Nickelodeon held its annual upfront presentation today at Jazz at Lincoln Center in New York City, where Nickelodeon Group President Cyma Zarghami detailed the network's biggest content pipeline ever: 10 new series across every genre, and for every platform—all tailor-made for the tastes of today's post-millennial generation of kids. Zarghami also announced plans for the forthcoming Nick Jr. App, featuring TV Everywhere capability, and the brand-new, live tent-pole event, Kids' Choice Sports—the first-ever expansion of the highly successful Kids' Choice Awards franchise. Nickelodeon's presentation was also punctuated by remarks from Viacom Chairman Philippe Dauman; an appearance by Kids' Choice Sports 2014 host and executive producer Michael Strahan; and a closing musical performance from five-time Grammy nominee Sara Bareilles. "Our mission has been to create and deliver funny content that will resonate with today's kids, and we are well-positioned to do that through our schedule of fresh hits, a deep pipeline of new series, tent-pole events, ratings momentum and innovation on all platforms," said Zarghami. "Nickelodeon is a magnet for creative people and projects, and we're incredibly excited about the new pool of talent we're bringing to our audience in front of and behind the camera." Nickelodeon has posted 13 straight months of year-over-year growth and reclaimed the top spot with kids in 4Q13. -
Lucasarts and the Design of Successful Adventure Games
LucasArts and the Design of Successful Adventure Games: The True Secret of Monkey Island by Cameron Warren 5056794 for STS 145 Winter 2003 March 18, 2003 2 The history of computer adventure gaming is a long one, dating back to the first visits of Will Crowther to the Mammoth Caves back in the 1960s and 1970s (Jerz). How then did a wannabe pirate with a preposterous name manage to hijack the original computer game genre, starring in some of the most memorable adventures ever to grace the personal computer? Is it the yearning of game players to participate in swashbuckling adventures? The allure of life as a pirate? A craving to be on the high seas? Strangely enough, the Monkey Island series of games by LucasArts satisfies none of these desires; it manages to keep the attention of gamers through an admirable mix of humorous dialogue and inventive puzzles. The strength of this formula has allowed the Monkey Island series, along with the other varied adventure game offerings from LucasArts, to remain a viable alternative in a computer game marketplace increasingly filled with big- budget first-person shooters and real-time strategy games. Indeed, the LucasArts adventure games are the last stronghold of adventure gaming in America. What has allowed LucasArts to create games that continue to be successful in a genre that has floundered so much in recent years? The solution to this problem is found through examining the history of Monkey Island. LucasArts’ secret to success is the combination of tradition and evolution. With each successive title, Monkey Island has made significant strides in technology, while at the same time staying true to a basic gameplay formula. -
Data Protection and Privacy in Franchising: Who Is Responsible?
American Bar Association 36th Annual Forum on Franchising DATA PROTECTION AND PRIVACY IN FRANCHISING: WHO IS RESPONSIBLE? Michael K. Lindsey Paul Hastings LLP Los Angeles, California and Mark S. Melodia Reed Smith LLP Princeton, New Jersey October 16-18, 2013 Orlando, Florida ©2013 American Bar Association Table of Contents Page I. INTRODUCTION ............................................................................................................ 1 II. WHY AM I, AS A FRANCHISOR, IN THE DATA PRIVACY AND SECURITY BUSINESS? ................................................................................................................... 2 A. Case Study #1: FTC v. Wyndham Worldwide ................................................................ 3 B. Case Study #2: Papa John’s ......................................................................................... 5 III. WHAT IS THE LEGAL LANDSCAPE FOR PRIVACY AND SECURITY IN THE UNITED STATES? ....................................................................................................................... 6 A. The Federal Trade Commission ..................................................................................... 6 B. State Attorneys General ................................................................................................10 C. PCI-DSS ........................................................................................................................12 D. Private Class Actions .....................................................................................................13 -
Desire, Disease, Death, and David Cronenberg: the Operatic Anxieties of the Fly
Desire, Disease, Death, and David Cronenberg: The Operatic Anxieties of The Fly Yves Saint-Cyr 451 University of Toronto Introduction In 1996, Linda and Michael Hutcheon released their groundbreaking book, Opera: Desire, Disease, Death, a work that analyses operatic representations of tuberculosis, syphilis, cholera, and AIDS. They followed this up in 2000 with Bodily Charm, a discussion of the corporeal in opera; and, in 2004, they published Opera: The Art of Dying, in which they argue that opera has historically provided a metaphorical space for the ritualistic contemplation of mortality, whether the effect is cathartic, medita- tive, spiritual, or therapeutic. This paper is based on a Hutcheonite reading of the Fly saga, which to date is made up of seven distinct incarnations: George Langelaan published the original short story in 1957; Neumann and Clavell’s 1958 film adaptation was followed by two sequels in 1959 and 1965; David Cronenberg re-made the Neumann film in 1986, which gener- ated yet another sequel in 1989; and, most recently in 2008, Howard Shore and David Henry Hwang adapted Cronenberg’s film into an opera. If the Hutcheons are correct that opera engenders a ritualistic contemplation of mortality by sexualising disease, how does this practice influence composers and librettists’ choice of source material? Historically, opera has drawn on the anxieties of its time and, congruently, The Fly: Canadian Review of Comparative Literature / Revue Canadienne de Littérature Comparée CRCL DECEMBER 2011 DÉCEMBRE RCLC 0319–051x/11/38.4/451 © Canadian Comparative Literature Association CRCL DECEMBER 2011 DÉCEMBRE RCLC The Opera draws on distinctly 21st-century fears. -
Download Twisty Little Passages: an Approach to Interactive Fiction
TWISTY LITTLE PASSAGES: AN APPROACH TO INTERACTIVE FICTION DOWNLOAD FREE BOOK Nick Montfort | 302 pages | 01 Apr 2005 | MIT Press Ltd | 9780262633185 | English | Cambridge, Mass., United States Slashdot Top Deals I got about a quarter of the way into this and had to stop. In Montfort's words, Infocomwhich was founded June 22, by Lebling, Blank, Anderson, and seven other MIT alumni, "began work on the foundation of IF while the plot of ground that it was to be built upon had not been completely surveyed. Slashdot Apparel is back! Genre fiction is a type of literature, and trying to actually seperate one from the other is a fool's errand. I think what you may be getting at is the fact that writing a compelling IF world is literally NP hard. Hitchhiker's Guide project, which began in February and was slated ambitiously to be completed by the following Christmas. Friend Reviews. Instead, what this book really is is a very comprehensive history of the form. There's really not that much meat there; Montfort goes into a detailed history and categorization of riddles that isn't all that relevant to IF. Played them, loved them, but goddam that transparent crystal 3D mze was a killer. Nick Montfort. Montfort then discusses Adventure Twisty Little Passages: An Approach to Interactive Fiction its precursors including the I Ching and Dungeons and Dragonsand follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. The reviewer's memory of Monty Python's a little weak. -
CAKES: Crowdsourced Automatic Keyword Extraction
CAKES: Crowdsourced Automatic Keyword Extraction Daniel Erenrich Chris Kennelly [email protected] [email protected] ABSTRACT Sixty-five years ago, Vannevar Bush presented a vision for an We present progress towards applying \Games With A Pur- automated system of data organization entitled\the Memex"[1]. pose" (GWAP) techniques to extract keywords which de- Since then, the task of automatically organizing, summariz- scribe films. We discuss the use of machine learning algo- ing, and indexing information still remains. While search rithms to automatically extract keywords from movie scripts. engines perform much of the task of indexing, automatic The data collected from the game is used to generate sim- summarization is a work in progress [2]. Like image recogni- ilarity metrics between the films which eventually can be tion, keyword assignment to text challenges machines, both used to recommend films. Finally, we discuss the merits of in describing a large piece of content with relevant keywords GWAP as a system and make recommendations concerning as well as ascertaining the importance of each keyword. This its use. task is important for content recommendation systems and search relevance. Categories and Subject Descriptors Game-playing humans provide a potential audience for this I.2.7 [Natural Language Processing]: Text Analysis; H.5.2 task. The dataset produced by gameplay can be used to [User Interfaces]: Natural language assess the relatedness of films and quality of keywords de- scribing films. Additionally, possible keyword generation al- General Terms gorithms can be validated on-the-fly by emulating an op- Measurement ponent. Rather than summarize widely available texts, we chose keyword generation. -
Walpole Public Library DVD List A
Walpole Public Library DVD List [Items purchased to present*] Last updated: 9/17/2021 INDEX Note: List does not reflect items lost or removed from collection A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Nonfiction A A A place in the sun AAL Aaltra AAR Aardvark The best of Bud Abbot and Lou Costello : the Franchise Collection, ABB V.1 vol.1 The best of Bud Abbot and Lou Costello : the Franchise Collection, ABB V.2 vol.2 The best of Bud Abbot and Lou Costello : the Franchise Collection, ABB V.3 vol.3 The best of Bud Abbot and Lou Costello : the Franchise Collection, ABB V.4 vol.4 ABE Aberdeen ABO About a boy ABO About Elly ABO About Schmidt ABO About time ABO Above the rim ABR Abraham Lincoln vampire hunter ABS Absolutely anything ABS Absolutely fabulous : the movie ACC Acceptable risk ACC Accepted ACC Accountant, The ACC SER. Accused : series 1 & 2 1 & 2 ACE Ace in the hole ACE Ace Ventura pet detective ACR Across the universe ACT Act of valor ACT Acts of vengeance ADA Adam's apples ADA Adams chronicles, The ADA Adam ADA Adam’s Rib ADA Adaptation ADA Ad Astra ADJ Adjustment Bureau, The *does not reflect missing materials or those being mended Walpole Public Library DVD List [Items purchased to present*] ADM Admission ADO Adopt a highway ADR Adrift ADU Adult world ADV Adventure of Sherlock Holmes’ smarter brother, The ADV The adventures of Baron Munchausen ADV Adverse AEO Aeon Flux AFF SEAS.1 Affair, The : season 1 AFF SEAS.2 Affair, The : season 2 AFF SEAS.3 Affair, The : season 3 AFF SEAS.4 Affair, The : season 4 AFF SEAS.5 Affair, -
Developing Peak-Performing Franchisees © 2012
Dedication We dedicate this book to those selfless franchise professionals with the passion, dedication and desire to help franchisees succeed, regardless of whether franchisees recognize it. We salute you. Joe Mathews and Deb Evans, Franchise Performance Group Developing Peak-Performing Franchisees © 2012 www.FranchisePerformanceGroup.com 4 Developing Peak-Performing Franchisees © 2012 Developing Peak- Performing Franchisees FRANdata, a leading franchise business research firm, estimates there are over 3,500 American franchise brands with more than half a million units, representing more than 250 industry sectors. It reports that more than 150 brands a year choose franchising as their primary distribution model and growth strategy for their products and services. However, most franchisors never achieve significant returns on their investments. Why? How can franchisors avoid stagnation or decline? The Franchise Performance Group believes franchisors stagnate primarily because they don’t understand and therefore fail to master the fundamentals of the franchisor business model. Under this model, a franchisor makes money in two or more ways: 1. Franchise fee revenue 2. Royalties 3. Product sales 4. Ancillary sources, such as product rebates, technology maintenance fees, etc. Of these, franchisors report that royalties are by far their most important revenue source, the lifeblood of their businesses. Who pays the highest royalties? Successful franchisees. Who needs little support and consumes the least amount of time and resources? Successful franchisees. www.FranchisePerformanceGroup.com 5 Developing Peak-Performing Franchisees © 2012 By contrast, underperforming franchisees consume most of the franchisor’s time, talent, and financial resources and pay the least in royalties. Too many underperforming franchisees bury franchisors. -
Nickelodeon's Eighth Annual Worldwide Day of Play to Combine
Nickelodeon's Eighth Annual Worldwide Day of Play to Combine With First Lady Michelle Obama's "Let's Move" Campaign and The President's Council on Fitness, Sports and Nutrition in Its Biggest Celebration of Play Ever, Live From Washington, D.C.'s Ellipse First Lady Featured in Exclusive Event PSA Debuting on Sept. 3 NEW YORK, Sept. 1, 2011 /PRNewswire via COMTEX/ -- Nickelodeon is joining with the First Lady's "Let's Move" campaign and the President's Council on Fitness, Sports and Nutrition to bring for the first time its flagship Worldwide Day of Play (WWDOP) event to the Ellipse in Washington, D.C., for the biggest celebration of active play in the eight-year history of the initiative. On Saturday, Sept. 24, Nickelodeon and its partners will host an entire day of activities and games for kids and their families to encourage active and healthy lifestyles. Additionally, as it has for the past seven years, Nickelodeon's networks and websites will go dark from 12 to 3 p.m. (all times ET/PT) as a signal to kids and families to get up and get active. "Kids need to get moving every day to grow up healthy and strong," said First Lady Michelle Obama. "Whether it's hoola hooping, kicking around a soccer ball or - yes - double dutching, playing is the perfect way to keep active, stay healthy and have fun." "First Lady Michelle Obama and the President's Council have shown admirable leadership in raising awareness about the importance of kids and families living healthier and more active lifestyles," added Marva Smalls, Executive Vice President, Public Affairs, Nickelodeon. -
02110 Subgrade Stabilization (Class C Fly Ash) 02110-1 A
02110 SUBGRADE STABILIZATION (CLASS C FLY ASH) 02110-1 A. Description 1. This work shall consist of construction one or more layers of a mixture of soil. Type C Fly Ash, and water in accordance with these specifications and in reasonably close conformity with the lines, grades, thicknesses, and typical cross sections shown on the plans and specifications. B. Fly Ash Materials 1. Materials shall conform to the requirements specified in the following sections of the latest specifications: Type C Fly Ash - ASTM C 593 and ASTM C 311 Water - AASHTO T 26 C. Construction Requirements 1. Preparation and Materials - The prepared subgrade shall be scarified to the depth and width required for the subgrade stabilization. The material thus obtained shall be pulverized until the material is substantially free of lumps which are over 1 inch in diameter. The depth of scarification shall be carefully controlled and blading operations conducted in a manner to prevent the surface of the subgrade below the scarified material from becoming disturbed. 2. Application of Fly Ash: a. Dry Mix - Fly Ash in dry form may be used provided that its use if allowed under the local jurisdiction. Care must be taken to prevent blowing and loss of materials. The methods of spreading must be such to provide a uniform mixture. b. The weight of Fly Ash shall be 15 percent by weight (unless noted otherwise on the plans) assuming a soil dry density of 115 pounds per cubic foot. 3. Addition of Water - Water as needed shall be added during mixing operation. The method of application must be rapid and uniform. -
A Chronicle of Map Interfaces in Games
Maps, Navigation and Transportation: Find a way DIS ’20, July 6–10, 2020, Eindhoven, Netherlands Paper to Pixels: A Chronicle of Map Interfaces in Games Z O. Toups,1,3 Nicolas LaLone,4 Katta Spiel,5 Bill Hamilton2,3 1Play & Interactive Experiences for Learning Lab / 2Participatory Live Experiences Laboratory 3Computer Science Department, New Mexico State University, Las Cruces, NM, USA 4Bridge Lab, Department of Information Systems and Quantitative Analysis, College of Information Science and Technology, University of Nebraska at Omaha, Omaha, NE, USA 5e-Media Research Lab, KU Leuven, BE & Centre for Teacher Education, University of Vienna, AT [email protected], [email protected], [email protected], [email protected] ABSTRACT More than physical navigation, maps navigate the complex Game map interfaces provide an alternative perspective on and dynamic world of human culture. Maps on news media the worlds players inhabit. Compared to navigation applica- show political and socio-economic divides. Maps can show us tions popular in day-to-day life, game maps have different where people like ice cream over frozen yogurt or can be used affordances to match players’ situated goals. To contextualize by sports commentators showing us where specific athletes and understand these differences and how they developed, we have placed a ball or puck over time. present a historical chronicle of game map interfaces. Starting Despite that ubiquity, maps in and of themselves are generally from how games came to involve maps, we trace how maps static, a relic of the paper to which they owe their creation. are first separate from the game, becoming more and more There is so much more that maps can provide users given the integrated into play until converging in smartphone-style inter- growing ubiquity of computation and the increasing digital faces.