The Dark Truth About Steve Jobs
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Broken Breakout Promises
Broken Breakout Promises Broken Breakout Promises Before co-founding Apple in April 1976, Steve Jobs was one of the To make ends meet in the summer of first 50 employees at Atari, the legendary Silicon Valley game company 1972, Woz, Jobs, and Jobs’ girlfriend took $3-per-hour jobs at the Westgate founded by Nolan Kay Bushnell in 1972. Atari’s Pong, a simple Mall in San Jose, California, dressing up electronic version of ping-pong, had caught on like wildfire in arcades as Alice In Wonderland characters. Jobs and homes across the country, and Bushnell was anxious to come up and Woz alternated as the White Rabbit with a successor. He envisioned a variation on Pong called Breakout, and the Mad Hatter. in which the player bounced a ball off a paddle at the bottom of the screen in an attempt to smash the bricks in a wall at the top. Bushnell turned to Jobs, a technician, to design the circuitry. Initially Jobs tried to do the work himself, but soon realized he was in way over his head and asked his friend Steve Wozniak to bail him out. “Steve wasn’t capable of designing anything that complex. He came .atarihq.com) “He was the only person I met who knew more about electronics than me.” Courtesy of Atari Gaming Headquarters (www Courtesy of Steve Jobs, explaining his initial fascination with Woz “Steve didn’t know very much about electronics.” Conceived by Bushnell, Breakout was originally designed by Wozniak and Jobs. Steve Wozniak For more info, or to order a copy, please visit http://www.netcom.com/~owenink/confidential.html 17 Broken Breakout Promises to me and said Atari would like a game and described how it would work,” recalls Wozniak. -
Maccaption Version 6.4 Release Notes for Maccaption
MacCaption Version 6.4 Release Notes For MacCaption About This Release MacCaption version 6.4 supports Desktop, Pro, and Enterprise licenses provided by Telestream. Users who are upgrading from version 6.0 or previous versions of MacCaption should take a brief look at the Quick Start Guide and video tutorials to learn about the latest changes to the user interface. We hope you find these improvements useful and we welcome your continued feedback on the changes. Users with Mac OSX 10.6 will need to upgrade to Mac OSX version 10.7 or later to use this version of MacCaption. NOTE: Please test before upgrading your production environment, especially if you’re in the middle of any projects. It is always advisable to test the new version before updating your production systems. Telestream can provide you with a limited license in order to configure and qualify this new release in a test environment prior to upgrading your production systems. Installation Instructions MacCaption Installation and Activation Instructions: http://www.telestream.net/captioning/resources.htm (see under Documentation) Users with Mac OS X 10.10 (Yosemite) and 10.11 (El Capitan): To use the Auto Time Stamp (ATS) feature, you must install a version of Java that is compatible with your OS X version. There are two options (please pick one): o Easiest solution - download this update from Apple: http://support.apple.com/kb/DL1572 This works fine for Auto Time Stamp, however, it installs Java 6 which is an older version of Java. o Another solution - download “Java version 8” from Oracle ( http://www.java.com ). -
The Effects of Credibility Cues on the Selection of Search Engine Results
Running head: CREDIBILITY CUES AND SEARCH ENGINE RESULT SELECTION 1 The Effects of Credibility Cues on the Selection of Search Engine Results Julian Unkel & Alexander Haas LMU Munich Author Note Julian Unkel, Department of Communication Studies and Media Research, LMU Munich, and Munich Center for Internet Research, Bavarian Academy of Sciences; Alexander Haas, Department of Communication Studies and Media Research, LMU Munich. This research was supported by the LMUexcellent Junior Researcher Fund. The authors would like to thank Nora Denner, Lena Storck, and especially Ramona Berger for their assistance with experiment supervision and coding, and the reviewers for their valuable suggestions. Correspondence concerning this article should be addressed to Julian Unkel, Department of Communication Studies and Media Research, LMU Munich, Oettingenstr. 67, 80538 Munich, Germany. E-mail: [email protected] CREDIBILITY CUES AND SEARCH ENGINE RESULT SELECTION 2 Abstract Web search engines act as gatekeepers when people search for information online. Research has shown that search engine users seem to trust the search engines’ ranking uncritically and mostly select top-ranked results. This study further examines search engine users’ selection behavior. Drawing from the credibility and information research literature, we test whether the presence or absence of certain credibility cues influences the selection probability of search engine results. In an observational study, participants (N = 247) completed two information research tasks on preset search engine results pages, on which three credibility cues (source reputation, message neutrality, and social recommendations) as well as the search result ranking were systematically varied. The results of our study confirm the significance of the ranking. -
Filling the Shoes the Organization Considers
TODAY ONLINE >> Lariat Letters: Send us responses to articles, columns and editorials at [email protected]. Baylor FRIENDS FOR LIFE pg. 3 LariatWE’RE THERE WHEN YOU CAN’T BE OCTOBER 22, 2015 THURSDAY BAYLORLARIAT.COM BAYLOR BLESSING SUSTAINABILITY Baylor becomes even greener RACHEL LELAND Reporter Baylor proved that it was green in more than one way when the university was recognized by e Association for the Advancement of Sustainability in Higher Education for outstanding performance in sustainability. e Association for the Advancement of Sustainability in Higher Education presented Baylor with the Silver award, the second highest award. Baylor was also recognized as the top performer Dane Chronister | News Editor in the categories of Coordination, DREAM COME TRUE Midway High School sophomore Kade Perry got a chance to not only meet with one of his mascot heroes, but he got to be Planning,and Governance and Bruiser. Perry walked around campus on Wednesday and greeted students with a Sic ‘em and a hug. Diversity and A ordability. Although Baylor had been awarded the Bronze award by e Association for the Advancement of Sustainability in Higher Education in 2012, this was the rst year Baylor quali ed as a top performer in any of the 17 categories Filling the shoes the organization considers. “We’ve never been recognized at this higher level,” said director of sustainability, Smith Getterman. Young man from Midway gets the opportunity of a lifetime Getterman along with the Baylor Student Sustainability Advisory Board were instrumental in gathering the DANE CHRONISTER Panther. epitome of what we are supposed to be,” said data that was to be submitted to e News Editor In his journey in becoming the mascot, Wesley Perry. -
A Brief History of GNOME
A Brief History of GNOME Jonathan Blandford <[email protected]> July 29, 2017 MANCHESTER, UK 2 A Brief History of GNOME 2 Setting the Stage 1984 - 1997 A Brief History of GNOME 3 Setting the stage ● 1984 — X Windows created at MIT ● ● 1985 — GNU Manifesto Early graphics system for ● 1991 — GNU General Public License v2.0 Unix systems ● 1991 — Initial Linux release ● Created by MIT ● 1991 — Era of big projects ● Focused on mechanism, ● 1993 — Distributions appear not policy ● 1995 — Windows 95 released ● Holy Moly! X11 is almost ● 1995 — The GIMP released 35 years old ● 1996 — KDE Announced A Brief History of GNOME 4 twm circa 1995 ● Network Transparency ● Window Managers ● Netscape Navigator ● Toolkits (aw, motif) ● Simple apps ● Virtual Desktops / Workspaces A Brief History of GNOME 5 Setting the stage ● 1984 — X Windows created at MIT ● 1985 — GNU Manifesto ● Founded by Richard Stallman ● ● 1991 — GNU General Public License v2.0 Our fundamental Freedoms: ○ Freedom to run ● 1991 — Initial Linux release ○ Freedom to study ● 1991 — Era of big projects ○ Freedom to redistribute ○ Freedom to modify and ● 1993 — Distributions appear improve ● 1995 — Windows 95 released ● Also, a set of compilers, ● 1995 — The GIMP released userspace tools, editors, etc. ● 1996 — KDE Announced This was an overtly political movement and act A Brief History of GNOME 6 Setting the stage ● 1984 — X Windows created at MIT “The licenses for most software are ● 1985 — GNU Manifesto designed to take away your freedom to ● 1991 — GNU General Public License share and change it. By contrast, the v2.0 GNU General Public License is intended to guarantee your freedom to share and ● 1991 — Initial Linux release change free software--to make sure the ● 1991 — Era of big projects software is free for all its users. -
The Identification and Division of Steve Jobs
AN ABSTRACT OF THE THESIS OF Scott M. Anderson for the degree of Master of Arts in Interdisciplinary Studies in Speech Communication, Speech Communication, and English presented on May 17, 2012. Title: The Identification and Division of Steve Jobs Abstract approved: Mark P. Moore On April 1, 1976, Steve Jobs and Steve Wozniak entered into a partnership agreement to found Apple Computer. In the decade that followed, Apple experienced remarkable growth and success, as Jobs catapulted Apple to the Fortune 500 list of top‐flight companies faster than any other company in history. Under direction of Jobs, Apple, an idea that started in a garage, transformed into a major force in the computer industry of the 1980s. Though Jobs’ leadership undoubtedly influenced Apple’s success during this time, in 1995, he was forced to resign, when conflicts mounted at the executive level. Using Kenneth Burke’s theory of identification and the dramatistic process, this thesis examines Jobs’ discourse through a series of interviews and textual artifacts. First, I provide a framework for Jobs’ acceptance and rejection of the social order at Apple, and then consider the ways in which Jobs identified with employee and consumer audiences on the basis of division. Analysis shows that Jobs identified with individual empowerment, but valued separation and exclusivity. Jobs’ preference to create identification through division, therefore, established the foundation for new identifications to emerge. The findings of this study suggest that division has significant implications for creating unity. ©Copyright by Scott M. Anderson May 17, 2012 All Rights Reserved The Identification and Division of Steve Jobs by Scott M. -
Steve Jobs Reading Group Guide
STEVE JOBS BY WALTER ISAACSON READING GROUP GUIDE Introduction In a clear, elegant biographical voice, Walter Isaacson provides an unflinching portrait of the most important technological and innovative personality of the modern era: Apple‟s founder and chief thinker, Steve Jobs. Through a series of unprecedented interviews with Jobs—as well as interviews with more than 100 friends, family members, colleagues, adversaries, admirers, and imitators—Isaacson documents the transformation of an ambitious Silicon Valley whiz kid into one of the most feared and respected business leaders of his generation and quite possibly of all time; arriving at some hard truths about a man who defined the intersection of art and technology for the digital age and the future to come. Topics & Questions for Discussion 1. Discuss Jobs‟ harsh binary system of appraisal. Why do you think it worked so well in tangent with his style of leadership? Do you think there is merit in living to such high standards? Is it unrealistic or ultimately impractical? 2. Which do you think is more beneficial for the future of technology: end-to-end hardware and software integration or open and customizable systems? Do you agree with Jobs that good products can only come from closed, centralized environments? Why or why not? 3. Chapter 11 is titled “The Reality Distortion Field: Playing by His Own Set of Rules.” Discuss this term and how it is used to both compliment and criticize Jobs. How did Jobs‟ “reality distortion field” influence those around him? Do you think this kind of denial or warping of expectations should be used to motivate employees? 4. -
A Look at Steve Jobs Through His Own Words”, Media Dialogues / Medijski Dijalozi, Vol
International Journal of Scholarly Papers for Media and Society Research Kostic, N. (2012), „Listen to Your Heart and Do What You Love: a Look at Steve Jobs Through His Own Words”, Media dialogues / Medijski dijalozi, Vol. 5, No. 1, pp. 25‐35. NATAŠA KOSTIĆ, PhD Assistant professor at Institute of Foreign Languages, University of Montenegro LISTEN TO YOUR HEART AND DO WHAT YOU LOVE: A LOOK AT STEVE JOBS THROUGH HIS OWN WORDS Abstract: Steve Jobs’ natural talent for public speaking was widely noticed and invariably mentioned in descriptions of this truly inspira‐ tional inventor. This paper gives a brief description of the most re‐ markable elements of Steve’s language, based on his keynote speeches at major trade expos and the Commencement address delivered at Stanford University in 2005. The paper also discusses the great life lessons we can learn from such an amazing person, who had the cou‐ rage to base his goals on his deepest heart’s desires. A strong propo‐ nent of living life to the fullest, Jobs inspired us to listen to our inner voice and follow it, because he believed it to be the only way to live the life with passion, love, and purpose. Key words: Steve Jobs, Language, Keynote Speech, Public Speaking, Figures of Speech 25 POSLUŠAJ SVOJE SRCE I RADI ONO ŠTO VOLIŠ: O STIVU DŽOBSU NJEGOVIM RIJEČIMA Apstrakt: Urođeni talenat Stiva Džobsa za javne govore često je za‐ pažan i uvijek komentarisan u gotovo svim prikazima ovog inspira‐ tivnog inovatora. Ovaj rad daje kratak prikaz najupečatljivijih eleme‐ nata jezika Stiva Džobsa u njegovim plenarnim govorima na velikim skupovima posvećenim predstavljanju novih proizvoda kompanije, kao i govora održanog 2005. -
Andy Hertzfeld
After a bad first quarter in 1993, operating. It was first booted up Apple’s board forced Sculley out, in Autumn 1978 at Essex April 6th and he was replaced by German- University on a DEC PDP-10 born Michael Spindler. [Nov 00]. It was originally coded in MACRO-10 assembly by Roy John Sculley III Trubshaw. Born: April 6, 1939; Andy Hertzfeld The MUD name is a tribute to the Dungeon variant of Zork NYC Born: April 6, 1953; [May 27] which Trubshaw loved Sculley was president of Pepsi- Philadelphia, Pennsylvania playing at the time. Of course, Cola for six years until Steve Zork was itself inspired by Hertzfeld was a member of the Jobs [Feb 24] lured him away to Colossal Cave Adventure [March Apple Mac [Jan 24] development become Apple CEO on April 8, 11]. team who wrote large portions 1983 with the legendary pitch: of the system software, On this day, Trubshaw finished “Do you want to sell sugared including much of the ROM code, re-coding MUD version 3 in water for the rest of your life? Or the multitasking Switcher BCPL [July 21] (the predecessor do you want to come with me program, the User Interface of C), primarily to make the and change the world?” Toolbox, and several GUI tools program easier to maintain. One The move was also backed by such as the Control Panel and of his innovations was to write a Apple’s then president, Mike Scrapbook. BCPL interpreter for a game Markkula [Feb 11], who believed language he invented, called that Jobs lacked the discipline to MUDDL (Multi User Dungeon run Apple himself. -
Apple's Mac Team Gathers for Insanely Great Twiggy Mac Reunion
Apple's Mac team gathers for insanely great Twiggy Mac reunion SILICON BEAT By Mike Cassidy Mercury News Columnist ([email protected] / 408-920-5536 / Twitter.com/mikecassidy) POSTED: 09/12/2013 11:57:40 AM PDT MOUNTAIN VIEW -- In Silicon Valley, it's not a question of "What have you done for me lately?" -- the question is, "So, what are you going to do for me next?" And so, you have to wonder what it's like to be best known for something you did 30 years ago. Randy Wigginton, one of the freewheeling pirates who worked under Steve Jobs on Apple's (AAPL) dent-in-the-world, 1984 Macintosh, has an easy answer. "It's awesome," says Wigginton, who led the effort on the MacWrite word processor. "People don't get to change the world very often. How much luckier can a guy be? I've had a very blessed life." The blessings were very much on Wigginton's mind the other day as he and a long list of early Apple employees got together to check out the resurrection of a rare machine known as the Twiggy Mac. The prototype was a key chapter in the development of the original Mac, which of course was a key chapter in the development of the personal computer and by extension the personal music player, the smartphone, the smart tablet and a nearly ubiquitous digital lifestyle that has turned the world on its head. Some of the key players in that story, first immortalized in Steven Levy's "Insanely Great" and again in Walter Isaacson's "Steve Jobs" and most recently, docudrama fashion, in the movie "Jobs," gathered at the Computer History Museum to get a look at the Mac and at old friends who'd done so much together. -
Hintz 1 DRAFT V1 – Please Do Not Cite Without Author's Permission. Susan
Hintz 1 Susan Kare: Design Icon by Eric S. Hintz, PhD Historian, Lemelson Center for the Study of Invention and Innovation National Museum of American History, Smithsonian Institution [email protected] SHOT SIGCIS – Works in Progress Session Albuquerque, NM October 11, 2015 DEAR COLLEAGUES: Thanks for reading this work-in-progress! I’m a SIGCIS rookie and relatively new to the history of computing. Thus, in terms of feedback, I’d appreciate a) some sense of whether this proposed article would have any traction within the scholarly/SIGCIS community and b) some help situating the story within the relevant secondary literature and historiography. Finally, given the largely non-archival sources I had to work with, I wrote this up more like a magazine feature (vs. scholarly article) so I’d also appreciate c) any suggestions for appropriate journals and publication venues. P.S. This article is ripe for lots of colorful images. Thanks! ESH Graphic designer Susan Kare has been called the “the Betsy Ross of the personal computer,” the “Queen of Look and Feel,” the “Matisse of computer icons,” and the “mother of the Mac trash can.”1 Indeed, Kare is best known for designing most of the distinctive icons, typefaces, and other graphic elements that gave the Apple Macintosh its characteristic—and widely emulated—look and feel. Since her work on the Mac during the early 1980s, Kare has spent the last three decades designing user interface elements for many of the leading software and Internet firms, from Microsoft and Oracle to Facebook and Paypal. Kare’s work is omnipresent in the digital realm; if you have clicked on an icon to save a file, switched the fonts in a document from Geneva to Monaco, or tapped your smart phone screen to launch a mobile app, then you have benefited from her designs. -
There's No Innovation Without Anger (Think Lars Von Trier and Steve Jobs)
There’s no innovation without anger (think Lars von Trier and Steve Jobs) blogs.lse.ac.uk/businessreview/2017/02/21/theres-no-innovation-without-anger-think-lars-von-trier-and-steve- jobs/ 2/21/2017 Despite having different professions, the entrepreneur Steve Jobs and the film director Lars von Trier have one thing in common: they are both notorious for their outbursts of anger or irritation and for bringing about shifts in mood between disturbance and enthusiasm. Far from being a coincidence, this appears to be a result of their extraordinarily creative and innovative practices. As the co-founder and former CEO of Apple, Jobs is generally regarded as the ‘icon of innovation’, while von Trier is considered one of the most experimental directors of our time – the ‘David Bowie of film-making’, if you like. My research suggests that creative and innovative processes are affective in nature and that the prime indicators of creativity and innovation are precisely the feelings of anger and irritation and the moods of disturbance and enthusiasm. Feelings and moods are not simply casual attendant phenomena. Moods reveal how we are situated and find ourselves in the world. Disturbance and enthusiasm are, more specifically, moods that reveal to us that the world appears different or open for new possibilities. These moods thus facilitate the creative and innovative processes that result in a break with existing ways of thinking and accustomed ways of doing things. Anger and irritation, on the other hand, are strong feelings of repulsion that function as the determining ground for judgment in creativity and innovation.