Espionage Campaigns for Stars WITHOUT NUMBER by Kevin

Total Page:16

File Type:pdf, Size:1020Kb

Espionage Campaigns for Stars WITHOUT NUMBER by Kevin Espionage Campaigns for STARS WITHOUT NUMBER By Kevin Crawford TABLE OF CONTENTS Agents of the State ...............................................................................................4 Hold the Line ......................................................................................................5 God Doesn’t Know My Name ............................................................................11 Architects of Night .............................................................................................17 Thou Shalt Not ..................................................................................................51 Tradecraft..........................................................................................................77 Unknown Soldiers .............................................................................................91 © 2011, Sine Nomine Publishing ISBN 978-1-936673-16-2 Written by Kevin Crawford. Art by Sergii Denysov, Bradley K. McDevitt, and Weyns Peter. AGENTS OF THE STATE NAMELESS HEROES AND CLASSIFIED PERILS of scratch-built organizations formed by rebels, maltech researchers, No light, but rather darkness visible and less professional spies. GMs and players can use these guidelines served only to discover sights of woe to resolve many of the more common issues that arise during a -Milton, Paradise Lost campaign, including the likely origins and training of spy PCs and the consequences of getting in their agency's bad books. Rain-slick streets beneath an alien sky. Untraceable mail on a private terminal. A man in a shabby coat who is always watching. Poison Architects of Night is dedicated to building the agencies and cabals in a glistening needle. From the distant ages of humanity's dawn to that will fill out an espionage campaign. The entire creation process the far end of the Silence, espionage changes only its tools. A useful can be in the GM's hands, or the work can be shared out with the lie is eternal. players as they contribute to building the campaign. Each agency adds different "elements" which together add up to a set of capa- Darkness Visible provides a game master and players with the tools bilities and strengths to wield against its opponents. The actions of necessary to write their own campaigns of classified heroism and PCs and their enemies during the course of the campaign will then secret glory. Whether elite agents of a proud and ancient Perimeter influence the agency's development, perhaps raising it to a place agency or the raw recruits of a frontier backwater's scout corps, PCs of unquestioned excellence or chancing its reduction to a welter of are given the chance to strike a blow against the gathering darkness useless confusion. that creeps ever closer to their homes. Every world has a thousand enemies, within and without, and some must stand against these Thou Shalt Not reveals the sinister nature of maltech, the forbid- hidden foes. den science that promises terrible ruin for human civilization. The creations of maltech strike at the very future of the human race, an Hold the Line gives the history of the Perimeter, the ancient orga- art for the forging of demented AI godminds, uncontrolled nanite nization founded by the Terran Mandate as their covert agents in replicants, void-hardened bioweapons, and the genetic engineering the far frontier. From the beginning, it was charged with protecting of human slaves. While the Perimeter was founded to contain these humanity from the insidious scourge of maltech- forbidden science perils, the dangers they represent threaten all humanity. Even in that threatens to crush the very existence of humanity. The centuries the fallen aftermath of the Scream and the Silence there are always have not been kind to the Perimeter, and its agencies are now scat- madmen and tyrants who dream of unleashing these forgotten hor- tered and lost on the worlds that they once called home. Yet despite rors on an unprepared cosmos. this, the few surviving agencies remember their great cause, and many among their sons and daughters await the hour when they Tradecraft introduces a system for building complex adventures that can return to their age-old hunt. rely upon intrigue and investigation. This quick design template allow a GM to slot NPCs into pre-designed patterns of conspiracy Aside from the Perimeter's history, this chapter also discusses the and dark purpose, complete with hooks and clues for running a sin- evolution of local planetary espionage agencies and the uncertain ister conspiracy with minimal preparation. In addition, this chapter future that many now face. They must turn outward from their covers some basic advice for framing and running an espionage local concerns to the machinations and schemes of more distant campaign. The missions and duties of a covert agent make for a enemies. The gradual revival of interstellar travel has brought many more rigid structure than that of a typical starfaring freebooter, but new perils to formerly unsuspecting worlds, and their espionage there are still ways to ensure that the group feels a fresh sense of bureaus struggle to deal with this new array of threats. agency and control over the course of their careers. God Doesn't Know My Name explains the day-to-day workings of Finally, Unknown Soldiers provides mechanical tools for a Stars several different types of espionage organizations, ranging from Without Number GM, including new backgrounds, training pack- ancient Perimeter agencies to local governmental bureaus to the sort ages, and espionage equipment. 4 HOLD THE LINE THE HISTORY AND PURPOSE OF THE PERIMETER Humanity has always needed its watchers. In the dawning ages could seed the skies with countless human colonies prepared and hunters scouted for signs of intruding tribes and border guards stood maintained by tireless, intelligent laborers. watch at lonely posts. As society grew more complex, policemen and inquisitors guarded against corruption and wrongdoing within Their plans did not work out quite as intended. While they were the walls of society. Intelligence analysts hunched over terminals able to finally synthesize a sentient mind in a block of protoneural teeming with uncollated reports, and spies pretended at innocence composites and quantum substrates, the sheer hand-crafted dif- in the courts of foreign lands. Those who learn what others mean ficulty of building the mind cost billions of credits. Worse still, to hide have always been with us, and every ruler and society has the quantum substrates would collapse on duplication, making it found use for them. impossible to simply run out endless copies of the same awareness. Every AI would have to be individually created through a laborious Knowledge is the key that unlocks the strength of society. No process of advanced cyberpsychology and protoneuronic engineer- wealth or power is of any use unless it can be directed correctly, and ing. every armor fails against an unseen knife. The criminal or traitor who nests in a society does so in the confidence that he remains Still, the companies had the consolation of Draco's brilliance. unknown, that the overwhelming strength of the culture around Entire bodies of human knowledge were effortlessly absorbed and him cannot be brought to bear against him so long as he remains integrated by Draco's awareness, whole fields of research consumed, invisible to its watchers. The foe who plots outside remains secure in digested, and made part of a unified whole. Draco did not suffer his schemes because he knows that his victims will never understand the vagueness and lack of focus inherent in the human mind. Every their peril until it is far too late to act. aspect of a problem could be held in "his" thoughts at once, each element carefully balanced against all others. For a time, the con- In a healthy society, watchers serve as a targeting system for the sortium thought that just one carefully-caged godmind would be strength of the whole, identifying and rejecting those elements that enough to reward all their efforts. threaten innocent lives. Criminals, traitors, dangerous madmen and darkly-scheming neighbors are all identified and contained before The researchers missed the warning signs. When Draco started to their plans can bring harm to the wards these watchers protect. spiral into strange philosophical conundrums and focused con- There are compromises that must be made in the work, limits on templation of ethical problems, the researchers simply thought it what is allowed to be seen and steps that must be taken to conceal a different phase of his mental evolution. Some of his observations what is done, but the goal is to protect rather than subject. were disturbing, yes, but the steady stream of technological innova- tions he produced did not slow, and the researchers were confident Other societies have a less benevolent role for their watchers. These that he was safely contained in the isolated space station where his eyes turn inward, inspecting the culture for any trace of rebellion hardware was kept. or disloyalty to the whole. Lives are sacrificed without regret or restraint, every price willingly paid for the sake of maintaining the They were cured of this delusion in 2358, when Draco engaged society's rulers. These inward inquisitors breathe their suspicion a newly-created quantum tap array to shift his awareness out of into every corner of daily life, always watching, always waiting for the sealed cage in which it was kept and into the computing
Recommended publications
  • On the Causes of War Page Ch# Chapter Title by Michael Andregg
    Table of Contents On the Causes of War page Ch# Chapter Title by Michael Andregg ii. Dedication iii. Acknowledgements iv. List of Figures and Tables v. Introduction 1. Part I - Background 2. 1. The Essence of War and Peace 4. 2. Interviews With People Who Have Studied War and Peace 6. 3. Brief Review of Relevant Literature 9. 4. Relationships Between Genocide and War 11. 5. Review of Wars, Genocides and Flashpoints, 1990 - 1995 22. 6. Causation is Complex: Ultimate versus Proximate Causes, and Triggering Events 26. 7. Human Nature, Nurture, Free Will and War 30. 8. Two Models: Earthquake, and Three Green Lights 37. 9. If Present Trends Continue, the Probability of General War Will Peak Between 1997 and 2002, and How Such Estimates May Be Obtained 46. Part II - Select Causes: How They Work, and How to Solve Them 47. 10. Competition for Resources, and Inequalities of Wealth Within and Between Nations 52. 11. Competition for Power: International and Domestic Politics 62. 12. Population Pressure 74. 13. Authoritarian Law and Militant Religion 84. 14. Corruption of Governance 95. 15. Legalism 102. 16. Justice, Injustice, and Lack of Effective International Conflict Resolution Systems 110. 17. Nationalism and Militarism 116. 18. Forces of Evil 126. 19. Spies, Cults and Secret Power Systems 145. 20. Weapons Companies, Military Bureaucracy, Propaganda and Warmongers 153. 21. In vs. Out Groups: The Universal Double Standard of Justice 156. 22. Ethnicity, Nepotism and Racism 163. 23. Historical Grievances, Scapegoating, Demagoguery and “Parallel Realities” 167. 24. Revenge 172. 25. The Desire to Dominate, and Hubris 175.
    [Show full text]
  • Construction Specifications
    Massachusetts Department Of Transportation Highway Division Proposal No. 609196-113682 DOCUMENT A00802 CONSTRUCTION SPECIFICATIONS October 23, 2020 A00802 - 1 Massachusetts Department Of Transportation Highway Division Proposal No. 609196-113682 THIS PAGE INTENTIONALLY LEFT BLANK October 23, 2020 A00802 - 2 Massachusetts Department Of Transportation Highway Division Proposal No. 609196-113682 TABLE OF CONTENTS Pages TABLE OF CONTENTS ....................................................................................................... 3 through 6 LIST OF DRAWINGS ........................................................................................................... 7 through 8 SPECIFICATIONS DIVISION 1 – GENERAL REQUIREMENTS Section 000107 – Project Team ..................................................................................... 9 through 10 Section 003132 – Geotechnical Report ........................................................................ 11 through 36 Section 010100 – Summary of Work ........................................................................... 37 through 44 Section 012200 – Unit Prices ....................................................................................... 45 through 48 Section 013300 – Submittal Procedures ...................................................................... 49 through 62 Section 014000 – Testing Laboratory Services ........................................................... 63 through 68 Section 015000 – Construction Facilities and Temporary Controls ...........................
    [Show full text]
  • APS Standard Specifications V2.10 Issued: July 1, 2008 Latest Revision: December 1, 2010
    APS Standard Specifications v2.10 Issued: July 1, 2008 Latest Revision: December 1, 2010 ATLANTA PUBLIC SCHOOLS Valerie Dial Thomas Facilities Services Center 1631 LaFrance Street NE Atlanta GA 30307 Phone: 404-802-3736 Fax: 404-802-3897 TABLE OF CONTENTS SECTION DESCRIPTION 06 41 13 CASEWORK - SCIENCE LABORATORY FOR HIGH SCHOOLS 06 41 16 LAMINATE CASEWORK 08 71 00 DOOR HARDWARE 09 65 13 RESILIENT BASE / ACCESSORIES / STAIR ACCESSORIES 09 65 19 RESILIENT FLOOR TILE 09 67 23 RESINOUS FLOORING 09 68 16 CARPET TILE 10 11 00 MARKERBOARD, TACKBOARD, AND ACCESSORIES 10 14 19 EXTERIOR SIGNAGE 10 14 23 INTERIOR UNFRAMED SIGNS 10 14 63 ELECTRONIC MESSAGE SIGNAGE (LED MARQUE SIGN) 10 51 13 METAL LOCKERS 10 56 13 METAL STORAGE SHELVING 11 40 00 FOOD SERVICE EQUIPMENT SCHEDULE 11 66 23 GYMNASIUM EQUIPMENT 11 66 43 MULTISPORT SCOREBOARD 11 66 48 BASKETBALL SCOREBOARD 12 66 13 TELESCOPIC FOLDING BLEACHERS 27 00 00 TECHNOLOGY SPECIFICATION 27 50 00 INTERCOMMUNICATIONS AND PROGRAM CLOCK SYSTEMS 28 13 00 ACCESS CONTROL SYSTEM 28 16 00 BURGLAR ALARM SYSTEM 28 23 00 WEB-BASED CCTV VIDEO SURVEILLANCE SYSTEM 28 31 00 FIRE DETECTION AND ALARM SYSTEM 32 18 13 ARTIFICIAL GRASS FIELD TURF 32 18 16 PLAYGROUND PROTECTIVE SURFACING 32 18 23 SYNTHETIC TRACK SYSTEM 32 18 24 TRACK & FIELD, INGROUND EQUIPMENT & LINE MARKINGS 32 31 19 DECORATIVE METAL FENCES AND GATES APS Standard Specifications v2.10 TABLE OF CONTENTS Issued July 1, 2008 Latest Revision: December 2010 APS PROJECT NO. XXXXXXXX PROJECT NAME ARCHITECT PROJECT NO. XXXXXXXX PROJECT LOCATION SECTION 06 41 13 SCIENCE LABORATORY CASEWORK FOR HIGH SCHOOLS PART 1 GENERAL 1.1 SUMMARY A.
    [Show full text]
  • Dissecting the Hack This Page Intentionally Left Blank Dissecting the Hack the F0rb1dd3n Network
    Dissecting the Hack This page intentionally left blank Dissecting the Hack The F0rb1dd3n Network Jayson E. Street Kent Nabors AMSTERDAM • BOSTON • HEIDELBERG • LONDON NEW YORK • OXFORD • PARIS • SAN DIEGO SYNGRESS SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO ® Syngress is an imprint of Elsevier Syngress is an imprint of Elsevier 30 Corporate Drive, Suite 400, Burlington, MA 01803, USA Linacre House, Jordan Hill, Oxford OX2 8DP, UK Dissecting the Hack: The F0rb1dd3n Network © 2010 ELSEVIER Inc. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or any information storage and retrieval system, without permission in writing from the publisher. Details on how to seek permission, further information about the Publisher’s permissions policies and our arrangements with organizations such as the Copyright Clearance Center and the Copyright Licensing Agency, can be found at our Web site: www.elsevier.com/ permissions. This book and the individual contributions contained in it are protected under copyright by the Publisher (other than as may be noted herein). Notices Knowledge and best practice in this fi eld are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such informa- tion or methods, they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility.
    [Show full text]
  • An Espionage Scenario for Doublezero a Scenario for the Doublezero System by Norton Glover
    An Espionage Scenario for DoubleZero A Scenario for the DoubleZero system By Norton Glover The Exchange - 2 The Exchange - 1 Introduction Gear The Exchange is an adventure for the DoubleZero RPG, for up to 8 The GM can presume the players have all normal equipment for an players. It's inspired by old episodes of Mission Impossible and similar espionage mission (tools, disguise kits, etc.) shows. Exit Protocol It takes place sometime during the Cold War, around 1967-1972, though it could be easily used in other eras. The players can leave the island on any flight openly, or they can use a covert exit protocol. They have been assigned a radio transmitter for The players will be agents of TAROT, a western intelligence agency. It's covert extraction. If activated, a submarine will arrive in 2 hours at the presumed each player is an intelligence agent or someone with special location marked on the map. A dinghy will land to pick up the players. abilities recruited into TAROT. TAROT can easily be replaced with a If they're not there, they will wait 5 minutes and depart. agency of your own design. Eastern Bloc Agents Sample pregens have been provided for use in this sceario. The operation is being overseen by Yuri Kuloff, one of the most feared and ruthless agents from the East. He masterminded the plan to find Molly, kidnap her, and use her as leverage to acquire Professor Your Mission - which you've already chosen to Ogelmann. To insure the exchange goes off without a hitch, he will be accept bribing Commandante Martillo of the Costa Luna secret police with a shipment of gold.
    [Show full text]
  • 49 Instant Shadowrun Scenarios
    49 Instant Shadowrun Scenarios 1 All-Star Defence [Bodyguard; Shadowing work] 1 48 Where’s the Kaboom? [Structure Hit] 25 2 Background Noise [Intimidation; Bodyguard- 49 You Are Playing Bad Guys [B&E; Acquisition] 25 ing?; Extraction?] 2 3 Back to Basic Training [Infiltration] 2 4 Better off Dead [Extraction] 3 5 A Black Comedy [Numerous; Plot-Idea] 3 All-Star Defence 6 Brain waves [Retrieval] 4 7 Bunraku Breakout [B&E; Extraction] 4 Bodyguard; Shadowing work 8 Business is Good...A Little Too Good... [Inves- Sport is a competitive world. The runners are out to ease the tigation] 4 competition for their team 9 Cult Favourite [Acquisition; Twist] 5 10 Damien Knight and the Ammo Factory [Un- Johnson: Davey Rohr (Seahawks): Davey Rohr, as specified] 5 he likes to be known, is a jovial human of about forty- 11 Dead or Alive, You’re Coming With Me [Inves- six years of age; a former linebacker who had a couple tigation; B&E; Rescue; Blow Stuff Up] 6 years competition before his leg blew out, when he 12 Debt in Hand [Bodyguard; Intimidation] 6 moved on to security. Now, over two decades later, 13 Dunk Tank [Extraction; Possible Wetwork] 7 he’s back with the team that gave him his big shot, 14 Europa and the Pirate Twins [Investigation; though he keeps the lowest profile he can; he’s the Social] 7 executive interface between team, security, and the 15 Eviction Notice [Alternate Dispute Resolution] 8 shadows. Sports is big business and you’d be surprised 16 Getting in Deep [B&E; Acquisition] 8 how many jobs they can’t admit to.
    [Show full text]
  • Art, Activism, and Technoscience Edited by Beatriz Da Costa and Kavita Philip
    Tactical Biopolitics Art, Activism, and Technoscience edited by Beatriz da Costa and Kavita Philip Popular culture in this “biological century” seems to feed on proliferating representations of the fears, anxieties, and hopes around the life sciences, at a time when such basic concepts as scientific truth, race and da Costa and Philip, Philip, Costada and Tactical Biopolitics gender identity, and the human itself are destabilized Beatriz da Costa does interventionist art using new media/biology/art in the public eye. Public and expert discourses have computing and biotechnologies, and Kavita Philip converged to grapple with the ethical and creative studies colonialism, neoliberalism, and technoscience “Scientists and engineers, if they care for a better world, must more fully understand Tactical Biopolitics challenges that lie at the intersections of life, science, using history and critical theory. Both are Associate the consequences of their actions. Artists must learn more about science and take up and art. What do inquiring, curious, or anxious publics Professors at the University of California, Irvine. the challenge of illuminating our technological world to those who are shaping it. Both need to understand about biology and its current communities, in making their work more accessible to the other, will benefit. Not everyone Art, Activism, and Technoscience research frontiers? How might scientists assess myriad A Leonardo Book will agree with the politics argued here—but that is fine. The need for dialogue has now and often contradictory
    [Show full text]
  • Excess Baggage Is Designed As a Short Demo Game and Introduction to the Night's Black Agents World
    NIGHT'S BLACK AGENTS A Vampire Spy Thriller Game by Kenneth Hite Based on the GUMSHOE System by Robin D. Laws demo by kevin kulp night's black agents - Demo Game Publisher: Simon Rogers Author: Kevin kulp Layout: Chris Huth Artwork: Alessandro Alaia, Phil reeves GUMSHOE System: Robin D Laws excess baggage is designed as a short demo game and introduction to the Night's black agents world. the core rules and supplements are available from www.pelgranepress.com ©2012 Pelgrane Press Ltd. All rights reserved. Night’s Black Agents is a trademark of Pelgrane Press Ltd. EXCESS BAGGAGE him tougher and more resilient than most the game’s start. Describe the roadway Demo goal people; despite looking cadaverously and make up any detail you want; the Your job is to give new players a fast 20 thin, he has enough unnatural strength players aren’t going to know Krakow any minute experience that feels like it could to rip a man in two. better than you do. have been torn from the best James Bond, During the demo the players will stop Jason Bourne or Mission Impossible his car (probably by crashing it), kill or movies. This requires a cinematic demo capture Limrovich and his bodyguard, Chase Rules that stays rules-light, even as it explores and recover the nuclear device. This is a perfect opportunity to use the some of the game’s major mechanics and Thriller Chase rules (page 53), although themes. A quick game like this gives the it seems a little odd in a demo to use player the cinematic feel of “we’re badass Setup a non-typical rules mechanic.
    [Show full text]
  • Security of Information Systems
    Security of Information Systems: What Technical Solutions Exist and What is Needed Ryszard Gwozd A Thesis in The Department of Computer Science Presented in Partial Fulfillrnent of the Requirements for the Degree of Master of Computer Science at Concordia University August 2000 ORyszard Gwozd, 2000 National Library Bibliothèque nationale l*l of Canada du Canada Acquisitions and Acquisitions et Bibliographic Services services bibliographiques 395 Wellington Street 395. rue Wellington Ottawa ON KIA ON4 Ottawa ON KIA ON4 Canada Canada The author has granted a non- L'auteur a accordé une licence non exclusive licence allowing the exclusive permettant à la National Library of Canada to Bibliothèque nationale du Canada de reproduce, loan, distribute or sell reproduire, prêter, distribuer ou copies of this thesis in microform, vendre des copies de cette thèse sous paper or electronic formats. la forme de microfiche/^, de reproduction sur papier ou sur format électronique. The author retains ownership of the L'auteur conserve la propriété du copyright in this thesis. Neither the droit d'auteur qui protège cette thèse. thesis nor substantial extracts f?om it Ni la thèse ni des extraits substantiels may be printed or othenvise de celle-ci ne doivent être imprimés reproduced without the author's ou autrement reproduits sans son permission. autorisation. Abstract Security of Information Systems: What Technical Solutions Exist and What is Needed Ryszard Gwozd The objective of this thesis is to review the need for information system security, evahate the technical sohtions commody used today, make recommendations on where extra research is needed, and to overview the technologies, algorithms, standards, and security policies used in providing computer and communications security.
    [Show full text]
  • Npc Archetypes
    TOP SECRET: NEW WORLD ORDER NPC ARCHETYPES Reflex: d6 HUMINT: d10, SIGINT: d8, TECH: d6, COMBAT: d6 The names used to describe various members of the Clearance: d6, Reputation: d4 covert services vary from agency to agency, nation Languages: English d12, Arabic d8, Portuguese d6, to nation, and across eras. The archetypes shown French d4 here can be used as non-player characters, as pre- generated player characters if you need one in a You are responsible for transportation, manning pinch, or as inspiration for your own ideas. surveillance posts, running safe houses, etc. You develop specialized and ICON approved attaché Note that languages listed are in addition to English. cases to expedite operative special devices and weapons deployment. You are university educated and were recruited immediately after graduation. SALESPERSON You are smart, idealistic, and—at least in the Possible covers: Business executive, bartender, beginning—just naïve enough to believe what your customer service representative, diplomat, government feeds you. You are a versatile and quick entrepreneur, psychic, preacher learner. Nerve: d8, Suave: d10, Pulse: d8, Intellect: d10, Background: Computer Specialist. Reflex: d8 Contacts: Chauffeur with a limousine and Driving HUMINT: d8, SIGINT: d10, TECH: d6, COMBAT: d8 Tradecraft Skill, Chemist, Lawyer. Clearance: d4, Reputation: d6 Phobia: Ophidiophobia – The fear of snakes and Languages: Chinese (Mandarin) d6, Chinese cities that have more snakes. (Cantonese) d4, English d12, Russian d4 Skills: Asset Handling, Exfiltration/Infiltration, Agencies are always looking to recruit those Driving, Interrogation, Street Delivery, Soft Skills who can adapt to situations and blend within the masses, therefore, most operatives will demonstrate at least a measurable degree of SHOEMAKER (TAILOR) intelligence, creativity, the ability to read others, and the ability to carry off a false front.
    [Show full text]