An Scenario for DoubleZero A Scenario for the DoubleZero system By Norton Glover

The Exchange - 2 The Exchange - 1 Introduction Gear The Exchange is an adventure for the DoubleZero RPG, for up to 8 The GM can presume the players have all normal equipment for an players. It's inspired by old episodes of Mission Impossible and similar espionage mission (tools, disguise kits, etc.) shows. Exit Protocol It takes place sometime during the Cold War, around 1967-1972, though it could be easily used in other eras. The players can leave the island on any flight openly, or they can use a covert exit protocol. They have been assigned a radio transmitter for The players will be agents of TAROT, a western intelligence agency. It's covert extraction. If activated, a submarine will arrive in 2 hours at the presumed each player is an intelligence agent or someone with special location marked on the map. A dinghy will land to pick up the players. abilities recruited into TAROT. TAROT can easily be replaced with a If they're not there, they will wait 5 minutes and depart. agency of your own design. Eastern Bloc Agents Sample pregens have been provided for use in this sceario. The operation is being overseen byYuri Kuloff, one of the most feared and ruthless agents from the East. He masterminded the plan to find Molly, kidnap her, and use her as leverage to acquire Professor Your Mission - which you've already chosen to Ogelmann. To insure the exchange goes off without a hitch, he will be accept bribing Commandante Martillo of the Costa Luna secret police with a shipment of gold. Hans Ogelmann is a renowned physicist who works on weapon design for the American military. He is a widower with no close personal ties, Molly is being held in an abandoned ranch just outside the city. except for an estranged daughter - Molly, who he has not seen in many His lieutenant isImry Rogosh, a brutal Eastern Bloc enforcer. They also years. have 7 agents. They are all staying at the ranch, except for Kuloff. Agents of an Eastern Bloc power have located and detained Molly. Rogosh is young, hot-headed, and contemptuous of Kuloff's authority, Desperate and guilty over his perceived failures as father, Ogelmann seeing him as a useless fossil, though he will not challenge him directly has agreed to defect to the East in exchange for releasing Molly. unless given cause. Professor Ogelmann will shortly arrive in the neutral island nation of Experience Awards Costa Luna, where he is to meet his daughter, and once he is assured of If Ogelaman’s defection is prevented, the players will get the normal her safety, he will voluntarily accompany Eastern Bloc agents out of the reward of 3 improvment rolls, adjusted as follows: country. The deal is being brokered by a local businessman – Baptiste Brunel. Ogelmann dies -1 The mission is to prevent Ogelmann's defection by any means. The Ogelmann returns willingly +1 preferred option would be for Ogelmann to return to the West Any players are arrested -1 voluntarily, so he can continue his defense work. If the players need to -1 take more extreme action, so be it. Civilian Casualties or public violence

Ogelmann's possible defection was only discovered at the last minute, so the operation has to proceed quickly. The players will arrive on Costa Luna the day before Ogelmann arrives.

The Exchange - 2 The Exchange - 3 Costa Luna Costa Luna Costa Luna is a sovereign island nation in the Caribbean Sea. It was occupied by Spanish empire for many years, and briefly by France. It has been independent since the late 1950's. Natives generally speak Spanish, but are usually proficient in English and French. It is a neutral nation, and serves as a haven for spies, smugglers, and criminals. ✈1 In theory it is a constitutional republic, but in practice it is ruled by 13 Gen. Juan Merillo, President-for-Life. Its economy is officially based on tourism, but in fact, is based on money laundering and tax havens. General Merillo takes a small cut of all illicit activities. 1 12 Costa Luna Locations Montegena - This is largest city. Most tourists and other foreigners 14 spend their time here. It is presumed most of the adventure will take place here. Casa Viola - The oldest and grandest hotel on the island. It's a well-maintained Art Deco hotel. It is presumed the players will be staying here. Professor Ogelmann has reserved a room here as well Minerva's - Flashy new neon-soaked Casino/Hotel. It is owned by Baptiste Brunel. Kuloff is staying here. Costa Luna International Airport - A small, one-runway airport, a few miles outside of Montegena. The terminal is small, with one small desk for the customs officer. There is usually one agent of the secret police N on duty to monitor all arrivals. There are usually two flights a day - 10AM and 6PM. San Tome - Capital city of Costa Luna. Location of Gen. Merillo's Presidential palace. Noted for its lovely colonial Spanish architecture. 1. San Tome Azuera - Central mountain range covering most of the southern part of the island. 2. Fuerte Bellavista Fuerte Bellavista - Old Spanish fort turned into the national military headquarters. 3. Montegena Abandoned Ranch - An old ranch in the hills outside of Montegna. It is occupied by Rogosh and the Eastern Bloc agents. Molly is being held here. There are always two agents watching the surrounding 4. Extraction Point countryside. The Exchange - 4 The Exchange - 5 Arriving & Investigating • Martillo is a Gen. Juan Merillo's only rival for power. There is currently a tense peace between them. Martillo controls the secret The players will arrive in Costa Luna the day before Ogelmann arrives. police. Gen. Merillo controls the military. They will have the day to prepare and plan. Unless they say otherwise, • The eastern bloc agents were seen around the city, but are not the players have rooms at the Casa Viola in Montegna. known to have lodging anywhere in the city. If they make an effort (Smooth Talk, Streetwise, Intelligence, etc.) to get information, they can find out the following information (GMs Timeline choice). Alternatively, to save time, the GM can give some of this These are the events that will take place if the players do not intervene. information during the initial briefing. Day 1 Researching Ogelmann and his daughter: 10:00AM PlayersarriveinCostaLuna • Ogelmann has reservations for six days at the Casa Viola. Day 2 • Molly Ogelmann disappeared several years ago after her mother's 10:00 AM Ogelmann arrives in Montegena on Oceanic Flight 547. death. It is believed she developed a drug dependency and lived Rogosh and two agents will be at the airport to observe among countercultural groups and other bohemians in Europe. his arrival. • Molly has a distinctive star-shaped birthmark on the back of her 12:00 PM Ogelmann checks into Casa Viola in Montegena neck. 06:00 PM Ogelmann meets Baptiste Brunel at casino, is surveilled • There is no evidence of her arrival in Costa Luna. by Kuloff Investigating Minerva's (Surveillence, Talking to staff, etc.): Day 3 • Yuri Kuloff has a room at Minerva's - 304. His check out date is six 12:00 PM Ogelmann meets Molly in plaza for lunch, spends days from now (This is a ruse, he's leaving with Ogelmann in three afternoon in city with her. Rogosh and multiple agents days). Characters with an intelligence background will recognize will shadow them constantly. him on sight. 04:00 PM Kuloff meets with Martillo at the Casino restaurant to • Rude, uncouth men in cheap eastern European suits were showing finalize the delivery of gold. up at Minerva's. After gambling away their money and drinking too 06:00 PM Dinner with Molly. After dinner, Rogosh will take Molly much they were thrown out. away. • The uncouth men were tracking mud around the casino. They were 10:00 PM Kuloff delivers gold to Commandante Martillo. The not staying at the hotel. delivery will be by boat in a isolated cove near Montegna. • The men also each had a small amount of credit to gamble with. Martillo will bring 4 secret policemen to the delivery. This would have to been approved by Baptiste Brunel directly. • Kuloff has been having lunch with Brunel on most days. Day 4 Commandante Martillo was observed joining them on one occasion. 10:00 AM Kuloff will put Molly on to a plane to America, with Another man (Rogosh) joined them and had a short argument with Ogelmann observing. Kuloff and Rogosh will then take Kuloff. custody of Ogelmann. 06:00 PM Flight out of country. Kuloff plans to take Ogelmann out If the players investigate the city in general (Streetwise, on this flight Investigation): • Commandante Martillo has had extra secret policemen brought into town for unknown reasons.

The Exchange - 6 The Exchange - 7 Possible Plans Weapons There are a number of methods the players could use to accomplish the Here’s a list of the firearms likely to be encountered in this scenario mission. This is an incomplete list. Whatever the players do, Kuloff will modify his plan accordingly. Rescue Molly: If they can find the ranch, they could extract Molly Weapon PM S/R AM DMG RNG CON JAM SPD RL directly, removing Kuloff's leverage over Ogelmann. .357 Python Colt 0 1 6 2d6 20 -1 00 0 2 Rescue Ogelmann: If this is done before Molly's departure, Ogelmann 7.62mm Tokarev 0 1 8 1d10 20 -1 00 0 1 will no longer cooperate with the American government. Kuloff and 9mm Makarov 0 3 8 1d10 20 -1 98 +1 1 Rogosh are willing to kill Ogelmann to keep him out of the agent's Sterling 22LR 0 3 6 1d6 10 +2 00 +1 1 hands. AK-47 +1 10 30 2d6+1 90 na 97 -3 2 Expose Commandanate Martillo: Martillo is being paid by Kuloff to Walther PPK 0 1 6 2d6 30 -2 99 -1 1 overlook this exchange. He is not informing General Merillo, and is M-16 Auto 0 2 30 2d6+1 70 na 95 -3 2 keeping all of the money for himself. If proof of this was provided to the General, he would intervene and arrest Martillo. Use Rift between Rogosh and Kuloff: Kuloff and Rogosh don't like or trust one another. They're willing to work together for now, but if the players could cause dissension between them, they could gain an 7.62mm Tokarev 9mm Makarov advantage. Influence Brunel: Baptiste Brunel brokered this entire deal. He won't risk his position to stop the exchange, but can be bribed or otherwise influenced to provide information. Get the Gold: If the shipment of gold does not get to Martillo, he will not allow the exchange to occur. Sterling 22LR Eliminate Eastern Bloc Agents: Any mass violence would likely draw the attention of the Costa Luna police and military. That doesn’t mean .357 Python Colt it won’t work. Possible Twist (optional) AK-47 This is an optional twist to make the scenario a bit more complicated. Molly Ogelmann has been dead for many years, after a drug overdose in Europe. Kuloff discovered this, and found a replacement. He recruited a Walther PPK young actress named Gwen Fontaine. She has been paid a enormous amount of money, and undergone many cosmetic surgeries to pose as M-16 Molly. She even has had a false birthmark tattooed to the back of her neck. She will be paid a large sum after Ogelmann's defection.

The Exchange - 8 The Exchange - 9 NPC Stats Costa Luna Patrolman Profession: Police OfficerRank : Novice Molly Ogelmann STR:11DEX:10WIL:10PER:11INT: 10 Profession: CivilianRank: Novice Skills: Armed Combat, Driving, Fire Combat, Law, Local Customs, STR:11DEX:12WIL:13PER:9INT: 10 Unarmed Combat Health:11Fame :Mx1Hero Points:0 Weapons: .357 Colt Python Skills: Driving , Athletics (Swimming) Health:10 Fame:Mx1Hero Points:5 Molly feels guilty for abandoning her father and putting him in this Police have a smattering of English and Spanish position. If she sees a way to help him, she'll jump at the opportunity. She has a star shaped birthmark on the back of her neck. Costa Luna Secret Policeman Profession: Police OfficerRank : Novice Molly Ogelmann (Gwen Fontaine) STR:14DEX:12WIL:13PER:11INT: 10 Profession: Spy Rank: Standard Skills: Armed Combat, Driving, Fire Combat (Handgun, Rifle), Law, STR:10DEX:11WIL:14PER:12INT: 13 Local Customs, Unarmed Combat Skills: Armed Combat (Garrote), Charisma (Smooth Talk), Driving, Weapons: .357 Revolver, AK-47 Evasion (Dodge, Parry), Fire Combat (Handguns), First Aid, Locksmith Health: 12 (Lockpicking), Performing Arts (Disguise), Stealth (Hiding, Move Silently), Unarmed Combat Hand-picked by Martillo, they are absolutely loyal. Weapons: .25 auto Health:11Fame :Mx3Hero Points:5 Commandante Martillo – Head of Secret Police Profession: Police OfficerRank : Standard Gwen is clever and mercenary. She'll keep up the ruse as long as it she STR:14DEX:13WIL:15PER:13INT: 14 thinks she can still get paid. She won't hestitate to turn on Kuloff if she Skills: Armed Combat, Driving, Fire Combat (Handgun, Rifle), can be convinced it's in her best interest. , Law, Local Customs, Unarmed Combat She has a star shaped tattoo on the back of her neck. Weapons: .357 Colt Python Health:15 Fame:Mx5Hero Points:5 Professor Hans Ogelmann Profession: ScientistRank: Novice Cruel, Stupid, and ambitious STR:8DEX:10WIL:10PER:12INT: 18 Skills: Engineering (Nuclear Weapons), First Aid, Language (German, French), Local Customs, Research, Science (Physics, Nuclear) Health:11Fame :Mx3Hero Points:5 An absent minded, kindly academic. He is driven by guilt over his relationship with his daughter, and will not cooperate in anything that might cause her harm.

The Exchange - 10 The Exchange - 11 Eastern Bloc Agents Baptiste Brunel Profession: Spy Rank: Novice Casino Owner, Middleman, Information Broker STR: 11 DEX:12 WIL:10 PER: 10 INT:10 Profession: Grifter Rank: Standard Skills: Armed Combat, Athletics, Driving, Evasion, Fire Combat, First STR: 10 DEX:11 WIL:13 PER: 14 INT: 13 Aid, Fire Combat, Language (Russian, English, Spanish), Stealth, Skills: Business, Charisma (Bluff, Haggle, Smooth Talk), Driving, Survival, Unarmed Combat Evasion, Fire Combat, Fine Arts, First Aid, Fire Combat, Interrogation Weapon: Makarov Pistol (Deception), Language (Russian, English, Spanish, French, Mandarin, Health:11Fame :Mx1Hero Points:0 Portuguese), Research, Local Customs, Performing Arts (Oratory) Weapon: Sterling Pistol They all wear cheap, black, badly-fitting suits. Health:11 Fame:Mx4Hero Points:5 Yuri Kuloff Always fashionably dressed and silver tongued, Brunel is a dealer in Eastern Bloc – Chief agent information. He is willing to deal with almost anyone, for the right Profession: Spy Rank: Veteran price. STR: 8 DEX:11 WIL:14 PER: 14 INT: 15 Skills: Armed Combat, Charisma (Bluff, Haggle), Driving, Evasion, Fire Combat, First Aid, Fire Combat, Interrogation (Deception, Interview, Casino Security Torture), Language (Russian, English, Spanish, French, German), Profession: Spy Rank: Novice Research, Social Science (Behavorial Science, Psychology), Stealth, STR: 11 DEX:11 WIL:10 PER: 10 INT: 10 Survival Skills: Armed Combat, Athletics, Driving, Evasion, Fire Combat, First Weapon: Makarov Pistol Aid, Fire Combat, Language (English, Spanish), Stealth, Unarmed Health:11Fame :Mx3Hero Points: 10 Combat Weapon:.357ColtPython,Trucheon Outwardly a refined and polite genetleman. Kuloff is an expereinced Health:11 Fame:Mx1Hero Points:0 and ruthless intelligence officer.

Imry Rogosh Eastern Bloc - Enforcer Profession: Spy Rank: Veteran STR: 13 DEX:14 WIL:14 PER: 13 INT:12 Skills: Armed Combat, Driving, Evasion, Fire Combat (Handgun, Rifle), First Aid, Fire Combat, Interrogation (Interview, Torture), Language (Russian, English, Spanish, French, German), Research, Stealth, Survival Weapon: Makarov Pistol Health:15Fame :Mx3Hero Points:5

An efficient, if brutal operative. He is impatient and is quick to anger.

The Exchange - 12 The Exchange - 13 Pregenerated Characters – Agents of TAROT Code Name: Sword Agent Foster Code Name: Emperor Profession: Soldier Rank: Standard Agent Tomlin STR: 12 DEX:15 WIL:11 PER: 9 INT:8 Profession: Agent Rank: Veteran Skills: Armed Combat (Knife) Athletics (Climb, Run), Driving, Evasion, STR: 9 DEX:10 WIL:13 PER: 15 INT: 16 Fire Combat (Handgun, Heavy Weapons, Rifle), First Aid, Navigation, Skills: Charisma (Smooth Talk, Interviewing), Driving, Evasion, Fire Stealth, Survival (per), Unarmed Combat (Self-Defense) Combat (Handgun), First Aid, Humanities (History), Interrogation Weapon: Walther PPK/8, M-16 (Deception, Good Cop/Bad Cop, Interview), Language (French, German, Health:13 Fame:Mx2Hero Points:5 Spanish, Russian, Appearance: Likes flashy suits. Wears wayfarer shades, day or night. Cantonese, Mandarin, Japanese), Law, Local Customs, Research, Stealth, Crude, cynical man. Social Science (Behavioral Science, Psychology), Unarmed Combat Specialty: Wetwork Weapon: Walther PPK/8 Skillset: Marksmanship, Gun Combat Health:10Fame :Mx3Hero Points: 10 Background: Foster was an expert marksman in the Army, but a poor Appearance: Mild-looking middle aged man in neat business suit. Soft- soldier. He was on the verge of being dishonorably discharged and spoken and polite, but a little intense. Often smokes a pipe. possibly court-martialed when TAROT intervened, and made all of his Specialty: Strategy problems go away in exchange for a few years of service. Skillset: Planning, Administration, Intelligence Background: One of the longest serving TAROT agents. Cool, Calm, Code Name: Wand Analytical Agent Collier Profession: Engineer Rank: Veteran Code Name: Chariot STR: 11 DEX:12 WIL:11 PER: 13 INT: 17 Agent Holland Skills: Computers, Construction (Civil Engineering, Electrician), Profession: Driver Rank: Standard Demolitions (Construct Device, Disarm Device, High Explosives), STR: 10 DEX:15 WIL:12 PER: 13 INT:10 Driving, Engineering (Automotive, Aviation, Electronics, Mechanical, Skills: Driving (Automobiles, Heavy Vehicles, Motorcycles, Off-Road Repair, Security Systems), Fine Arts (Drafting, Forgery, Illustration), Vehicles), Engineering (Auto Repair), Evasion, Fire Combat (Handgun), Locksmith, Research (Applied Research, Basic Research, First Aid, Navigation (Road Navigation), Boating (Speedboat), Unarmed Documentation, Data Analysis, Library Science, Research and Combat, Stealth, Gambling (Craps, Poker, Sports Betting) Development), Science (Chemistry, , Forensics) Weapon: Walther PPK/8, .32 Auto Weapon: Walther PPK/8 Health:12Fame :Mx2Hero Points:5 Health:13 Fame:Mx3Hero Points: 10 Appearance: Beady Eyed, sweaty man. Nervous and awkward when not Appearance: Neat, professional appearance. Polite and genial driving. Depends on thick glasses to see properly. Specialty: Tech Specialty: Transportation Skillset: Electronics, Engineering, Technology Skillset: Expert Driver Background: Collier has been a gifted inventor since he was a child. As Background: Holland had a long career as a wheel man for the Chicago an adult he founded a small electronics company, and grew it into a Syndicate. He provided his services to the highest bidder for criminals multi-million dollar business. TAROT offered him a new challenge as a of all stripes. He was a legendary driver in the criminal underworld, . and while he was behind the wheel, he never came close to getting caught by the police or FBI. After being betrayed by a colleague, he was finally apprehended at his home. TAROT noted his abilities, interceded, and gave him a new career as a field agent.

The Exchange - 14 The Exchange - 15 Code Name: Fortune Code Name: Magician Agent Dancer Agent Hasner Profession: Grifter Rank: Standard Profession: Celebrity Rank: Standard STR: 11 DEX:13 WIL:10 PER: 14 INT:12 STR: 9 DEX:11 WIL:13 PER: 13 INT:16 Skills: Athletics (Swimming), Boating (Sailboat, Speedboat), Business Skills: Athletics, Business, Charisma (Bluff, Public Speaking, Seduction, (Appraisal, Organized Crime) Charisma (Bluff, Seduction, Smooth Talk), Smooth Talk), Crafting (Tailor), Driving, Fine Arts (Forgery), Local Driving, Engineering, Evasion, Fine Arts (Forgery), Fire Combat, Customs, Performing Arts (Acting, Dancing, Disguise, Makeup Artist, Gambling, Language (French), Law (Criminal), Performing Arts (Acting), Singing), Social Science, Stealth, Unarmed Combat (Self-Defense) Research, Sleight of Hand, Stealth, Unarmed Combat Weapon: None Weapon: Walther PPK/8 Health:11 Fame:Mx1Hero Points:5 Health:13Fame :Mx3Hero Points:5 Gifted Broadway actress Appearance: Handsome and elegant, with a winning smile. Appearance: Dresses fashionably, but plainly, as to avoid attention. Specialty: Psychological Deception Short-cropped hair when not wearing wigs. Skillset: Social Manipulation, Fieldwork Specialty: Disguise Background: Dancer was born poor, but had good looks and almost Skillset: Acting, Makeup, Disguise preternatural charisma. Using these gifts, Dancer started a career as a Background: A gifted but unsuccessful Broadway actress, Hasner low-level grifter, but his abilities grew, and he gra dually became one of developed a sideline as a makeup\special effects artist. She has the the greatest con artists in the world. Dancer's specialty was bilking the amazing ability to mimic the looks and mannerisms of almost anyone. rich and powerful. TAROT saw her potential, and made her a field agent. When law enforcement finally apprehended him, he was facing life in prison. Instead, TAROT offered him a way out. He could work off his Code Name: Temperance sentence using his skills. Agent de la Cruz Dancer has developed a taste for the high life. He likes the best in food, Profession: Thief Rank: Veteran clothing, and wine. He has also developed a slight gambling problem. STR: 10 DEX:17 WIL:15 PER: 14 INT: 13 Skills: Armed Combat (Knife), Athletics, (Acrobatics, Climbing, Code Name: Judgement Running), Business, Charisma (Smooth Talk), Driving, Evasion (Dodge), Agent Francis Fine Arts, Fire Combat, First Aid, Gambling, Law (Criminal Law), Local Profession: Athlete Rank: Standard Customs, Locksmith (Lockpicking, Safecracking), Research (Library STR: 18 DEX:15 WIL:9 PER: 9 INT:8 Science), Sleight of Hand (Concealment, Escape Artist, Pickpocket, Skills: Athletics (Swimming, Football), Charisma (Intimidation), Driving Shoplifting), Stealth (Burglary, Hiding, Move Silently), Unarmed (Automobiles, Motorcycles), Evasion (Dodge), First Aid, Gambling, Combat (Self-Defense) Stealth, Unarmed Combat (Boxing, Judo, Karate, Wrestling) Weapon: .32 Revolver, Switchblade Weapon: Walther PPK/8 Health:11 Fame:Mx4Hero Points: 10 Health:17Fame :Mx4Hero Points:5 Appearance: Fashionably dressed and graceful. Takes nothing seriously Appearance: Large, muscular, and well-tanned. but her work. Specialty: Hand to Hand Combat Specialty: Infiltration Skillset: Judo, Boxing Skillset: Burglary, Stealth Background: Francis was a former competitive body builder, and a Background: de la Cruz was a world-class cat burglar and second story martial arts champion. TAROT originally hired him as a trainer, but he woman who specialized in high-value jewelry thefts. One of her jobs soon graduated to an agent. interfered with a TAROT operation, so she was offered a choice - do some jobs for TAROT, or do some time in prison.

The Exchange - 16 The Exchange - 17 Notes

The Exchange - 18 The Exchange - 19