An Espionage Scenario for Doublezero a Scenario for the Doublezero System by Norton Glover
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An Espionage Scenario for DoubleZero A Scenario for the DoubleZero system By Norton Glover The Exchange - 2 The Exchange - 1 Introduction Gear The Exchange is an adventure for the DoubleZero RPG, for up to 8 The GM can presume the players have all normal equipment for an players. It's inspired by old episodes of Mission Impossible and similar espionage mission (tools, disguise kits, etc.) shows. Exit Protocol It takes place sometime during the Cold War, around 1967-1972, though it could be easily used in other eras. The players can leave the island on any flight openly, or they can use a covert exit protocol. They have been assigned a radio transmitter for The players will be agents of TAROT, a western intelligence agency. It's covert extraction. If activated, a submarine will arrive in 2 hours at the presumed each player is an intelligence agent or someone with special location marked on the map. A dinghy will land to pick up the players. abilities recruited into TAROT. TAROT can easily be replaced with a If they're not there, they will wait 5 minutes and depart. agency of your own design. Eastern Bloc Agents Sample pregens have been provided for use in this sceario. The operation is being overseen by Yuri Kuloff, one of the most feared and ruthless agents from the East. He masterminded the plan to find Molly, kidnap her, and use her as leverage to acquire Professor Your Mission - which you've already chosen to Ogelmann. To insure the exchange goes off without a hitch, he will be accept bribing Commandante Martillo of the Costa Luna secret police with a shipment of gold. Hans Ogelmann is a renowned physicist who works on weapon design for the American military. He is a widower with no close personal ties, Molly is being held in an abandoned ranch just outside the city. except for an estranged daughter - Molly, who he has not seen in many His lieutenant is Imry Rogosh, a brutal Eastern Bloc enforcer. They also years. have 7 agents. They are all staying at the ranch, except for Kuloff. Agents of an Eastern Bloc power have located and detained Molly. Rogosh is young, hot-headed, and contemptuous of Kuloff's authority, Desperate and guilty over his perceived failures as father, Ogelmann seeing him as a useless fossil, though he will not challenge him directly has agreed to defect to the East in exchange for releasing Molly. unless given cause. Professor Ogelmann will shortly arrive in the neutral island nation of Experience Awards Costa Luna, where he is to meet his daughter, and once he is assured of If Ogelaman’s defection is prevented, the players will get the normal her safety, he will voluntarily accompany Eastern Bloc agents out of the reward of 3 improvment rolls, adjusted as follows: country. The deal is being brokered by a local businessman – Baptiste Brunel. Ogelmann dies -1 The mission is to prevent Ogelmann's defection by any means. The Ogelmann returns willingly +1 preferred option would be for Ogelmann to return to the West Any players are arrested -1 voluntarily, so he can continue his defense work. If the players need to -1 take more extreme action, so be it. Civilian Casualties or public violence Ogelmann's possible defection was only discovered at the last minute, so the operation has to proceed quickly. The players will arrive on Costa Luna the day before Ogelmann arrives. The Exchange - 2 The Exchange - 3 Costa Luna Costa Luna Costa Luna is a sovereign island nation in the Caribbean Sea. It was occupied by Spanish empire for many years, and briefly by France. It has been independent since the late 1950's. Natives generally speak Spanish, but are usually proficient in English and French. It is a neutral nation, and serves as a haven for spies, smugglers, and criminals. ✈1 In theory it is a constitutional republic, but in practice it is ruled by 13 Gen. Juan Merillo, President-for-Life. Its economy is officially based on tourism, but in fact, is based on money laundering and tax havens. General Merillo takes a small cut of all illicit activities. 1 12 Costa Luna Locations Montegena - This is largest city. Most tourists and other foreigners 14 spend their time here. It is presumed most of the adventure will take place here. Casa Viola - The oldest and grandest hotel on the island. It's a well-maintained Art Deco hotel. It is presumed the players will be staying here. Professor Ogelmann has reserved a room here as well Minerva's - Flashy new neon-soaked Casino/Hotel. It is owned by Baptiste Brunel. Kuloff is staying here. Costa Luna International Airport - A small, one-runway airport, a few miles outside of Montegena. The terminal is small, with one small desk for the customs officer. There is usually one agent of the secret police N on duty to monitor all arrivals. There are usually two flights a day - 10AM and 6PM. San Tome - Capital city of Costa Luna. Location of Gen. Merillo's Presidential palace. Noted for its lovely colonial Spanish architecture. 1. San Tome Azuera - Central mountain range covering most of the southern part of the island. 2. Fuerte Bellavista Fuerte Bellavista - Old Spanish fort turned into the national military headquarters. 3. Montegena Abandoned Ranch - An old ranch in the hills outside of Montegna. It is occupied by Rogosh and the Eastern Bloc agents. Molly is being held here. There are always two agents watching the surrounding 4. Extraction Point countryside. The Exchange - 4 The Exchange - 5 Arriving & Investigating • Martillo is a Gen. Juan Merillo's only rival for power. There is currently a tense peace between them. Martillo controls the secret The players will arrive in Costa Luna the day before Ogelmann arrives. police. Gen. Merillo controls the military. They will have the day to prepare and plan. Unless they say otherwise, • The eastern bloc agents were seen around the city, but are not the players have rooms at the Casa Viola in Montegna. known to have lodging anywhere in the city. If they make an effort (Smooth Talk, Streetwise, Intelligence, etc.) to get information, they can find out the following information (GMs Timeline choice). Alternatively, to save time, the GM can give some of this These are the events that will take place if the players do not intervene. information during the initial briefing. Day 1 Researching Ogelmann and his daughter: 10:00AM PlayersarriveinCostaLuna • Ogelmann has reservations for six days at the Casa Viola. Day 2 • Molly Ogelmann disappeared several years ago after her mother's 10:00 AM Ogelmann arrives in Montegena on Oceanic Flight 547. death. It is believed she developed a drug dependency and lived Rogosh and two agents will be at the airport to observe among countercultural groups and other bohemians in Europe. his arrival. • Molly has a distinctive star-shaped birthmark on the back of her 12:00 PM Ogelmann checks into Casa Viola in Montegena neck. 06:00 PM Ogelmann meets Baptiste Brunel at casino, is surveilled • There is no evidence of her arrival in Costa Luna. by Kuloff Investigating Minerva's (Surveillence, Talking to staff, etc.): Day 3 • Yuri Kuloff has a room at Minerva's - 304. His check out date is six 12:00 PM Ogelmann meets Molly in plaza for lunch, spends days from now (This is a ruse, he's leaving with Ogelmann in three afternoon in city with her. Rogosh and multiple agents days). Characters with an intelligence background will recognize will shadow them constantly. him on sight. 04:00 PM Kuloff meets with Martillo at the Casino restaurant to • Rude, uncouth men in cheap eastern European suits were showing finalize the delivery of gold. up at Minerva's. After gambling away their money and drinking too 06:00 PM Dinner with Molly. After dinner, Rogosh will take Molly much they were thrown out. away. • The uncouth men were tracking mud around the casino. They were 10:00 PM Kuloff delivers gold to Commandante Martillo. The not staying at the hotel. delivery will be by boat in a isolated cove near Montegna. • The men also each had a small amount of credit to gamble with. Martillo will bring 4 secret policemen to the delivery. This would have to been approved by Baptiste Brunel directly. • Kuloff has been having lunch with Brunel on most days. Day 4 Commandante Martillo was observed joining them on one occasion. 10:00 AM Kuloff will put Molly on to a plane to America, with Another man (Rogosh) joined them and had a short argument with Ogelmann observing. Kuloff and Rogosh will then take Kuloff. custody of Ogelmann. 06:00 PM Flight out of country. Kuloff plans to take Ogelmann out If the players investigate the city in general (Streetwise, on this flight Investigation): • Commandante Martillo has had extra secret policemen brought into town for unknown reasons. The Exchange - 6 The Exchange - 7 Possible Plans Weapons There are a number of methods the players could use to accomplish the Here’s a list of the firearms likely to be encountered in this scenario mission. This is an incomplete list. Whatever the players do, Kuloff will modify his plan accordingly. Rescue Molly: If they can find the ranch, they could extract Molly Weapon PM S/R AM DMG RNG CON JAM SPD RL directly, removing Kuloff's leverage over Ogelmann. .357 Python Colt 0 1 6 2d6 20 -1 00 0 2 Rescue Ogelmann: If this is done before Molly's departure, Ogelmann 7.62mm Tokarev 0 1 8 1d10 20 -1 00 0 1 will no longer cooperate with the American government.