TOP SECRET: NEW WORLD ORDER

NPC ARCHETYPES Reflex: d6 HUMINT: d10, SIGINT: d8, TECH: d6, COMBAT: d6 The names used to describe various members of the Clearance: d6, Reputation: d4 covert services vary from agency to agency, nation Languages: English d12, Arabic d8, Portuguese d6, to nation, and across eras. The archetypes shown French d4 here can be used as non-player characters, as pre- generated player characters if you need one in a You are responsible for transportation, manning pinch, or as inspiration for your own ideas. posts, running safe houses, etc. You develop specialized and ICON approved attaché Note that languages listed are in addition to English. cases to expedite operative special devices and weapons deployment. You are university educated and were recruited immediately after graduation. SALESPERSON You are smart, idealistic, and—at least in the Possible covers: Business executive, bartender, beginning—just naïve enough to believe what your customer service representative, diplomat, government feeds you. You are a versatile and quick entrepreneur, psychic, preacher learner. Nerve: d8, Suave: d10, Pulse: d8, Intellect: d10, Background: Computer Specialist. Reflex: d8 Contacts: Chauffeur with a limousine and Driving HUMINT: d8, SIGINT: d10, TECH: d6, COMBAT: d8 Skill, Chemist, Lawyer. Clearance: d4, Reputation: d6 Phobia: Ophidiophobia – The fear of snakes and Languages: Chinese (Mandarin) d6, Chinese cities that have more snakes. (Cantonese) d4, English d12, Russian d4 Skills: Handling, Exfiltration/Infiltration, Agencies are always looking to recruit those Driving, , Street Delivery, Soft Skills who can adapt to situations and blend within the masses, therefore, most operatives will demonstrate at least a measurable degree of SHOEMAKER (TAILOR) intelligence, creativity, the ability to read others, and the ability to carry off a false front. However, Possible covers: Black Marketeer, street criminal, there are always those who truly shine, they exude shop owner, clerk, bookkeeper. a charm and a fluidity destined to fast track them up Nerve: d10, Suave: d6, Pulse: d6, Intellect: d6, to elevated heights. These are master spies. Reflex: d6 Background: Actor HUMINT: d8, SIGINT: d6, TECH: d10, COMBAT: d6 Weapon: Ruger LCR Clearance: d6, Reputation: d4 Languages: English d12, Hindi d8, Russian d4, Contacts: Animal handler, Kremlinologist, physician Spanish d6 with medical bag. You produce forged documentation and bona fides. Impairments: Megalomania A shoe is a euphemistic term for a forged passport. Skills: Asset Handling , Analysis, Deception, A shoemaker is a euphemistic term for the person Interrogation, Paramilitary, Soft Skills who manufactures false passports. Background: Art/antiquities dealer LAMPLIGHTER Contacts: Code breaker, lie detector, and polygraph operator. Possible covers: Photographer, property manager, engineer (electronics), smuggler, auctioneer. Skills: Analysis, Deception, Illusion, Forensics, Forgery Nerve: d12, Suave: d6, Pulse: d6, Intellect: d12,

104 (Order #14256523) arCHetYPes

Contacts: Disguise Artist, Marine Vehicles Pilot MECHANIC with Marine Vehicle, Psychologist. Possible covers: Quartermaster, stock clerk, Skills: Black Bag Ops, Driving, Explosives, Guerrilla smuggler, accountant, repo man. Tactics, Paramilitary Nerve: d6, Suave: d10, Pulse: d6, Intellect: d10, Reflex: d6 INQUISITOR HUMINT: d8, SIGINT: d8, TECH: d8, COMBAT: d6 Possible covers: Psychologist, chemist, drug dealer, Clearance: d6, Reputation: d6 mafia enforcer, designer drug manufacturer. Languages: Chinese d12, English d8, Hindi d6, Russian d4 Nerve: d6, Suave: d12, Pulse: d12, Intellect: d6, Reflex: d12 You manage supply chains and provisioning for field HUMINT: d10, SIGINT: d10, TECH: d6, COMBAT: d8 operations. You are familiar with special devices, vehicles, and weapons. Operatives on ICON payroll Clearance: d6 , Reputation: d4 are required to return ICON equipment after the Languages: English d12, Russian d12, Spanish d4, conclusion of each mission or it will be repossessed Arabic d4 and they will be disciplined. Operatives not on ICON payroll who do not return ICON equipment must be You are responsible for debriefing and interrogation. billed or the equipment repossessed. You are familiar with performance-altering drugs and psychochemical weapons. Background: Lawyer Background: Scientist Contacts: Arms dealer former terrorist with counter terrorism and terrorism tradecraft skills, Contacts: Drone pilot with surveillance drone, crateologist, psychiatrist. marksman. Skills: Driving, Electronic Communications, Skills: Deception, First Aid, Forensics, Interrogation, Electronic Surveillance, Forgery, Soft Skills Psyops

TECHNICIAN WRANGLER Possible covers: Athlete, personal trainer, Possible covers: Analyst, field technician, cable guy, mercenary, bodyguard, bouncer. telephone operator, ham radio operator. Nerve: d6, Suave: d6, Pulse: d10, Intellect: d6, Nerve: d8, Suave: d6, Pulse: d6, Intellect: d8, Reflex: d10 Reflex: d6 HUMINT: d8, SIGINT: d8, TECH: d8, COMBAT: d10 HUMINT: d6, SIGINT: d8, TECH: d10, COMBAT: d6 Clearance: d4 , Reputation: -d4 Clearance: d6 , Reputation: d4 Languages: Russian d12, Spanish d4, German d8, Languages: English d12, Spanish d10, German d4, English d6 Japanese d4 You are responsible for black operations such as You gather and analyze intelligence gained via assassination or kidnappings often called wetwork. electronic surveillance or bugs. You gather and You were plucked straight out of the military. You analyze intelligence gained via wiretapping may work as an assassin or an agent provocateur telephone lines. You gather and analyze intelligence dropped where the action is the hottest. You may gained via radio interception. You gather and not be as experienced as a veteran or as versatile as analyze intelligence gained from hacking a graduate but you are certainly the deadliest. computers. Background: Military Background: Architect

105 (Order #14256523) TOP SECRET: NEW WORLD ORDER

Contacts: Bomb Disposal Expert, Electrician, Hindi d8, Russian d8, Spanish d6, German d8, Memory Manipulator. Japanese d8, Arabic d8, Bengali d8, Portuguese d6 Impairment: Claustrophobia – The fear of small You usually travel under the cover of being an spaces. You fear elevators, trams, small rooms, and international lawyer or translator (10 languages) other enclosed spaces. for a large corporation while going about your real business. You may even be under the direct Skills: Electronic Communications, Electronic employ of such a company that provides you with Surveillance, Forgery, Hacking, Psyops, Physical your legend so that you can engage in corporate Surveillance, Soft Skills on their behalf (or you may be set up within that company by a rival company who is paying you to steal secrets). You are a freelance MERCHANT operative working for money as opposed to Possible covers: Corporate manager, high school ideology. You are currently hired as a field operative. teacher, ivy league professor, college student. You are a veteran of the espionage world, likely having started out as a legitimate operative working Nerve: d12, Suave: d12, Pulse: d6, Intellect: d6, for a national agency before going into business for Reflex: d6 yourself. HUMINT: d8, SIGINT: d8, TECH: d8, COMBAT: d6 Background: Athlete Clearance: d8, Reputation: d4 Contacts: Escort, Disguise Artist, Currency Forger Languages: Arabic d12, English d12, Portuguese d6, (counterfeiter). French d6 Impairment: Aerophobia – The fear of flying. You are usually a case officer who supervises several operations at once, reassigned as a field operative. Skills: Black Bag Ops, Deception, Guerrilla You are university educated and were recruited Tactics, Hand to Hand Combat (2 Krav Maga), immediately after graduation. You are smart, Marksmanship / Weaponry, Pilot Aircraft, Survival idealistic, and—at least in the beginning—just naïve enough to believe what your government feeds you. You are a versatile and quick learner. SPOTTER Background: Art/Antiquities Dealer Possible covers: Photographer, paparazzi, private detective, newspaper kiosk owner, gambler. Contacts: Choir Boy former small-time criminal, Lie Detector, and Model Builder with art supplies and a Nerve: d6, Suave: d6, Pulse: d6, Intellect: d8, 3D Printer. Reflex: d6 Skills: Climbing, Driving, Forensics, Forgery, HUMINT: d10, SIGINT: d8, TECH: d8, COMBAT: d6 Illusion/Sleight of Hand Clearance: d8 , Reputation: d6 Languages: English d12, Russian d4, Spanish d8, Arabic d6 RONIN You look for promising recruits for intelligence Possible covers: Translator, diplomat, foreign work, especially people with demonstrated correspondence reporter, TV anchor, jet setter, access to intelligence targets, without necessarily lawyer. recruiting. Nerve: d6, Suave: d6, Pulse: d6, Intellect: d8, Background: Clergy Reflex: d6 Contacts: Automotive Mechanic with tools, Local HUMINT: d10, SIGINT: d8, TECH: d8, COMBAT: d6 City Guide with local city maps, and Mother or Clearance: d8 , Reputation: d6 Nursemaid (asset Recruiter) from another agency Languages: Chinese (Mandarin) d8, English d12, with Gambler’s Stash.

106 (Order #14256523) arCHetYPes

Skills: Asset Handling ( 2 Asset Assessment, 2 Impairment: Glossophobia – The fear of public Cold Approach), Deception, First Aid, Forgery, Soft speaking. You are afraid of making speeches and you Skills. are afraid of not being able to make speeches. Skills: Black Bag Ops, Climbing, Driving, Exfiltration/Infiltration, Explosives, Guerrilla Tactics, JANITOR (CUSTODIAN) Hand to Hand Combat ( 3 Taekwondo). Possible covers: Security guard, mercenary, clerk, IT professional, cyber-crimes officer. FERRET Nerve: d6, Suave: d8, Pulse: d6, Intellect: d12, Reflex: d6 Possible covers: Computer specialist, radio technician, field technician, phone operator, IT HUMINT: d6, SIGINT: d8, TECH: d10, COMBAT: d6 professional. Clearance: d6 , Reputation: 0 Nerve: d6, Suave: d6, Pulse: d6, Intellect: d8, Languages: English d12, Arabic d6, Portuguese d8, Reflex: d6 French d8 HUMINT: d6, SIGINT: d10, TECH: d10, COMBAT: d8 You manage security affairs for ICON facilities. Clearance: d6 , Reputation: d4 You are an industrial security individual to whom classified material is assigned and who is Languages: English d12, Spanish d8, Japanese d10 responsible for its protection You are responsible for detection and removal Background: Police of hidden surveillance. This includes hidden microphones bugs, telephone line wiretaps, and Contacts: Police Sergeant, Negotiator, Scientist radio interception. You can also trace computer (pick a field), Freelance Journalist. system intrusions. Skills: Analysis, Electronic Surveillance, Exfiltration/ Background: Engineer Infiltration, Guerrilla Tactics, Marksmanship/ Weaponry Contacts: Historian, Pharmacist, Translator. Skills: Black Bag Ops, , Electronic surveillance ( 3 Bugging, 2 Communications NANNY (BABYSITTER) Security), Forensics, Hacking. Possible covers: Soldier, athlete, mercenary, bodyguard for hire, bouncer. MOTHER (NURSEMAID) Nerve: d12, Suave: d6, Pulse: d12, Intellect: d6, Reflex: d12 Possible covers: Socialite, photographer, paparazzi, private detective. HUMINT: d6, SIGINT: d8, TECH: d8, COMBAT: d12 Clearance: d4 , Reputation: d6 Nerve: d6, Suave: d10, Pulse: d6, Intellect: d6, Reflex: d6 Languages: English d12, Hindi d10, Russian d10 HUMINT: d8, SIGINT: d8, TECH: d8, COMBAT: d8 You are a special forces trained bodyguard. Your military background gives you discipline and a harsh Clearance: d8 , Reputation: d6 view of the world that some would call jaded, but Languages: English d12 , Spanish d8, Portuguese you call realistic. You are hard to get to know, but d6, French d8 fiercely loyal once trust is earned. You are a handler assigned to Asset recruitment. Background: Military Background: Detective Contacts: Gunsmith, Pattern Analyst, Wilderness Tracker. Contacts: Imagery Interpreter, Photo Interpreter, Tunnel Builder.

107 (Order #14256523) TOP SECRET: NEW WORLD ORDER

Skills: Asset Handling ( 3 Asset Recruitment), Contacts: Forensic Accountant, Hacker. Analysis, First Aid, Psyops, Street Delivery. Skills: Asset Handling, Forgery, Illusion / Sleight of Hand, Soft Skills, Street Delivery SANDBAGGER Possible covers: IT professional, wilderness guide, PRIVATEER media professional, lawyer, politician. Possible covers: Mercenary, vessel captain, sailor, Nerve: d6, Suave: d6, Pulse: d8, Intellect: d6, navigator, smuggler. Reflex: d10 Nerve: d8, Suave: d6, Pulse: d6, Intellect: d8, HUMINT: d10, SIGINT: d8, TECH: d6 , COMBAT: d10 Reflex: d6 Clearance: d8 , Reputation: -d4 HUMINT: d6, SIGINT: d10, TECH: d8 , COMBAT: d6 Languages: Chinese (Cantonese) d8, English d12, Clearance: d8 , Reputation: d4 Hindi d8, Russian d6 Languages: English d12, Russian d8, German d8, You are responsible for identifying and neutralizing Arabic d8 potential leaks. Usually this means terminating with extreme prejudice (killing) a spy whose usefulness You were a kidnapping pirate overpowering larger is at an end. This could include dying of the measles, and larger unarmed vessels in international waters. a CIA term for killing a spy and making the death After being captured and given the choice of look natural. prosecution or cooperation, you chose to become a privateer. Now you are the commander of a ship Background: Hunter / Ranger privately owned and manned but authorized by ICON to attack and capture enemy vessels. Contacts: Merchant (Intelligence Interpreter), Photographer, Wire Tapper. Background: Sailor/Ship Captain Skills: Climbing ( 2 Mountaineering), Black Bag Contacts: Animal Handler, Automotive Mechanic, Ops, Deception, Guerrilla Tactics, Survival Boxing Instructor, Paramilitary Leader. Skills: Deception, First Aid, Guerrilla Tactics, Hand STREET PERSON to Hand Combat ( 2 Dambe), Pilot Watercraft. Possible covers: Thief, private detective, grifter, teacher, street performer. ARMS DEALER Nerve: d6, Suave: d8, Pulse: d6, Intellect: d8, Possible covers: Smuggler, black-marketeer, cat Reflex: d6 burglar, gun runner, auctioneer, wiseguy. HUMINT: d10, SIGINT: d8, TECH: d6, COMBAT: d6 Nerve: d8, Suave: d8, Pulse: d6, Intellect: d8, Clearance: d8 , Reputation: d4 Reflex: d8 Languages: English d12, Russian d8, German d8 HUMINT: d8, SIGINT: d10, TECH: d8, COMBAT: d8 Clearance: d8 , Reputation: d4 You are usually a case officer who specializes in meetings, recruitment, or clandestine public Languages: English d12, Russian d10, Arabic d8 meetings. You are good at street tradecraft: Background: Criminal. You were a heavily armed surveillance, brush passes, dead drops, etc. You are and heavily financed terrorist operating across currently reassigned as a field operative. You are national borders. After being captured and given the university educated and were recruited immediately choice of prosecution or cooperation, you chose to after graduation. become an arms dealer. Now you are the employee Background: Magician of a privately-owned arms producer but authorized by ICON to contact and identify terrorists while

108 (Order #14256523) arCHetYPes

selling them defective arms. After being captured and given the choice of prosecution or cooperation, you chose to become Contacts: Chemist, Code Breaker, Narc (former a hacker. Now you are the employee of a privately drug trafficker with Drug Trafficking, Geography, owned software producer but authorized by ICON to Illicit Drug Production, Pharmacological Chemistry identify and capture enemy cyber criminals. You are and Duplication, Stealth, and Tunneling Tradecraft also to stop their malware from functioning. You are Skills). currently reassigned as a field operative. Skills: Deception, Driving, Explosives, Background: Computer Specialist Marksmanship/Weaponry, Soft Skills. Contacts: Phone Company Engineer, Zookeeper, Ham Radio Operator, Historian. NARC Impairment: Non-swimmer. Possible covers: Crime boss, smuggler, wheelman, drug dealer, gun runner, grifter. Skills: Analysis, Cryptography, Electronic Communications, Explosives, Forgery, Hacking ( Nerve: d6, Suave: d4, Pulse: d6, Intellect: d6, 2 Botnets, 2 Device Cloning), Illusion/Sleight of Reflex: d6, HUMINT: d8 Hand, Marksmanship/Weaponry. SIGINT: d8, TECH: d6, COMBAT: d10 Clearance: d8 , Reputation: d4 WARD Languages: English d10, Russian d12, German d8, Arabic d6 Possible covers: Organized crime leader, gang member, grifter, smuggler, thief. You were a heavily armed and heavily financed drug trafficker operating across national borders. After Nerve: d8, Suave: d8, Pulse: d6, Intellect: d8, being captured and given the choice of prosecution Reflex: d6 or cooperation, you chose to become a law-abiding HUMINT: d10, SIGINT: d8, TECH: d6, COMBAT: d8 citizen, a narcotics officer (narc). You are currently Clearance: d8 , Reputation: d4 reassigned as a field operative. Languages: English d12 , Russian d8, German d6, Background: Criminal. Arabic d8 Contacts: Crateologist, Disguise Artist, Polygraph You were an organized crime figure. After being Operator captured and given the choice of prosecution or cooperation, you chose to become a ward. Skills: First Aid, Forensics, Interrogation (2 Drug- Now you are the employee of a privately-owned Assisted Interrogation), Pilot Aircraft, Parachuting. company but authorized by ICON to identify and capture organized crime figures. You are currently reassigned as a field operative. HACKER Background: Criminal. Possible covers: IT professional, tech support rep, cyber crimes officer, electronics store employee, Contacts: Gambler, Lawyer, Negotiator, Safecracker. e-sports professional, programmer. Skills: Black Bag Ops, Deception, Exfiltration/ Nerve: d8, Suave: d6, Pulse: d6, Intellect: d10, Infiltration, Interrogation, Street Delivery. Reflex: d6 HUMINT: d6, SIGINT: d10, TECH: d10, COMBAT: d6 CHOIR BOY Clearance: d8 , Reputation: d4 Languages: English d12, Russian d12, Chinese d10 Possible covers: Blackmailer, burglar, fence, forger, smuggler, pickpocket, thief. You were a cybercriminal attacking nations, corporations, and individuals through cyberspace. Nerve: d10, Suave: d10, Pulse: d6, Intellect: d8,

109 (Order #14256523) First D?

Last D? D? D?

D? D? D? D? D?

D? D? D? D?

D? ? ?

? ?

? ?

? ?

? ?

? ?

? ?

? ?

? ?

? ?

? ?

? ?

AGENT NAME

REFLEX + COMBAT + WEAPON (ASSET)

Full game by Merle M. Rasmussen

Initial Briefing rules by James Carpio & Jayson Elliot

These introductory rules are a simplifiedHOW TO PLAY SCENE OR MISSION? version of the complete ruleset for Top Secret: New World Order. The conceptsOne player is the guide and referee for theIf you’ve just got a few minutes to play, and mechanics are the same as in thegame, and is known as the Administrator.on your lunch break, as a short break on full game, but abridged to help you start All other players assume the charactersgame night, during some down time at a playing right away. of covert agents working for ICON, theconvention, or whatever, the Scene cards International Covert Operations Network. are a quick way to jump right into the If you enjoy this Initial Briefing, we action for 10–20 minutes of play. hope you’ll try the full box set for TopAt least two players are needed, one Secret: New World Order, available fromAdministrator and one Agent. Any numberFor a longer session, the Mission cards TSRgames.com. can play , but six or fewer is recommended.allow experienced Administrators to run the players through a complete one to To play the Initial Briefing rules, each two hour game. The Administrator may ® player chooses one Agent as their also choose to write their own mission if character, and the Administrator chooses they like. Be creative, it’s your world! a Scene Card or Mission Card (see below) and its corresponding Map Card to begin.

RULES OF ENGAGEMENT situation. It covers skills such as intimidation, TRADECRAFT seduction, persuasion,ability to read other Player mats are included for each Agent. people’s emotions, and talent for lying. Tradecraft skills are learned during training. Attributes and Tradecraft are the main stats Pulse for your Agent, and are represented by a die SIGINT () Representsan agent’s stamina, health, and type ranging from d4 to d10. The number The art of intelligence gathering by intercepting vitality. Paramilitary operations, wet work, refers to the number of sides per die. Players communication between people,whether and other physically demanding activities rely will roll these dice to attempt Tradecraft tasks, electronic or conventional, and analyzing on pulse. or during combat. communications for meaning. Intellect HUMINT (Human Intelligence) This attribute measures an agent’s capacity for The skills related to personal interactions ATTRIBUTES logic, reason, and learning. It also quantifies and human observation combine to make their level of perception, and ability to solve up HUMINT. This includes everything from Attributes are the Agent’s natural abilities. problems. An agent with a high intellect surveillance to interrogation to the art of score may or may not be well-educated, but Nerve conversation. they possessthe natural talent to use the A measure of overall emotional well-being. knowledge they obtain. TECH (Technical Operations) Nerve refers to how well an agent performs The ability to use machinery, computers, and under pressure, the stability of their mentalReflex other technology. state, and ability to withstand stress, Assessingan agent’s reflex measures their temptation, fear, and in extreme cases, evenreaction time, agility, and speed. While it COMBATis (Combat Operations) torture or brainwashing. often associated with overall physical fitness, Skills include those related to fighting, as well an agent who loses speed or agility to injury or Suave as all other physical talents, including piloting disability still can maintain a high reflex score,of vehicles, athletic feats, and situational This quantifies the agent’s personal skills, as their reaction time may be unaffected. awareness. charm, and ability to fit in to any social ROLLING THE DICE point can be used as a lucky escape, ignoring The action point slider on the player mat damage from one attack. allows players to track AP spent each round. Action points reset every round.

LUCKY 13 Fire a gun: 3 points TENSION TRACK (OPTIONAL) You must meet or beat a difficulty of 13 to Aim gun: 1 point (required or lose 1 die type) succeed at a tradecraft task. The tension track, printed at the bottom of this sheet, provides an extra dimension of Hand to hand combat move: 3 points The formula to this is Attribute + Tradecraft difficulty as the tension rises. + Asset = success or failure. If no asset is Normal movement: 1 point necessary,the Administrator may use a Each time a player rolls a Blowback, the Running: 2 points Decision Die in place of the asset: tension track goes up one step. Each Burst reduces the track by one step. Tradecraft task: 2 points 1d4 if the task is difficult When the tension track reaches 14, players 1d6 if the task is easy must roll a 14 instead of a 13 for success, and so on, all the way up to 18. The tension track HAND TO HAND COMBAT may never go above 18 or below 13. Players make opposed rolls, Combat + OPPOSED TASKS The Administrator’s rolls are not affected by Pulse. Highest total wins. A tie indicates no the tension track. An opposed roll is used when two characters damage. Damage is equal to the winner’s are pitted against one another, such as Pulse die roll. If a melee weapon is used an trying to open a door another character is asset die is added to the tradecraft roll and holding shut. ASSETS damage is based on the weapon die.

Players roll Attribute + Tradecraft + Asset There are 18 asset cards included in the Initial dice and compare totals. Highest total wins. Briefing box. Each player chooses three asset RANGED COMBAT A tie indicates no change in the situation. cards and places them on their player mat. If two players would like the same asset, Players make opposed rolls. The attacker or a player wants to describe an asset not rolls Combat + Reflex + Asset (weapon). The included on a card, the Administrator may BURST AND BLOWBACK defender rolls Combat + Reflex + defense (if write the relevant details on an index card applicable, below). for them. Burst: when you roll the highest number on the Attribute die, you roll the die again and Defense die is d6 for evading or cover. Light add the result. cover or a steady run grants a d4. COMBAT Blowback: when you roll a one on an Attribute die your character is given an RANGES impairment on their next roll. INITIATIVE Top Secret Lite only has two ranges Impairment: Your character rolls the attribute die twice and takes the lower of Agents take actions in the order of their Close - All actions are made normally the two rolls. Impairment usually takes Reflex attribute, fastest to slowest. In a place on the following roll after a blowback tie, the actions are considered to happen Far - All actions are made with impairment or at the administrator’s discretion. simultaneously.

HIT POINTS FORTUNE POINTS ACTION POINTS: Hit points are equal to the agent’s Pulse Each character has one Fortune point to Action points (AP) are equal to the agentsattribute. As damage is taken, move the spend per scene or mission. Fortune allows Reflex die type, i.e. a d6 equals 6 AP. Simple slider on the player mat down to the new hit you to roll the attribute die twice and take actions not listed below require 2 AP. point total. If a character’s hit points reach the highest value. Alternatively, your fortune zero, they are dead.