Filipe Calegario a Physical Prototyping Toolkit

Total Page:16

File Type:pdf, Size:1020Kb

Filipe Calegario a Physical Prototyping Toolkit Computational Synthesis and Creative Systems Filipe Calegario Designing Digital Musical Instruments Using Probatio A Physical Prototyping Toolkit Computational Synthesis and Creative Systems Series Editors François Pachet, Paris, France Pablo Gervás, Madrid, Spain Andrea Passerini, Trento, Italy Mirko Degli Esposti, Bologna, Italy Creativity has become the motto of the modern world: everyone, every institution, and every company is exhorted to create, to innovate, to think out of the box. This calls for the design of a new class of technology, aimed at assisting humans in tasks that are deemed creative. Developing a machine capable of synthesizing completely novel instances from a certain domain of interest is a formidable challenge for computer science, with potentially ground-breaking applications in fields such as biotechnology, design, and art. Creativity and originality are major requirements, as is the ability to interact with humans in a virtuous loop of recommendation and feedback. The problem calls for an interdisciplinary perspective, combining fields such as machine learning, artificial intelligence, engineering, design, and experimental psychology. Related questions and challenges include the design of systems that effectively explore large instance spaces; evaluating automatic generation systems, notably in creative domains; designing systems that foster creativity in humans; formalizing (aspects of) the notions of creativity and originality; designing productive collaboration scenarios between humans and machines for creative tasks; and understanding the dynamics of creative collective systems. This book series intends to publish monographs, textbooks and edited books with a strong technical content, and focuses on approaches to computational synthesis that contribute not only to specific problem areas, but more generally introduce new problems, new data, or new well-defined challenges to computer science. More information about this series at http://www.springer.com/series/15219 Filipe Calegario Designing Digital Musical Instruments Using Probatio A Physical Prototyping Toolkit Filipe Calegario Centro de Informática (CIn-UFPE) Federal University of Pernambuco Recife, Pernambuco, Brazil ISSN 2509-6575 ISSN 2509-6583 (electronic) Computational Synthesis and Creative Systems ISBN 978-3-030-02891-6 ISBN 978-3-030-02892-3 (eBook) https://doi.org/10.1007/978-3-030-02892-3 Library of Congress Control Number: 2018959876 © Springer Nature Switzerland AG 2019 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations. This Springer imprint is published by the registered company Springer Nature Switzerland AG The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland To Alissa ¼) Preface The last decade has witnessed a considerable rise in physical, programmable, interactive artifacts. Sensors, devices, platforms, and frameworks have become more accessible, and more people are programming the physical world beyond the screen. Interactive devices for artistic expression present challenges that are worth investigating because the interaction often needs a high level of skill that is hard to achieve. Therefore, interactive artistic approaches can teach us valuable lessons applicable to other levels of interaction design and human-computer interaction. One class of artistic, physical interactive objects is the digital musical instrument (DMI). DMIs are artifacts in which gestural control and sound production are physically decoupled but digitally mapped. This provides freedom for a DMI designer since several combinations are possible, but this also increases the com- plexity of the design space. Besides, structured methods and guidelines that would help in the design have not yet been established. To address this issue, prototyping seems to be a promising approach, as a prototype is a tool not only for testing and communicating ideas but also for generating them. As a DMI is a means to produce music, its prototype should provide real-time sound feedback for control gestures. For that reason, in the DMI context, nonfunctional prototypes are not entirely suitable. On the other hand, the development of functional prototypes demands more time and effort, and consequently they can be a bottleneck in iterative design. How can we provide structured and exploratory paths to generate DMI ideas? How can we decrease the time and effort involved in building functional DMI prototypes? To deal with these questions, we propose the concept of instrumental inheritance, that is, the application of gestural and/or structural components of existing instru- ments to generate ideas for new instruments. To support analysis and combination, we leverage a traditional design method, the morphological chart, in which existing artifacts are split into parts, presented in a visual form, and then recombined to produce new ideas. Finally, integrating the concept and the method in a concrete object, we developed a physical prototyping toolkit for building functional DMI prototypes: Probatio, a modular system of blocks and supports to prototype instru- ments based on certain ways of holding and gestural controls for musical interaction. vii viii Preface The evaluation of the toolkit showed that it contributed to reducing the time to achieve a functional prototype and also influenced the increase in the number of cycles of idea exploration. Also, users reported more musical engagement with Probatio in comparison to a generic sensor toolkit. We believe that the current version of the system provides a set of features that can work as a platform for user interaction analysis and subsequent recommendation of module combinations. Recife, Brazil Filipe Calegario December 2017 Contents 1 Introduction ........................................... 1 1.1 Context . 1 1.2 Objectives . 3 1.3 Approach ......................................... 3 1.4 Document Outline . 4 2 Challenges in Designing DMIs ............................. 5 2.1 Digital Musical Instruments . 5 2.1.1 DMI Classification . 7 2.2 The Challenge of Multiple Combinations . .................. 7 2.2.1 Gestural Controller . .......................... 7 2.2.2 Sound Output ................................. 9 2.2.3 Mapping ..................................... 10 2.2.4 Feedback . 11 2.2.5 Summary . 12 2.3 The Challenge of Expressivity and Virtuosity . 13 2.4 The Challenge of Evaluation and Evolution ................. 13 2.5 The Challenge of No Previous Knowledge .................. 14 2.6 The Challenge of Multiple Stakeholders and Contexts of Use . 15 2.7 Final Considerations .................................. 16 3 Design Process ......................................... 19 3.1 Idea Exploration . 20 3.2 Prototyping ........................................ 24 3.3 Final Considerations .................................. 30 4 State of the Art ......................................... 31 4.1 Frameworks and Approaches for DMI Design . 31 4.2 Functional Prototype in DMI Design ...................... 36 4.2.1 Tools for Physical and Functional Prototyping . 36 ix x Contents 4.2.2 The Trade-Off Area ............................. 38 4.3 Final Considerations .................................. 42 5 Early Exploration ....................................... 45 5.1 Methodological Approach . ........................... 45 5.2 Project Batebit . 46 5.2.1 Interviews .................................... 47 5.2.2 Workshops ................................... 47 5.2.3 Pandivá . ................................... 49 5.2.4 Sandbox Wow . .............................. 51 5.3 Summary .......................................... 53 6 Proposition ............................................ 55 6.1 Scope and Basis ..................................... 55 6.2 Instrumental Inheritance . ............................ 56 6.2.1 Related Concepts . 57 6.2.2 Possible Evidence .............................. 58 6.2.3 Discussion . ....................... 59 6.3 Morphological Chart for DMI Idea Generation . 60 6.3.1 What Is Morphological Analysis? ................... 60 6.3.2 Morphological Chart Based on Instrumental Inheritance . 62 6.4 Development of the Functional Prototyping Toolkit for DMI .... 64 6.4.1 Guidelines ................................... 66 6.4.2 Implementation Decisions . ..................... 66 6.4.3 Physical Structure .............................. 67 6.4.4 Connection Slots . .............................
Recommended publications
  • Arduino Project List Arduino Projects Huge List of Tutorials & Components Based Resources & Info Privacy Policy Arduino Board Selector 6HDUFKKHUH
    Arduino Project List Arduino Projects Huge List of tutorials & Components based resources & info Privacy Policy Arduino Board Selector 6HDUFKKHUH HOME ARDUINO PROJECTS TOOLS E-BOOKS TUTORIALS BLOG NEWS & UPDATES SITEMAP CONTACT US How to use infra-red (IR) sensor with Arduino » Automated LED stairs using arduino You Are Here: Home » Arduino Project List Arduino Project List 1HZ)LOWHUDEOH3URMHFW 2OG6LPSOH3URMHFW ([FHO 3ULQW &69 3') &RS\ Search: Title URL Arduino ATmega328 – Hardcore using arduino http://duino4projects.com/?p=13923 Arduino weather station part 2 using arduino http://duino4projects.com/?p=13929 Artemis & Apollo: Dancing with Arduino and light detection http://arduino4projects.com/?p=6153 Breadboard Arduino http://duino4projects.com/?p=11428 How to Build an Arduino Circuit on a Breadboard http://duino4projects.com/?p=14400 MMAE Graduate Robotics http://duino4projects.com/?p=12015 $1.50 Arduino TV Annoyer http://arduino4projects.com/?p=2814 *duino Keg Temp Monitor, or the Quest for the Perfect Pint http://arduino4projects.com/?p=6904 0 to 99 Light display http://arduino4projects.com/?p=6805 1 LED Game with Arduino Uno and an RGB LED http://arduino4projects.com/?p=7002 123D Scanner – Home made 3D Scanner http://duino4projects.com/?p=12343 2 player Pong using Arduino http://arduino4projects.com/?p=2084 2 Ways to Papercraft Stopmotion http://duino4projects.com/?p=12148 2-Player Pong Game with Arduino Uno http://arduino4projects.com/?p=4424 3 LED Crossfade with PWM and Arduino http://duino4projects.com/?p=10605 3 wires interface
    [Show full text]
  • Gestural Control of Augmented Instrumental Performance: a Case Study of the Concert Harp
    Gestural Control of Augmented Instrumental Performance: A Case Study of the Concert Harp John Sullivan Alexandra Tibbitts IDMIL, CIRMMT CIRMMT McGill University University of Montreal Montreal, Canada Montreal, Canada [email protected] [email protected] Brice Gatinet Marcelo M. Wanderley CIRMMT IDMIL, CIRMMT McGill University McGill University Montreal, Canada Montreal, Canada [email protected] [email protected] ABSTRACT We present a gestural control system to augment harp performance with real-time control of computer-based audio affects and process- ing. While the lightweight system was designed for use alongside any instrument, our choice of the concert harp represented a unique case study in gestural control of music. The instrument’s large size and physically demanding playing technique leaves the performer with little spare bandwidth to devote to other tasks. A motion cap- ture study analyzed instrumental and ancillary gestures of natural harp performances that could be mapped effectively to control of additional signal processing parameters. The initial findings of the study helped to guide the design of custom gesture control devices and user software, and a new work for solo harpist and electronics was created. We discuss our findings, successes and challenges in the study and design of gesture control for augmented instrumental performance, with particular focus on the concert harp. CCS CONCEPTS • Human-centered computing → Gestural input; User centered Figure 1: Performance with harp and motion-controlled design; • Applied computing → Sound and music computing; electronics KEYWORDS 1 INTRODUCTION harp, gesture, controller, motion capture, movement While gestural control of music has been extensively explored, a ACM Reference Format: standardized model for performers has yet to emerge.
    [Show full text]
  • Copyright and Use of This Thesis This Thesis Must Be Used in Accordance with the Provisions of the Copyright Act 1968
    COPYRIGHT AND USE OF THIS THESIS This thesis must be used in accordance with the provisions of the Copyright Act 1968. Reproduction of material protected by copyright may be an infringement of copyright and copyright owners may be entitled to take legal action against persons who infringe their copyright. Section 51 (2) of the Copyright Act permits an authorized officer of a university library or archives to provide a copy (by communication or otherwise) of an unpublished thesis kept in the library or archives, to a person who satisfies the authorized officer that he or she requires the reproduction for the purposes of research or study. The Copyright Act grants the creator of a work a number of moral rights, specifically the right of attribution, the right against false attribution and the right of integrity. You may infringe the author’s moral rights if you: - fail to acknowledge the author of this thesis if you quote sections from the work - attribute this thesis to another author - subject this thesis to derogatory treatment which may prejudice the author’s reputation For further information contact the University’s Director of Copyright Services sydney.edu.au/copyright The Electric Guitar in Contemporary Art Music Zane Mackie Banks A thesis submitted in fulfilment of requirements for the degree of Doctor of Philosophy Sydney Conservatorium of Music Sydney University 2013 Statement of Originality I declare that the research presented here is my own original work and has not been submitted to any other institution for the award of a degree. Signed: …………………………………………………………………………… Date: ………………………………………………………………………………. Abstract Since 1950 the electric guitar has occupied an ever-increasing presence in contemporary art music both as a solo and chamber instrument.
    [Show full text]
  • Challenges in Designing New Interfaces for Musical Expression
    Challenges in Designing New Interfaces for Musical Expression Rodrigo Medeiros1, Filipe Calegario1, Giordano Cabral2, Geber Ramalho1 1Centro de Informática, Universidade Federal de Pernambuco, Av. Prof. Luis Freire, s/n, Cidade Universitária. Recife – PE, CEP: 50740-540, Brasil 2Departamento de Estatística e Informática, Universidade Federal Rural de Pernambuco, Rua Dom Manuel de Medeiros, s/n. Dois Irmãos. Recife – PE, CEP: 52171-900, Brasil [email protected], [email protected], [email protected], [email protected] Abstract. The new interfaces are changing the way we interact with computers. In the musical context, those new technologies open a wide range of possibili- ties in the creation of New Interfaces for Musical Expression (NIME). Despite 10 years of research in NIME, it is hard to find artifacts that have been widely or convincingly adopted by musicians. In this paper, we discuss some NIME design challenges, highlighting particularities related to the digital and musical nature of these artifacts, such as virtuosity, cultural elements, context of use, creation catalysis, success criteria, adoption strategy, etc. With these challenges, we aim to call attention for the intersection of music, computing and design, which can be an interesting area for people working on product design and in- teraction design. Keywords: design challenges, digital musical instrument, new interfaces for musical expression, user experience, interaction design. 1 Introduction The whole way we interact with machines is changing, since gestures, movements and direct graphic manipulation are co-existing with keys, buttons and pointers [1, 2]. In the musical context, these new interface technologies open a wide range of possi- bilities in the creation of Digital Musical Instruments (DMI) or New Interfaces for Musical Expression (NIME), artifacts that connect inputs (interface controllers) and outputs (sound synthesis modules) according to a mapping strategy [3].
    [Show full text]
  • Famous Sounds
    14/04/2015 Famous Sounds Famous Sounds "Famous sounds" are sounds that have been created or used by somebody, liked and then copied by many others, and thus earned a "classic" status. I'd like to open this section of Synth Mania utilizing as a starting point portions of an article appeared in the October 1995 issue of Keyboard magazine, titled "20 Sounds That Must Die", in which the author David Battino analyzes many sounds that have, over the years, been used, re­ used and abused again. I added audio examples to the list for those who might not be familiar with those sounds. From there, I'll start adding my own examples of more sounds, including loops. When possible, audio examples are available. Keyboard magazine List: Audio SOUND NAME DESCRIPTION example 1. The square/triangle wave solo This flutey, highly synthetic lead sound sure stands out, but already belongs to someone. Still, add portamento and maybe you'll get Lucky Man lucky, man. (Note: the author is referring to the song "Lucky Man", by Emerson, Lake & Palmer. Emerson's Moog solo is regarded as the first rock synthesizer solo in history) 2. The sample­and­hold­to­pitch computer processing effect "Professor, why don't you ask the computer?" Bee­poo­bee­bee­boo­ Processing poo­bah­pah... has anyone ever really heard a computer make this noise? (Note: I used an Alesis airSynth for this sound.) 3. Rez zaps Feed white noise through a rapidly closing VCF with the resonance cranked. Kraftwerk did. And now most every techno band does.
    [Show full text]
  • Design and Implementation of Multi-Sensory Fabric As Deformable Musical Interface
    Design and Implementation of Multi-sensory Fabric as Deformable Musical Interface by Irmandy Wicaksono B.Eng. Electronic Engineering, University of Southampton (2014) Submitted to the Department of Electrical Engineering and Information Technology, in partial fulfilment of the requirements for the degree of Master of Science in Electrical Engineering and Information Technology Areas of Specialisation: Electronics and Photonics at the EIDGENÖSSISCHE TECHNISCHE HOCHSCHULE ZÜRICH SWISS FEDERAL INSTITUTE OF TECHNOLOGY ZURICH November 2016 © MIT, ETH Zürich, 2016. All Rights Reserved. 1 signature redacted signature redacted signature redacted Abstract This work presents StretchyKeyboard: a multi-modal fabric sensate surface as a deformable musical interface. Multi-layer fabric sensors that detect touch, proximity, electric field, pressure, and stretch were machine-sewn in a keyboard pattern on a stretchable substrate. The result is a fabric-based musical controller that combines both the discrete control of a keyboard and various continuous controls from the fabric sensors. This enables new tactile experiences and novel interactions both with physical and non-contact gestures: physical by pressing, pulling, stretching, and twisting the fabric and non-physical by hovering and waving towards/against the keyboard and a field source. We also developed other fabric interfaces such as ribbon-controller and trackpad allowing performer to add more expressive, position sensing controls. The multi-modal fabric sensate surface demonstrates an effort towards seamless, self-aware, and washable media. Supervisor Prof. Joseph A Paradiso, Responsive Environments, MIT Media Lab Co-supervisor Prof. Gerhard Tröster, Wearable Computing Lab, ETH Zürich Thesis Reader Dr. Nan-Wei Gong, Responsive Environments, MIT Media Lab 3 4 Acknowledgments In this opportunity, I would like to sincerely thank Prof.
    [Show full text]
  • Too Loud in ‘Ere
    1 Too Loud In ‘Ere A Tale of 20 Years of Live Music Jonny Hall, June 2017 (c) Jonny Hall/DJ Terminates Here, 2017. Some rights reserved. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. 2 Introduction Every live gig I’ve ever been to has given me some kind of story to tell. You could ask me about any of them and I could come up with at least one occurrence that captured the spirit of the night. But not every live show has been truly ‘special’. I’ve seen excellent performances by bands with crowds numbering in their thousands that were simply ‘very good nights out’. No more, no less. No, it’s those gigs that leave you buzzing all the way home that count, the ones where you really felt part of something special and years later, need only think of that occasion to be right back there, in soul if not in body. Sometimes the whole gig doesn’t have to be brilliant, a single ‘magic moment’ is all you need. And it’s those events that have kept me coming back for more. Most people just settle for a few favourites and watch them every time they come round. I’m not like that. I’ve rolled the dice on catching relatively unknown bands plenty of times (especially at festivals). You never know what you might discover. It doesn’t always work. I’ve had my share of dead nights, shitty soundsystems and line-ups that seem to shift every time you look at them.
    [Show full text]
  • The Interface-Score Electronic Musical Interface Design As Embodiment of Performance and Composition
    Institut für Medien PhD Studium The Interface-Score Electronic Musical Interface Design as Embodiment of Performance and Composition Enrique Tomás DOCTORAL THESIS to achieve the academic grade DOCTOR OF PHILOSOPHY Supervisors: Univ. Prof. Dr. Ing. Martin Kaltenbrunner and Univ.Prof. Dr.phil. Gerhard Eckel Approved: Linz 2018 Abstract This thesis investigates the artistic and philosophical consequences of understanding musical instruments as artifacts embodying a score. In other words, it explores the extent to which musical instruments can be perceived as musical scores. This research examines the cultural and technological nature of digital musical instruments and it contributes to a material account of musical notation. It introduces a novel paradigm for tangible interface design called the tangible score. It also describes a practice-based research journey performing tangible musical interfaces. This is a thesis in art. Opposed to a thesis on art, such as art history, my research did not have any pre- scribed methodology. In fact, my artistic production during this PhD may be considered both object and method. As an artist working with technology it was mandatory contextualizing my personal artistic meth- ods. In consequence, this thesis gives answers to the question of how artists can engage artistic research with the field of human-computer interaction (HCI). I defend that the way artists can help HCI is adopting a criti- cal attitude with our research medium -namely tangible and musical interaction design in this PhD- avoiding the instrumentalization of our artistic processes and adopting the format of artistic research. For drawing up this theory, this thesis analyzes various examples of critical interfaces.
    [Show full text]
  • Final Document BNL.Docx
    Barenaked Lasers Senior Design Final Report EE 41440 – Spring 2013 Matt Clary Tyler Gregory Billy Kearns Chris Newman 1 Table of Contents 1 Introduction ............................................................................................................. 5 1.1 Problem Statement …........................................................................................ 5 1.2 Proposed Solution …......................................................................................... 5 1.3 System Requirements ...................................................................................... 6 1.3.1 Power Supply ...................................................................................... 6 1.3.2 Range Detection ................................................................................. 6 1.3.3 Visible Sensor Locations .................................................................... 7 1.3.4 Generating Audio Signal from Sensor Output ................................... 7 1.3.5 Sound Output ..................................................................................... 7 1.3.6 Computer Interface for Programming ............................................... 8 1.3.7 User Interface ..................................................................................... 8 1.3.8 Durable and Portable Packaging ....................................................... 8 1.4 Review of Final Results .................................................................................. 8 2 Detailed Project Description ..................................................................................
    [Show full text]
  • Musaïques 2002-2017 Sensory Room Project : CAPISCO Paris Arts Center for Social and Cultural Innovation – OMNI*
    Musaïques 2002-2017 Sensory room project : CAPISCO Paris Arts Center for Social and Cultural Innovation – OMNI* *UMO - Unidentified Musical Object 1 MUSAÏQUES Musaïques, an association founded in 2002 by Patrice Moullet, composer, sculptor and self-taught engineer, and presided by Cédric Villani, mathematician, 2010 Fields medalist, Institut Henri Poin- caré Director, is a not-for-profit organization, the purpose of which is to • Support the creation of electro-acoustic musical instruments, the “musical sculptures” designed and built by Patrice Moullet • Develop innovative research projects, starting from these instruments, that are both artistic and pe- dagogical in nature, with particular attention paid to people living with disabilities. 2 PATRICE MOULLET composer, sculptor, self-taught engineer In 1969, Patrice Moullet set up a band, Alpes, with the iconic singer Catherine Ribeiro. In the 1969-1982 period, they gave over 500 concerts. It was then that he created his first two instru- ments, the cosmophone and the percuphone, which gave the band its unique sound and earned critical praise. From 1982, Patrice Moullet dedicated him- self entirely to the creation of innovative and playful musical instruments. In 1992, he moved into a workshop into the business district of La Défense, having been in- vited to do so by Gérard de Senneville, who led the public institution – now known as De- facto – in charge of developing La Défense. This space currently belongs to Defacto. OMNI (UMO - Unidentified Musical Object) 3 LEARNING PROGRAMS AND RESIDENCIES ABROAD From 2001 to 2015, a OMNI (UMO - Unidentified Musical Object) was in-resi- dence at the Muziekgebouw in Amsterdam.
    [Show full text]
  • Interaction Design for Digital Musical Instruments
    Interaction Design for Digital Musical Instruments A dissertation submitted for the degree of Doctor of Philosophy by Patrick McGlynn, BA, MA. Supervisors: Dr. Victor Lazzarini & Dr. Gordon Delap Department of Music National University of Ireland, Maynooth Ollscoil na hÉireann, Má Nuad May 2014 Table of contents Table of contents .......................................................................................................... 2 Table of figures ............................................................................................................ 7 Acknowledgments ........................................................................................................ 8 Abstract ...................................................................................................................... 10 Chapter 1. Introduction .............................................................................................. 13 1.1 Context of research .......................................................................................... 14 1.2 Summary of hypotheses ................................................................................... 16 1.3 Original contribution of thesis ......................................................................... 17 Chapter 2. A century of electronic musical controllers.............................................. 20 2.1 Keyboard based instruments ............................................................................ 21 2.1.1 The Musical Telegraph ............................................................................
    [Show full text]
  • Art and Technology in Poland
    Wydawnictwo Naukowe UAM 1 ART AND TECHNOLOGY IN POLAND 2 Table of contents 3 ADAM MICKIEWICZ UNIVERSITY IN POZNAŃ INTERDISCIPLINARY RESEARCH SERIES No 35 ART AND TECHNOLOGY IN POLAND FROM CYBERCOMMUNISM TO THE CULTURE OF MAKERS edited by Agnieszka Jelewska POZNAŃ 2014 4 Table of contents ABSTRACT. Jelewska Agnieszka (ed.), Art and technology in Poland. From cybercommunism to the culture of makers. Wydawnictwo Naukowe Uniwersytetu im. Adama Mickiewicza [Adam Mickiewicz University Press]. Poznań 2014. Interdisciplinary Research Series No. 35. Pp. 255. ISBN 978-83-232-2819-6. ISSN 1895-376X. Texts in English. This book is a collection of texts dedicated to the changes taking place in many areas of Polish art of the past few decades under the impact of technological tools. It also demonstrates many authors’ interests in new scientific research. These transformations are taking place very fast and are present in all forms of art, such as in literature, music and the visual, performance arts. The texts, then, are a record of the scien- tific and artistic experience of their authors who are involved in the dissemination of a new comprehen- sion of the relations between culture, science and technology and of those who see the need for bridging the gaps in scholarship on contemporary art. Agnieszka Jelewska, Adam Mickiewicz University in Poznań, Interdisciplinary Research Center Humani- ties/Art/Technology, Faculty of Polish and Classical Philology, Fredry 10, 61-701 Poznań, Poland Reviewer: prof. Tomasz Misiak Translated by: Marcin Turski, Paweł
    [Show full text]